what is asynchronous presentation yuzu

Nintendo Switch emulator yuzu gets a huge performance boost

Emulation coding is tricky business done by some people that are clearly 100x smarter than I am, and now the Nintendo Switch emulator yuzu devs are just showing off.

In their April 2023 progress report , they talked about a big performance improvement landing thanks to a rewrite of most of their old buffer cache code, plus work in other areas. The result is that you could see up to 87% better performance, although they said for most people it will probably be about 50%.

Just look at these differences (click to enlarge):

what is asynchronous presentation yuzu

They said nothing special is needed to get this boost, you just need to be up to date and set GPU accuracy to "Normal".

Plenty more was mentioned like asynchronous presentation with Vulkan, which is behind a tickbox, because in some cases it might make frametimes less consistent but for a lot of people it might actually make things smoother. It needs more testing for them to be sure where to enable it.

The Linux side of yuzu got some nice improvements too like fixing up the initialization of the Vulkan swapchain on Wayland, making it work better for NVIDIA GPU owners and also a crash with Flatpak was solved too.

what is asynchronous presentation yuzu

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what is asynchronous presentation yuzu

Quoting: legluondunet The gap between today's consoles and working emulators is narrowing. We had never known an emulator that emulates a console still on sale. I don't think it's ethical to publicly release an emulator of a console that's still on sale, in my view, developers should at least wait for the end of life of a console. Nintendo is an innovative company and produces user-friendly games, switch emulators must be costing them a lot of money.

what is asynchronous presentation yuzu

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what is asynchronous presentation yuzu

Quoting: Cybolic when it became possible to play DVD films on PC DVD drives
Quoting: Redhacker2 Quoting: legluondunet The gap between today's consoles and working emulators is narrowing. We had never known an emulator that emulates a console still on sale. I don't think it's ethical to publicly release an emulator of a console that's still on sale, in my view, developers should at least wait for the end of life of a console. Nintendo is an innovative company and produces user-friendly games, switch emulators must be costing them a lot of money.
Quoting: mr-victory Wait, it wasn't possible initially?

what is asynchronous presentation yuzu

Quoting: legluondunet We had never known an emulator that emulates a console still on sale.

what is asynchronous presentation yuzu

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what is asynchronous presentation yuzu

Yuzu Emulator Early January Updates with 5 Changes

5 Changes in Yuzu Emulator Early January

Yuzu Emulator Early January Updates – The latest Yuzu Progress Report for Early January is here, packed with updates for Nintendo Switch emulator fans. If you’re not deeply into the emulator world, don’t fret! We’ve summarized the most exciting happenings in the Yuzu Emulator Progress Report.

5 Changes in Yuzu Emulator Early January

5 Changes in Yuzu Emulator Early January

1. Graphics and Driver Improvements:

Yuzu developers have been working hard to fix graphics issues and driver quirks. They encourage users to update to the latest drivers, bringing relief to those who faced crashes.

2. Game-Specific Improvements and Vulkan Progress:

The team swiftly tackled problems related to swizzle and window origin adjustments, fixing the cut-off screen issue in handheld mode. Super Mario 3D All-Stars saw optimization for non-NVIDIA and non-Mesa drivers, ensuring a smoother gaming experience.

Yuzu’s Vulkan renderer faced challenges affecting Android device performance, but the team optimized asynchronous presentation, reducing input lag. Fixes for games like Portal and Red Dead Redemption were implemented, ensuring compatibility with various drivers and GPUs.

3. Android-Specific Changes:

On the Android side, there are notable improvements. Byte addressed slow video decoding in games like Super Mario Odyssey, and a workaround was introduced for smooth Turnip driver use on Adreno 610 series GPUs. The introduction of Game Properties offers efficient management of individual game settings.

4. Project Leviathan and Miscellaneous Updates:

Project Leviathan, a rewrite of the HID code, aims to improve input emulation accuracy. HurricanePootis fixed Linux hardware permission issues, ensuring seamless Joy-Con and Pro Controller driver access.

Various core changes addressed user profile management, file system improvements, and fixes for specific game-related issues. UI configuration files now correctly save language selection. NVIDIA users can update their drivers, while AMD users’ crashes on RDNA1 hardware are reported for resolution.

5. Hardware Section and UI Fixes:

Qualcomm’s proprietary driver showcased impressive performance on the Snapdragon 8 Gen 3, and Turnip’s support network expanded. Mali users experienced improvements, with hope for Panfrost/PanVK driver support for newer Mali hardware.

As we conclude this comprehensive progress report, the Yuzu Emulator team’s dedication shines through. Whether you’re an emulator pro or a newcomer, these updates promise a smoother and more enjoyable gaming experience. For more details, check out the official report.

