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High School Boxing Programs In PE

  • Doug Curtin
  • June 17, 2022

PLT4M instructor demonstrates a punch in bodyweight boxing program.

High school physical education classes draw from a wide variety of different units. Fitness, yoga, weightlifting, and dance are often the most popular and utilized options. High school boxing programs don’t often make their way into physical education as often.

But high school boxing programs in physical education can provide high school students with a new positive fitness experience. Let’s talk about boxing and explore 4 free lessons for you to try out with your students!

Download Now – 24 Free Follow Along Fitness Workouts (Including Boxing) for Physical Education [Free PDF] 

Is Boxing Right For My Students?

Let’s address the elephant in the room. When you hear boxing, you probably envision 2 students in class punching each other in the face.

But we are not talking about what you see in amateur boxing and professional boxing. We promise! High school boxing programs can provide students with the basic fundamental skills of boxing, while also teaching them lifelong fitness skills.

In fact, boxing classes have become widely popularized across the country much like yoga, pilates, and dance . And just like yoga, pilates, and dance are taught in physical education as a step towards lifetime fitness, so should boxing!

What Do High School Boxing Programs In PE Look Like?

While boxing training has been coming onto the scene as a popularized form of fitness for adults, it has not gotten the same attention at the high school level. That is why at PLT4M, we set out to make an Intro To Boxing program that can be utilized by any physical education class.

This program aims to introduce students to key boxing concepts like footwork, offense, and defense. In addition, students will build their general fitness skills with bodyweight exercises and different circuit style training. 

These high-intensity workouts will bridge boxing skills and fitness fundamentals that are sure to be an excellent workout for any student.

Better yet, it can be done anywhere. There is no equipment needed! All you need to run this successfully is space to move around. If by chance you have access to some boxing equipment like heavy bags, there are certainly ways you could incorporate those if you wanted.

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4 Free High School Boxing Program Workouts

Within PLT4M’s high school boxing program, we start our first three lessons with the basics.

Lesson 1 – Footwork

Lesson 2 – Offense

Lesson 3 – Defense

The remainder of the workouts in this boxing program (12 total) combine the different skills first introduced, and continue to build on new boxing skills. And we will give you a taste of that by showcasing lesson 4.

Each workout is a total body workout! Odd rounds (1,3,5,7) consist of boxing exercises. Students will be instructed to practice different combinations and can practice at their own pace or follow along with Sean, our instructor. Even rounds (2,4,6,8) consist of bodyweight circuits. The 8th round wraps up with a core cashout. We occasionally switch up the format of the rounds, but always follow an 8 round workout.

No prior boxing experience needed! We do strongly recommend that students have taken part in some form of introductory fitness program as we jump right into bodyweight circuit training that requires a basic understanding of movements.

Lesson 1 - Footwork

Lesson Notes

Welcome to Intro To Boxing! In these lessons, you will get an introduction to the basics of boxing and get a great workout in the process. Consider it a perfect 1-2 punch! 

Your instructor for all of our boxing lessons will be Sean Lally. When Sean moves, you move! Mirror his moves as he takes you through this full workout. There are some times during the circuit work he will stop and coach you, but keep moving as he encourages you through the workout! 

Each workout will follow the same format as a typical boxing match. That means we will have 8 rounds that consist of 3 minutes of work. You will have a minute of rest between each round to shake it out, grab some water, and get ready for the next round. 

In our first three lessons, we will cover all of the basics of footwork, offense, and defense. Today’s focus is footwork. The movements we will cover throughout the lesson are: 

1) Fight Stance 

2) Pendulum 

3) The Step – Forward/Back/Lateral 

4) Push Step – Forward/Back/Lateral 

6) Crosswalk 

7) Lateral Movement 

Today, our odd rounds will cover the footwork basics, and our even rounds will be fun circuits to get our heart rates up and bodies moving. 

Lesson 2 - Offense

Welcome back to lesson 2 of Intro To Boxing! In our first workout, we covered the basics of footwork. Today, we will continue to grow our skills and learn about boxing offense. The movements we will cover are: 

3) Lead Hook 

4) Rear Hook 

5) Lead Uppercut 

6) Rear Uppercut 

As we go through today’s workout, be aware of your body and positioning. While we are doing all of these movements without equipment and it can be easy to get sloppy, hammer home your technique so if you ever do go to use equipment like a bag you are ready to go! 

Like the last lesson, our workout will consist of 8 rounds of 3 minutes of work and 1-minute rest. 

A friendly reminder: When Sean moves, you move! Mirror his moves as he takes you through this full workout. Sometimes, during the circuit work, he will stop and coach you, but keep moving as he encourages you through the workout!

Lesson 3 - Defense

Welcome back to lesson 3 of Intro To Boxing. We have covered footwork and offense so far. Next, we will go over the foundational defensive movements of boxing. The movements we will cover are: 

As we wrap up the first three lessons intended to cover all of the basics, continue to focus on great form and technique! These lessons are setting the foundation for future workouts where we will start to put more and more of these moves into full-blown workouts. 

Don’t Forget To Download Now – 24 Free Follow Along Fitness Workouts (Including Boxing) for Physical Education [Free PDF] 

Lesson 4 - Putting It All Together

Lesson Notes: 

Welcome back to another awesome boxing workout. In the first three lessons we covered footwork, offense, and defense. Now, we can start to put our skills together with different combinations to make for one fantastic workout! 

When the combinations are simple, just follow along with Sean. As they get more complicated, don’t be afraid to check out the right side of your screen for the ‘combo menu.’ The menu is a perfect place to always come back if you want to move a little faster or slower than Sean, or if you just get lost! 

Let’s get after it!

Key Takeaways to High School Boxing Programs In PE

When it comes to deciding if you want add a high school boxing program to your physical education class, it is important to consider the overall objective. For us here at PLT4M, we want to empower students with different ways to workout and be fit.

The goal of boxing, like any other unit, is to put new forms of fitness into students’ hands. As students graduate and continue their lives, boxing will always be an option at local boxing gyms and facilities. Give them the basic skills and confidence to know they can walk into any gym and succeed!

Lastly, remember that boxing is for everyone! We often unfairly associate different fitness activities with gender. Bodyweight boxing is an excellent high intensity workout that any and all students should give a try.

What other types of programs does PLT4M offer?

PLT4M has a whole slate of instructional content for you to choose from! Grab from our library of pe lesson plans that includes fitness, weightlifting, mindfulness, nutrition, pilates, dance fitness, and more. 

PLT4M has a full slate of PE lessons for physical education teachers to choose from! From PE games to fitness activities, PLT4M has countless options. Check out some of the most popular below:

  • Weight Training 
  • Dance Fitness 
  • Mindfulness 
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  • Drug and Substance Education 
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  • Health Education Lesson Plans 

Do schools have boxing clubs outside of PE?

Some schools do offer after-school programs or even offer it as a high school sport.

USA boxing also provides ways to find boxing clubs near your school location.

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Lesson plan: KS3/4 PE – boxing for fitness

  • Subject: Sport
  • Date Posted: 23 March 2016

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Sport is part of my past, present and future. It’s taken me to the most amazing places and helped me through difficult times. When Sport Relief asked me to get involved I couldn’t pass up the opportunity to give my support to something that I’m passionate about, and at the same time help make a difference to people living tough lives in the UK and across the world’s poorest countries. The activities here give your students the same opportunity, using boxing-related fitness for Sport Relief fundraising.

In the last national school sport survey in 2010, 38% of secondary schools were already offering boxing in some form – mostly as an after-school activity. Here, boxing training becomes the focus for key stage 3 PE activities, encouraging students to be physically active for sustained periods of time and improve their fitness for competitive sports. Boxing is fantastic for developing speed, stamina and strength, and is a great way to engage previously inactive youngsters. Training for the ring teaches self-discipline, commitment and concentration, building confidence and acting as a safe outlet for aggression.

By whetting your students appetite for a new sport, I hope that some of them will go on to join a boxing club and, like me, change their life.

WHY TEACH THIS?

As the world’s first female boxing Olympic champion, perhaps not surprisingly I’m a firm believer in my sport’s benefits for young people. In this lesson plan, the basics of boxing technique and training are used as a starting point for fundraising for Sport Relief, a cause very dear to my heart. It’s a winning combination!

STARTER ACTIVITY

Start by asking the students what they know about boxing. How many boxers can they name? Do they know about the different weight classes? Can they name any punches? Show the students some film of boxing (as an example, search for ‘Nicola Adams Olympic Rewind’, which is a three-minute compilation of my fights from the quarter-finals onwards at the 2012 Olympic Games).

Having watched the film, ask the students what physical and mental qualities they think are needed for boxing? What did they see in the performance? Encourage them to talk about speed, agility, stamina, strength, balance, control, determination, concentration and mental toughness.

Explain that boxing isn’t all about the contact – thousands of hours of practice and training go into creating a champion. Tell the students that in these activities they’re going to have the chance to take their first steps towards becoming the next boxing great!

MAIN ACTIVITIES

1. Shadowboxing

In preparation for this lesson, brush up on some basic boxing techniques, for example:

  • Boxing stance (one foot behind the other, on balls of feet, knees slightly bent, elbows down, fists raised)
  • Footwork (forwards and backwards, side to side)
  • Jab (a quick, straight punch)
  • Cross (a powerful, straight punch across the body, rotating from the hips)

There are videos online to help.

As a warm-up, get the students to jog around the sports hall or gym on their toes, moving forwards, backwards, to the left and right. Encourage them to keep their movements as light and rhythmical as possible.

