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Industrial Design Masters Theses

The Master of Industrial Design program explores design as a vehicle for addressing social, cultural, environmental and other concerns, recognizing that design is not simply a professional service, but rather a way of connecting individual interests and values with a social framework. Students with undergraduate degrees in other fields or with limited design experience are invited to enter the program during Wintersession as a means of preparing to begin the two-year master’s program the following fall.

ID covers a broad range of fields, from product and furniture explorations to design for aerospace and medical applications. Graduate students work independently under the guidance of a faculty advisor and thesis committee, and present their final work verbally, visually and in writing. They also participate in the RISD Graduate Thesis Exhibition , a large-scale public show held annually.

“Graduate candidates in ID don’t necessarily need an undergraduate degree in the field, but they do need strong visual communication skills. For those without an ID background, learning CAD, drawing and model making can be beneficial, and taking a general product design course can provide insight into the design process. Materials-based courses in a medium such as metal, glass, textiles, ceramics or wood also provide a good basis for work in ID.” - Andy Law, Graduate Program Director

Graduate Program Director: Andy Law

These works are licensed under a Creative Commons Attribution-NonCommercial-No Derivative Works 4.0 License .

Theses from 2023 2023

Fungi in Flux | Designing Regenerative Materials and Products with Mycelium , Arvind Bhallamudi

Theses from 2022 2022

Ready made, made ready: everyday objects for everyday emergency , Dara Benno

Memories unboxed: connecting people with stories of our possessions , Megan Tzu-Hsien Chao

To be seen to be heard: embracing social anxiety in the workplace , Jingxuan Chen

Attuning the viewfinder , Ian de Silva

Disoriented: navigating the nuances of communication , Ann Dinh

Sobremesa , Charlie Herbozo-Vidal

Vulva gazing: power and the gendered body , Aaliya Jamal Zaidi

A fleeting landscape: resurrecting the edges of the estuary , Vrinda Mathur

Material Illumination , Lauren Mikaela Glenn

Extended reality interface , Neil Nelson

Breaking | Grounding | Growing: Expanding the Rhode Island gardening reentry programs as a pathway towards stability , Juliana Soltys

We got this... , Julian Wellisz

Sub Sequence : building a participatory infrastructure , Aaron Wright

Theses from 2021 2021

Designing for space; exploring ways of simulating nature and everyday activities in zero-g environment , Sayit Alisan

Psychological well-being through music listening , Majed BouGhanem

Shoes for advanced urban surfaces , Karan Buasakdi

After plastic waste : plastic bottle knitting machine - design for value of recycling plastic , Du Cheng

Katti-Batti : a digital tool for young adolescents to transgress the limitations of gender socialization through empathy & friendship , Chetan Dusane

Beyond conscious: the knowing of self-owned anxiety , WenYu Du

Rebuilt the fading vicinity , Yifan Du

The portal : a tool for uncertain times , Sophie Engel

Inter - : design for fostering action-oriented awareness towards sustainable transition , Elena Danlei Huang

Move in the internet , Jennifer Ziyuan Huang

Living objects , Katie Tzu Hua Huang

The art of microbe maintenance: value and applications in design , Yujin Hwang

Distilling the Narragansett Bay , Parker Ives

Kitsch study and Chinese kitsch market , Jiaqi Ellie Liu

Beacon Public Library: expanding radical civic care for an uncertain future , Katrina Machado

Ars Technica , Bayan Mashrequi

Inside the bubble 2.0 , Sunny Yuqing Ma

Wild things: outdoor toys for nature play , John Mawhorter

Indefinite origin: decentralizing knowledge , Tong-June Moon

No winners: transgender athletes in cycling , Max Pratt

Zoomorphic extended body , Nicholas Tamas

Uncertainty wanted: deconstructing gender gap in parenting mentality , Zimeng Xiang

A family game: tell the stories that shape us , Zhuoyan Xie

Theses from 2020 2020

Sol , John Beck

Repairer's recipe : volume 0 , Joyce Chang

Experience the world: How the ever-present accessibility of hands-on opportunities & play enhance logistical learning , Mary E. Chavez

Ocean state food stories , Charlotte Clement

Beautiful dirt : exploring the American taboo of death through the things we leave behind , Jake Dangstorp

Designed body , Jingwei Deng

Acute , Alex D'Haeseleer

Mimesis : human-centered digital profiling visual identity , Yangyang Ding

Voran Test Lab : An exploration of teaching collaborative problem solving and critical thinking through emergent gameplay , Taber Gifford

inVisible: a guide to understanding & designing for introverts , Ashesh Gohil

Through the labyrinth , Rebeca Gonzalez Morales

+ one : a new companionship , Vivien Mengjiao Han

Lift a life , Vidur Madhav

Night Knights: reminding children that their nighttime fear isn't something they have to face alone , Ji Hyung Moon

Fifty fifty: redefining domesticity , Ziying Qiao

The objects around us. , Rohit Sen

Accessibility to possibilities : discover the unknown unknown worlds , Yutong Shen

Totem: An embodiment of human character and personality in footwear design , Sushant Shivaram