See other  roonby’s articles  for daily inspiration. Also, don’t forget to check out our  Facebook page to get the latest information, If you are interested in partnership collaboration or sending PR, then please email us at [email protected]

Ethan Wrenn

Complete Guide for Maximum Performance on Yuzu Emulator + Download Links for Keys, Firmware, Switch Games and Shaders

Play all of your favorite Nintendo Switch games portrayed in a way you never thought possible with the Yuzu emulator! 4k 60fps with smooth game play on all your favorite titles.

what is asynchronous presentation yuzu

By Redundancy

Yuzu Full Installation and Set Up Guide

Hi and welcome! In this post, we’ll help you to get Yuzu up and running . Please read the post till the end to maximize performance. Links for keys, firmware, switch games and shaders at the end of the post. Alternatively you can check out one of our other Nintendo Switch emulator guides for the Ryujinx Emulator by visiting this link: https://ethanwrenn.com/complete-guide-for-maximum-performance-on-ryujinx-download-links-for-keys-firmware-switch-games-and-shaders/

Don’t forget to join our FREE community discord server at: https://discord.com/invite/pmpWcHs

what is asynchronous presentation yuzu

Installing the Emulator

Install Yuzu from https://yuzu-emu.org/downloads/ . After you’ve done that, you can install the Early Access builds that we give out here for free too but if you want you can keep using the mainline versions.

Installing Keys and Firmware

When you launch Yuzu for the first time it will show an error of missing components. To fix that, you’ll need to get the prod.keys file which you can download using this link provided below.

“MTEuMC4wIEtleXMgKHdvcmtzIGdyZWF0IGZvciBvbGRlciB0aXRsZXMpCmh0dHA6Ly93d3cubWVkaWFmaXJlLmNvbS9maWxlL2xkc2Jjc2tidDB6MTBrdi9wcm9kLmtleXMvZmlsZQoKMTYuMC4xIGFuZCAxNi4wLjIgS2V5cyAoc3VwcG9ydHMgYWxsIG1vZGVybiB0aXRsZXMgbGlrZSBUT1RLKQpodHRwczovL2RyaXZlLmdvb2dsZS5jb20vZHJpdmUvZm9sZGVycy8xMGM3NTV3Y0RWbjNzQmI1TGt4d1drLWxJa1pzbnY0MFg=”

(Paste the encrypted message above into https://www.base64decode.org and press decode to get real link!)

Once you install the prod.keys file, open Yuzu (you will still get the error for now) and go to the top left corner and click on “file” and then “Open yuzu Folder”. It will open a folder, make a folder and name it “keys” and put the prod.keys file on there. Restart Yuzu and you shouldn’t get the error (if you get the error again, you’ve done something wrong. Make sure you followed the steps and did it correctly!)

Note: Title.keys are not required as Yuzu autogenerates them. Firmware is only needed for a few games such as Mario Kart 8 Deluxe. You can download firmware using this link.

“aHR0cHM6Ly9kYXJ0aHN0ZXJuaWUubmV0L3N3aXRjaC1maXJtd2FyZXMv”

Open Yuzu and go to the yuzu folder then nand\system\Contents\registered and paste all the firmware files in there.

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what is asynchronous presentation yuzu

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what is asynchronous presentation yuzu

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Where to Download Switch Games

Now you’ll need your games . Where to get switch games? Well here is a list of a few websites that have switch games.

“aHR0cHM6Ly9ueGJyZXcuY29tLwoKaHR0cHM6Ly9uc3cydS5jb20vCgpodHRwczovL3d3dy56aXBlcnRvLmNvbS8KCmh0dHBzOi8vd3d3LnNvZnRjb2JyYS5jb20vCgpodHRwczovL25zd2dhbWUuY29tLw==”

There are a few file types of switch games NSP, XCI, NSZ etc. You should ONLY download NSP or XCI. NSZ won’t work. So you might ask do I download NSP or XCI? Well its up to you, both are fine.

Now make a folder and put your game files in it (only the game not the update or dlc). Open Yuzu and double click on the Yuzu screen. It will prompt you to select a folder, select the folder where you put the games, it will start to show the games you downloaded. You can launch a game by double clicking on it but first let’s see how to install DLCs and updates. Go to the upper left corner and click file and “Install files to NAND” and choose your update/DLC file.

what is asynchronous presentation yuzu

Optimizing Your Emulator for The Best Performance

Make sure to check out one of our other Nintendo Switch emulator guides for the Ryujinx Emulator by visiting this link: https://ethanwrenn.com/complete-guide-for-maximum-performance-on-ryujinx-download-links-for-keys-firmware-switch-games-and-shaders/

Now on to configuring your emulator for the best performance. Go to the upper left corner and click “Emulation” and then “Configure”. It will open up a Yuzu configuration windows which has a few tabs. I’ll go over all that requires changing.

General Tab In the general tab make sure you have “Multicore CPU Emulation” ticked. Other than that, you can make changes to your own liking like the UI etc.

System Tab In the system tab go to “Services” on the top and make sure BCAT Backend is set to none.

CPU Tab On the “CPU” tab you only need to change the Accuracy to Unsafe and tick all the options that appear.

Graphics Tab This is tab that’s the most important. If you’re using an Nvidia GPU, then always set your API to “OpenGL”. If you’re using AMD GPU, then set the API to “Vulkan”. Make sure you have “Disk Shader Cache”, “Asynchronous GPU Emulation” and “NVDEC Emulation” turned on. Then go to “Advanced” from the top and turn Accuracy level to Normal. Now if you’re using OpenGL, turn on “assembly shaders” and turn off “asynchronous shaders”. That should give you the best performance. For AMD GPU, turn on “asynchronous shader building” and “assembly shaders” should be off.

