Help shape the future of xbox gaming.
Xbox wants to hear from anyone and everyone. No matter which console or device you play on or how much you play, we want your feedback to make our gaming experiences better.
By signing up, you may get the chance to play upcoming Xbox Game Studios games before they are released, give feedback on our services like Game Pass, and test out innovations like Xbox Cloud Gaming.
Frequently Asked Questions
Participating in research, on-campus studies.
How do I sign up to participate in studies?
Fill out the signup survey linked above to let us know the best way to contact you and some general information about your gaming experience. The link will direct you to a userinterviews.com page. They are a customer relationship management tools company and maintain the secure participant database for Xbox/MSGUR.
Who do we want to sign up for research?
Our studies look for a variety of players from individuals who are relatively new to gaming to those who are dedicated fans of our different franchises and studios. Even if you don’t play our games we want to hear from everyone to make our gaming experiences better.
Age - Anyone 18+ can sign up to participate in research.
Location - We have both remote and onsite studies. Onsite studies typically take place in Redmond, Washington or Vancouver, Canada. You must be able to supply your own transportation to the research session.
Language - The majority of our research is conducted in English unless otherwise specified.
Who is Xbox Research?
Xbox Research has been pioneering gaming research at Microsoft and Xbox for over 20 years. Our researchers help support product spaces across Xbox and Microsoft including Xbox Game Studios, Xbox services like Xbox Game Pass, the Xbox gaming platform, and Xbox hardware like the Xbox Series X and Series S. We collect feedback to help improve gaming experiences for everyone who might want to play games or use our products.
How can I opt-out if I want to stop receiving emails about research?
Just email [email protected] from the email address associated with your initial sign-up and we will remove your information from our contact list. Please allow 7 business days for your information to be removed.
What happens to my personal data?
I signed up and I am ready to give Xbox/Microsoft feedback, who should I be looking for messages from?
Our researchers have teamed up with the company Experis to help us find and manage research participants. You should receive emails from [email protected] or [email protected]. Survey email will typically come from [email protected].
What do I have to do to participate in a study after I sign up?
Our research team will send out emails as studies become available. Each study has different criteria for participating so you may receive additional surveys asking about your gaming experience. We want to make sure we find the right research opportunities for you so please make sure to answer each survey accurately to the best of your ability. If you are selected for the study, you will receive a follow-up email or text with additional details. Make sure to reply to that email to confirm your participation.
What types of research can I participate in?
Before committing to a test, you will be informed of how long the study will be including average response times for surveys. Communications from our research team will also let you know if the opportunity is remote or takes place in the Xbox labs onsite. Some possible studies you could be invited to participate in include:
Playtests - (3 hours- multiple days) During playtests you will either play a game or interact with an Xbox experience while answering a series of survey questions.
Surveys - (15 mins-90 mins) For surveys, you will receive an email with a link to the survey which will predominantly be hosted on a website called Alchemer. The surveys you will receive can cover a broad range of questions including your experience with specific games, your experiences with Xbox’s services, and your general gaming and entertainment preferences.
Usability - (30 mins-2 hours) During a usability test you will be asked to complete a series of tasks while interacting with different products including still in development and released experiences and games. During usability tests you will typically interact one on one with an Xbox researcher.
Interviews - (30 mins-1 hour) During an interview you will speak with an Xbox researcher about your experiences and preferences with gaming.
Focus Groups - (30 mins-1 hour) During a focus group, you and a group of other participants will talk to an Xbox researcher about various topics.
Where can I find out more about upcoming research opportunities?
You can check or follow our Twitter account at: https://twitter.com/ms_gur
What do I get for participating in research?
Gratuity and rewards will depend on the type of research you participate in. If you are selected for a study, you will be informed of possible gratuity before you agree to participate. Surveys will also list possible gratuity or sweepstakes offers on the introduction page. For more information about sweepstakes rules, please consult this PDF .
What do I do if I can’t make a study after signing up?
