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Dissertations / Theses on the topic 'UX (User experience)'

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Nyambi, Pride Bongiwe. "Exploring user experience (UX) factors For ICTD services." Thesis, University of Fort Hare, 2015. http://hdl.handle.net/10353/d1020164.

Bang, Gihoon. "UX Gap : Analysis of User Experience Awareness in practitioners’ perspective." Thesis, Umeå universitet, Institutionen för informatik, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-122519.

Selent, Jette, and Michael Minge. "IM-UX – Fragebogen zu intrinsischer Motivation in der User Experience." Thelem Universitätsverlag & Buchhandlung GmbH & Co. KG, 2019. https://tud.qucosa.de/id/qucosa%3A36919.

Mikula, Jan. "Návrh metodiky vývoje softwaru se zaměřením na oblast UX." Master's thesis, Vysoká škola ekonomická v Praze, 2013. http://www.nusl.cz/ntk/nusl-197005.

Strömberg, Jonny. "How to evaluate, select and use methods for improving the user experience of a web platform." Thesis, Umeå universitet, Institutionen för datavetenskap, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-184760.

Geiser, Johannes. "How do UX Professionals Apply UX Methods andPractice Lifelong Learning?" Thesis, Uppsala universitet, Institutionen för informatik och media, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-414845.

Englund, Lars. "Donor UX, applied guidelines : Donors user experience and user journey guidelines for charity organizations." Thesis, Umeå universitet, Institutionen för tillämpad fysik och elektronik, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-131329.

Bräne, Arvid. "User Experience Design for Children : Developing and Testing a UX Framework." Thesis, Umeå universitet, Institutionen för tillämpad fysik och elektronik, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-125935.

Seeger, Ida. "User eXperience : Design, teknik, business – men vad innebär det egentligen?" Thesis, Högskolan i Gävle, Industridesign, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-30764.

Bergström, Emil. "Exploring User Experience designers experiences working with Machine Learning." Thesis, Högskolan i Halmstad, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-44633.

Jacobsson, Linda, and Jessica Ivarsson. "UX-rollen : Om vikten av ett användarcentrerat förhållningssätt och en organisatorisk UX-mognad." Thesis, Högskolan Väst, Avd för medier och design, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:hv:diva-8127.

Ercoli, Pierpaolo. "Wearable device e User Experience." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2016. http://amslaurea.unibo.it/10383/.

Sassi, Roberto. "Scrum per la progettazione della User Experience: un case study." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2018.

Orhagen, Brusmark Alexander. "Mätning av Tidens Inverkan på Användarupplevelsen : En Fallstudie." Thesis, Linköpings universitet, Interaktiva och kognitiva system, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-119162.

van, der Werf Marinus, and Daniel Rundqvist. "Turning the Tides : A case study about integrating UX practices within a UX-immature organization." Thesis, Umeå universitet, Institutionen för informatik, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-149614.

Runsten, Jacqline. "UX-MOGNAD : Jämförelse mellan UX-mognadsmodeller inom spelindustrin." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-15829.

Vincenzi, Leonardo. "eXplainable Artificial Intelligence User Experience: contesto e stato dell’arte." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2021. http://amslaurea.unibo.it/23338/.

Lindblom, Marcus, and Robin Åhlin. "Medical counselling via video using WebRTC : User interface and user experience design." Thesis, KTH, Hälsoinformatik och logistik, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-260959.

Dziaková, Barbora. "UX výskum digitálnych produktov." Master's thesis, Vysoká škola ekonomická v Praze, 2015. http://www.nusl.cz/ntk/nusl-204872.

Wallström, Josefine. "Utvärdering av UX i interaktion med sociala robotar : - USUS Goals, en modifiering av USUS- ramverket och utveckling av riktlinjer för UX- utvärdering inom människa robotinteraktion." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-12646.

Kristensen, Josefin. "Hållbar tillgänglighet : Ur ett User Experience perspektiv." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-18588.

Eriksson, Mikaela, and Vilma Reponen. "Designing a Shared Listening Experience for an Audiobook Streaming Service : A UX and UI Project." Thesis, Uppsala universitet, Avdelningen för visuell information och interaktion, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-432719.