Audio Tab The default settings on the Audio tab should be ok.

Controls Tab Its pretty straightforward, you just need to map your controls. You should choose “Pro Controller” for the emulated controller and then choose the controller you want to use in “Input Device”. Yuzu will automatically map all the controls for you.

Those were the settings you needed to change in the emulator. Now let’s look at some other thing that can improve your performance.

You should always run Yuzu as administrator. How? If you’re using the builds we give you from here, just go to the yuzu folder, right click the exe file and select “run as administrator”. You can find some saves for games on our discord.ck yuzu.exe, click properties, go to the Compatibility tab from the top and tick “Run this program as Administrator”. That makes sure that the settings you choose outside of Yuzu are applied to it.

Now right click your windows icon and click “Power Options”. Then on the rightmost side click “Additional Power Settings” and Choose the “High Performance” power plan.

This next step is for Nvidia GPU users only.

Right click on your desktop and click “NVIDIA Control Panel”. Once it opens, click on “Manage 3D Settings” on the right. Once it opens, go to “Program Settings” and click Add and select Yuzu. Then scroll down the list of settings and Turn Vertical Sync – Off Triple Buffering – On Threaded Optimization – On Power Management Mode – Prefer Maximum Performance OpenGL rendering GPU – [Select your GPU] Then click Apply on the lower right corner.

One last thing. This step is mostly recommended for users who have low RAm for example 6 or 8 GB of RAM, however if you want constant stability you can try doing this too.

You should change your Virtual Memory Pagefile to about 10,000 MB. How to do that? Here’s a video tutorial https://youtu.be/u-UL-aKbE68 . Remember, only set it to about 10,000 MB.

Read more articles like this by checking out our blog page: https://ethanwrenn.com/blog/

Installing Mods, Shaders and Saves to Your Games

First, installing Mods. Right click the game you want to add a mod for. Then paste the mod there, the whole folder not just the files in it. You can get some basic Yuzu mods from here https://github.com/yuzu-emu/yuzu/wiki/Switch-Mods .

Note: You can check which mods you have for a game by right clicking the game and clicking properties.

Now on to installing shaders. Open yuzu folder by clicking file on the top left corner and select “Open yuzu folder” and go to shaders\opengl\transferable and put your shader file there OR open the game you want to add shaders for and you can close it when it launches and shows some textures. Then right click the game and click “Open Transferable Shader Cache” and put the shader file there. You can find shaders for some games with this link.

aHR0cHM6Ly9kb2NzLmdvb2dsZS5jb20vc3ByZWFkc2hlZXRzL2QvMTdNNm1ZLVRZb28weGxzd3JOSW5SZHVyNGJ1VWFKTVM5cHRYekxoR3hhSEEvZWRpdCNnaWQ9Mzk2MDE2NTA3

Note: This is for OpenGL users only, Transferable shaders do not work on Vulkan on Yuzu as of now.

And finally on to saves. To install saves, right click the game you want to add a save for, click Open Save data location and put the save files in there.

Consider Joining our FREE community Discord server at: https://discord.com/invite/pmpWcHs

what is asynchronous presentation yuzu

Some Custom Game Settings

These are just some custom settings for specific games. To apply custom settings to games, right click the game and click properties and navigate to what you want to change.

The Legend of Zelda : Tears of the Kingdom currently runs flawlessly on the Ryujinx Emulator with no mods. If you are experiencing issues consider downloading the 30fps and 60fps mods respectively. As well as the DepthsFix mod and CloudFix mod that are actively being developed by the community.

You should use Vulkan for Legend of Zelda : Link’s Awakening regardless of your GPU.

You should use an Accuracy level of High for Xenoblade games as Normal does not render the games perfectly.

You should not use any update for Super Mario Odyssey . You should use the following mods for this game. Disable Dynamic Resolution Disable FXAA Disable Camera Motion Blur Disable Web Applet

Download Links

Here are the links for people looking to download the necessary keys, firmware, games shaders and more.

You can download the Yuzu emulator by visiting: https://yuzu-emu.org/downloads/

Keys – MTEuMC4wIEtleXMgKHdvcmtzIGdyZWF0IGZvciBvbGRlciB0aXRsZXMpCmh0dHA6Ly93d3cubWVkaWFmaXJlLmNvbS9maWxlL2xkc2Jjc2tidDB6MTBrdi9wcm9kLmtleXMvZmlsZQoKMTYuMC4xIGFuZCAxNi4wLjIgS2V5cyAoc3VwcG9ydHMgYWxsIG1vZGVybiB0aXRsZXMgbGlrZSBUT1RLKQpodHRwczovL2RyaXZlLmdvb2dsZS5jb20vZHJpdmUvZm9sZGVycy8xMGM3NTV3Y0RWbjNzQmI1TGt4d1drLWxJa1pzbnY0MFg=