Please email the contact you received with the specific study information as son as you figure out you will not be able to participate. They may be able to reschedule your session if other timeslots are available.
What can I share about my research experience?
While you can say you participated in research with Microsoft and Xbox, you cannot discuss which products you tested or any topics the study covered. It is important that the research, games, and materials be kept confidential so our teams feel secure sharing early experiences with our participants. Disclosing any information about the study may result in removal from our database as well as other non-disclosure agreement violation actions. This includes anything from survey content, what kind of games you might have tested, or questions the researcher may asked you during a research session. You will receive a non-disclosure agreement (NDA) with more information when you sign up for a study or receive a survey.
Are you currently running onsite studies?
Due to COVID-19, we are not currently running studies onsite in Redmond, WA or Vancouver, B.C.. You can still participate in remote research opportunities, and we will make sure to update the website when we reopen the onsite labs.
What do I need to bring to an onsite study?
Make sure to bring a valid form of I.D. which matches your sign-up information. If you do bring your phone, you will be asked to either leave it in your vehicle or place it inside a secure locker during the test.
When should I arrive for my study?
Please try to arrive at least 10 minutes before your scheduled study unless the study email indicates otherwise. This will allow you time to check in with Microsoft reception and our lab staff.
Can my friends or family accompany me?
Study participation is invitation only. You should not bring guests with you to the study unless you need additional assistance or special accommodations. Make sure to communicate with our lab staff if you will be bringing someone with you so reception will know who to expect. Studies which involved multiple members of your household will be specified in the study invitation. We do not have child care available on-campus so children cannot accompany their parents for studies.
Will I be allowed to tour the studios and meet Xbox developers?
If you participate in any of our onsite research you will not be interacting directly with Xbox developers. You will also not be able to visit any non-public areas outside of our research labs.
Who should I contact if I have additional questions?
You can contact us at [email protected].
Can I leverage this experience into a job at Xbox?
This opportunity is not tied to employment at Microsoft, Xbox, or any of its game studios. If you are interested in job opportunities, please visit https://careers.microsoft.com/ for jobs or the various studio specific webpages for Xbox Game Studios.
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127 excellent video game research topics for 2023.
Are you looking for the best video game research topics for 2023? We are proud to say that you have arrived at the right place. Our experienced ENL writers and professional editors have just finished creating our brand new list of 127 awesome video game topics for high school and college students. You can use any of our ideas for free – no credits required.
Best Way To Write A Video Game Essay
Before we get to the list of topics, we want to make sure you know how to write a great essay. After all, finding a great topic is just part of the writing process of any custom term papers . Here are some pointers that should help you do a better job on your research paper:
- Structure your paper properly and always start with an outline. We recommend you use the 5 paragraph essay structure, as it’s extremely versatile.
- Make sure your grammar and vocabulary are spot-on. Edit your work and polish your writing to make sure you get a top grade.
- Be careful with quotes and citations. Remember to include all your sources in the References chapter.
- Always start your paper with a great thesis statement. Dedicate some time to crafting the best one possible.
- Keep in mind that each body paragraph should start with a clear statement and then support it. Don’t tackle more than one important idea in a paragraph.
- Make sure you research the topic thoroughly and get accurate data from reputable sources. This is, after all, a research paper.
- Last, but not least, write in a clean and concise manner. Express your ideas clearly and avoid unnecessary information that would just confuse or bore your readers.
Now that you know what to do and what to avoid when writing the video game research paper, it’s time to take a look at our list of original video game research topics:
Easy Video Game Topics
We will start our list with a selection of easy video game topics that are perfect for students who don’t want to spend too much time on their papers:
- Talk about your favorite video game
- What do you like about modern video games?
- The process behind the creation of a new game
- Why do you want to become a video game developer?
- What is a MMORPG video game?
- Differences between FPS and RPG games
- Analyze the gaming industry in a country of your choice
- An in-depth look at cyber sports and video game championships
- Can playing video games be considered a sport?
- What makes League of Legends so popular?