Togather: To gather together , Kyungah Sohn

Surviving in a gregarious world , Shiyang Yao

Ether: a social design , Zihan Zhou

Theses from 2019 2019

Biomatters : future of biology as material source , Tareq Alzawawi

Mindful interactions , Shreyans Bhandari

Unimproved : land observation at the edge of progress , Adam Somers Bowen

Bitter son , Adam Chuong

Pekka : social software to improve in-game dynamics , Yu Mo

Theses from 2018 2018

Autonomous vehicle futures : designing experiences that enable trust and adoption , Jeremy Bass

Foodways for earthlings : recipes and tools for eating in extreme environments , Maggie Coblentz

Curious things , Allison Davis

Idiosyncratic uniform , Erica Efstratoudakis

Really clean no problems at all , Christina Johnston

Letsqube , Biniam Assegid Kebede

For a better normal : fostering the informal sector in post-hurricane Puerto Rico, as a pathway for economic stabilization , Jonathan W. Melendez Davidson

Harmless Studio , David Thomas Pittman

Dispatches from planet nowhere , Aaron Field Simmons

Radically normal : the menstruation issue , Kathryn Smiley

Talking to computers , Jen Spatz

A place for plastics : bioplastics, bacteria and our thoughtless acts , Megan Valanidas

Memory.zip , Yu-Hsing Wu

Theses from 2017 2017

Communicatronics , Adi Azulay

Balance speaker : efficient work and break , Jin Cao

Talistones : a handful of help for homecoming soldiers , Atulya Changanty

Magkasama , Christina Chen

Retooling : experiments in digital apprenticeship , Ryan Ferguson

Body (less) fitness , Dan Gioia

Love view , Wudi Hong

Connections : a new model to customizing everything , Shao-Hsuan Hou

Motivated motivation : a consulting tool to find new platforms for business , Xiaoxio Jin

Embracing traditional Chinese culture through design , Jiaxuan Li

P-Lax : toys for adults, to play & relax , Zhizi Liu

Empowerment of people of all abilities , Kasia Matlak

Jettison all stories : experimenting with our relationship to the physical , Alyssa R. Mayo

Transitions : designing acceptance in a world of change , Hanna McLaughlin

FLoop : improving eating habits , Namrata Phirke

Transforme : a look at sports beyond the gender binary , Courtney Skabelund

Good times , Tim Stoelting

Blood in the water : tracing an interspecies alliance between at-risk humans and jellyfish in the Mediterranean , Ala Tannir

Bodypart + object , Creama Wong

Impractical community , Zixin Xiong

The emotional intelligence of machines , Lokesh Zope

Theses from 2016 2016

Context clues , Brynn Trusewicz

Obsessed with obsessions: design for obsession , Vara Yang

Interplayable surface: an exploration on augmented GUI that co-exists with physical environments , Hoon Yoon

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How to write the perfect design dissertation

Tutors and students from top design colleges share their advice.

product design thesis dissertation

Studying design is about crafting a great design portfolio that will wow potential employers, right? Well, yes. But don't discount the importance of astute creative thinking, and expressing yourself eloquently through the written word. In short, your design dissertation matters.

"I don't believe that design students should be focused entirely on portfolio work," argues Myrna MacLeod , programme leader for Graphic Design at Edinburgh Napier University. "They should also be able to demonstrate an interest in the contexts that underpin their work, and the histories and connections that have informed our practice."

  • 5 top tips for graduate designers

"Think of a dissertation as an opportunity, not a burden," urges Craig Burston , Graphic and Media Design course leader at London College of Communication (LCC). "It gives us visually-minded people an opportunity to demonstrate that we too can construct arguments and distil complex notions." 

As Burston points out, this is not just an academic exercise: the power of persuasion is often key to success as a commercial designer. "Clients seek clarity, and project concepts or proposals need to be put into context," he says.

Read on to discover some top tips from leading tutors and their students for nailing your design dissertation…

01. Treat it like a design brief

"A great dissertation should be a designed artefact, and portfolio-worthy in its own right," says Burston. And like a design brief, it should be about solving a problem: "Make sure it has clearly stated aims, strong focus, and doesn't lack opinion or rhetoric," he adds.

  • Best laptops for graphic design

"The value of a designed dissertation as a portfolio piece is that it's a holistic view of the individual," agrees Sarah James , senior lecturer in Visual Communication at Arts University Bournemouth (AUB). 

"It shows, type, editorial, research and aesthetic skill, as well as the personal interests and convictions of the individual."

James identifies AUB student Maarit Koobas , who investigated responsive type in both her dissertation and final project, as a particularly strong example of this. "Her design version was one of the most authentic, restrained and elegantly expressive I have ever received," she enthuses.

Koobas conducted a huge amount of initial research into both the contexts in which responsive type can be seen – such as advertising, product design, science and material cultures – and the theories behind its analysis, including semiotics, philosophy and politics. "Creating and analysing ideas, before they end up in your portfolio, is what design is all about," argues Koobas.

  • 5 must-read books for design students

02. Write about your passion

"To develop essay questions, AUB students are asked to consider what they love, hate or are puzzled by in their practice – essentially, what moves them," says James. 

"A poor dissertation is inauthentically chosen for ease as opposed to interest," she adds. "It rambles and blusters, using complex language to mask insufficient research." 