Firmware – aHR0cHM6Ly9kYXJ0aHN0ZXJuaWUubmV0L3N3aXRjaC1maXJtd2FyZXMv

List of websites to get switch games from – aHR0cHM6Ly9ueGJyZXcuY29tLwoKaHR0cHM6Ly9uc3cydS5jb20vCgpodHRwczovL3d3dy56aXBlcnRvLmNvbS8KCmh0dHBzOi8vd3d3LnNvZnRjb2JyYS5jb20vCgpodHRwczovL25zd2dhbWUuY29tLw==

Shaders – aHR0cHM6Ly9kb2NzLmdvb2dsZS5jb20vc3ByZWFkc2hlZXRzL2QvMTdNNm1ZLVRZb28weGxzd3JOSW5SZHVyNGJ1VWFKTVM5cHRYekxoR3hhSEEvZWRpdCNnaWQ9Mzk2MDE2NTA3

Decrypt Links – Put the above strings in https://www.base64decode.org to get real game

And that’s it. That’s the guide to maximize performance in Yuzu. If I missed something or messed something up, don’t hesitate to tell me about it in the comments section. If you’re still having problems then you should join our discord server and ask for help there! https://discord.com/invite/pmpWcHs

what is asynchronous presentation yuzu

Pokemon Sword and Shield Release Date Confirmed

Pokemon Sword and Shield Release Date Confirmed Pokemon Sword and Shield are the latest games in the long-running Pokemon franchise, developed by Game Freak and published by Nintendo. The games were released on November 15,...

what is asynchronous presentation yuzu

Complete Guide for Maximum Performance on Ryujinx Emulator Download Links for Keys, Firmware, Switch Games and Shaders

Play all of your favorite Nintendo Switch games portrayed in a way you never thought possible with the Ryujinx emulator! 4k 60fps with smooth game play on all your favorite titles.

YUZU Full setup guide for 2024

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Yuzu - An experimental open-source emulator for the Nintendo Switch from the creators of Citra

  • Thread starter Deleted member 15428
  • Start date Jan 14, 2018

Recent threadmarks

strudelkuchen

strudelkuchen

  • May 12, 2023
Aeana said: Before I start putting forth all of the effort to try this out, does anyone have gyro aiming working with either the pro controller or the 8bitdo ultimate controller? I realized I wouldn't want to play this game without it. Click to expand... Click to shrink...

JoJo'sDentCo

JoJo'sDentCo

Unshakable resolve.

Rickyrozay2o9 said: Why not try the 40/120hz route? Felt great to me although I only tried it for like 15 minutes. Click to expand... Click to shrink...

Early Access 3585: - Eliminated a massive log spam that was causing performance dips in Zelda TotK while in the depths  

ShinyCoin

Is there any way to improve the aliasing, especially of shadows?  

Xshade90

Okay, so far I'm using 3585 with all the patches/30fps fix and here are the little visual glitches I saw on the tutorial area: 1- small flickering textures on islands in the distance that last not even a second. 2- some weird texture on the green shadow of any object when I use ultrahand. 3- when exiting the second shrine, got a glitched map in the loading screen. 4- some weapons in the UI weapon belt shows as invisible, I'm thinking about the woodcutter weapon for example. 5- some little stuttering here and there, but very rarely. Can someone relate and if they have also those issues? I'm thinking about not having done one of the guides steps correctly maybe.  

Rickyrozay2o9

Rickyrozay2o9

ThatNerdGUI said: Because they speed up some cutscenes. This is only to switch between unlocked framerate and 30fps for when the cutscenes play. Click to expand... Click to shrink...
JoJo'sDentCo said: How do you get it over 60? Click to expand... Click to shrink...

the_bromo_tachi

the_bromo_tachi

Getting 40-60 FPS on both ryujinx and yuzu on Linux. I stuck with Ryujinx and played for a few hours this morning. After an hour pass by, the sound always starts to desync and I have to relaunch Ryujinx a few times. Not sure if it's because of the 60 fps and 1080p mod or just ryujinx. If it still persist, I might turn off the mods and if that doesn't work, give Yuzu a try instead.  

I'm able to get 60fps but the frame times suck ass 4090 12700K Yuzu ER with Vulkan  

ShinyCoin said: Is there any way to improve the aliasing, especially of shadows? Click to expand... Click to shrink...

Dreamboum

Xshade90 said: Okay, so far I'm using 3585 with all the patches/30fps fix and here are the little visual glitches I saw on the tutorial area: 1- small flickering textures on islands in the distance that last not even a second. 2- some weird texture on the green shadow of any object when I use ultrahand. 3- when exiting the second shrine, got a glitched map in the loading screen. 4- some weapons in the UI weapon belt shows as invisible, I'm thinking about the woodcutter weapon for example. 5- some little stuttering here and there, but very rarely. Can someone relate and if they have also those issues? I'm thinking about not having done one of the guides steps correctly maybe. Click to expand... Click to shrink...

x3sphere

I am running it at 60 fps on the specs below but it does dip to 45ish in any town areas. Apart from that it's usually 60 at least 95% of the time I would say. Running with GPU accuracy set to Normal also seems to help a lot in certain areas like the shrines. Even though my GPU is far from being maxed out it seemingly helps with the CPU load when changing that setting. I will leave it at 60 despite some inconsistent performance, game feels so much better at this frame rate. 5950X 4090 Yuzu ER  

Dreamboum said: I have all of them too Click to expand... Click to shrink...