- Research gun violence in modern video games
- Are the games you play bad for you?
- Talk about the impact of video games on small children
- Do video games have any positive effects on you?
Video Games Topic For Every Student
Below, you will find a selection of topics for every student from high school to college. Check out our video games topic for every student list:
- The psychology behind modern video games
- Analyze the launch of a popular game
- How are video games priced?
- The history of online gaming
- Games as learning tools
- Controlling video game addiction
- Shooters or strategy games?
- Why you shouldn’t play video games
- Physical benefits of games
Interesting Video Game Topics To Write About
We know; you want a topic that is both interesting and easy to write about. Take a look at these interesting video game topics to write about:
- Do violent video games make teens violent?
- What is the effect of video games on children?
- What changed my view on video games?
- Skills that can be improved by playing games
- Do adults play video games?
- Research the increase in demand for video games
- Compare video games in the US and the UK
- Ethical responsibility in the gaming industry
- How addictive are role playing video games?
Fun Gaming Topics
Yes, writing a research paper can be fun – if you choose a great topic. Pick any of our fun gaming topics and start writing your paper right away:
- The entire history of video games
- Positive effects of video games
- Android games vs iOS games
- The Candy Crush popularity
- Gaming industry careers
- Genres of video games
- The technology behind the Xbox 4
- What causes addiction when it comes to video games?
- How do games improve learning skills?
Latest News On Video Games
If you want to write about something new, we recommend you take a look at the latest news in video games:
- Talk about the use of augmented reality in video games in 2023
- What are incremental console upgrades?
- An in-depth look at inclusivity in video games
- Which games are trending in 2023?
- Most anticipated video games of 2023
- Latest advances in 3D and SFX effects
- Talk about the remastered cinematics of Diablo 2 Resurrected
- Halo Infinite: everything we know so far
- The clan system in Call of Duty: Vanguard
Informative Gaming Topics To Talk About
Do you want to write an informative paper? No problem, we have a long list of informative gaming topics to talk about right here:
- Why do people love video games so much?
- Can video game addiction be treated like substance addiction?
- Case study: The Elder Scrolls of Oblivion
- Discuss government regulation of video games in the US
- Compare and contrast the Xbox and the PlayStation
- A closer look at the Japanese gaming industry
- What does it take to become a video game creator?
- The rise of Android video games
- Do we really need computer games nowadays?
Video Game Research Paper Topics For High School
Our list of video game research paper topics for high school is unique, so you can safely pick any one of our ideas and write your essay on it:
- What do modern video games promote?
- How much time should you spend playing video games?
- Are video games good or bad for our youth?
- Talk about how gaming will look 20 years from now
- Does playing video games make you think more strategic?
- How important are video games for our society?
- The importance of video games in treating depression
- Are games a good way to treat anxiety?
- Why do people spend so much money on video games?
Best Video Game Research Questions
A question is usually enough to spark your creativity. This is why we have an entire list of the best video game research questions right here:
- Are video games good for teens?
- How does video game violence affect children?
- How will games look 50 years from now?
- How do games improve our collaborative skills?
- Why do we love looking at other play video games?
- How damaging is piracy for the video game industry?
- Which are more popular, RPGs or FPSs?
Video Games Debate Topics
Are you preparing for a debate and need a great topic? Don’t worry about it; we’ve got your back. Check out these great video games debate topics:
- Discuss sexism in modern video games
- Talk about social problems related to video games
- Virtual reality in future games
- The important of augmented reality
- Can a game be educational?
- What makes games so fun and addictive?
- Gaming in the classroom in 2023
- Interesting online gaming experiences
- Important of games in special education settings
Good Video Game Writing Prompts
Are you looking for some good video game writing prompts that can help you write an intriguing research paper? Here are some of our best ideas:
- Compare and contrast the top 3 games in the United Kingdom in 2023
- What are some problems with modern video games?