"You can tell a mile off when the writer isn't interested," agrees Burston. "How can you expect the reader to care about it if you don't? Write about something that reflects your interests, focus and direction. I've read fascinating dissertations on topics as diverse as patterns in nature, and Brutalist car parks. Make me interested in what interests you."

For Edinburgh Napier graduate Fiona Winchester , this topic turned out to be typography in graphic novels. "I love reading them, but I think people still don't take them seriously as an art form, which is a shame," she says. For her dissertation, she conducted qualitative interviews using modified pages with and without imagery (shown above). 

Her advice is simple: "Narrow down your idea to be as precise as possible. The smaller your question, the easier it is to research and try to answer it."

If you're struggling to get the ball rolling on the actual writing process, Winchester advocates starting with whichever bit you have ideas for. "If you're stuck, it's so much easier to write in whatever order it comes to you, and then edit it into a dissertation, than to try write straight through from beginning to end," she insists.

03. Don't be afraid to talk to people

"I always think my students get the most out of the new streams of knowledge they find from talking to people," says McLeod. "It breaks down barriers and allows them to find answers to problems. Hopefully they will adopt that approach when designing for people also."

In some cases, this can involve interviewing your design heroes. "Students are very surprised when they send a question to Stefan Sagmeister , Milton Glaser or Michael Wolff and they reply with the most precious nugget of knowledge," smiles McLeod. 

But remember: it's your dissertation, so don't get lazy and expect your interview subject to do all the heavy lifting.

In other cases, it could be as simple as asking friends or family to help proofread. "It is quite daunting writing such a large body of text," admits Kaori Toh , a recent graduate from Central Saint Martins, whose dissertation explored the politics of design and technology.

"I often felt I'd get lost in all that text and research," she confesses. "Therefore, I would often send my drafts to a couple of friends to have them look through, and keep my writing cohesive."

04. Reflect on your design practice 

Most of all, dissertations are an opportunity to reflect on, and develop, your creative process as a designer. "Ultimately, it's your job to make your work relevant and credible, and the dissertation helps you learn how to do this," adds Burston. 

Of course, writing doesn't always come easily to visually minded people – and Burston highlights the fact that dyslexia is not uncommon amongst designers. 

"You're not on your own – in our profession, quite the opposite in fact – so do seek academic support, and just enjoy thinking and writing about 'stuff' that informs your practice," is his advice.

One of Burston's stand-out students from this year, Tom Baber , welcomed support from the university to help with his dyslexia. Baber's dissertation focused on type design, and particularly the extent to which the longwinded design process is worth the effort, compared to using an existing typeface.

"I saw it as an opportunity to approach other type designers and see what they thought. Turns out I'm not the first to ask the question," he smiles. "Writing my dissertation helped me change from a 'maker' mentality to a 'designer' mentality, and be more critical of my ideas."

Related articles:

  • 15 things they didn't teach you at design school
  • The skills every design graduate needs
  • 5 alternative routes into design education

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Every Product Has a Thesis

Every successful product has a central thesis—a reason for existence. Let’s analyze the foundations of the iPhone, Alexa, and other widespread products to highlight their core theses.

Every Product Has a Thesis

By Alex Cox

Alex is a product manager at the intersection of design and commerce, helping clients convert leads into sales.

Previously At

Every successful product has a reason for existence and a justification for why people love it—a so-called central thesis. If a thesis is not aligned with users’ needs, the product tends to do a lot of different things but ends up doing nothing well. When Amazon released the Fire Phone in 2014, its failure was partly due to the fact that “ consumers considered its smartphone effort utterly misguided .” Another example is Google+, which was launched as a Facebook clone with “ big aspirations but no well-defined purpose for users .”

Product thesis is crucial for targeting the proper market successfully and showcasing a product’s uniqueness to users. In this article, I will analyze the foundations of four well-known products to highlight their core theses and the lessons learned from their introduction to the market.

What Is a Product Thesis?

A core thesis is similar to a product vision, it is a solution to a problem. Each new feature intends to support that solution and thus strengthen the thesis. Every item, be it hardware, software, or a physical item, has a thesis. The mug sitting next to you, the pencil, or the wallet in your pocket—they all represent a solution that solves a certain problem.

Some products seek to solve several problems. For example, a social media platform like Facebook offers different solutions, including the news feed (showing relevant information for users), messenger (easy chat), or marketplace (selling and buying things within communities). They all are solutions to certain user problems.

Every item has a thesis: A pencil is for writing, a mug is for drinking tea, a wallet is for money

Spotting a Thesis

Spotting the core product statement is crucial to determining the initial market entry . By researching a market, you can grasp the customer’s problems and their solutions. When you find a problem without a solution or you can prove that your idea is advanced, it is the right time to crystalize your initial product’s thesis.

When I worked at the travel platform Expedia, I had to build a travel app for college students. First, I immersed myself in the research: I downloaded every app that my customers were using and tested it to determine its thesis. By doing this, I was able to predict the product’s roadmap, as its trajectory derives from the thesis. For example, an app designed to make rapid multi-platform flight comparisons would likely expand into additional comparison verticals, such as hotel or car rental comparisons; an app designed to negotiate hotel prices would likely scale to more cities with a focus on offering the best hotel price. As a new player in the market, you can predict the competitors’ strategy and outperform them.