"D."

"D."

Nothing Loud said: You can fix this by setting a key bind to your controller to switch the monitor/game back to 30 fps on button command for cutscenes, then go back to 60 fps afterward I know how to optimize TOTK for Yuzu, I've been following all the community updates (and drama) so if you have any questions about getting 4K 60 or 4K 30 working for TOTK let me know. Quick life hack: Rename your yuzu folder and yuzu.exe to cemu and cemu.exe and go into your 3D graphics settings for NVIDIA and turn on DXGI swapchain and windows will recognize it as a source to Auto-HDR and you will be able to play Zelda with artificial HDR if you do choose. It looks fucking incredible. Edit: damn beaten above 😂😂 Click to expand... Click to shrink...

ThatNerdGUI

ThatNerdGUI

Prophet of truth.

hlhbk

Sounds like I'll be a bit before all bugs and performance is fixed for TOTK?  

diablogg

hlhbk said: Sounds like I'll be a bit before all bugs and performance is fixed for TOTK? Click to expand... Click to shrink...

830920

So I've played for a few hours now on Yuzu EA and it's so much better for me than Ryujinx. On Ryujinx I had trouble keeping a steady 30 fps and sometimes the game would freeze and audio would get de-synced by several seconds. So far I haven't noticed any performance problems with Yuzu, not even stutter due to shader compilation.  

vypek

During and after work, I managed to follow some guides with my friend to try to understand and set up Yuzu. Pretty cool stuff. Was able to boot up using OpenGL because my hardware is far too old and wasn't even that good when I bought my laptop lol. There was some lighting flickering which actually would have been tolerable but the game kept freezing/dropping to very low frames. It makes me want to finally build a PC. All in all, it worked far better than I expected it too and I didn't run into issues until I tried to launch with Vulkan. Guess playing on the Switch is the only option for now. Unless I start building a PC ASAP and then also transfer my hard drive into the new PC lol Oh, I tried using the Dualshock 4 and was pleasantly surprised that is worked perfectly with a couple clicks. That was really great.  

Galaxea

Connope said: I've got the same specs and I'm getting a locked (outside of one area so far where there was a lot going on) 30fps at 1440p (2x scale) with the same settings otherwise (except with the 30fps mod and without the dynamic fps mod) as thediamondage above. Click to expand... Click to shrink...

SOLDIER

One Winged Slayer

So for now, on Yuzu EA can I just dump the game and play in its default framerate without issues? Or are there still some visual issues that require additional mods or specific fixes? Anyone who's getting it "perfect" please share your Yuzu config settings.  

ZeroNoir_

SOLDIER said: So for now, on Yuzu EA can I just dump the game and play in its default framerate without issues? Or are there still some visual issues that require additional mods or specific fixes? Anyone who's getting it "perfect" please share your Yuzu config settings. Click to expand... Click to shrink...

4gnvaLN.png

i feel misled, switch hw definitively is not stable 30 fps while using ultrahand  

-Tetsuo-

Unlimited Capacity

  • May 13, 2023

Anyone have a link to the 1080p mod?  

The shader cache folder is supposed to be empty?  

Foffy

vypek said: The shader cache folder is supposed to be empty? Click to expand... Click to shrink...
Foffy said: On a first playthrough, the emulator should make the shader as you play. This cannot be precomplied and shared as it contains the games assets, so it's a form of copyright infringement to do so. Click to expand... Click to shrink...

Leo-Tyrant

Pancracio17

I actually might play this through an emulator for a second playthrough, but right now I dont trust it. And dumping my game seems like a pain in the ass.  

jediyoshi

SOLDIER said: Or are there still some visual issues that require additional mods or specific fixes? Click to expand... Click to shrink...

daninthemix

daninthemix

I can't seem to exceed 30fps with either the 60fps or dynamic fps mods. Not sure what I'm doing wrong. FYI I do have G-sync.  

daninthemix said: I can't seem to exceed 30fps with either the 60fps or dynamic fps mods. Not sure what I'm doing wrong. FYI I do have G-sync. Click to expand... Click to shrink...
ZeroNoir_ said: RyujiNX or Yuzu? CTRL-U will unlock the framerate. Click to expand... Click to shrink...

Sinah

-Tetsuo- said: Anyone have a link to the 1080p mod? Click to expand... Click to shrink...
Sinah said: Here is a mod and cheat code collection someone on discord posted I don't recommend using the 1080p mod since it breaks some stuff like AO, either use the docked 720p mod and set it to 3x in the emulator for 4k (2x for 1440p) or docked 540p x2 for 1080p. Click to expand... Click to shrink...

taytwo

SOLDIER said: Link to the 720p mod? So if I use that and set Yuzu's upscale to 3x I'll get 4K? Click to expand... Click to shrink...

PrismStar

I'm really confused. Why do you need 720p or 1080p mods. I thought the native resolution of the emulator already do that? And if I want 4k resolution I only need to tick x2 in the settings?  

Fordy

First time using Yuzu in a long time. Running at 4K, but of course it doesn't look like native 4K as I guess some of it is upscaled. Is there anyway to remove some of the aliasing or artifacting to make the image cleaner?  