Ask the students to spread out so there is plenty of space around them. Explain that boxers use shadowboxing – sparring with an imaginary opponent – to prepare their muscles for fighting. Demonstrate each of the different techniques in turn, showing supporting images if possible and helping the students to copy the actions accurately and with control.

Once the students are familiar with the different techniques, start putting them together into combinations, e.g. move forward, jab, cross, jab, move back. Get faster and more complicated as the students gain confidence!

At the end of the session, watch the boxing film again with the students to see whether they can spot the different techniques they have learned.

2. Fitness fundraiser

My training routine is intense. A typical day involves a run first thing in the morning, strength and conditioning

mid-morning and then a boxing session in the afternoon. The strength and conditioning work in the gym is absolutely key – I regularly do 400 sit-ups a day. Why not set up a sponsored fitness circuit for the students based on a typical boxing training routine?

You could incorporate:

  • Squat thrusts
  • Tricep dips
  • Jumping jacks

Ask your students to collect sponsorship to complete the circuit.

3. Sponsored skipathon

Skipping is an essential part of boxers’ training. Jumping over a rope is a fantastic way to develop speed, agility, stamina, balance, rhythm and footwork in preparation for boxing. Organise a sponsored skipathon for Sport Relief. You could:

  • Hold a marathon skipping relay race
  • Set a challenge – How many skips can students to do in a minute? How long can they keep skipping without making a mistake?
  • Try long rope skipping for a lesson, with students running in and out of the rope

As your students gain confidence, encourage them to experiment with crossing over the rope, bringing their knees towards their chest as they jump and kicking up their heels.

STRETCH THEM FURTHER

Encourage students who are particularly keen or show an aptitude for boxing to join a local club. There is a club finder on the England Boxing website at www.abae.co.uk

HOME LEARNING

Encourage the students to collect as much sponsorship as they can for their Sport Relief boxing fundraiser. After the event has taken place, remind them to bring in their sponsorship money as soon as possible. To develop students’ learning, ask them to research other boxing techniques, for example the hook, uppercut, pivoting, ducking, bobbing and weaving. They could demonstrate the new techniques to their classmates back in school and lead them in trying more complicated shadowboxing combinations.

ADDITIONAL RESOURCES

GB Boxing: gbboxing.org.uk

England Boxing: abae.co.uk

Sport Relief: sportrelief.com

Talk with the students about what they have learnt about boxing as a result of these activities and recap on its benefits. Do they now think differently of boxing as a sport? Would they be more likely to watch it? Would anyone like to learn more or take part in boxing outside school?

ABOUT OUR EXPERT

Nicola Adams MBE was born in Leeds. She started boxing at the age of 12 and is the reigning Olympic, Commonwealth and European champion. She is passionate about Sport Relief and in 2014, she visited a project in South Africa that helps children affected by HIV and AIDS. Sport Relief will take place from 18–20 March 2016.

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Using Project Based Learning in Physical Education

students surrounding a coach who is giving instructions from his clipboard

Project Based Learning (PBL) often seems best suited for academic subjects, and when it comes to physical education and play, it's difficult to see how PBL fits. But with a closer look at Gold Standard PBL , and some creative planning, projects have a place in the gym or on the ball field as much as they do in the classroom. Here are some ideas and tips.

Ensure that Physical Education Is Happening

One reason PBL is not often brought into PE classes is that it’s difficult to find a way to encourage physical activity while working on a project. It’s easy to think of projects about health and wellness that may connect to PE class – such as “create a plan for a healthy lifestyle” – but those do not typically involve actual physical activity. While it may require some creativity, it is possible to ensure students are getting physically active while problem solving, conducting inquiry, creating a product, and all the other elements of PBL.

In an article from Whole Child , Andrew Miller explained one way this could work. He presented a scenario where high school seniors were given the task of creating PE units for middle school students, with the goal of encouraging the seniors to apply concepts and strategies they learned in their own PE education to create an engaging unit appropriate for middle school students, similar to those the PE teachers themselves would create. As the students focused on effective solutions, they were required to perform the activities in their unit to ensure that exercise and play were encouraged and achieved, and to prove the units would provide an adequate level of activity.

Create a Compelling Problem or Question

The central focus of Gold Standard PBL is giving students a problem or question they have to answer through the project. The problem or question has to go beyond simple knowledge — it needs to require students to apply the knowledge they have gained.

In Miller's example, the high school seniors, through experience and instruction, knew what activity and play looked like. They were also provided instruction on standards from the National Association for Sports and Physical Education that showed measurable ways they could determine if physical activity and appropriate learning were taking place.

Keep the Task Open Ended

Reflection and student voice and choice are crucial parts of PBL. For a PE classroom attempting to include PBL, keeping the challenge or task open ended is essential; this is done best by asking students to craft something new. Instead of simply quoting back knowledge, they will be involved in inquiry and innovation.

Consider a unit that asks students to create a new game for the class. The teacher may have their students include a skill they’re working on to help them practice, such as dribbling the ball, cardio stamina or one of the NASPE standards. The students are then given free rein to experiment and create, designing a game that will incorporate the skill. The open-ended nature of the challenge makes experimentation natural. Similar ideas include planning and conducting an Olympic Games with original events, or designing and using a running course around the campus (or out in the community, if possible) with obstacles or exercise stations with varying levels of challenge.

Use Peer Feedback

Peer feedback works well in the PE classroom. In the example of a student creating a new game, the class can be asked to play the game. This gives the students more physical activity, and also gives the game's creator crucial feedback as to what works and what doesn’t. Revision, another important spoke on the Gold Standard wheel, is often necessary to perfect the game.

Know the Educational Goal

While the student's main goal is to create and present a product, the entire project needs to center on the unit’s educational goal. From the beginning, teachers should have a clear understanding of what they hope to accomplish through the PBL process, whether it’s meeting PE curriculum standards or seeing students excited and engaged by physical activity.

PBL is effective because it involves the students on a deeper level, providing them with real-world skills they can take into college and beyond. Both of these benefits make it worth considering as an addition to the traditional gym class.

Do you have ideas for projects in PE? Make a comment below!

physical education project on boxing

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THE ROLE OF FITNESS BOXING IN PHYSICAL EDUCATION LESSONS IN HIGHER EDUCATIONAL INSTITUTIONS

Boxing is the most popular form of martial arts today. Boxing classes are based on the principle of health-improving aerobics with the use of musical accompaniment. The types of punches and kicks used in fitness boxing, defensive movements and health-improving exercises are used in a modified form and alternate at a fast pace, without breaks and without working in pairs. The duration of such exercises is up to 30 minutes and is carried out at least 3 times a week, with a break in between. All the above data confirm the indisputable fact that healthimproving physical education, fitness, and especially health-improving aerobics and health-improving exercises have a healing effect on the body of those involved.

Kovtik A.N. Tay boksu. Yeni başlayanlar üçün peşəkar dərslər. A.N. Kovtik. Sankt-Peterburq: Peter, 2010, 173 s.

Petruşin A.A. Fransız boks savadı: texniki, taktiki və psixoloji hazırlıq. A.A. Petruşin. Sankt-Peterburq: Asterion, 2016, 106 s.

Tələbə gənclərinin fitnesinin metodik əsasları. V.İ. Qriqoryev [i dr.]. Sankt-Peterburq: 2015, 60 s.

Yuşkeviç T.P. Intervallı təlim metodunun nəzəri və praktiki aspektləri. T.P. Yuşkeviç İdman dünyası. 2011, No 1, s. 10-16.

Smirnova Yu.V. Bədən tərbiyəsi dərslərində musiqili müşayiət: dərslik. metod. Müavinət. Yu.V. Smirnova, E.G. Saykina, R.M. Kadırov. Sankt-Peterburq: Rusiya Dövlət Pedaqoji Universitetim. A.İ.Herzen, 2010. 107s.

Sabrina Rodriqes Fitnes Boks. 2019 ci il.

İdman performansında motivasiya üçün fərdiləşdirilmiş musiqi sistemi [Elektron resurs]. W. Gertjan [et al.]. 30/04/2012.

Rodriguez S. Fitness boksu. S. Rodriguez; başına. fr. S.E. Borik. Minsk: Potpuri, 2019. 96 s.

Koleda V.A. Bədən tərbiyəsinin əsasları: dərs vəsaiti. V.A. Ko leda, V.N. Dvorak. Minsk: BGU, 2016, 191 s.

Maksimoviç V.A. Hərəkət fəaliyyətinin növlərinə əsasən tələbələrin bədən tərbiyəsinin təşkilati-metodiki təminatı: qeyri-peşəkar tələbələr üçün "Bədən tərbiyəsi" kursu üzrə dərslik. xüsusi stey [Elektron resurs]. V.A. Maksimoviç, V.A. Koleda, S.K. Gorodilin. Giriş rejimi:

http://ebooks.grsu.by/fisical_training . Giriş tarixi: 07/12/2020.

Tələbə gənclərinin fiziki hazırlığının metodik əsasları. V.I. Qriqoryev [i dr.]. Sankt-Peterburq: SPGEU, 2015. - 60 s.

Hüseynov E.A. Qadın Boksu (metodik vəsait). Bakı, 2011.

physical education project on boxing

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Boxing Fitness (non-contact)

physical education project on boxing

Boxing Fitness Level 1 is an introductory course to non-contact boxing. Students will learn how to maintain a boxing stance, perform basic punches and footwork. Workouts will consist of "boxing rounds" consisting of 3 min rounds of punching and other bodyweight exercises with 1 min of rest. The class can be scaled to students' intensity preferences.