Chawana, Trevor Ngonidzashe. "Optimising the user experience design process for timeous systems development : a South African case study." Diss., University of Pretoria, 2020. http://hdl.handle.net/2263/80180.

Pilát, Peter. "Posílení principů UX do existujících uživatelských rozhraní." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2015. http://www.nusl.cz/ntk/nusl-264980.

Oskarsson, Emelie. "Post-Deployment Usability Opportunities: Gaining User Insight From UX-Related Support Cases." Thesis, Linköpings universitet, Interaktiva och kognitiva system, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-126301.

Varatharajah, Thujeepan. "Integrating UCD with Agile Methods : From the perspective of UX-Designers." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-262705.

Ebbesson, Esbjörn, and Tobias Grönberg. "User Experience utvärderingar med stöd av Repertory Grid Technique." Thesis, Halmstad University, School of Information Science, Computer and Electrical Engineering (IDE), 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-1651.

Studiens syfte var att undersöka möjligheterna att använda intervjutekniken Repertory Grid Technique (RGT) som utvärderingsteknik för att utvärdera User Experience (UX) på distans. Detta gjordes genom att de föreställningar som en handledarstödd utvärdering resulterade i jämfördes med det resultat som uppnåddes genom en webbaserad variant av samma utvärdering. Studiens resultat visade på en svårighet för respondenterna i den webbaserade utvärderingen att formulera föreställningar som går att använda för analys av en produkts UX. Diskussionen pekar på en tänkbar lösning i form av förstudier som utförs med en mindre grupp av respondenter för att på detta sätt hjälpa utvärderarna att skapa sig en referensram att använda vid tolkningen av de föreställningar som sedan kan samlas in under en webbaserad utvärdering. Studien syftade även till att jämföra vilka aspekter kopplade till UX som utvärderingarna genererade, samtliga av dessa kopplades till subjektiva eller produktrelaterade aspekter.

Helmersen, Lilly Arstad. "User experience research using video calls, A case study." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-301183.

Ljungström, Erica. "Analysing tool connectivity through enterprise architecture with emphasis on user experience." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-215661.

Srivastava, Akshat. "Developing Functional Literacy of Machine Learning Among UX Design Students." University of Cincinnati / OhioLINK, 2021. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1617104876484835.

Linnea, Dahl. "Designing a crossover user experience between telephony and web." Thesis, Uppsala universitet, Institutionen för informationsteknologi, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-413517.

Schylström, Maja. "User experience in ERP system development : An action research project to involve user experience in the everyday work." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-96361.

Nordbeck, Lars. "Lika barn leka bäst? : Hur påverkas engagemang av att motparten inte är en människa utan en dator?" Thesis, Linnéuniversitetet, Institutionen för informatik (IK), 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-54217.

Ntis, Christina, and Neira Causevic. "En utvärdering av en verktygsdriven UX-designprocess : Tillämpning och utvärdering av en verktygsdriven UX-designprocess vid användning av Kibana." Thesis, KTH, Hälsoinformatik och logistik, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-230215.

Sjödin, Peterson Veronica, and Natalia Prochownik. "CMS och UX : tekniker för hur man utformar en god användarupplevelse." Thesis, Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-27692.

Nadikattu, Srikar Reddy. "Integrating User Experience (UX)Development with Agile SoftwareDevelopment Practices. : A Multiple Case Study Involving Organizations DevelopingInteractive Healthcare Technology (IHT) Applications." Thesis, Blekinge Tekniska Högskola, Institutionen för programvaruteknik, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-13511.

Alexander, Granhof, and Eriksson Jakob. "Improving the User Experience in Data Visualization Web Applications." Thesis, Blekinge Tekniska Högskola, Institutionen för programvaruteknik, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-21731.

Olsson, Sara, and Sabina Forsberg. "Exploring the User Experience in Continuous Glucose Monitoring Systems." Thesis, Malmö universitet, Fakulteten för teknik och samhälle (TS), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20575.

Šolín, Petr. "Návrh metodiky UIX designu pro mobilní aplikace." Master's thesis, Vysoká škola ekonomická v Praze, 2012. http://www.nusl.cz/ntk/nusl-150209.