PrismStar said: I'm really confused. Why do you need 720p or 1080p mods. I thought the native resolution of the emulator already do that? And if I want 4k resolution I only need to tick x2 in the settings? Click to expand... Click to shrink...

what is asynchronous presentation yuzu

  • This fixes the issue whereby the game slows down if it isn't hitting the framerate cap. This mod is required as it's hard to hit the full 60 at all times on my machine.
  • This is a collection of small visual upgrades including higher shadow resolution, higher internal resolution, and some LOD stuff. There's various versions of these fixes floating around, i used the version mentioned by the guy who made the Dynamic FPS mod. The internal resolution bump is smaller than 1080p because if you go higher than 1008 it disables AO, which is not a good visual tradeoff.
  • This is what sets the limit to 45fps. For some reason there's a lot more hitches if you set it above 45.
  • resolution set to 2x (aka 1440p equivalent)
  • Windows adapting filter: AMD Super Resolution
  • FSR Sharpness: 0
  • Accuracy Level: High
  • Everything unticked except Enable Asynchronous presentation, Enable Reactive Flushing, and Use Vulkan pipeline cache

JudgmentJay

JudgmentJay

I played for about 6 hours tonight and it was pretty close to flawless. I had 2 crashes that appear to be vram-related. When I checked after the crashes I could see the vram usage slowly creeping up over time and it crashed at ~22.5gb both times. I was playing at 2x internal res (1800p I guess?) with mods to remove FSR, FXAA, and dynamic resolution scaling. I'm sticking to 30 fps for now. I only noticed 1 or 2 stutters and the fps never dipped from 30. Foliage is pixelated when fog effects were layered on top. That's all I noticed as far as performance issues/bugs/graphical anomalies go. Pretty darn good for day 1 imo.  

I've had a couple of moments of extreme slow motion, and I noticed that my VRAM usage was 22GB so maybe related. Really hoping someone comes up with a Disable Bloom mod as it's way too intense.  

Chucker

That 60fps+Dynamic+Unlocked is a miracle at work. Really great performance.  

AllenShrz

I will play this on the PC to the end, this game is so beautiful on 4k, 60fps and disabled FSR.  

Slushimi

Chucker said: That 60fps+Dynamic+Unlocked is a miracle at work. Really great performance. Click to expand... Click to shrink...

Hmm Dynamic FPS causes much worse frametimes for me. I get constant stutter. With just the 60fps patch there's no stutter so long as the shaders exist.  

Selbran

Anyone with a Ryzen 5 3600 / 3070 have settings and mod recommendations? I'm getting stutters below 30 fps and occasional texture issues so curious if there's anything I can do to make the experience better. Just been sticking to Switch for now.  

DynamiteToad

Anybody getting this in the depths? It's the only consistent visual glitch I seem to have left. It goes away as I approach it so it seems to be LOD related. View: https://imgur.com/a/tY7FHCy  

Slushimi said: What's Unlocked? Click to expand... Click to shrink...

Kain-Nosgoth

Kain-Nosgoth

do the dynamicFPS mod only works on 1.1.0? Doesn't work for me (and yes i have the normal 60 fps mod activated too)  

Kain-Nosgoth said: do the dynamicFPS mod only works on 1.1.0? Doesn't work for me (and yes i have the normal 60 fps mod activated too) Click to expand... Click to shrink...

Yuzu Switch Emulator New Builds Reduce Boot Times In Zelda: Tears of the Kingdom, Fix Slowdowns In All Games

Yuzu

The Yuzu Nintendo Switch emulator was recently improved with some new features that improve the experience in Zelda: Tears of the Kingdom and several other titles.

Mainline Build 1646 added optimizations for parsing and building RomFs, which translated into a 2.5 seconds faster boot time in Zelda: Tears of the Kingdom on an AMD 5950x CPU.

Related Story Modded Nintendo Switch Running Windows 11 Is the Stuff of Nightmares

what is asynchronous presentation yuzu

The improvements made to the Yuzu Nintendo Switch emulator did not end with Mainline build 1646, as the latest build, 1650, brought improvements for Portal 2 emulation and more. Early Access Build 4018, on the other hand, promises to improve the experience considerably in all titles, as the newly introduced presentation frame count fixed increasing slowdown, input lag, and crashing in long gameplay sections, especially when the asynchronous presentation option is enabled.

what is asynchronous presentation yuzu

Playing Nintendo Switch games on PC via the Yuzu and the Ryujinx emulators is the way to go to enjoy better visuals, higher resolutions, and smoother performance, as most major releases run and look much better played on the emulators even on day one, such as Pikmin 4 , Super Mario Bros. Wonder and the Super Mario RPG remake . More information on the Yuzu emulator and how to download and install it can be found on its official website.

Deal of the Day

what is asynchronous presentation yuzu

Further Reading

Nintendo Switch 2

Nintendo Switch New Extreme Overclocking Test Shows How Most Open-World Games Can Run at 60 FPS on the System

Nintendo Switch

Nintendo Switch With Extreme Overclocking Can Run Zelda: Tears of the Kingdom Above 60 FPS, 30 FPS at 1440p

Animal Well

Animal Well (PS5) Review – How Deep Does This Well Go?

