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EXO Dynamics Research Aid

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EXO Dynamics Research Aids are field research units, found on every planet, that open after certain criteria are met. The icon shown on the sides of the container tells the player what is needed to open it. Opening a research aid awards the achievement Thank You For Your Continued Assistance.

  • 3 Resources Per Planet

Criteria [ ]

The criteria to open a Research Aid is shown as an icon on the sides of the container:

  • Research Aids marked with Power symbols need to either be supplied with a specific amount of power, indicated by a ring that displays progress, or supplied with enough power, indicated with bars that will fill over time. Hovering over the research aid will display a tooltip that tells the player which they need to do.

Esc

Rewards [ ]

The reward for opening a container is either:

  • A technological Research Sample , which can be researched for a lot of Bytes . This is most common on Sylva.
  • A technological Research Item , which can be researched for a lot of Bytes
  • Rarely, Research Aids that require Astronium will appear. These always contain QT-RTGs

Icon Extra Large Shredder

The bottom of the capsule used to stay there forever, but since Patch 1.20.265 it disappears shortly, after the reward is removed from it.

Resources Per Planet [ ]

The following table lists the resources needed per planet, and which layers they are required for.

  • Pre-1.0 Resource Drop Pods existed on the surface of Terran that would contain a couple of resources for the player. They were removed, and Research Aids took their place with similar functionality but giving research items instead.
  • Sylva and Calidor are the only planets whose outer-core Research Aids are unlocked with a resource that can be acquired purely on-planet. Desolo's and Glacio's can be unlocked by using the Trade Platform to trade for Malachite or Hydrazine , but all others require the Astroneer to travel to other planets to import foreign gases.

Research Aid on the surface of Glacio

Research Aid on the surface of Glacio

Old version of the resource drop pod

Old version of the resource drop pod

  • 2 Resources

Astroneer How To Power Exo Dynamics Research Aid

astroneer exo dynamics research aid maintain power

In this innovative era, companies thrive on advanced technology. ‘Astroneer’, our game-oriented software, is a prime example of blending fun with learning. In it, the Exo Dynamics Research Aid, a crucial component, needs judicious powering to fully exploit its functionalities.

These seemingly mysterious, but exciting structures create power -sensitive locks, acting as gateways to hidden treasures. Understanding how to power them is an integral part of enhancing your gaming and learning experience. This blog section will delve into the crux on how to efficiently power your Exo Dynamics Research Aid.

As we journey through instructions and handy tips, we aim to simplify the seeming complexity. Join us as we explore the galaxy of 'Astroneer' together, one planet at a time.

Understanding Exo Dynamics Research Aid

astroneer how to power exo dynamics research aid

Understanding the Exo Dynamics Research Aid in Astroneer is key to unlocking new resources for your space exploration.

Think of the Exo Dynamics Research Aids as puzzle boxes - mysterious, often terrifying containers found scattered around the alien planets. Each of these research aids requires a certain type and amount of power to unlock, revealing hidden treasures within .

But how do we power these aids? There are several ways, from the use of generators and batteries to aligning solar panels or wind turbines for energy production. The puzzle often lies in not just powering the aid, but maintaining that power for a certain period.

In the following, we'll go deeper into various methods to power these aids effectively. Understanding these mechanics will help you to unlock your greatest space explorer potential in Astroneer.

Why Powering the Research Aid Matters

Powering the Exo Dynamics Research Aid isn't merely a task to be checked off your Astroneer to-do list. It happens to be an action of considerable significance.

Primarily, such a mission defines your progression pace in the game. It provides Research Samples, giving a substantial boost to your available Research Bytes. These bytes are vital to unlock new technologies and further advance your capabilities. They craft a path for your edge in survival and exploration.

Moreover, exploring Research Aids also uncovers gateways on planets. These gateways are portals to the alien structure at the core. Unearthing and exploring these mysteries is a broadened aspect of your Astroneer journey.

Hence, powering up Research Aids enhances not only your technical fluency but your gaming adventure as well. Don't underestimate its importance; this small step may well lead to mighty leaps in your Astroneer endeavors.

Recommended Resources for Power Generation

In order to successfully power Exo Dynamics Research Aid in Astroneer, it is crucial to harness optimal resources for power generation.

Solar Panel and Wind Turbine are two prominent options . Each one has its own merit depending on the planet's environment. Solar panels are particularly effective in areas with substantial sunlight, while Wind Turbines are powerful in areas with high winds.

Another handy tool is the RTG (Radioisotope Thermoelectric Generator). It provides a consistent supply of power regardless of weather conditions, albeit with a significant upfront cost in resources.