- An in-depth look at advanced SFX effects
- 3D game rendering technologies
- Discuss online piracy related to video games
- Maslow’s Hierarchy of Needs: Modern video games
- How realistic are modern games in 2023?
- Tackle the violence theme in video games
- Sony vs. Microsoft: gaming giants battle
- The link between gaming and violence in teenagers
- Discuss the addictiveness of video games
Video Games Research Paper Topics For College
Of course, we have a list of video games research paper topics for college students. These are a bit more difficult than the others in our list:
- Linking video game addiction to substance abuse
- The use of first person shooter games in military training programs
- Flight simulation games and their real world applications
- Games that improve critical thinking skills
- The minimum age for playing video games
- Games that improve reaction times
- Pros and cons of playing assassin video games
- Debunking the most popular myths about video games
- Should parents prevent their children from playing video games?
- The link between video games and cognitive skill improvements
Engaging Video Games Topics
Want to engage your audience right from the start? If you are looking to impress your professor, you might want to give these engaging video games topics a try:
- The role of a developer in the video game industry
- How is testing being carried out on video games?
- Talk about the latest and most advanced video game effects
- An analysis of the video game industry in 2023
- Compare the 3 most popular games in the United States in 2023
- Are online video games more addictive than single-player ones?
- Discuss about the psychological effects of video games
- Compare and contrast 3 first person shooter games
- Improving reaction time in FPS games
- The effect of video games on education
Video Games Of The Future
Last, but not least, we have a nice compilation of ideas related to video games of the future. Take a look at our innovative ideas and pick the one you like:
- A closer look at Battlefield 2042
- Talk about how rendering graphics works in games
- Advances in graphics planned for games to be released in 2023
- Innovative graphics in Halo Infinite
- Discuss 3D game rendering technologies of the future
- What makes Pragmata a game of the future?
- The use of artificial intelligence in games in 2023
- Research the use of virtual reality in future games
- Discuss real-time rendering in future 3D games
- An in-depth look at Hytale (to be released in 2023)
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Good Research Topics about Video Games
- A Computer Gaming Analysis of the Counter-Strike Video Game Phenomenon
- Comparison of Three Video Game Industry Companies: Nintendo, Sony, and Microsoft
- An Examination of Free Will in the Stanley Parable
- Analysis of the Effects of Playing a Computer Science-Related Video Game
- Characteristics and Player Statistics of the Video Game Destiny by Bungie
- Are Video Games Really Games or Realities?
- Analysis of the Releases in the Video Game Industry and the Violence-Related Problems
- Modern Society’s Analysis of the Rise of the Video Game Empire
- Two Aspects of Video Game Development
- The Last of Us: Analysis of the Third-Person, Console-Based Video Game
- Are Users the Upcoming Entrepreneurs? An Analysis of The Video Game Industry
- Combating Video Game Addiction: A Worldwide Issue
- Does Playing Video Game Consoles Provide Several Advantages?
- Analysis of the Field Work Project and the Video Game Community Topic
- Does Violence in Video Games Affect Children?
- Do Video Games Contribute to Video Game Violence?
- Is The Video Game Industry a Monopoly or an Oligopoly?
- Is The Violence in Video Games the Cause of Juvenile Delinquency?
- Psychological Effects of Violence in Video Games on Children
- What Are the Video Game Console Industry’s Distinguishing Economic and Business Characteristics?
- Why the PlayStation 4 and Xbox One Are the Next-Generation Video Game Console Kings
- What Causes a Video Game to Be Addictive?
Interesting Topics to Write about Video Games
- The Rivalry Between Nintendo, Sega, And Sony, Three Major Video Game Companies
- A Brief Overview of Videogames and the Videogame Industry
- The Influence of Television and Video Games on Children and Adolescents
- Analysis of the Diverse Genres of Children’s Video Game Systems
- Process and Career Overview in Video Game Design
- Elder Scrolls Video Game Series Development
- The Inclusion of Women in the FIFA 16 Video Game Breaks Gender Stereotypes in Traditionally Masculine Sports
- Cancer: Video Game and Violent Video Playing
- Government Regulation of Video Game Violence Is Unconstitutional and Unnecessary.