Paper Mario The Thousand-Year Door

Paper Mario: The Thousand-Year Door Remake Not Running at 60 FPS Is a Matter of Developer’s Choice

Trending stories, amd ryzen 9000 “zen 5” desktop cpu leaks out, 5.8 ghz clock & up to 19% faster than 7950x in single-thread benchmark, tsmc’s ceo visited asml headquarters in secret, heralding a possible change in the company’s approach toward high-na euv lithography, massive 2,500-page google document leaked, exposing secret search ranking algorithms, snapdragon x elite notebooks will support microsoft’s auto super resolution, but the upscaling technology will not be exclusive to qualcomm’s soc, sk hynix ex-employee detained by domestic court for allegedly stealing crucial semiconductor technology while being poached by huawei, popular discussions, nvidia accelerates gpu, cpu, & ai platform roadmap, new chips to launch each consecutive year instead of two, intel shows readiness for microsoft’s newest phi-3 ai models across entire cpu & gpu portfolio, amd’s next-gen ryzen “zen 5” cpus might be launching as early as august, samsung’s hbm3e memory fails to pass nvidia qualification due to excessive heat & power issues.

Hello, yuzu fans! Tired of broken cutscenes and having to mash your controller buttons in hopes of skipping them? Well, look no further! Thanks to the efforts of epicboy , yuzu can now play (most of) your favorite in-game cutscene videos. Jump right in to find out more!

NVDEC - What is it?

For a long time, one of the most noticeable missing features of yuzu was support for NVDEC. What is NVDEC ? NVDEC stands for Nvidia Video Decoder and is a feature in Nvidia GPUs that performs video decoding. And since the Switch has an Nvidia Tegra X1 SoC, it too makes use of its NVDEC module to offload all CPU intensive video decoding tasks to the GPU.

NVDEC supports video codecs like MPEG-2 , VC-1 , H.264 (AVC) , H.265 (HEVC) , VP8 , and VP9 , but Nintendo only exposes H.264 , H.265 , VP8 and VP9 . Most games seem to use H.264 because of its wide support and efficiency ratio. But many first party games are known to use VP9 too - eg. Super Smash Bros. Ultimate, Pokémon: Let’s Go, Pikachu/Eevee!

With NVDEC support, users no longer have to rely on old save files or crazy button mashing to bypass broken cutscenes. Grab the latest yuzu Early Access build to try it out now!

Development

The Switch uses NVDEC along with VIC (Video Image Composer) in the GPU for video decoding. Games are exposed to higher level APIs by Nintendo which abstract the configuration of these modules.

NVDEC and VIC work together to decode incoming videos and the process usually goes like this:

Although this seems fairly simple, implementing it was quite the task. epicboy began working on this by implementing the service/command calls to NVDEC and VIC. It was decided to use the FFmpeg library to decode the frame data once we knew its codec ( H.264 or VP9 ).

VP9 was the biggest challenge as its decoding required knowledge on the different attributes of a specific frame. Each frame carries two headers and raw frame data with it. The headers contain the information as to which previous frame the current frame refers to or depends on. Frames usually refer to previously decoded frames, along with transformations to be done on various parts of those, to compose new frames. This is done in an effort to reduce the memory footprint of each frame.

Here is where things got complicated. On the Switch, these headers are parsed by the Nvidia library in the games; therefore, NVDEC never receives this data. But for us to decode the frames using FFmpeg, we need to provide it with the full frame - Two headers and raw frame data from NVDEC. And since NVDEC hardware doesn’t expose all of the data of the two VP9 headers, epicboy had to manually compose these headers from the provided information.

epicboy took an interesting approach to this problem - he buffered two frames in advance. As the frame data from NVDEC holds some data on previous frames, knowing two frames in advance was useful. But this wasn’t sufficient as a few games resulted in issues with this approach. We are currently researching these edge cases to properly fix it for all games.

H.264 was relatively easier compared to VP9 . Each H.264 frame contains two headers and raw frame data with it. Unlike VP9 , H.264 doesn’t have different headers for each frame but has same headers for entire video.

ogniK had, long ago, already implemented H.264 support in his experimental branch. epicboy based his work off of ogniK ’s and fixed a bug in it which caused distorted videos. It turned out that ogniK was using incorrect dimensions when writing the pixel location.

Currently NVDEC operations are synchronous, but are asynchronous compatible. This means that in the future, NVDEC operations can be made asynchronous thus yielding even better performance. Also, thanks to the FFmpeg library, we have access to hardware acceleration for faster decoding. And in the future, this will allow yuzu to offload video decoding to the host GPU (user’s GPU).

VP8 & H.265

The Switch officially supports VP8 and H.265 too, along with VP9 and H.264 . However, we are yet to see games make use of these codecs for in-game videos and hence support for these codecs remains unimplemented for now.

As development work progressed, there were a lot of challenges and issues with games. Link’s Awakening , for example, wasn’t providing the proper memory locations to write frame data to and the NVDEC/VIC service/command calls were inaccurate as well. This led to data corruption when we wrote frame data to wrong memory locations.

epicboy and our testers spent tens of hours testing various games in yuzu to make sure any minor issues were ironed out. This rigorous testing also brought to our attention more games that exhibit weird edge cases. Over the next couple of weeks, we plan to fix these bugs and make our decoding even more accurate.