The product thesis empowers you to predict competitors’ strategy and outperform them

Spotting a thesis requires immersing yourself in a product to grasp its features and discover the prevailing patterns. If you cannot detect them, most likely there is no central thesis. Typically, this implies a risk of failure, however, there are some well-known products that proved to be an exception to this rule.

The First Story: iPhone

When Apple introduced its first smartphone in 2007, it was the first entirely touch-based smartphone, later recognized as a prototype for current cell phones. It entered the market with the thesis that phones are the perfect use case for touchscreens . This revolutionary idea resulted in major hardware and software changes. Mini scroll wheels or physical keyboards were replaced by finger navigation. The iPhone was designed with more screen space, which was a game-changer for taking images and using apps. Although there were touchscreen phones prior to the iPhone, it was the first phone fully designed around it.

 iPhone entered the market with the thesis that phones are the perfect use case for touchscreens

However, the device was not perfect. Switching from Blackberry’s physical keyboard to a touchscreen keyboard meant users lost the ability to type without looking at the keyboard and had to learn to type on smooth glass. In addition to this input shift, the original iPhone did not have the bells and whistles we take for granted in today’s smartphones. There were no games or the App Store, so the default apps were the only ones the user could have. However, they were designed to use a doubled screen to its capacity—the keyboard was allotted by showing either the letters and symbols or the number pad. By being dead set on perfecting touch and aligning the entire user experience around it, Apple’s product team convinced the world that touchscreens and the larger screens they afforded were the future of smartphones.

The Second Story: Alexa

Big enterprises with a long runway can take the risk of launching products without a clear thesis and crystalize or adjust the thesis afterward, based on data showing what feature set users value the most. It is an expensive and risky method but an effective way to understand users’ needs and preferences. If users find the initial product valuable, a company can reorient its feature set around the key incentive and turn it into a successful product.

A good example is the Alexa home assistant that Amazon launched in 2014, three years after Apple released Siri. Initially, Alexa’s thesis was that the best place for a voice assistant was the kitchen counter. At launch, it had eight microphones (which was a lot) to catch every single sound in the house and was chock-full of features that were considered to be helpful to a household.

 Alexa

As people slowly began to adopt and love Alexa in their homes, a few clear patterns came into view. Rather than using Alexa to buy things, people mostly used this device to play music, set timers, ask fact-based questions, and get weather forecasts. Unlike the Siri voice assistant on the phone, designed to do personal tasks like calling friends or setting calendar appointments, Alexa was created for family members to share. The focus on assisting everyone rather than a single person seems to have inspired some of Alexa’s unique features such as bedtime stories, jokes, and news briefings. Over time, the Alexa product team also invested in what their users seem to care about: great sound quality at an affordable price to help with simple tasks. This shifted the thesis from the kitchen-based assistant for purchasing products to an affordable speaker that helps the family , making this product one of the market leaders.

The Third Story: Apple Watch

When the first iteration of the Apple Watch was released in 2015, it had no discernible thesis. Smartwatches had existed for years before Apple introduced its product. The Pebble watch was showing notifications and Garmin was an activity tracker for running. The Apple Watch seemed to cover everything—it had apps, notifications, and heart rate, but did none of those things particularly well. In addition, it was tethered to the iPhone, so users needed to carry both their watch and phone with them, which was not ideal for running. After a couple more iterations, with the Apple Watch Series 3, the watch’s thesis became squarely about health . With each subsequent iteration, Apple added more features focused on health, from electrocardiography to heart irregularity detection. The company untethered the watch from the phone, increased health tracking accuracy, and brought the product to the forefront with new interface complexity.

Fourth story: Minut Smart Home Sensor

Although it is a natural temptation for product managers to build many features, the thesis concept suggests they should not be overworked—more does not mean better. A good but not so widely known example is Minut Smart Home Sensor . It analyzes sound at home to identify safety concerns such as break-ins, fire, carbon monoxide leaks, or even mold growth, and then sends notifications to the owner. If you rent your apartment with a “no party” rule, and someone throws a big party, the Sensor will send you a message about a possible party going on based on its sound analysis. It also measures temperature and humidity, and on top of that, tracks motion in the house, so you can know when your guests check out.

  The thesis concept suggests not to overwork with product

At a glance, the Sensor has many different features. However, its thesis is constructed around home security: analyzing sounds to detect threats to home safety . The additional sensors that identify temperature, humidity, and air pressure broaden the home safety concept to protecting the home from mold, sudden temperature peaks and drops, or air pollution.

People do not seek to interact with home security every day; they prefer to be alerted only if issues arise. Minut’s product team took this insight seriously, laying the product’s foundations on this user preference and not overworking with smart features. For example, inserting a voice assistant, alarm clock, or screen to display temperature and weather could confuse the thesis, because these are features we use every day. Also, the functions of an assistant, alarm clock, and security system would compete with each other and risk fulfilling many tasks ordinarily rather than one exceptionally well.

Make the Thesis Flexible

The thesis is not a rigid concept, it is a flexible product vision that needs constant adjustments. Some companies adjust their thesis with every major iteration. The first iPhone version was focused on the screen, later it shifted to better apps, and finally to the camera. When customers and the market validate a product’s thesis by making it a success, competing companies typically adopt it as well and start copying the product. The thesis was compelling, customers bought it, and now that feature set is table stakes. Each iteration of a successful product will now need a different reason to exist—a new thesis—in order to differentiate itself from the imitators.