- Fighting Online Video Game Wars in China.
- Japanese Gaming Industry
- The Video Game Industry’s Past
- Microsoft Xbox Enters the Video Game Industry
- The Merchant of Video Games: Creating an Adventure Game Based on The Merchant of Venice
Video Game Research Questions
- What Are Some Innovative Developments in the Video Game Industry?
- What Is Required to Succeed in the Video Game Industry?
- Why Has the Video Game Industry Recently Exploded?
- What Is Wrong with the Current Video Game Industry?
- Is The Video Game Industry Deteriorating?
- Who Is the Most Accomplished Voice Actor in the Video Game Industry?
- What Will Be the Next Significant Development or “Big Thing” in the Video Game Industry?
- Is The Video Game Industry Currently in Trouble?
- Which Industry Is More Profitable: Hollywood or the Video Game Industry?
- What Influence Has the Coronavirus Had on the Video Game Industry?
- What Is the Most Significant Missed Opportunity in the Video Game Industry to Date?
- Does The Violence in Video Games Have Negative Effects On Your Youth?
- What Changes Does the Video Game Industry Need?
- What Is the Size of the Video Game Industry?
- Why Do MMOs Dominate the Video Game Industry in China?
- Is a Bubble Developing in the Video Game Industry?
- What Do Video Game Players Comprehend that the Majority of People Do Not?
- How Simple Is It to Create a Video Game?
- What Is the Best Piece of Advice You’ve Gotten from A Video Game?
- What Was the Original Video Game?
- What Is the Most Inappropriate Video Game Are You Aware of?
- What Constitute the Components of a Good Video Game?
- How Much Does the Creation of a Video Game Cost?
- What Do Video Game Consoles Have to Offer?
- Why Is Video Game Addiction One of the Most Urgent Issues Today?
- How Can Science Contribute to the Creation of Video Games?
- How The 1970s Stimulated the Video Game Industry
- Why Do Video Game Adaptations Always Fail?
- What Is the Most Popular Type of Video Game?
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A discussion between Tom Lorusso from Xbox and Ian Livingston from Blizzard on the topic of the democratization of user research.
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Keynote address, 2019 Games User Research Summit. Featuring Randy Pagulayan.
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“Gaming is For Everyone: On Games, Access, and Inclusivity”, Not Your Mama’s Gamer (NYMG) Podcast Episode 176, 2018. Featuring Jerome Hagen and Melissa Boone.
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“Sea of Thieves team put anti-toxicity strategies into game’s core design”, by Julia Alexander, Polygon, 2018. Featuring Jerome Hagen and work by Joseph Chisholm.
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Leveling the playing field: Understanding players’ experiences with online harassment, lightning talk at the Fair Play Alliance Summit, 2018 Game Developers Conference. Featuring Melissa Boone.
Understanding and Addressing Your Players’ Negative Online Gaming Experiences (opens in new tab)
Talk at the 2018 Game Developers Conference. Featuring Tracey Fuller, Melissa Boone, and Jerome Hagen. Whether they’re playing, streaming, or viewing, you’re probably only hearing about a fraction of your audience’s negative online experiences with your game.
Constructive Conversations about Sexism and Racism (opens in new tab)
Roundtable discussion at #GamesUR, 2018 Games User Research Summit. Featuring Deborah Hendersen, Jerome Hagen, and Melissa Boone.
“Hear Here!” (opens in new tab)
Halo Waypoint News, 2018. Featuring Jessie Thomas
Applied User Research in Games (2017) (opens in new tab)
The Wiley Handbook of Human Computer Interaction Set, Volume 1, First Edition (pp. 299-346). Hoboken, NJ: John Wiley & Sons Ltd. Written by Randy Pagulayan, Daniel Gunn, Jerome Hagen, Deborah Hendersen, Todd Kelley, Bruce Phillips, JJ Guajardo, Tim Nichols.