Cap N' Pete's Power PE

  • Pete Charrette

PE Games for Elementary Students: 6 Dynamic Physical Education Games to Transform Your Classes

Physical Education games serve as the heartbeat of an engaging and effective physical education curriculum. These activities not only energize PE classes but also bring to life the crucial motor movement, fitness development, and manipulative skills students learn throughout their PE journey. By transitioning from traditional skill practice to dynamic, inclusive games, physical educators can witness firsthand the transformation in their students’ abilities to navigate space, collaborate with peers, and apply strategic thinking in real-time. This evolution in teaching approach aligns seamlessly with the broader educational goals set forth by SHAPE America Standards, ensuring that each game played contributes meaningfully to the development of physically literate individuals.

6 Dynamic PE Games that will Transform Your Physical Education Classes

The incorporation of PE games into the curriculum offers a unique opportunity to cement the foundational skills taught in PE classes. Through carefully designed activities, students can apply and refine these skills in a context that emphasizes fun, engagement, and practical application. This method not only reinforces learning but also enhances students’ ability to adapt and apply various movement patterns and strategies across different situations, fostering a more comprehensive understanding and appreciation for physical activity.

Adhering to the SHAPE America Standards, this article aims to explore the multifaceted benefits of PE games. These standards serve as a guiding framework, illuminating the path towards achieving educational excellence in physical education. By integrating these games, educators can ensure their programs are not just meeting but exceeding the expectations for developing well-rounded, physically literate individuals who value and engage in physical activity for life. Through this lens, we delve into the transformative power of PE games, showcasing their potential to enrich the PE experience for students of all ages.

Benefits of Incorporating PE Games into the Curriculum

Incorporating engaging and fun games into the physical education curriculum offers multifaceted benefits, directly contributing to the development of students' physical, cognitive, and social abilities. These games are instrumental in translating theoretical knowledge into practical skills, enhancing the overall learning experience in physical education.

Benefits of Incorporating PE Games into the Curriculum

Engaging Students in Active Learning

Engaging students in active learning through PE games not only captures their interest but also significantly improves their motor skills and movement patterns. These activities offer a dynamic classroom atmosphere where students are eager to participate and learn. The skills utilized during PE games help address SHAPE America's standards as referenced below:

Fostering Motor Skill Competency (SHAPE America Standard 1 )

Fostering Motor Skill Competency (SHAPE America Standard 1)

Variety of Movement Patterns:  PE games introduce students to a wide range of movements such as throwing, catching, and kicking, helping to build a solid foundation of motor skills.

Skill Development Through Play:  Engaging in a pe game allows students to practice and refine these skills in a supportive and enjoyable setting, encouraging continued participation and improvement.

Application of Knowledge and Skills (SHAPE America Standard 2 )

Application of Knowledge and Skills (SHAPE America Standard 2)

Strategic Thinking and Decision Making:  Games often require students to use strategy and make quick decisions, applying their understanding of movement concepts in real-time scenarios.

Real-World Skill Application:  Through small and large group games, students learn how to apply movement principles and strategies, enhancing their ability to perform and collaborate effectively.

Promoting Physical Fitness and Well-being

By making physical activity enjoyable and varied, PE games motivate students in a middle, high or elementary school to participate more frequently, contributing to a healthier lifestyle. These activities are essential in demonstrating that fitness can be fun and rewarding, encouraging students to remain active both in and outside of school.

Maintaining Physical Activity Levels (SHAPE America  Standard 3 )

Maintaining Physical Activity Levels (SHAPE America Standard 3)

Regular Engagement:  PE games ensure students are actively participating throughout the class, contributing to their daily physical activity quota.

Health-Enhancing Fitness:  Activities are designed to improve cardiovascular health, strength, flexibility, and endurance, supporting a lifelong journey towards a healthy lifestyle.

Incorporating PE games into the educational framework allows physical educators to create a dynamic and engaging learning environment. By aligning these games with the SHAPE America Standards, educators can ensure that students not only achieve their physical education goals but also develop a lifelong appreciation for health and fitness.

The Role of PE Games in Promoting Social and Personal Responsibility

Physical Education games are essential in teaching more than just physical skills; they foster social and personal responsibility, encouraging students to act with respect and integrity both on and off the field. By embedding these values into the curriculum, students can partake in healthy competition and educators can leverage PE games to promote growth in every student, directly aligning with SHAPE America's Standards 4 and 5.

Cultivating Responsible Behavior and Respect

PE games serve as a practical tool for educators to instill important social skills, such as cooperation, respect, and responsible behavior, crucial for personal development and academic success.

Teamwork and Fair Play (SHAPE America Standard 4 )

Teamwork and Fair Play (SHAPE America Standard 4)

Combined Effort and Responsibility : Games provide a context for students to practice teamwork and experience the importance of fair play. These activities encourage students to take responsibility for their actions and understand their impact on the group's success.

Respect for Diversity:  Diverse PE games allow students to interact with a wide range of peers, teaching them to respect and value different abilities and backgrounds, fostering a culture of inclusivity and empathy.

Highlighting the Value of Physical Activity

Through engaging and enjoyable PE games, students can discover the comprehensive benefits of physical activity, including its impact on health, personal fulfillment, and social well-being.

Enhancing Health and Wellness (SHAPE America Standard 5 )

physical education project on boxing

Boosting Self-Esteem:  Regular participation in PE games emphasizes the importance of physical activity for maintaining health, highlighting its role in enhancing physical and mental well-being.

Promoting Enjoyment and Self-Expression:  Cooperative games or activities like an obstacle course offer students a platform for challenge, enjoyment, and expressing themselves, encouraging a lifelong engagement with physical activity for pleasure and personal achievement.

Facilitating Social Interaction:  By participating in PE games, students develop social skills and build relationships, understanding the value of physical activity in creating and maintaining social bonds.

Incorporating PE games into the educational framework not only meets the SHAPE America Standards but also enriches the learning environment. Educators are equipped to guide students in developing a sense of responsibility, respect for themselves and others, and an appreciation for the integral role of physical activity in achieving a balanced and fulfilling life.

Featured PE Games

Explore the following selection of 6 dynamic PE games crafted to inject excitement, teamwork, and strategic thinking into your physical education classes. With each game offering distinct objectives and skill sets, they guarantee to captivate every student, reshaping your PE lessons into exciting and inclusive adventures. These featured games are perfect for aligning with SHAPE America's Standard 2 which states: The physically literate individual applies knowledge of concepts, principles, strategies and tactics related to movement and performance.

SHAPE America's Standard 2 which states: The physically literate individual applies knowledge of concepts, principles, strategies and tactics related to movement and performance.

Game Overview

BattleShip - PE Games

Battleship  is an engaging and fun game, that emphasizes students' development of

throwing, rolling, and blocking skills within a teamwork and strategy-focused context. Set in a naval-themed arena, this game challenges students to collaborate and think strategically as they aim to "sink" opposing teams' ships by knocking over their pins, simulating the battle on the high seas.

Equipment Needed

8 – 12 mats (representing battleships)

6 pins per battleship

Velcro tape or other markers for pin placement

8-12 flags or flagpoles (one for each battleship)

Matching scrimmage vests for scuba divers

20-30 gatorskin balls

20-30 yarn balls

Transform your gym into a vast naval battlefield with battleships stationed around the perimeter. Each battleship is represented by a mat, with six pins set around it to act as targets. A flag at the front signifies the ship's presence. Distribute various balls around the gym class floor as ammunition. Assign 4 – 8 students to each battleship, with one person from each team wearing a vest matching their flag color as the scuba diver. Designate one student from each team as a "scuba diver," identified by a vest matching their team's flag, who will operate off the mat to gather balls - the ammunition.

BattleShip - PE Games

Rules and Gameplay

The objective is for teams to sink opposing battleships by knocking over their pins using balls.

When all a team's pins are down, that battleship is considered sunk, and they must lower their flag.

Even after being sunk, teams can continue to play and aim to sink the remaining battleships.

Players must manage their positions on their mat, covering their battleship effectively.

Each team has a scuba diver who collects balls from the gym floor to distribute to their respective teams but they cannot block shots. Each ball is like a hot potato and must be rolled quickly to a teammate.

Scuba divers can gather multiple balls at a time but must avoid interfering with the gameplay.

Players on the battleships must not step off the mat, doing so may result in a penalty such as knocking down one of their own pins.

The game concludes when only one battleship remains or the one with the most pins standing after a predetermined time. Reset the pins after the conclusion and the game continues

Teaching Tips

Differentiation/Modification: Consider using taped-off areas or cones to define battleships for easier setup. Adjust the type and size of balls to modify the game's difficulty and Change the number of pins required to sink a battleship based on skill levels. You can also vary the number of scuba divers based on team size and skill.

Safety: Encourage players to maintain positions on their mats to prevent falls. Scuba divers should be cautious of their surroundings to avoid collisions with players or obstacles.

Assessment: Assess students on their ability to apply proper throwing, rolling, and blocking techniques. Observe students' teamwork and strategic planning, ensuring they adhere to game rules and demonstrate fair play.

Storm the Castle

Storm the Castle - PE Games

Storm the Castle  focuses on the dynamic skills of dodging, fleeing, chasing, and tagging within a large group setting. This medieval-themed, multi-faceted tag game encourages students to strategize and work as a team to protect their castle and its treasures while attempting to invade the opposing team's fortress. Play music to start and stop the game and for transitional purposes.

8-, 18-, or 24-inch cones for treasures.

Small saucer cones for dungeons.