Lastly, the use of Power Cells and Small Batteries can be of help during initial stages or emergency scenarios for temporary power backup .

Remember, the effectiveness of each resource varies depending on your location and the environmental factors at play.

Detailed Steps for Setting up Power Supply

Setting up an effective power supply for your Exo Dynamics Research Aid in Astroneer requires careful planning and execution.

1. Firstly, locate the research aid object that requires power. It will be an alien structure with a power symbol.

2. Construct a small generator from your main base.

3. Use a backpack to transfer a plant matter called "Organic" which fuels the generator. In case you don’t find it right away, roam around the landscape to collect it.

4. Connect the generator to the research aid by pulling out the blue power cable from the generator's socket.

Bear in mind, some research aids may need multiple generators . Always maintain a constant power supply. Success is marked by a green light on the research aid.

Tips on Efficient Powering Strategies

Powering Exo Dynamics Research Aid can be quite a challenge, but with the right tactics, it can be efficiently done.

Always use Medium or Large Generators, as they provide a steady stream of power.

Build a power backup system. Use batteries to store excess energy during times of plenty so you can use it during energy shortages.

Wind turbines and solar panels can also be an excellent source of renewable energy. These devices work best when placed high up on your astroneer or vehicle.

Remember, patience is crucial. It takes time to accumulate sufficient amounts of power, so don’t rush. Research aid won't power up immediately; it's a process.

Use power cells as they can provide temporary power in emergency situations, but don't rely solely on them.

These tips ensure you utilize power resources to the fullest for an efficient powering strategy .

Common Mistakes While Powering Exo Dynamics

In our journey through Astorneer, many of us have stumbled while trying to power the Exo Dynamics Research Aid. There are several common mistakes made during this process.

The first is misjudging the required amount of energy. Be sure to check the power level as over-compensating can lead to wasted resources.

Another mistake is neglecting the importance of the power generating device's type and quality. Not all power generators are alike and choosing the wrong one can slow down your progress significantly.

Lastly, be careful not to leave your research aid unattended for too long. The energy level can quickly decrease which defeats the purpose of investing resources to power it up.

Always check, recheck and strategize your game plan to avoid these pitfalls and really master powering the Exo Dynamics Research Aid.

Solving Problems in Powering Research Aid

Engaging with the Exo Dynamics Research Aid can be a puzzling task, especially when you encounter hiccups in effectively powering them. Troubleshooting these issues, however, isn't as daunting as it may initially seem.

Try different power sources. Solar panels and wind turbines can be efficient alternatives if your typical power source isn't working properly. Proximity also matters. Make sure you're not too far away from the source of power.

Weather conditions might affect the operation. During storms, be patient and wait for better weather.

Lastly, look out for malfunctions. There's a possibility that the problem lies with the equipment itself. Get it inspected and repaired if necessary.

Remember, perseverance is key.

Advanced Techniques in Power Management

New strategies in powering Exo Dynamics Research Aid can greatly enhance your Astroneer gameplay and give your base a competitive edge.

Among these advanced techniques, the utilization of wind and solar power is key. Crafting small wind turbines and solar panels ensures energy generation during day and night. It's crucial to note that their efficiency is dependent on their placement.

Using power cells is another tactic. While temporary and non-renewable, they generate energy rapidly and can be crafted in the backpack, providing an on-the-go solution.

One major technique is the strategic use of batteries. They serve as storage for excess energy. During low power generation, batteries release the stored energy, effectively solving power shortage issues .

Finally, understanding and tapping into natural power sources like Geysers enhances overall power management.

Remember, mastering these techniques could be the difference between success and failure in your Astroneer missions.

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Power is, along with Oxygen , one of an Astroneer's vital resources . A steady supply of power is necessary to drive Vehicles , operate various items , and utilize the Terrain Tool while it has augments installed.

Throughout the game, power is represented by a bright yellow color.

astroneer exo dynamics research aid maintain power

  • 1.1 Example Size Measurement
  • 2.1 Generating
  • 2.2 Crafting
  • 2.3 List of Power Producers
  • 3 Storing Power
  • 4.1 Modules
  • 4.2 List of Power Consumers
  • 5.1 Power Networks
  • 5.2 Power Gauges

Unit of Measurement

  • Power can be stored in Batteries , the capacity of which is visually represented by bright yellow cylinders called columns . Each of these columns can in turn be divided into stacked segments called bars .
  • Energy ("power storage") is measured in Units (abbreviated as "U"), whereas the flow of power is measured in U/s (Units per second). One Small Battery , for example, can charge/discharge up to exactly 1U/s, which reads as 1.00 in a Splitter .
  • All machines have specific input and output values, which are typically round numbers. Most machines operate at a reduced speed when given less power than requested.
  • It takes precisely one second to deplete a single Unit of energy at a rate of 1U/s.
  • Platforms, cables, and extenders do not appear to have any significant throughput limit.