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Game Dev Loadout Podcast, 2017. Featuring Deborah Hendersen.
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Spawn On Me Podcast, 2017. Featuring Melissa Boone.
Behind the Bias Panel (opens in new tab)
Association for Women in Science, University of Notre Dame, 2017. Featuring Jessie Thomas.
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Talk at #gamesUR, 2017 featuring Jerome Hagen and Melissa Boone.
How Design Can Ensure Impartial Scientific Fairness in User Research (opens in new tab)
Talk at GDC 2017 by Deborah Hendersen
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Talk at #gamesUR, 2017. Lauren White and Tom Lorusso.
Quantum Break – A Tour of Methods We Used To Test This Rather Odd Product (opens in new tab)
Talk at #gamesUR, 2017 featuring Deborah Hendersen.
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Keynote at #gamesUR, 2016. Featuring Kevin Keeker and Randy Pagulayan.
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by Alexandra Ossola. Popular Science, 2015. Featuring Randy Pagulayan.
Why Should Game Stories Make Sense? (opens in new tab)
by Chris Dahlen. Polygon, 2014. (Featuring Deborah Hendersen)
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Panel at Penny Arcade Expo – PAX Prime 2014. (Featuring Deborah Hendersen)
Research Driven Design
Panel at SIEGE, 2014. (Featuring Deborah Hendersen)
The Xbox Science Machine, by Scott Butterworth.
Official Xbox Magazine, May 2014 print edition. (Featuring Randy Pagulayan, JJ Guajardo, and Kristie J. Fisher)
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Giant Bomb Podcast, 2014. (Featuring Deborah Hendersen)
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Talk at 2014 Games User Research Summit. (Given by Michael Medlock)
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Talk at GDC 2014. (Given by Deborah Hendersen)
IT’S A TRAP! 3 Remarkably Common UI Traps and How to Avoid Them in Your Designs (opens in new tab)
2014 //build Conference. (Featuring Michael Medlock)
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Winner of the 2013 Microsoft Engineering Excellence Award for Planning & Design Excellence. (Featuring Michael Medlock, Todd Kelley, and Kristie J. Fisher)
Games User Research Bootcamp at GDC 2013 (opens in new tab)
see GDC Vault for access. (Featuring Tom Lorusso & Kristie J. Fisher)
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At CHI 2012 (Sarah Walter & JJ Guajardo)
Rated M for Mainstream (opens in new tab)
by Monica J. Vila. Huffington Post, 2012. (Featuring JJ Guajardo).
Data Entry, Risk Management, and Tacos: Inside Halo 4’s Playtest Labs (opens in new tab)
by Matt Leone. Polygon website, 2012. (Featuring Eric Schuh)
Video Game Design and Development (opens in new tab)
by Rebecca Clay. APA GradPYSCH, 2012. (Featuring Tim Nichols)
Cognitive Flow: The Psychology of Great Game Design (opens in new tab)
Gamasutra website, 2012. (Written by Sean Baron)
Peering into the Black Box of Player Behavior: The Player Experience Panel at Microsoft Game Studios (opens in new tab)
talk at GDC 2010. (Given by Bruce Phillips)
Microsoft to Debut Final Halo Game (opens in new tab)
by Wendy Kaufman. NPR Radio. (Featuring Randy Pagulayan & John Hopson)
User-centered Design in Games
in the Second Edition (2007) of the Human-Computer Interaction Handbook. (Written by Randy Pagulayan, Kevin Keeker, Thomas Fuller, Dennis Wixon, Ramon Romero, and Daniel Gunn)
Halo 3: How Microsoft Labs Invented a New Science of Play (opens in new tab)
by Clive Thompson. Wired Magazine. (Featuring Randy Pagulayan)
Quantifying “Magic”: Learnings from User Research for Creating Good Player Experience on Xbox Kinect
IJGCMS 6(1), pp. 26-40. (Featuring Tim Nichols & Kristie Fisher)
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