16 Poly Spot Markers.

2 sets of different colored vests for teams.

Boundary lines to define the playing area.

To set up the game, begin by dividing the class into two teams, each team taking up residence on one side of the play area, symbolizing their respective castles. At the rear of each castle, place four cones, each serving as a treasure, positioned strategically on four of the eight spot markers. The play area is then divided into two distinct sections, each representing a castle. Each castle is equipped with two gates positioned at opposite ends and two dungeons situated on opposite sides, adding layers of strategic depth to the game setup.

Storm the Castle - PE Games

Knights (students) start in their castle and the game starts on the teacher's signal.

The objective is for knights to cross into the other team’s castle, avoid being tagged, and retrieve treasures to bring back to their side. The first team to secure all 8 treasures wins.

Knights prevent opponents from stealing their treasures by tagging them before they can grab a cone. No diving, sliding or blob tag allowed.

Tagged knights are sent to the dungeon and can be freed by a teammate who reaches the dungeon without being tagged.

Freed knights must link with the rescuer and students walk safely return to their castle.

Knights carrying a stolen treasure must walk with it above their head to show it was legally taken and are immune to being tagged while doing so.

Up to 4 guards per team can protect the treasures.

Referees or rock/paper/scissors can resolve disputes or close calls.

Differentiation/Modification: To accommodate various play spaces, the length of the court or field may be adjusted. Playing outdoors offers a refreshing alternative to indoor spaces. The number of cones representing treasures can be varied to modify the game's difficulty, and adjusting the number of guards per team allows for strategic flexibility.

Safety: Safety is paramount in Storm the Castle. Diving or sliding to retrieve cones is strictly prohibited to minimize the risk of injury. Students are reminded to maintain control over their movements at all times, keeping an eye out for open spaces to navigate safely. It's also crucial to ensure a safe distance from walls and other obstacles, protecting students from potential harm during the excitement of play.

Assessment: Observation focuses on students' techniques in chasing, dodging, tagging, and fleeing, ensuring they apply these skills effectively within the game context. Additionally, students' adherence to the rules, their ability to work as a team, and employ strategies for cooperation are key aspects of the assessment.

King/Queen Pin

King/Queen Pin - PE Games

King/Queen Pin , created by an accomplished physical educator from North Carolina, Gabe Erbin - @ErvinGabe , engages students in refining their throwing, rolling, and defensive abilities within the imaginative context of a royal court. Participants adopt roles as either noble guardians (kings and queens), endeavoring to protect their kingdom's valued treasures (pins), or as rebellious contenders (peasants), aiming to overthrow the monarchs by knocking down their treasures. This activity promotes strategic planning, collaborative effort, and physical dexterity, all wrapped in an entertaining medieval narrative.

10 – 15 bowling pins

Several Nerf, Gator skin, or yarn balls

16 Poly Spot Markers

Boundary lines

To set up the game, envision the playing area as the court of a king or queen, with the monarchs positioned centrally to defend their treasures, represented by several large bowling pins placed at the heart of the play zone. Some students take on the role of a king or queen, assigned the task of guarding their pin. Meanwhile, the remaining students, cast as peasants, position themselves behind the court's sideline, ready to engage. The field is dotted with a variety of soft, Nerf, Gator, or yarn balls, serving as ammunition for the impending challenge.

King/Queen Pin - PE Games

 Instructions for Play

Divide students into two groups: King/Queen Pins (defenders) and Peasant throwers/rollers (attackers).

The goal for attackers is to knock down the King/Queen Pin’s pin by throwing or rolling balls.

Throws or rolls must be executed with at least one foot on the Peasant line.

Balls can be retrieved from anywhere but must be launched from the Peasant line.

Successfully knocking down a pin allows a Peasant to dethrone the King/Queen Pin and take their place.

King/Queen Pins defend by blocking balls with any part of their body, without directly supporting the pin to prevent it from falling.

The aim for King/Queen Pins is to maintain their status by effectively defending against the attackers.

Differentiation/Modification:  Try substituting balls with indoor Foam Frisbees for an added challenge. Additionally, the number of pins used in the game can be modified to accommodate the size of the group or to alter the level of difficulty, ensuring that the game remains challenging yet accessible for all players.

Safety:  Prioritize the use of soft balls to ensure safety. All throws should be made from behind the designated sideline to maintain order and fairness in the game. Players should stay aware of their surroundings to prevent collisions and avoid diving or sliding for balls. All throws should be aimed at the pins, ensuring a safe and controlled play environment.

Assessment:  Focus on observing students' technique in throwing, rolling, catching, and blocking. Evaluate students' rule adherence, teamwork, and strategic execution to assess their engagement and understanding of the game's objectives.

Sky Bowling

Sky Bowling - PE Games

Sky Bowling introduces students to a unique blend of throwing, catching, blocking, and gathering skills within a game that prioritizes teamwork and strategy. Set in an indoor environment transformed into a competitive sky, the game challenges students to knock over the opposing team's hidden pins while protecting their own.

8-10 mats placed upright to form a "Sky Cloud" barrier

15-20 nerf, gator skin, or fleece balls for throwing

24-30 hula hoops scattered across each side

24-30 bowling pins or cones with whiffle balls on top, positioned within the hula hoops

A scoreboard or alternative scoring device

The gym is split into two halves, separated by upright mats linked together to form a "Wall Cloud." Around 8-10 mats are positioned upright in the center, dividing the playing area. On each side, 12-20 hula hoops are placed, each containing a bowling pin or a cone topped with a whiffle ball. Players distribute themselves across their half, ready to throw balls and defend their pins, with basketball goals set up on the wall for an additional challenge.

Sky Bowling - PE Games

Instructions for Play

Players are divided into two teams, taking positions at their end line within their designated "Sky Bowling" court.

Upon the start signal, players rush to collect balls from their side and throw them over the "Wall Cloud" towards the opposing team’s pins.

Each player can only throw one ball at a time and must release it within three seconds of picking it up.

Throws must be made from the spot where the ball was picked up or stopped, with only a single step allowed for momentum.

Catching a ball cleanly allows the player a chance to score a basket; successfully doing so permits them to reset one of their knocked-down pins.

The game progresses with players catching and attempting baskets, with pins only being reset by those who score.

The match concludes after a predetermined time, with the team having the least number of pins knocked down declared the winner.

Differentiation/Modification:  To modify "Sky Bowling," you could lower the mats or use a volleyball net for better visibility. Introducing different types of balls, like beach balls, offers varied gameplay. Adjusting the playing court's size or using lines instead of mats as dividers provides flexibility in setting the game's difficulty.

Safety: Players should use soft gator skin or fleece balls to minimize injury risks. Awareness of the surroundings is crucial to avoid accidental collisions. Gathering and distributing balls should be done cautiously, and contact with the dividing mats ("Wall Cloud") is discouraged to prevent them from toppling over.

Assessment:  Observation focuses on the students' proficiency in throwing, catching, and accurately shooting balls. Additionally, adherence to the game's rules, the demonstration of fair play, and the ability to collaborate effectively within teams are key aspects of the assessment, reflecting each student's understanding and application of the game's strategies.

Stars and Strikes

Stars and Strikes - PE Games

Stars and Strikes   offers a dynamic experience for students, focusing on developing throwing, rolling, and guarding skills through strategic gameplay. Set in an imaginative space-themed environment, this game encourages teamwork as students work to protect their planet's command centers (bowling pins) while attempting to knock down those of the opposing team.

10 bowling pins set up on polyspots or tape dots behind each team's territory

25+ yarn, nerf, or fleece balls scattered across the play area for use as ammunition

2 red vests and 2 blue vests for the "Aliens" role

Center line to divide the gym into two halves, representing different planets

The gym is divided into two halves, representing different planets. Each side has 10 bowling pins arranged behind the back line, symbolizing the planets' command centers. The play area is filled with yarn/nerf balls, serving as ammunition for the players, or "Star Troopers," who are tasked with saving their friendly alien planet and destroying the enemy one. Two "Friendly Aliens" on each team assist in the defense and supply of ammunition.

Stars and Strikes - PE Games

Players are divided into two teams, each defending their planet's command centers while attempting to knock down the opposing team's pins.

Crossing the middle line is prohibited to maintain the integrity of each planet's atmosphere.

Star Troopers can throw or roll only one ball at a time in an effort to hit the bowling pins on the opposing side.

The "Aliens," (usually two students per team, identified by vests), are the only ones permitted behind the bowling pin line, tasked with protecting the pins and redistributing balls to their team.

The game aims to knock down all the opponent's pins or achieve the highest number of knocked-down pins within a set time limit.

Differentiation/Modification: The game can be adapted for various skill levels by using only fleece balls for younger or less experienced players, adjusting the number of pins, or changing the distance between pins. Bringing pins closer together can make the game more accessible for younger students.

Safety: Emphasize the use of soft fleece/yarn balls to ensure safety during play. Players should remain aware of their surroundings to avoid accidental collisions and are encouraged not to dive or slide for balls. All throws should be directed towards the pins, maintaining a safe and controlled environment.

Assessment: Observation is key in assessing students' ability to apply proper techniques in throwing, rolling, catching, and blocking. Additionally, assessing students' adherence to the rules, their ability to cooperate within their team, and their strategic planning offers valuable insights into their understanding and application of the game's objectives.

Meteor Blitz

Meteor Blitz   sometimes referred to as "MonsterBall" is designed to refine precision in both

Meteor Blitz - PE Games

throwing and rolling, merging the elements of teamwork and strategic gameplay. Set within a galactic theme, participants are thrust into a cosmic battle, with the objective of propelling large balls—referred to as 'planets'—into the opposing team's domain. This is achieved by skillfully hurling smaller balls, dubbed 'meteors,' towards these planets to drive them across the territorial boundary."