Sometimes, products with a strong thesis fail. To avoid this, conduct comprehensive user research and make sure your team is ready to pivot into building a new product. While working for a travel platform, I found that almost a third of college-aged people ranked group bookings as one of their biggest travel frustrations. We also discovered that a high number of solo travelers had trouble finding the cheapest itinerary. Both were significant problems—one applied to a huge number of trips, the other to far fewer trips but had a much larger payout per trip. My team was divided. Half of them sought to solve group trips, while the other half wanted to recommend tailored trip itineraries. I encouraged my team to answer the question: “If every solution failed, how would we pivot?” The answer, which led us to focus on recommending itineraries, was that pivoting from a trip comparison platform to nearly any other travel product would be smoother than pivoting out of a group travel coordination product. Collaboration requires many features and tools that are not travel-related, such as polling the group, listing itinerary updates, and inviting group members to share itineraries.

The Big Picture

Composing a product thesis is an essential responsibility of every product manager. The thesis allows teams to get acquainted with a global picture of the market and position their product accordingly. Presenting the thesis to users is another challenge. While some products launch with a solid thesis that immediately matches customers’ needs, a host of companies do not crystallize the thesis until after launch. Both approaches can lead to success as long as you are prepared to tweak, or in case of failure, shift the product’s thesis to meet customers’ needs.

Further Reading on the Toptal Blog:

  • Product Managers vs. Project Managers Part II: Situational Analysis
  • Design Problem Statements: What They Are and How to Frame Them
  • How to Lead Remote Product Teams: Key Traits for Success
  • The Importance of Human-centered Design in Product Design
  • Product Managers vs. Project Managers: Understanding Core Similarities and Differences

Understanding the basics

What is a product statement.

A product statement, also known as a vision statement or thesis, is the imaginary future that you wish to achieve with a product. It is an ambitious and inspiring statement that immerses you into using the product and suggests a great experience.

What is an example of a vision statement?

Good examples of a vision statement are the following: 1) A world where you can belong anywhere (Airbnb, home rental platform); 2) Make second-hand as a first choice worldwide (Vinted, second-hand clothing marketplace); 3) From traveling alone in the urban jungle to having a friend to guide you through (Trafi, mobility platform for cities).

Why is a product vision important?

A product vision aligns a team with the product’s goal and gives the north star to which team members can constantly refer. The vision also inspires the employees and suggests the best possible user experience.

What are the desirable qualities of a product vision?

The desirable qualities of a product vision should cover users’ and company’s perspectives. From the company’s perspective, it should set standards with its philosophy, guide, and inspire employees. From the users’ perspective, it should help people to sympathize with the brand and encourage them to use the product.

How do you write a product statement?

If you want to write a product statement, first define what is unique about your product that differentiates it from others. Second, imagine the future that you want to achieve with your product: What is the best-case scenario? Third, combine it with a product’s features in order to make a short, appealing, and inspirational statement.

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Search for dissertations about: "Product design"

Showing result 1 - 5 of 1163 swedish dissertations containing the words Product design .

1. Transitional design histories

Author : Maria Göransdotter ; Johan Redström ; Kjetil Fallan ; Molly Wright Steenson ; Umeå universitet ; [] Keywords : HUMANITIES ; HUMANIORA ; HUMANIORA ; HUMANITIES ; design ; design research ; design theory ; design history ; history of design ; industrial design ; participatory design ; co-design ; user-centered design ; Scandinavian design ; Swedish design ; history of ideas ; design ; designforskning ; designteori ; designhistoria ; industridesign ; deltagande design ; samskapande ; användarcentrerad design ; skandinavisk design ; svensk design ; folkhemmet ; idéhistoria ; design ; design ; industrial design ; industridesign ; idé- och lärdomshistoria ; History Of Sciences and Ideas ; History ; historia ;

Abstract : Design practices are to a large degree conceptually and methodologically based in ways of designing rooted in the 20th century. Some of the challenges that arise in contemporary design stem from an unawareness of design’s historicity, and the discrepancies between what design methods and concepts once were made to handle, and what we presently try to apply them to. READ MORE

2. Arrangement Design Studies : the introduction of the digital wall in domestic environments

Author : Morteza Abdipour ; Erik Stolterman ; Mikael Wiberg ; Umeå universitet ; [] Keywords : HUMANITIES ; HUMANIORA ; HUMANIORA ; HUMANITIES ; Digital Walls ; Large Displays ; Ambient Display Environments ; Arrangement ; Domestic Environments ; Design Research ; Research Through Design ; Design Studies ; Design Research Lab ; Constructive Design Research ; Participatory Design ; User-centered Design ; industrial design ; industridesign ;

Abstract : This research focuses on the emergence of 'digital walls' that can project images onto almost all or even the entirety of interior (and perhaps exterior) walls, and what implications this might have for how we arrange our rooms. It demonstrates the arrangement, i.e. READ MORE