Example Size Measurement

  • 1 Medium Battery = 512 Units; Each of its 16 columns hold 32 Units; each column is equal in storage to 8 visible bars on a Small Battery .
  • 1 Small Battery = 32 Units; Each of it's 8 bars hold 4 Units.
  • 1 Power Cells = 48 Units.

Acquiring Power

The most common and consistent method of acquiring power is by generating it. Power can be generated by Solar Panels exposed to natural light, Wind Turbines exposed to windy weather, generators fueled with Resources , or an RTG . Attaching one of these power sources to an object capable of using power will automatically stream power to it, allowing it to run. If the power generated exceeds the amount of power consumed by producers of power, excess power will flow to any networked batteries in need of charging. (See more below)

Once an Astroneer has researched Power Cells , they can be created using the backpack's printer. Once depleted, Power Cells are consumed automatically. Power cells are created fully charged instantly and are helpful in use with small vehicles as a space-efficient automatic power source that is mobile and requires no generator.

List of Power Producers

The following table lists all available power sources and the rate at which they produce power. Note that new power plants were added in Patch 1.19 (March 31, 2021) and power output of all old power plants was changed (increased).

Storing Power

† This refers only to charging speed. The backpack cannot transfer power outwardly, nor can small batteries in the player′s inventory.

Using Power

Power is used, or consumed, in various ways. The current ways that power is used are:

  • Crafting via the player's Backpack or Printers
  • Operations of base Modules
  • Driving Vehicles
  • Using the Terrain Tool when Augments are installed on it
  • Charging Gateway Chambers
  • Charging or powering EXO Dynamics Research Aids

Modules that require power only consume it while they are running. When idle they consume no power, but still require to be hooked up to a source of power before the player can activate them. Modules have a consumption of power needed to run at full speed, if the power produced is less than what is consumed, the module will run slower than normal. If no power is being fed to them, they will completely cease all function and will not resume until power is restored.

List of Power Consumers

The following is a table of power consumers and the rate at which they consume power to run at maximum speed .

Each Gateway Chamber also requires sustained charging over a period of 30 seconds.

Power Cables and Networks

As an Astroneer adds base modules connecting to their initial Shelter , the flat cabling that connects them creates a network , across which power can flow. How this power flows depends on which type of cable the connections are made of.

Currently the two types of cables are:

  • Network cables are long flat cables that light up yellow to indicate how much power is flowing through it. Their coloring changes in width according to the proportion of power being produced versus power being demanded. In situations where both supply and demand are zero, cables will go entirely dark. If supply is zero and demand is non-zero, network cables will flash red.
  • Directional cables have yellow chevrons running along their length in the direction power is flowing. Relative chevron width is determined by the amount of current passing through. They can be used to separate one network from another, since they only allow power to flow through them in one direction. If there isn't enough power to meet all demand in the host network behind the chevrons, the cable will power down temporarily and stop sending power. Directional cables are made when connecting cables via other means than standard platforms, such as with Power Extenders , Splitters , or Vehicles .

Power Networks

Network cables are created by directly connecting Platforms to each other or to the Habitat. When connected with network cables, they share the same power network , meaning any power produced, stored, or brought in via directional cables is evenly split among any and all consumers of power within that network.

In addition to power, Power cables also carry Oxygen to other platforms.

Tethers do not carry power except in one specific way: They can feed an Astroneer's backpack, with no distance limit. Theoretically, one can craft a Small Battery , charge it with the Tethers, and place the battery onto a platform, but this is more resource consuming.

Power Gauges

All cables display their current available energy compared to the amount of energy being demanded on both internal network cables and side power gauges located on every port on every type of platform.

A gauge starts out fully dark, and will fill up depending on the current production and demand. The lower half is reserved for the current demand on the network, and the upper half is reserved for any excess you are producing. As seen below in the images, red in the lower half indicates you are not currently producing enough, with the yellow bar indicating by how much.

These Unit sums are just for example; you can multiply them and the gauges will read the same results.