20-40 gator skin, nerf, or yarn balls as meteors

3-6 Large balls like exercise, beach, or slo-mo balls representing planets

4 red vests for meteor retrievers, 2 for each team

A center line to divide the playing area - eight or nine hula hoops can also be used as a divider

Two back "Meteor Launching" lines for each team

A scoreboard or scoring device to keep track of points (eight or nine hula hoops)

The gym is divided into two halves with a center line, and 3 to 6 large balls are placed on this line to start the game. Each team has two or three designated meteor retrievers who position themselves within the play area, ready to assist their team. Around the gym, several yarn, nerf, or gator skin balls are scattered to serve as meteors. Teams line up behind their respective "Meteor Launching" lines, spreading out to cover the area from one end to the other, preparing to launch their meteors into space.

Meteor Blitz - PE Games

Teams work to move the large balls across the opponent's line by hitting them with smaller balls.

"Meteor Launchers" stay behind their line, using strategy to throw or roll meteors at the planets.

Points are scored by moving planets across the opponent's line, hitting an opponent, or hitting an opponent's meteor retriever.

Meteor retrievers gather and return meteors to their team, but cannot directly interact with the planets.

If a launcher steps over the line, they must count to 50 in a penalty area before returning.

Direct contact with the large balls by any player results in points for the opposing team.

Differentiation/Modification: The game can be tailored to the participants' needs by limiting the action to rolling for younger students or those less skilled in throwing. Adjusting the number of planets in play can increase or decrease the game's difficulty, as can altering the number of retrievers or modifying the distance between launching lines to suit the space available or the participants' abilities.

Safety: Emphasizing safety, only soft balls should be used for throwing to minimize the risk of injury. Participants are encouraged to stay alert and control their movements, avoiding any actions that could lead to collisions or falls, such as diving or sliding for a ball. When throwing, focus should be maintained on the large balls to ensure the safety of all players, particularly the retrievers moving across the play area

Assessment: Observation is key in assessing students' application of accurate throwing or rolling techniques and their ability to catch and field rolling balls effectively. Additionally, evaluators should note each student's ability to follow the game's rules, their cooperation and teamwork within their group, and their strategic thinking in navigating the game's challenges.

If you enjoyed these games, I have written another article on my website with 6 more! Click the following link to view the games: Energize Your Physical Education classes with 6 Action-Packed Large Group PE Games

physical education project on boxing

Final Reflections

PE Rocks - PE Games Article - Cap'n Pete

Navigating through these highlighted PE games, we've embarked on a journey that extends beyond mere physical activity. These games are a gateway to teaching invaluable life skills—teamwork, resilience, and the joy of movement. It's remarkable to witness how games like Battleship  and Storm the Castle  can transform a regular PE class into an exhilarating adventure, where every student, regardless of ability, finds their moment to shine. This isn't just about meeting educational standards; it's about crafting experiences that students will treasure, fostering an enduring enthusiasm for physical activity.

So, as we wrap up, remember the power you hold in shaping an inclusive, dynamic, and joyful learning environment. Through the strategic integration of these diverse games, you’re not just instructing; you’re inspiring a lifelong commitment to health and fitness. Here’s to making every PE session a highlight of your students’ day, and here's to you, the educators, who make it all possible. Keep the spirit of play alive in your teachings, and watch your students thrive in ways beyond the physical.

Passion is your power—let it shine through! Keep igniting the spark of physical education, making it a lively and meaningful adventure for every learner.

Need some FREE resources?

Do you need some large group games for your physical education program that includes detailed lesson plans and comprehensive diagrams with fun graphics? Cap'n Pete's Power PE has you covered!

3 FREE Engaging Large Group PE Games:

Fill in the form below to download 3 FREE  Engaging Large Group PE Games:

1. Pirates-  Fast-paced, high-energy chasing, fleeing, and tagging game

2. Galaxy Quest-  Intergalactic, engaging chasing, fleeing, and tagging game

3. Survivor 1-  Defending, rolling, throwing for accuracy game

This freebie set will be sure to enhance your PE curriculum for years!

A Mega Bundle of Large Group Games

If you're looking for a way to improve your physical education curriculum, check out Cap'n Pete's Large Group PE Games - Triple Series Mega Bundle . In the mega bundle, there are 36   quality games designed to be engaging, student-friendly, and highly active.

Cap'n Pete's Large Group PE Games - Triple Series Mega Bundle on capnpetespowerpe.com.

You can download them from either of the following platforms: Cap'n Pete's Power PE Website  or Teachers Pay Teachers- Cap'n Pete's TPT Store

This comprehensive collection includes 12 ROCKIN GAMES + 12 OUT OF THIS WORLD GAMES + 12 PE GAMES FOR SUPERHEROES! That's 36 quality themed, large group games for your PE program.

Each game comes with a detailed lesson plan consisting of 1. Overview and Purpose, 2. SHAPE AMERICA Standard 3. Learning Outcomes, 4. Essential Questions, 5. Differentiation/Modification, 6. Game Setup and Procedures (Instructions for Play), 7. Materials and Resources, 8. Safety and 9. Assessment Suggestions. An easy to follow, full page graphical diagram is also included for each game in the Large Group Game Mega Bundle.

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Self-Efficacy and Depression in Boxers: A Mediation Model

1 Department of Sport and Health Sciences, Technical University of Munich, Munich, Germany

2 General and Experimental Psychology, Department of Psychology, LMU Munich, Munich, Germany

3 Shanghai University of Sport, Shanghai, China

Guodong Zhang

4 College of Physical Education, Institute of Sport Science, Southwest University, Chongqing, China

5 College of Physical Education, Sichuan Agricultural University, Yaan, China

Associated Data

The datasets generated for this study are available on request to the corresponding authors.

Depression has become one of the most common problems faced by athletes. In many mental health problems, its production and development mechanisms and influencing factors have received full attention from researchers, whereas boxers’ depression has received limited attention. This study explored the relationship between boxers’ self-efficacy and depression, as well as the effect of self-control as a mediating factor.

This study used the athlete self-efficacy scale (ASES), the self-control scale (SCS), and the Center for Epidemiologic Studies depression scale (CES-D). Using a large number of randomly selected samples, a total of N =231 boxers (age: M =20.28, SD = 2.60, ages around 18 to 32; the total number of years of exercise: M = 6.07 years, SD = 2.90, years around 1 to 15; 144 male) of Chinese national athletes participated the study.

Self-efficacy and self-control were negatively correlated with depression; self-efficacy was positively correlated with self-control. In addition, self-control played a partial mediation role between self-efficacy and depression among boxers.

Above all, an important way to improve and prevent the depression of Chinese boxers maybe enhance their level of self-efficacy and self-control.

Introduction

The mental health of elite athletes is increasingly becoming the focus of attention both in sports psychology and sports medicine ( 1 – 4 ). However, few studies have examined elite athletes’ coping strategies for mental health problems such as depression. Such research is vital: depression is a widespread social problem affecting both the general population and athletes ( 5 – 7 ). While the exact prevalence of depression among elite athletes is still unclear ( 2 , 3 ) and often underestimated ( 8 ), the extent to which depressive symptoms occur among them is currently considered comparable ( 9 , 10 ) or higher ( 11 ) to that among the general population. Previous studies have also found that athletes engaged in team sports have lower levels of depression than those who participate in individual sports ( 12 ).

Scholars in sport psychology have called for research that ‘gives a voice’ to marginalized groups ( 13 , 14 ), which would arguably include boxers. Boxing is a combat sport that places two individuals in intense one-on-one physical and mental competition, who not only need to rapidly lose weight before the game to maintain the best competitive state, but also face the risk of concussion during competition and training. Research has also found that rapid weight loss and concussion are associated with depression among samples of boxers ( 15 , 16 ). However, these findings which showed a link between depression and sport-related concussion, did not suggest any relationship between depression, self-control, and self-report methods among boxers.

Neurobiological and psychosocial models at this stage give evidence for the relationship between brain injury and depression. On the one hand, the neurobiological model of depression has provided compelling and parsimonious accounts of depression ( 17 , 18 ). For example, individuals with clinical depression have been found to exhibit structural and morphologic changes of the brain’s mood centers involving the hippocampus ( 19 ), amygdala, and prefrontal brain regions ( 20 ), which may be affected after concussion. In addition, it pointed out the effect of the apolipoprotein E4 allele (which has been shown to predispose to Alzheimer’s disease) which is associated with chronic traumatic brain injury in boxing ( 21 ). That is, in boxers who had been knocked out many times in their boxing career, those with the E4 allele had considerably higher dementia symptoms than others. In other words, the E4 allele influenced whether an individual was relatively sensitive or insensitive to the dementia-causing effects of repeated mild brain injury ( 22 ). On the other hand, the psychosocial and cognitive model of depression provided a framework for identifying and understanding factors that maintain an episode of depression ( 23 ). In addition, some aspects of self-control and self-efficacy, such as the lack of an active rehabilitation, removal from sport, isolation, and lack of social support in dealing with concussion may influence mood in athletes with concussion ( 24 , 25 ). Therefore, this study attempts to better understand the factors affecting depression in athletes who engage in individual sports by exploring the influencing factors and mechanisms of depression among boxers. Therefore, investigating the influential factors and mechanisms of boxers’ depression is particularly important to prevent and reduce such depression in boxers and promote their healthy development.