Gylling, Fanny. "A User Centred Approach To Sustainable Development : How UX as means to develop a tool to reduce everyday stress and promote a sustainable lifestyle." Thesis, Umeå universitet, Institutionen för tillämpad fysik och elektronik, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-161621.

Victor, Winnhed. "Bridging the Age Gap Between Streaming Platforms : Improving User Experience for In-between Users." Thesis, Umeå universitet, Institutionen för tillämpad fysik och elektronik, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-121904.

Baaz, Felicia, and Jennie Åkesson. "UX-metoder som kompletterar användbarhetstest genom att mäta tillfredsställelse : En fallstudie för att validera identifierade metoder." Thesis, Mälardalens högskola, Akademin för innovation, design och teknik, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-44763.

Papadaki, Patricia. "User experience in automotive industry: user perspective on functionality and entertainment." Thesis, Linnéuniversitetet, Institutionen för informatik (IK), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-90881.

Segerhag, Klara, and Philip Enestubbe. ""Man kan UX:a allt" : En studie i yrkesidentiteter hos UX-bibliotekarier." Thesis, Linnéuniversitetet, Institutionen för kulturvetenskaper (KV), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-96711.

de, la O. Schöneck Mauricio, and Roshan Mathew. "Mapping cross-channel ecosystems : A case study based on a company in the field of UX." Thesis, Högskolan i Jönköping, Internationella Handelshögskolan, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-37248.

Skarin, Rebecka. "UX Design of Augmented Reality House Configurator : Mobile AR Application and Web Administration Interface Design." Thesis, Luleå tekniska universitet, Institutionen för ekonomi, teknik och samhälle, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-79741.

Linner, Hannes. "Digitalisering av fastigheter : En användaranpassad kontrollpanel för IOT-enheter." Thesis, Malmö universitet, Fakulteten för teknik och samhälle (TS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-42009.

Bengtsson, Camilla, and Caroline Englund. "“Do you want to take a short survey?” : Evaluating and improving the UX and VUI of a survey skill in the social robot Furhat: a qualitative case study." Thesis, Linnéuniversitetet, Institutionen för informatik (IK), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-76923.

Lundberg, Sabina. "Change or Die : A study on the phenomenon of Library UX at two academic libraries in Sweden." Thesis, Uppsala universitet, Institutionen för ABM, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-351120.

Zhu, Jiani. "Applying UX design approach to Cardiac Home Care Education: Design case studies with print and digital Materials." University of Cincinnati / OhioLINK, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1504803533639022.

Research Explorer The University of Manchester Logo

Investigating User Experience and User Engagement for Design

  • Jennefer Hart
  • Alliance Manchester Business School

Student thesis : Phd

  • User Experience
  • Interactivity
  • Human Computer Interaction

File : application/pdf, -1 bytes

Type : Thesis

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User Experience Design Principles in Design Projects

Profile image of Joe Pacal

Design of User Experience is a complex discipline defining processes and engagements users go through. User Experience professionals utilize a multiplicity of thinking tools to resolve needs of both users and businesses. The target of this thesis was to investigate a thinking tool of User Experience Design Principles, uncover their similarities and uses in design projects. The thesis consisted of literature review, content analyses and interviewing designers using these principles in their work. The research found that different forms of User Experience Design Principles are commonly used by mature user-centered organizations. They help to achieve consistency and success of their products. The research also discovered commonalities in investigated examples supported by literature review and following interviews. User Experience Design Principles appear to be an effective communication and guidance tool in User-Centered Design projects. Existing examples are similar in format and purpose. In use, the Principles help communicate a singular vision between stakeholders, understandably translate user needs and inspire meaningful design solutions. The research seems to provide a good insight into how are User Experience Design Principles created in User Centered Design projects.

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Marc Hassenzahl

user experience bachelor thesis

Antonella De Angeli

A variety of views of User Experience (UX) have emerged ranging from contextual interpretations of experience to experimental studies. This paper focuses on User Engagement (UE), a restricted explanation of UX that concentrates on judgement of product quality during interaction. It presents a model to explain how users' judge quality according to criteria such as aesthetics, usability and engagement.