Before 1.0, Power nuggets used to be able to be harvested like other resources, commonly found around the previously yellow Popcoral .

astroneer exo dynamics research aid maintain power

  • Stage 1: Monday, January 29
  • Stage 2: Monday, February 5
  • Stage 3: Monday, February 12
  • Event Ends: Sunday, April 7

astroneer exo dynamics research aid maintain power

  • 2,619 Points: NEW “Baublegum” Visor
  • 111,519 Points: NEW “Liminal Leak” Palette
  • 000000 Points: <Redacted> <--(Secret reward? At 338,667 POINTS)
  • 888,888 Points: NEW “Explosive Personality” Hat
  • Useful incremental rewards along the way and randomized recurring rewards at the end of the event – including useful resources, Rail components, QT-RTGs, Portable Smelters, and Dynamite!

astroneer exo dynamics research aid maintain power

  • Nugget - 88
  • Packages - 888
  • Burrito - 8,888

astroneer exo dynamics research aid maintain power

  • Cosmic Bauble
  • Automaton 009
  • Unknown Biofuel

astroneer exo dynamics research aid maintain power

  • Cosmic Automaton
  • Squashothane
  • Cosmic Squash
  • Noxomaton 002

astroneer exo dynamics research aid maintain power

  • Automaton 009 (NO EVENT POINT VALUE)
  • Unknown Biofuel (NO EVENT POINT VALUE)
  • Cosmic Bauble (NO EVENT POINT VALUE)
  • Noxothane (NO EVENT POINT VALUE)

astroneer exo dynamics research aid maintain power

  • Squashothane - 88 POINTS
  • Cosmic Automaton - 88 POINTS

astroneer exo dynamics research aid maintain power

  • Laterite (NO EVENT POINT VALUE)
  • Squashothane - 88 EVENT POINTS
  • Cosmic Automaton - 88 EVENT POINTS
  • Resipound - (NO EVENT POINT VALUE) !NEW!

astroneer exo dynamics research aid maintain power

  • Cosmic Squash - 518 POINTS !NEW!

astroneer exo dynamics research aid maintain power

  • Resipound (NO EVENT POINT VALUE)
  • Unlocked using Resipound - Cosmic Squash - 518 EVENT POINTS (CORE ONLY)
  • Unlocked using Resipound - Noxomaton 002 - 518 EVENT POINTS (CORE ONLY) !NEW!
  • Unlocked using LEEK - Omnugget - 888 EVENT POINTS !NEW!
  • Unlocked using Resipound - Winch - (NO EVENT POINT VALUE) WTF? LOL

astroneer exo dynamics research aid maintain power

  • LEEK (NO EVENT POINT VALUE) (CORE Layer Only) !NEW!
  • LEEK (NO EVENT POINT VALUE) !NEW!
  • Winch - (NO EVENT POINT VALUE) WTF? LOL

astroneer exo dynamics research aid maintain power

  • Cosmic Squash - 518 EVENT POINTS
  • Noxomaton 002 - 518 EVENT POINTS !NEW!
  • Omnugget - 888 EVENT POINTS !NEW!
  • Burrito? - 8,888 EVENT POINTS !NEW!

astroneer exo dynamics research aid maintain power

IMAGES

  1. Astroneer

    astroneer exo dynamics research aid maintain power

  2. EXO Dynamics Research Aid

    astroneer exo dynamics research aid maintain power

  3. Astroneer

    astroneer exo dynamics research aid maintain power

  4. EXO Dynamics Research Aid

    astroneer exo dynamics research aid maintain power

  5. Astroneer

    astroneer exo dynamics research aid maintain power

  6. Astroneer How to open an exo Dynamics Research Aid

    astroneer exo dynamics research aid maintain power

COMMENTS

  1. EXO Dynamics Research Aid

    EXO Dynamics Research Aids are field research units, found on every planet, that open after certain criteria are met. The icon shown on the sides of the container tells the player what is needed to open it. Opening a research aid awards the achievement Thank You For Your Continued Assistance. The criteria to open a Research Aid is shown as an icon on the sides of the container: Research Aids ...

  2. EXO Dynamics Research Aid

    Resources Per Planet The following table lists the Resources needed per planet, and which layers they are required for. Power Required Per Planet The following table lists the Power required to either be charged or to be held at the same time per planet. The one that requires to be charged has charge bars next to the outlet. Trivia

  3. EXO research aid pod power requirement : r/Astroneer

    EXO research aid pod power requirement Question / Support Found a Research Aid pod on Calidor, Maintain desired power input type. Do I need to go for full bar power indicator to unlock it? Or suppose just half way mark is good enough? I get it close to full but still won't open. What should I do? Sort by: Add a Comment Furyan313 • 2 yr. ago

  4. EXO Dynamics Research Aid (Breakdown Event)

    EXO Dynamics Research Aids are field research units, found on every planet, that open after certain criteria are met. The icon shown on the sides of the container tells the player what is needed to open it. Opening a research aid awards the achievement Thank You For Your Continued Assistance. Contents. 1Criteria. 2Rewards. 3Resources Per Planet.