Moving away from medical models that focus on treatment to more preventative and contextual approaches to health care, understanding a broader range of psycho-social outcomes associated with health care prevention is paramount. In this case, that self-control plays a mediating role between self-efficacy and depression in boxers is highly relevant both to social cognitive theory (SCT) and to broader psycho-social considerations of health.

Albert Bandura’s ( 26 , 27 ) SCT theory represents one of the most studied theories in this field, with applications in contexts as diverse as education, healthcare, and indeed sport and exercise. It is positioned as a theory of human behavior with integrative principles of broad applicability ( 28 ). Within SCT, self-efficacy, which represents a person’s beliefs in their capabilities to perform given behaviors ( 29 ), is considered to be the focal determinant of task-oriented behavior ( 30 ) and drives healthy behavior ( 27 ). Previous studies have shown that not only is self-efficacy an important component of sports-success functioning ( 31 , 32 ), it also has a positive protective effect on athletes’ mental health ( 33 , 34 ). Therefore, this study is based on SCT, to more clearly demonstrate the importance of self-control and self-efficacy in preventing and reducing depression in boxers.

Extensive studies have found self-efficacy ( 35 ), self-control ( 36 ), and self-esteem ( 37 ) to be important factors affecting depression. Self-efficacy refers to an individual’s belief in his or her organization and ability to perform the necessary actions to achieve a particular goal ( 38 , 39 ). Research suggest that low self-efficacy leads to depression ( 29 , 40 ) and that it can be an important protective factor for individual mental health. This kind of hypothesis is confirmed by recent studies, which find self-efficacy to be a significant negative predictor of depression ( 41 – 43 ) and an important factor affecting depression ( 44 , 45 ). Individuals with high self-efficacy believe that they can effectively control potential external threats, and their positive responses can help them maintain their mental health. However, while some studies have confirmed that self-efficacy would negatively predict depression overall ( 46 – 48 ), no research has specifically examined the relationship between boxers’ self-efficacy and depression. The purpose of the current study was to, therefore, proposed that self-efficacy among boxers would negatively predict depression (Hypothesis 1).

Self-control is an individual’s ability to influence, regulate, and control one’s own psychological, behavioral, and physiological processes ( 49 ). Some previous research has found that depression can be seen as a set of related problems in self-control ( 50 ). Therefore, self-control can also be used as a strategy to prevent or alleviate depression ( 51 ). Research over the past few decades has shown that self-control training can successfully reduce depression levels ( 52 ). Previous studies have found self-control to be a key factor affecting depression, and specific research has indicated that it is a negative predictor of the same ( 53 , 54 ). Studies have shown that individuals with lower levels of self-control are more likely to suffer from depression than those with higher levels ( 55 , 56 ); the latter is more willing to work at adopting strategies to deal with their problems and have a higher sense of control to fight against pressure. Those lacking the ability to regulate and effectively control their behavior are more likely to be depressed at some point in their life. Thus, it is still unclear whether there is a psychological mechanism affecting self-control and depression among boxers. Based on the above evidence, we hypothesized that self-control would negatively predict depression among boxers (Hypothesis 2).

Self-efficacy signals one’s emotions over self-control; individuals will only act positively if they feel they have the ability to complete an activity ( 57 ). Self-control requires an individual to have the resources to control themselves, and self-efficacy is a positive emotion that can complement this ability. Bandura believes in the interaction between self-control and self-efficacy ( 58 ). Some studies showed that self-efficacy can positively predict self-control ( 59 – 61 ). However, other researchers have found that, under certain circumstances, individual self-control can significantly negatively predict self-efficacy ( 62 , 63 ). Thus, there may be different relationships between self-efficacy and self-control among different groups. Therefore, research should explore the influence of boxers’ self-efficacy on self-control.

Many existing studies demonstrated that self-control is closely related to self-efficacy and depression, acting as a mediating variable worth considering, and that it mediated the relationship between other psychological characteristics and depression in different groups ( 64 – 66 ). This study, thus, was to investigate whether self-efficacy has a positive effect on boxers’ self-control and whether there is a mediating effect on the relationship between self-efficacy and depression. This study speculates that, among boxers, there is a positive correlation between self-efficacy and self-control, and that self-control mediates the effects of self-efficacy on depression (Hypothesis 3).

The Current Study

The aim of the current study was to investigate the effect of boxers’ self-efficacy, self-control, and depression. The hypothesis is that boxers’ self-efficacy would be significantly negatively related to depression, and boxers’ self-efficacy is significantly positively predictive of self-control; secondly, boxers’ self-control would significantly negatively predict depression; finally, boxers’ self-control has a significant mediating effect between self-efficacy and depression. Therefore, this study explored the effect of self-efficacy on the depression of boxers and its internal mechanism from the perspective of the protective mechanism of self-efficacy on individual mental health. How does boxers’ self-efficacy affect depression? (The mediating role of self-control in it). We aimed to provide sport psychologists with new perspectives and helpful suggestions for the intervention and treatment of boxers’ depression. Thus, we simulated a mediation model to examine whether boxers’ self-control mediates the relationship between self-efficacy and depression. Figure 1 illustrates the conceptual model applied.

An external file that holds a picture, illustration, etc.
Object name is fpsyt-11-00791-g001.jpg

The proposed moderated mediation model.

The sample comprised of boxers from China, individuals and teams. This study adopted cluster sampling and selected boxers from China in different cities as participants to complete a survey questionnaire. In a cross-sectional study, a total of 250 questionnaires were distributed, and a total of 231 valid questionnaires were returned, a response rate of 92%. Among the participants, N =  144 were male (62%), N =  87 were female (38%). Their average age was M = 20.28 years ( SD = 2.60, ages around 18 to 32).

All participants were invited to complete an anonymous online survey, which took approximately 20 min to complete. Participants were approached by the researchers, with the support of the participating sporting codes, consistent with the approved research ethics procedures. The first page of the survey included informed consent information, including the voluntary nature of participation. This first page of the survey stated that consent was inferred based on the provision of data. Participants were reminded of any missing items prior to progressing to the next page, resulting in no missing outcome data. Participants were provided with individual access to a tablet or phone to complete the survey. Data collection occurred locally, at each of the participant clubs/teams.

Self-Efficacy Scale for Athletes

The self-efficacy scale for athletes consists of 15 items ( 67 ), such as “I can keep my mind clear and focused during the competition”. Items for the self-efficacy scale ranged from 1= never been like this to 5=always so . A confirmatory factor analysis confirmed the one-dimensionality of the scale (CFA): χ2 = 97.75, df= 70, χ2/df  =1.40, RMSEA =0.042, IFI =0.983, NFI =0.943, CFI =0.983. The factor loadings of the items ranged from a =0.44 to a = 0.68. The internal consistency of the questionnaire was good (α = 0.92).

The Center for Epidemiologic Studies Depression (CES-D) Scale

The CES-D scale contains 20 items ( 68 ). The questionnaire included 20 items; one example was “I feel depressed.” This item had to be answered on a scale of 1 (rarely or none of the time) to 4 (most or all the time), with higher scores indicating more depressive symptoms. A confirmatory factor analysis confirmed the one-dimensionality of the scale (CFA): χ2 = 3.21, df= 2, χ2/df  =1.61, RMSEA =0.051, IFI =0.993, NFI = 0.982, CFI = 0.993. The factor loadings of the items ranged from a =0.35 to a =0.71. The internal consistency of the questionnaire was satisfactory (α = 0.70).

Self-Control Questionnaire

Self-control was measured by a 19-item ( 49 ), five-point Likert scale questionnaire, ranging from “1 = not at all” to “5 = very much”, which reflects the five higher-order domains of impulsive control, work or study performance, healthy habit, moderation entertainment and resist the temptation; higher scores indicate a better self-control (item example: “I am good at resisting temptation”). A confirmatory factor analysis confirmed the one-dimensionality of the scale (CFA): χ2 = 6.19, df= 3, χ2/df  =2.06, RMSEA =0.068, IFI =0.989, NFI =0.979, CFI =0.989. The factor loadings of the items ranged from a = 0.47 to a =0.78. The internal consistency of the questionnaire was well-qualified (α = 0.83).

Data Analysis

This study used SPSS 22.0 for statistical analysis and Amos 24.0 for establishing the structural model.

Firstly, we used initial correlational analysis to examine the relationships between self-efficacy, self-control, and depression. Descriptive statistics and means (M) and standard deviations (SD) were tested via IBM SPSS Statistics version 22. Then, following the two-step procedure recommended by Gerbing and Anderson ( 69 ), this study tested the measurement mediation model before construction ( 70 ). We first used a measurement model that contained three potential variables: self-efficacy, self-control, and depression, to test whether each latent variable could be well-represented by its indicators. We next determined whether the results from the measurement model were satisfactory; the structural model could be tested using the maximum likelihood (ML) estimation in the AMOS 24.0 program. To control the inflation of measurement errors generated by multiple items for the latent variable, we created several parcels using the item parceling assignment method ( 71 ), and specially created two-item parcels for self-efficacy, five-item parcels for self-control, and four-item parcels for depression.

To assess the adequacy of the model fit, we used the following six goodness-of-fit indices ( 72 ): 1) chi-square statistics between 1 and 3; 2) a standardized root mean square residual (SRMR) of 0.06 or less; 3) a root-mean-square error of approximation (RMSEA) of 0.08 or less; 4) a goodness-of-fit index (GFI) of 0.90 or higher; 5) a Tucker-Lewis index (TLI) of 0.90 or higher; and 6) a comparative fit index (CFI) of 0.90 or higher.