3. Design as sociomaterial navigation : a performative framework for action-oriented design

Author : Brendon Clark ; Jacob Buur ; Pelle Ehn ; Thomas Binder ; Ilpo Koskinen ; University of Southern Denmark Mads ClausenInstitute for Product Innovation ; [] Keywords : HUMANITIES ; HUMANIORA ; HUMANIORA ; HUMANITIES ; design anthropology ; design methods ; participatory design ; design ; design ;

Abstract : .... READ MORE

4. Opening Up Design : Engaging the Layperson in the Design of Everyday Products

Author : Guido Hermans ; Erik Stolterman ; Ron Wakkary ; Umeå universitet ; [] Keywords : HUMANITIES ; HUMANIORA ; HUMANIORA ; HUMANITIES ; democratisation of design ; toolkits ; 3D printing ; layperson participation ; post-phenomenology ; research through design ; design ; design ;

Abstract : This dissertation in industrial design focuses on the gap between the context of design and the context of use. It aims to open up design to the layperson and investigate an active role for the layperson in the design of everyday products. READ MORE

5. Designing tools forconviviality : A design led exploration of ParticipatoryActivity Mapping

Author : Fredrik Sandberg ; Sara Ilstedt ; Bo Westerlund ; Stefan Holmlid ; KTH ; [] Keywords : HUMANITIES ; HUMANIORA ; HUMANIORA ; HUMANITIES ; Convivial tool ; design tools ; service design ; participatory design ; space in between ; heterogeneous ; participatory activity mapping ; absent ; othering ; Design tools ; Service design ; Participatory design ; Space in-between ; Heterogeneous ; Participatory Activity Mapping ; Absent ; Othering ;

Abstract : This thesis is a report of research work that contributes to the understandingof so-called convivial tools. It does this by describing how small enterprisesuse Participatory Activity Mapping as an approach to changing, as well ascaring about, people and the things that hold their work situations together. READ MORE

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Design Dissertation Topics

Design is all around us; the technology we use, the products we buy and the buildings we inhabit have all been carefully designed! That said, there is always more to be learned about the process and impact of design. Here are some dissertation topics suitable for an undergraduate or masters dissertation in design.

Graphic Design Topics

Fashion design, product or service design, industrial or interior design.

  • To study the cost-benefit analysis of hiring a graphic design firm for SMEs. Graphic design firms are expensive and small and medium-sized enterprises have limited funds. This topic focuses on evaluating if it is beneficial to hire a graphic design firm by SME.
  • To study the evolution of graphic design in 21st Century. Graphic design has evolved tremendously in the current century, first with the arrival of internet and then with social media. This topic studies this in detail.
  • To analyze the impact of the connection between design and emotional response it evokes. A beautiful design such as iPhone or MacBook can create an instant emotional connection with the product creating desire to own. This association between emotion and design will be systematically evaluated in this design dissertation.
  • To analyze the interconnectivity of graphic design and culture. It is said that culture impacts graphic design and vice versa design impacts culture as well but which is the dominant factor? The interconnectivity will be evaluated in this design dissertation.
  • To calculate the impact of graphic design in an advertisement. Design has evolved tremendously and so have advertisements with visual and interactivity becoming the key focus. This research will try to create a measurement tool to calculate this.
  • To evaluate the impact of fast fashion on fashion design. Consumers are flocking to fast fashion products more than ever before; fashion designers today have to incorporate this in their design. This study is about the impact fast fashion has on fashion design.
  • To study the impact of online fashion shops on luxury fashion design. The number of people buying fashion online is growing exponentially, this research focuses on the impact of these online shops on luxury fashion design.
  • To analyze the ability of luxury fashion designers to revive luxury fashion post-pandemic. The demand for luxury fashion has dropped to an all-time low due to people staying indoors during pandemic. This research will analyze if the luxury fashion designers can revive demand once things return to normal.
  • To study the behavioural change on fashion consumers with regards to sustainability. As consumers become more conscious of environmental damage, does their behaviour change?
  • To study the change in fashion design due to the increase in the environmental awareness. As the customers become more conscious of the environmental issues, the fashion designers have to incorporate that in their design, but are they doing enough good job which will be analysed.
  • Study to evaluate the evolution of the personalized luxury fashion design. The niche segment of personalized fashion design can be insightful, and this study focuses on its evolvement.
  • To study the role of digital technology in fashion design. This will focus on changes in the fashion design owing to the changes in the digital technology.
  • To study the evolution of sports fashion design. Leading companies like Nike and Adidas are constantly changing the sports fashion and fashion design plays a major role in it.
  • The evolution of British fashion design over the years. Considered one of the best in the world, this research will focus on evolution of British fashion.
  • Study to analyze changes in the role of computer-aided design in the creation of product. CAD plays an important role in product design; this research will study and analyze this.
  • What is the role of customer interface design in consumer experience? This research will evaluate whether interface design increases or decreases or has no impact on consumer design.
  • To study the effectiveness of service blueprint design for the customer journey mapping. A blueprint of service design can be an effective way to map customer journey and this research studies its effectiveness.
  • How powerful is information visualization in service design? This research will evaluate the impact of information visualization in service design.
  • To evaluate the ‘missing’ link in the effectiveness of service design. Based on the research by Susan Meyer, Johnston and Rao this research investigates what are missing links in making service design effective.
  • A study to measure the value of product design on consumer buying intention. Does the buying intention alter with new product design and by how much?
  • To investigate the role of service dominant logic on the effectiveness of service design. The new tool service dominant logic is now widely used in service design, and this study will try to measure how effective it is.
  • To study the extent of the role played by product innovation in product design. Innovation is considered to be at the heart of new product design; this research will measure the impact it has on product design.
  • A case study to understand how Apple conquered the markets with their groundbreaking designs. Apple is considered a pioneer in product design and this research will reveal how it achieved market success through its designs.