  5. Astroneer

    8K views 1 year ago In the middle of searching for Zebra balls, I ended up passing many Research Aid that had electric and laterite symbols. In case of planet Sylva, laterite is required and...

  6. EXO Dynamics Research Aid Power-- Is it bugged or am I dumb?

    EXO Dynamics Research Aid Power-- Is it bugged or am I dumb? I had 6 small wind turbines, 2 small solar panels, 8 batteries, and 8 small generators linked up to this thing, and it still wouldn't unlock. I thought I read that these only take like 3U/s to "Maintain desired power input". It should have been getting around 20U/s by my calculation.

  7. How Do You Open The Exo Dynamics Research Aid?

    There are a few different variations of the exo dynamics research aid boxes. Some of them require you to insert resources and others require power. For the one you have found, it sounds like it needs a certain amount of power. Far more than the generator you are using will provide.

  8. Astroneer How To Power Exo Dynamics Research Aid

    In order to successfully power Exo Dynamics Research Aid in Astroneer, it is crucial to harness optimal resources for power generation. Solar Panel and Wind Turbine are two prominent options. Each one has its own merit depending on the planet's environment.

  9. Exo Dynamics Research Aid

    Exo Dynamics Research Aid - Power Been out of the loop from the game for about a year, give or take. Came back to Astroneer recently to find several updates had come around, including new items. However, there is now the issue with the EDRA's, specifically the power.

  10. Astroneer

    This is a video continues on from Type 1 of Exo Dynamics Research Aid that requires power. On this one, I found out that using only one RTG mini will charge up the Research Aid box to...

  11. How do I open this EXO Dynamics Research Aid :: ASTRONEER Help

    In this game, there is the concept of power intensity. When you hover your mouse over several devices, you may have seen, for example, that you need 3 power. That means you need three small generators at the same time. Similarly, there are types of exo boxes that charge the total amount of battery, types that charge more than a certain amount ...

  12. Astroneer

    --- Content of this video ---0:00 - Beginning0:23 - Located Exo Dynamic Research Aid with Power0:42 - Galastropod Rogal Failed1:12 - Keep thinking about how ...

  13. exo dynamics research aid? :: ASTRONEER General Discussions

    exo dynamics research aid? Anybody happen to know how this works and what it is? < 1 2 > Showing 1 - 15 of 17 comments anynamewilldo Feb 5, 2019 @ 11:28pm i found one and i'm guessing power has to connected to it. #1 9PPd4korn Feb 5, 2019 @ 11:28pm maybe you just gotta do something with the purple structure #2 anynamewilldo Feb 5, 2019 @ 11:51pm

  14. Cant power up EXO Dynamics Research Aid.? : r/Astroneer

    Cant power up EXO Dynamics Research Aid.? Issue I sometimes bump into Research Aids that requires power to activate but without a power display? I have no idea how long it would take to activate the Aid but it just won't open. (I used the small generators as a power supply.) Is there something I missed? 15 Sort by: Open comment sort options

  15. Astroneer How to open an exo Dynamics Research Aid

    Please Subscribe.https://www.youtube.com/channel/UCpeUmxyQP2gT6PIDkj2crcw

  16. Power

    Once an Astroneer has researched Power Cells, they can be created using the backpack's printer. Once depleted, Power Cells are consumed automatically. ... Charging or powering EXO Dynamics Research Aids; Modules. Modules that require power only consume it while they are running. When idle they consume no power, but still require to be hooked up ...

  17. Astroneer

    0:00 / 0:30 Astroneer - Exo Dynamics Research Aid Power Type 2 ( Re-demonstration ) Ordinary Gamer 87 subscribers Subscribe Share 156 views 1 year ago The same video as the last time...

  18. How do these get power it dosent say how much i need : r/Astroneer

    There are two types of power input Research Aids. Total power input - You just need to supply some amount of power in total; speed is irrelevant. These have power bars on them. "Maintain Desired Power Input to Unlock" means you need to provide a certain Amperage (Units of power per second). It varies by planet.

  19. Breakdown Event

    At this stage the event has just started! Containers have spawned underground mostly around the CAVES-layer, which can be opened with either power or specific resources.The resources contained in these EXO DYNAMICS RESEARCH AIDS are the ones required to craft the event items to trade at the EXO REQUEST PLATFORM for points towards the event rewards.