Preliminary Analysis

Preliminary analyses for the study variables were presented in Table 1 . Firstly, boxers’ self-efficacy was negatively correlated with depression, and boxers’ self-control negatively correlated with depression. Moreover, boxer’s self-efficacy was positively correlated with self-control. Therefore, in this study, the significant correlations between the variables provided a basis for subsequent testing of mediating effects.

Descriptive statistics for study variables ( N =231).

*indicates P < 0.05, **indicates P < 0.01, and ***indicates P < 0.001.

Overall Model Analysis

According to the testing procedure of mediating effects (Preacher et al., 2006). Firstly, the fitness indicators of the SEM direct effect analysis results were as follows: ( χ2 = 8, df =15.52, χ 2 / df = 1.940, p < 0.05), CFI (0.983), the TLI (0. 967), and the GFI (0.977)>0.90, and the RMSEA (0.067) <0.06. Self-efficacy was negatively related to depression ( β =−0.24, p < 0.001). Then, the SEM tested whether there was a mediating effect of self-control between self-efficacy and depression in boxers. The chi-square value was significant ( χ 2 = 38, df =55.73, χ 2 / df =1.467, p < 0.05) with its sensitivity to the large sample size, other goodness-of-fit indices demonstrated satisfactory results for this study, with the CFI (0.978), the TLI (0.969), and the GFI (0.957)>0.90, the RMSEA (0.045)<0.06, and the SRMR (0.047) <0.06. The variance in depression explained by this model was 35%. All of the observed variables were significantly loaded on the latent constructs in the expected directions, which suggested that the selected indicators reasonably represented the underlying constructs in a statistically reliable manner.

As shown in Figure 2 , self-efficacy was negatively related to depression ( β =−0.14, p < 0.001), and self-control was negatively related to depression ( β =−0.54, p < 0.001). Moreover, self-efficacy was positively related to self-control ( β =0.35, p < 0.001), and age was positively related to self-control ( β =0.19, p < 0.001). Taken together, self-control had a partial mediating effect on the relationship between self-efficacy and depression.

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Object name is fpsyt-11-00791-g002.jpg

Structural equation modeling of direct and mediating effects on boxers’ depression. ***indicates P < 0.001 and ***Statistically significant.

This study discussed the relationship between boxers’ self-efficacy and depression and its internal mechanisms of action. Correlation analysis stated that there is a significant negative correlation between boxers’ self-efficacy, self-control, and depression, and there is a significant positive correlation between self-efficacy and self-control. In addition, boxers’ self-control has a significant mediating effect between self-efficacy and depression.

This study aims to understand whether self-efficacy and self-control can predict depression among boxers. We determined self-efficacy to be significantly and negatively associated with depression, a finding that supports Hypothesis 1 and is consistent with previous findings ( 41 – 43 ). Our results also suggested that boxers’ self-efficacy would negatively predict depression; again, this finding was consistent with those of previous studies ( 45 – 48 ). Social cognitive theory argues that a lack of self-efficacy might lead to feelings of depression through a discrepancy in aspirations and perceived skills ( 73 ). The results of this study to a certain extent support the views of social cognitive theory, that self-efficacy influences depression in boxers. So, self-efficacy is so important for boxers, it is a psychological indicator to predict the depression of boxers. In addition, some studies that rely on longitudinal study methods also show a significant negative correlation between self-efficacy and depression ( 44 , 74 ), while others demonstrate that reduced levels of individual self-efficacy lead to psychological maladaptation, including depression ( 75 , 76 ). Thus, improving boxers’ self-efficacy could not only enhance the probability of winning competitions, but also contribute to boxers’ mental health.

Our results also suggested that self-control is significantly and negatively associated with depression among boxers, we found that this supports Hypothesis 2 and is in accordance with prior studies ( 53 , 54 ). A self-control model of depression found that self-control therapy showed a significantly greater reduction in depression ( 26 ). The results of this study to a certain extent support the views of a self-control model of depression, that improving boxers’ self-control helps reduce their risk of depression. High levels of self-control are vital for the healthy development of an individual’s physical and mental health ( 49 ). In addition, a large number of studies have found that people who report depressive symptoms are more likely to be impulsive and have a lower level of self-control than those without such symptoms ( 77 – 79 ). In sporting contexts, self-control is a key factor influencing athletic performance ( 80 ). Overall, for boxers, improving self-control levels not only helps improve athletic performance but also has a positive effect on reducing the risk of depression. Conversely, if boxers have a low level of self-control, their risk of depression increases.

Finally, this study found that boxers’ self-control plays a significant mediating role between self-efficacy and depression; this finding supports Hypothesis 3 and is in line with previous research ( 64 – 66 ). Bandura’s ( 81 ) model of self-control with the addition of attributional considerations is proposed as a heuristic model for the analysis of the phenomena of depression. The results of this study support this model. The results show that boxers’ self-control plays a partial mediating role in the relationship between self-efficacy and depression. Boxers’ self-efficacy not only has a direct impact on depression, but also indirectly through self-control. Therefore, no matter where boxers are in competition and life, if the level of self-efficacy and self-control is high, the risk of depression is reduced. Thus, future research should focus on improving boxers’ self-efficacy and self-control to prevent depression during high-pressure training or competitions.

In summary, the results of this study are not only applicable to boxers but can also be promoted among other athletes. This new conceptual framework can be a valuable and novel perspective for the future research of depression in applied fields such as sport, providing possible targets for intervention, and forming a basis for further research. In addition, boxing is a confrontation sport that increases physical fitness and is loved by different age groups for the role the sport can play in helping to raise awareness of mental health generally.

To sum up, we used the self-efficacy scale for athletes, the self-control questionnaire, and the Center for Epidemiologic Studies depression scale to collect data from 231 Chinese national boxers. Based on SCT, this study clearly demonstrated the importance of self-control and self-efficacy in preventing and reducing depression in boxers. Therefore, for the mental health education of boxers, on the one hand, it is necessary to continuously improve their self-control levels, and at the same time, improve their self-efficacy through behavioral training which will be more conducive to reducing the depression of boxers. Future studies could replay the same experimental procedures in these contexts to provide more substantial findings and consider using specific questionnaires on personality profiles.

Limitations

This research has certain theoretical and practical significance, but there are some limitations. Firstly, this study uses a cross-sectional study design, making it difficult to make accurate causal inferences. On the other hand, the survey instruments have not been validated for use in boxers. The findings of this study can be tested in the future through experimental research and tracking design. Secondly, only the mediating effect of self-control between boxers’ self-efficacy and depression is considered, but in reality, there are still other mediator variables, such as self-esteem and personality, which are subject to further research.

Data Availability Statement

Ethics statement.

The study was approved by the Research Ethics Committee of Southwest University, Chongqing, China. Written, informed consent was obtained from all the participants.

Author Contributions

XC, NQ, CC, DW, GZ, and LZ conceived the study, interpreted the data, drafted and revised the work, approved the final version of the manuscript to be published, and agreed to be accountable for all aspects of the work.

This work was partly supported by the China Scholarship Council (No. 202008080341).

Conflict of Interest

The authors declare that the research was conducted in the absence of any commercial or financial relationships that could be construed as a potential conflict of interest.

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Boxing is also called the manly art of self defence. It is a sport in which two competitors or contestants try to hit each other with their glove encased fist while trying to avoid each other’s blows.

The competition is divided into a specified number of rounds usually three (3) minutes long with one minute rest period between rounds, although amateur boxing is widespread.

History of Boxing

Boxing is as old as man. It began when a person first lifted a fist against another in play. Fist fighting was first played in the Olympic Games in about 688 B.C.

Early boxers fought with leather bands around their fist for protection and sometimes wore metal filled leather hand covering called Cesti.

Boxing became a workman sports as prize fight attracted participants and spectators from the working class.

Modern boxing started in 1866 when Marques of Queen Berry gave new set of rules of three (3) minutes rounds with one (1) minute rest in-between.

Skills and Techniques in Boxing

(i) The stance

(ii) Foot work

(iii) Guarding

(iv) Uppercut

(v) Undercut

(vi) Straight knuckle

(vii) Dodging

(viii) Blocking

(ix) Jabbing

(x) Ducking

Rules and Regulations of Boxing

(i) No boxer is allowed to be with dangerous objects.

(ii) There should be no hitting below the belt.

(iii) There should be no slapping with the palm.

(iv) Dragging or pushing of an opponent is not allowed.

(v) Kicking in boxing is not allowed.

(vi) The referee command should be strictly obeyed.

(vii) Each boxer must greet the trainer of his opponent after the bout.

(viii) A boxer shall only be allowed to engaged an opponent within the same weight category.

(ix) The head butt is not allowed in boxing.

(x) Every amateur boxer should wear a head protector.

EVALUATION:

  • Give a brief history of boxing.
  • Mention five skills in boxing.
  • State five rules and regulations of boxing

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Physical Education &amp; Culture: Athletics - Exercise - Strength - Boxing - Field Days - Essays (Sports She Wrote)

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Bitcoin price today: BTC is up 56.83% year to date

Wayne Duggan

Farran Powell

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“Verified by an expert” means that this article has been thoroughly reviewed and evaluated for accuracy.

Published 8:37 a.m. UTC May 21, 2024

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What is the current price of bitcoin?

The price of bitcoin, or 1 BTC, traded at $71,104.31, as of 8 a.m. ET. The highest intraday price that the original crypto reached in the past year was $73,750.07 on May 21, 2024, at 8:24 a.m. ET.