These topics focus on the interior design challenges relevant to the current times.

  • To study the impact of heritage on the future design of residential projects.
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  • To understand the success factors of iconic industrial designs: case study of Dyson vacuum cleaners.
  • To study the challenges faced in new designs that facilitate working from home for professionals.
  • A study to develop common measures for the aesthetic appeal in the design of large commercial buildings.
  • A study to evaluate zero-waste design thinking.
  • To understand the role of innovation in design thinking.

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Dissertations / Theses on the topic 'Product design development'

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Lindahl, Ingela. "Visual aesthetics in product development : A balance between commercial and creative imperatives." Doctoral thesis, Linköpings universitet, Industriell ekonomi, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-100149.

Dixit, Swapnil B. "Product design : a conceptual development of product remanufacturing index." [Tampa, Fla] : University of South Florida, 2006. http://purl.fcla.edu/usf/dc/et/SFE0001825.

Walldén, Marcus. "Shooting Target - Design : Product Development." Thesis, Högskolan i Halmstad, Sektionen för ekonomi och teknik (SET), 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-25887.

Aguirre, Granados Adrian. "Design of product development systems." Thesis, Massachusetts Institute of Technology, 2008. http://hdl.handle.net/1721.1/47860.

Siddique, Zahed. "Common platform development : designing for product variety." Thesis, Georgia Institute of Technology, 2000. http://hdl.handle.net/1853/17698.

Park, Cheolmin S. M. Massachusetts Institute of Technology. "Global product development in semiconductor industry : Intel -- Tick-Tock product development cadence." Thesis, Massachusetts Institute of Technology, 2008. http://hdl.handle.net/1721.1/43113.

Graham, Marc Miller. "Teaching product development by deterministic design." Thesis, Massachusetts Institute of Technology, 2006. http://hdl.handle.net/1721.1/36194.

GABELLONI, DONATA. "Development of collaborative product design systems." Doctoral thesis, Università degli Studi di Roma "Tor Vergata", 2013. http://hdl.handle.net/2108/204147.

Daley, John. "Autonomic product development process automation /." Diss., CLICK HERE for online access, 2007. http://contentdm.lib.byu.edu/ETD/image/etd1958.pdf.

Robison, Dawn M. 1967. "Transformational metrics for product development." Thesis, Massachusetts Institute of Technology, 2001. http://hdl.handle.net/1721.1/34724.

Serra, Marco 1968. "Evolving the product development process." Thesis, Massachusetts Institute of Technology, 2002. http://hdl.handle.net/1721.1/91755.

Jonsson, Johanna. "Reforming Consumption Habits Through Product Design : Design for Sustainable Development through prolonging product lifetime." Thesis, Malmö universitet, Institutionen för konst, kultur och kommunikation (K3), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-44804.

Martin, Michael J. (Michael John) 1962. "Methodology for architecture development for product design." Thesis, Massachusetts Institute of Technology, 2000. http://hdl.handle.net/1721.1/29888.

Chang, Xiaomeng. "Ontology Development and Utilization in Product Design." Diss., Virginia Tech, 2008. http://hdl.handle.net/10919/27284.

Andersson, Moa. "Product development and design of industrial sensors." Thesis, Tekniska Högskolan, Högskolan i Jönköping, JTH. Forskningsmiljö Produktutveckling - Industridesign, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-36113.

Chen, Chun-Hsien. "Development of a product design evaluation system /." free to MU campus, to others for purchase, 1996. http://wwwlib.umi.com/cr/mo/fullcit?p9809673.

Schumacher, Hans D. (Hans Dirk) 1969, and Donald J. 1964 Mecsey. "Analysis of product development decision rules and effects on product performance." Thesis, Massachusetts Institute of Technology, 2002. http://hdl.handle.net/1721.1/91754.

Gupta, Nisheeth. "Product development practices that matter." Thesis, Massachusetts Institute of Technology, 2010. http://hdl.handle.net/1721.1/59236.

HABIB, MD AHASHAN, and LIPOL LEFAYET SULTAN. "Digital Tools for Product Development and Organizational Management." Thesis, Högskolan i Borås, Institutionen Textilhögskolan, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-20120.

Smith, Alfred, and Jari Oikarinen. "Design study of a new product." Thesis, Tekniska Högskolan, Högskolan i Jönköping, JTH, Maskinteknik, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-40877.

Bocanegra, César 1972. "Design and implementation of the Product Development Design Decomposition (PD³)." Thesis, Massachusetts Institute of Technology, 2001. http://hdl.handle.net/1721.1/88880.

Ruiz, Costilla Alfredo I. "Empathic Design Guidelines in Healthcare for Successful Product Development." University of Cincinnati / OhioLINK, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1428046933.