Stefan Cronholm

Web-based e-services are often developed for diverse user populations. This is a challenge to the design as they then has to meet different user goals and needs. User-centered design have been suggested as a feasible approach to develop artifacts that meet needs and goals of several user groups by involving actual users in the design. However, developing web e-services for diverse user populations requires involvement of actual end users whom the designer seldom has access to or control over. In this paper we explore the function that documented personas, as stand-in to real users, can bring to the design of web-based e-services. Actual use of persona observed in a commercial design project is compared with persona benefits derived from UCD theory, evaluating their usefulness in design of web e-services. In addition ten supplementary benefits are derived from the data and discussed in terms of value to the design of web-based e-services.

Carine Lallemand

PhD dissertation defended on May 12, 2015 at the University of Luxembourg.

Adriana Chammas , Adriano Renzi , Luiz Agner

UX design and UX research play an important role in startups and their projects. The expressive growth of startups around the world encouraged the Rio de Janeiro State government to foment entrepreneur culture in the city in an attempt of transforming Rio de Janeiro in a digital technology center of reference and created the Startup Rio to encourage startups' growth in the city. This paper presents the launchpad method used around the world as well as the experience and results collected during UX mentorship on the 5-day Google event (startup launchpad) with 50 startups in Rio de Janeiro, showing the close connection between startup culture and user experience.

Communication Design Quarterly

joy robinson , Candice Lanius , Ryan Weber

Rethinking UX requires mapping trends in empirical research to find out how the field has developed. This study addresses that need by analyzing over 400 academic empirical studies published between 2000--2016. Our research questions are," How have the artifacts, analysis, and methods of UX research changed since the year 2000?" and" Do scholars use research questions and hypotheses to ground their research in UX?" Our research found that services, websites, and imagined objects/prototypes were among the most frequently studied artifacts, while usability studies, surveys, and interviews were the most commonly used methods. We found a significant increase in quantitative and mixed methods studies since 2010. This study showed that only 1 out of every 5 publications employed research questions to guide inquiry. We hope that these findings help UX as a field more accurately and broadly conceive....

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Joke Kort , Arnold Vermeeren

Abstract The way we use and experience an interactive product is a dynamic process. Surprisingly, only a very small number of studies in the context of Human-Computer Interaction (HCI) attempt to track and explain changes in behavior and experience over time. The present paper introduces CORPUS (Change Oriented analysis of the Relationship between Product and USer), an interview technique to reconstruct changes in user experience over a period of more than one year.

The term User Experience (UX) conquered the professional world of interactive product design and became as widespread as terms such as" usability". First popularized by Don Norman [6], many technology companies used and still use the term to represent a commitment to and a focus on higher quality human-computer interactions [5].

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COMMENTS

  1. PDF THESIS INSPIRING ENGAGEMENT THROUGH THE USER EXPERIENCE

    engagement and user experience. Research Question 1: What forms or modes of content are most engaging to users? Just having the intention of cultivating user experience and engagement does not make it happen, just as carefully designing and developing a product does not guarantee a user's worthwhile experience or strong engagement with it.

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    The aim of this bachelor thesis is to examine the professional identities oflibrarians with special focus on User Experience (UX). To achieve this aimwe have used the four professional identities described by Jenny Lindberg,the communicative identity, the technical identity, the academic identity andthe conservative identity.

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    BACHELOR'S THESIS Arcada University of Applied Sciences Degree Programme: International Business Identification number: 19941 Author: Duong Ngoc Truc Thanh Title: Supervisor (Arcada): Mikael Forsström Commissioned by: Abstract: User-experience (UX) Design is a growing trend in almost every sector due to its flexible adaptation in the ...

  4. Investigating User Experience and User Engagement for Design

    This thesis expands the existing process model of user quality judgement, through a series of three studies to reveal the importance of interactivity, and how initial perception and judgement of a products quality can change over time. ... Investigating User Experience and User Engagement for Design. File: application/pdf, -1 bytes. Type: Thesis.

  5. PDF Mariia Orlova USER EXPERIENCE DESIGN (UX DESIGN) IN A WEBSITE ...

    Date of the bachelor's thesis 2 December 2016 Author(s) Mariia Orlova Degree programme and option Information Technology Name of the bachelor's thesis User experience design (UX design) in a website development: Website redesign The purpose of the study was to implement an approach of user experience for a website design.

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