Bitcoin chart

The chart above is pulling data as of 8 a.m. ET daily and doesn’t display intraday highs or lows.

Bitcoin prices

Bitcoin’s all-time high was on March 14, 2024, trading at $73,835.57 per bitcoin. The lowest intraday price that the crypto traded in the past year was $24,797.17 on June 15, 2023. The original crypto is up by 165.00% year over year.

BTC had very humble beginnings when it was launched in January 2009. Fifteen years later, the world’s first cryptocurrency has completely shifted global financial markets and amassed a global market capitalization of $1.40 trillion.

The crypto is also becoming a popular alternative to government-backed fiat currencies, such as the U.S. dollar, which tend to lose value over time due to inflation.

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What is bitcoin? And how does bitcoin work?

Bitcoin runs on a groundbreaking blockchain-based network powered by a collection of global users. It allows anyone with internet access worldwide to make financial transactions that completely circumvent banks or other financial or government intermediaries.

Bitcoin’s security system is centered on its cryptography. All bitcoin transactions are validated by miners, who use high-powered computers to solve complex mathematical puzzles and create new blocks of verified transactions on the blockchain.

In the 15 years since bitcoin launched, it has inspired thousands of other cryptocurrencies . While many additional cryptos have become hugely successful, bitcoin remains the most valuable and popular cryptocurrency globally.

How is bitcoin’s price determined?

Because bitcoin does not represent ownership of tangible assets and does not generate earnings, revenue or cash flow, the price of bitcoin is determined exclusively by supply and demand.

Bitcoin’s network automatically releases new bitcoins to miners each time they verify and add a new block of transactions to the blockchain. The total supply of bitcoin is capped at 21 million BTC.

Given bitcoin’s fixed supply, demand is the primary variable determining its price. This demand fluctuates based largely on investor sentiment.

Bitcoin’s starting price

The first recorded bitcoin price came in late 2009 when users in the BitcoinTalk online forum exchanged 5,050 BTC for $5.02 via PayPal. This transaction valued bitcoin at about $0.00099 per BTC, or about one-tenth of a cent.

Bitcoin halvings

Each time 210,000 blocks of transactions are added to the bitcoin blockchain, the network automatically undergoes a process known as halving.

Bitcoin miners receive a set amount of BTC as a reward for their services to validate a block. But that reward is cut in half each time a halving occurs. In other words, about once every four years, bitcoin miners get a 50% pay cut.

Bitcoin halving is important in limiting bitcoin’s supply and theoretically supporting its price.

The next halving is expected in 2028 when the block reward price will fall from 3.125 BTC to 1.5625 BTC.

Does bitcoin halving increase BTC’s price?

Less new bitcoin should ostensibly push up prices. But that isn’t always what happens.

A halving doesn’t always directly impact prices. In the past, BTC prices hit a bottom about a year prior to their next halving. They then rose over the next year. But historical performance doesn’t necessarily mean the pattern will repeat again.

Bitcoin price history

The first online bitcoin exchanges emerged in 2010. The price per coin grew from the $1 threshold in 2011.

From there, BTC prices continued to climb, reaching the $1,000 mark in late 2013. Its popularity and trading volumes snowballed four years later.

In November 2017, bitcoin reached $10,000 and peaked at over $20,000 roughly a month later. The rally was partly driven by CME Group’s announcement to launch the first bitcoin futures contracts in December 2017.

Enthusiasm for the original crypto cooled in 2018, with BTC prices dropping below $4,000.

The next notable bitcoin boom occurred during the COVID-19 pandemic in 2020. This time, BTC’s rise was partly driven by government shutdowns of sports, casinos, and other leisure and entertainment options and multiple rounds of government stimulus checks that left many Americans with extra disposable income.

But rising interest rates cooled investor enthusiasm in 2022, with a flight away from riskier assets like cryptocurrency.

Falling crypto prices in 2022 exposed overleverage among crypto lenders, hedge funds and exchanges. A string of crypto industry layoffs and bankruptcies weighed on bitcoin prices in 2022.

But it wasn’t too long until the original crypto began to rebound. Bitcoin’s rally resumed in 2023 into this year. Investors are more optimistic about the U.S. economic outlook along with the potential to invest in several spot bitcoin ETFs.

On March 14, 2024, bitcoin reached an all-time intraday high of $73,835.57.

How to buy bitcoin

Investors can buy bitcoin on popular cryptocurrency exchanges , such as Binance , Coinbase and Kraken.

Any investor buying bitcoin directly must store their BTC in a bitcoin wallet . It’s similar to storing paper money in a physical wallet. In this case, bitcoin investors store the privacy keys needed to send or receive cryptocurrency in the wallet.

Bitcoin wallets can be hardware wallets that resemble USB sticks or software wallet apps that store BTC on a smartphone or another device.

Hot wallets are bitcoin wallets that are connected to the internet. In contrast, cold wallets are not connected to the internet. Hot wallets are considered more convenient than cold ones but riskier because of online access.

Read more: How to buy bitcoin

Bitcoin ETFs

In addition to buying bitcoin directly, investors can speculate on the bitcoin market indirectly via bitcoin funds .

In January 2024, the SEC also approved several bitcoin spot ETFs. These funds hold the cryptocurrency rather than crypto futures contracts and trade on major U.S. exchanges.

The approval of bitcoin exchange-traded funds represents a resounding institutional validation of the cryptocurrency, marking a departure from its initial reputation as a speculative and volatile asset.

Leading bitcoin spot ETFs include Grayscale Bitcoin Trust (GBTC), VanEck Bitcoin Trust (HODL) and Fidelity Wise Origin Bitcoin Fund (FBTC).

Frequently asked questions (FAQs)

Bitcoin’s all-time high was $73,835.57, which it reached on March 14, 2024.

Since bitcoin exchanges launched in 2010, BTC’s lowest recorded price was $0.04865 on July 14, 2010, according to CoinMarketCap. That said, bitcoin reportedly traded on online forums for just $0.00099 per BTC in 2009.

Blueprint is an independent publisher and comparison service, not an investment advisor. The information provided is for educational purposes only and we encourage you to seek personalized advice from qualified professionals regarding specific financial decisions. Past performance is not indicative of future results.

Blueprint has an advertiser disclosure policy . The opinions, analyses, reviews or recommendations expressed in this article are those of the Blueprint editorial staff alone. Blueprint adheres to strict editorial integrity standards. The information is accurate as of the publish date, but always check the provider’s website for the most current information.

Wayne Duggan

Wayne Duggan is a regular contributor for Forbes Advisor and U.S. News and World Report and has been a staff writer for Benzinga since 2014. He is an expert in the psychological challenges of investing and frequently reports on breaking market news and analyst commentary related to popular stocks. Some of his prior work includes contributing news and analysis to Seeking Alpha, InvestorPlace.com, Motley Fool, and the Lightspeed Active Trading blog. He’s the author of the book "Beating Wall Street With Common Sense," which focuses on practical investing strategies to outperform the stock market. He resides in Biloxi, Mississippi

Farran Powell is the lead editor of investing at USA TODAY Blueprint. She was previously the assistant managing editor of investing at U.S. News and World Report. Her work has appeared in numerous publications including TheStreet, Mansion Global, CNN, CNN Money, DNAInfo, Yahoo! Finance, MSN Money and the New York Daily News. She holds a BSc from the London School of Economics and an MA from the University of Texas at Austin. You can follow her on Twitter at @farranpowell.

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    General physical fitness variables (e.g. 30-min sprint test, 5×10m shuttle run test, 30 s sit ups, 10 s push-ups , standing broad jump, sit and reach test), specific physical fitness variables (e ...

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    Project Based Learning (PBL) often seems best suited for academic subjects, and when it comes to physical education and play, it's difficult to see how PBL fits. But with a closer look at Gold Standard PBL, and some creative planning, projects have a place in the gym or on the ball field as much as they do in the classroom.

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    Many boxing gyms around the world use elements of non-sparring boxing training to create their own HIIT group workout class (similar to those identified in Table 1) with various names such as Boxercise™, 'boxfit', 'boxing class', 'cardio boxing', 'group boxing' and so on. 35 Exercise as a mental health intervention may have an ...

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    In addition, a follow-up study on boxers over 23 years (from 1978 to 2000, when computed tomography was widely performed nationwide) examined acute subdural hematoma (ASH) occurring among 31,808 professional boxing matches sanctioned by the Japan Boxing Commission 5). The study revealed that 15 out of 45 boxers diagnosed with ASH died.

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    Physical Education of the Siberian University (Krasnoyarsk, Russia). The project involved 106 female students aged 18-20 years (18.3±1.2) who made up the experimental group (EG): 1st and 2nd year students at the university, attending compulsory physical education classes specifically in the sports specialization "boxing".

  15. Self-Efficacy and Depression in Boxers: A Mediation Model

    Boxing is a combat sport that places two individuals in intense one-on-one physical and mental competition, who not only need to rapidly lose weight before the game to maintain the best competitive state, but also face the risk of concussion during competition and training. ... Therefore, for the mental health education of boxers, on the one ...

  16. Our AEP Programmes

    AEP is delivered through a combination of Personal Development workshops, group discussion sessions and non-contact Boxercise. We support learners to develop key skills relevant to success in the mainstream educational environment. Young people develop physical fitness through: General gym work. Learning punches, pad, and boxing bag work.

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  22. Physical Education & Culture: Athletics

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    Bitcoin's all-time high was on March 14, 2024, trading at $73,835.57 per bitcoin. The lowest intraday price that the crypto traded in the past year was $24,797.17 on June 15, 2023. The original ...