Yu, Bei. "A virtual configuration workbench for product development." Thesis, University of Strathclyde, 1996. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.389793.

Puthenpurackal, Shereen. "The Development of a Process Tool for Eco-product design." University of Cincinnati / OhioLINK, 2008. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1218203179.

Hura, Charles M. (Charles Michael) 1961. "System level variation analysis of product development." Thesis, Massachusetts Institute of Technology, 2002. http://hdl.handle.net/1721.1/91737.

Goran, James L. (James Leo) 1964, Michael L. 1964 Shashlo, and Francis J. 1967 Wickenheiser. "Enabling a consumer headset in product development." Thesis, Massachusetts Institute of Technology, 2000. http://hdl.handle.net/1721.1/29149.

Pinto, Alejandro S. M. Massachusetts Institute of Technology. "Technology adoption in automotive product development." Thesis, Massachusetts Institute of Technology, 2014. http://hdl.handle.net/1721.1/105300.

Crabbe, Anthony. "Product design and development through knowledge transfer collaborations." Thesis, Nottingham Trent University, 2005. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.441489.

Bernstein, Joshua I. (Joshua Ian) 1974. "Multidisciplinary design problem solving on product development teams." Thesis, Massachusetts Institute of Technology, 2000. http://hdl.handle.net/1721.1/8659.

Winther, Garrett L. (Garrett Lee). "Case study in rapid product design and development." Thesis, Massachusetts Institute of Technology, 2011. http://hdl.handle.net/1721.1/68538.

Bromberg, Matthew F. (Matthew Fox) 1970. "Modeling design rework in a product development process." Thesis, Massachusetts Institute of Technology, 2000. http://hdl.handle.net/1721.1/34712.

Cividanes, Alberto J. (Alberto José) 1978. "Optimal scheduling of design reviews in product development." Thesis, Massachusetts Institute of Technology, 2002. http://hdl.handle.net/1721.1/89347.

Efrain, Arturo Hernandez Mora. "Value maximization in product development through holistic design." Thesis, KTH, Energiteknik, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-192497.

Wang, Yu-Han. "Chinese cultural features for new product design development." Thesis, Brunel University, 2016. http://bura.brunel.ac.uk/handle/2438/12185.

Miller, Philip N. "Assessing creftsmanship at early design in product development /." View online ; access limited to URI, 2004. http://0-wwwlib.umi.com.helin.uri.edu/dissertations/dlnow/3135911.

Ljungqvist, Ebba, and Johansson Sofia Stegs. "Development of Next Generation Rollator." Thesis, KTH, Maskinkonstruktion (Inst.), 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-182897.

Löfstrand, Magnus. "Hardware design as a basis for functional product development." Licentiate thesis, Luleå tekniska universitet, Produkt- och produktionsutveckling, 2004. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-17943.

Garufi, David (David J. ). "Error propagation in concurrent product development." Thesis, Massachusetts Institute of Technology, 2018. http://hdl.handle.net/1721.1/118550.

Boessenkool, Karel, and Jonathan Meijer. "Development of a Student Bicycle : A methodological design process." Thesis, Linnéuniversitetet, Institutionen för maskinteknik (MT), 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-26821.

Moultrie, James. "Development of a design audit tool to assess product design capability." Thesis, University of Cambridge, 2005. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.614735.

Eger, Tido. "Design freeze during product development : supporting change prediction during detail design." Thesis, University of Cambridge, 2007. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.612771.

Davis, Kara, Pinar Öncel, and Qingqing Yang. "An Innovation Approach for Sustainable Product and Product-Service System Development." Thesis, Blekinge Tekniska Högskola, Sektionen för ingenjörsvetenskap, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-2023.

Wang, Chun-Yen. "Knowledge-Based Design: Networked and Visualized Knowledge for Improved Product Development." The Ohio State University, 2001. http://rave.ohiolink.edu/etdc/view?acc_num=osu1394804762.

Rintamäki, Julia. "Development of Parking Brake Component : Product Development and Mechanical Design Process." Thesis, Mälardalens högskola, Akademin för innovation, design och teknik, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-20812.

Ruiz, Redondo Jone, and Castillo Thelma Araujo. "Design of the interior of a refrigerator and a freezer." Thesis, Högskolan i Skövde, Institutionen för ingenjörsvetenskap, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-11536.

Martinez, Victor. "Facilitating sustainability of a product's lifecycle impact in the early stages of product development." Thesis, Northumbria University, 2015. http://nrl.northumbria.ac.uk/31616/.

Arora, Aniket. "Concurrent consideration of product usability and functionality: Development of integrated design guidelines." University of Cincinnati / OhioLINK, 2010. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1289944199.

Bergkvist, Marcus, and Christopher Åkerblom. "Shooting Target - Konstruktion : Product Development." Thesis, Högskolan i Halmstad, Maskinteknisk produktframtagning (MTEK), 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-25899.

Schütte, Simon. "Engineering emotional values in product design : Kansei engineering in development /." Linköping : Dept. of Mechanical Engineering, Univ, 2005. http://www.ikp.liu.se/kansei.

Weisheit, James E. 1971. "Implementing critical chain to improve product development performance." Thesis, Massachusetts Institute of Technology, 2004. http://hdl.handle.net/1721.1/34805.

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  20. PDF Game Development

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