Huge shoutout to our testers for testing and compiling these lists.

Games that work

The following games were tested by our team and work well with minor occasional glitches:

  • AI: The Somnium Files
  • Animal Crossing: New Horizons
  • Attack on Titan 2
  • Atelier Ryza: Ever Darkness & the Secret Hideout
  • Bloodstained: Ritual of the Night
  • Bulletstorm
  • Children of Morta
  • Dark Souls Remastered
  • Deadly Premonition Origins
  • Devil May Cry
  • Devil May Cry 2
  • Devil May Cry 3
  • Disgaea 5 Complete
  • Donkey Kong Country: Tropical Freeze
  • Dragon’s Dogma
  • Dragon Quest Builders
  • Dragon Quest XI:S
  • Dragons: Dawn Of New Riders
  • Final Fantasy IX
  • Fire Emblem: Three Houses
  • Fire Emblem Warriors
  • Go Vacation
  • Hollow Knight
  • Hyrule Warriors: Definitive Edition
  • Indivisible
  • Just Dance 2020
  • Kirby Star Allies
  • LEGO City Undercover
  • Mario Kart 8 Deluxe
  • Marvel Ultimate Alliance
  • Monster Boy and the Cursed Kingdom
  • Paper Mario: The Origami King
  • Pokkén Tournament DX
  • Psyvariar Delta
  • Resident Evil
  • Resident Evil 0
  • Resident Evil 4
  • Resident Evil 5
  • Resident Evil 6
  • Resident Evil Revelations
  • Resident Evil Revelations 2
  • Ring Fit Adventure
  • Rune Factory 4 Special
  • Shantae and the Seven Sirens
  • Star Ocean First Departure R
  • Steins;Gate Elite
  • Super Mario 3D All-Stars
  • Super Mario Odyssey
  • Super Smash Bros. Ultimate
  • TLOZ - Breath of the Wild
  • Tokyo Mirage Sessions #FE Encore
  • Trials of Mana
  • Xenoblade Chronicles Definitive Edition
  • Yu-Gi-Oh: Legacy of the Duelist

Games with known issues

The following games are known to have issues, and we are actively working on fixing them:

  • Alien: Isolation
  • Ni no Kuni: Wrath of the White Witch
  • Onimusha: Warlords
  • Persona 5 Scramble
  • TLOZ: Link’s Awakening
  • The Legend of Heroes: Trails of Cold Steel III
  • Final Fantasy VIII Remastered
  • Pokémon Let’s Go
  • Pokémon Sword

As always, we would like to remind users that the features released on Early Access are still being worked on. Hence not all games might behave in the way we want them to. If you come across more games (other than the ones mentioned above) that encounter bugs or issues, feel free to reach out to us on our Discord server and share your findings.

See you next time, - yuzu development team!

Please consider supporting us on Patreon ! If you would like to contribute to this project, check out our GitHub !

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What is an Asynchronous Presentation?

What is an Asynchronous Presentation? All You Need to Consider

An asynchronous presentation refers to a type of communication where participants do not interact in real-time, but instead view and engage with content at their own pace and convenience. It allows for flexibility in accessing and absorbing information, making it ideal for remote collaboration and learning environments.

Table of Contents

Definition of Asynchronous Presentation

An asynchronous presentation is a method of conveying information or delivering content to an audience without the need for real-time interaction. Unlike synchronous presentations , where speakers and audiences engage simultaneously, asynchronous presentations are pre-recorded and can be viewed at the audience’s convenience. This means that presenters can create content, record it, and then share it with viewers who can watch it whenever suits them best.

In an asynchronous presentation, content is pre-recorded, allowing individuals to watch and engage with it at their own convenience. This method eliminates the need for participants to be present simultaneously and promotes flexibility and accessibility. Whether it’s a recorded lecture, a training module, or a virtual conference, asynchronous presentations offer the advantage of engaging with the material at a self-determined pace.

This approach is particularly valuable when working across different time zones or accommodating busy schedules. Additionally, it allows viewers to revisit sections or pause and reflect on the content as needed. Asynchronous presentations have become increasingly popular in remote work setups and distance education, providing opportunities for collaboration and knowledge-sharing without the constraints of real-time interaction.

What is an Asynchronous Presentation?

Credit: www.computerworld.com

Key Characteristics of Asynchronous Presentations

The key characteristics of asynchronous presentations distinguish them from synchronous presentations and highlight their unique advantages and challenges. Let’s delve deeper into these characteristics:

  • Flexibility in Timing: Asynchronous presentations offer the flexibility for viewers to access the content at their own convenience. There are no fixed presentation times, allowing individuals to watch the presentation when it suits their schedules. This flexibility is especially valuable for audiences with diverse time zones or busy lifestyles.
  • Pre-recorded Content: In asynchronous presentations, the content is pre-recorded by the presenter. This means that the presenter can carefully plan, rehearse, and edit the content before sharing it with the audience. Pre-recording allows for a polished and well-structured presentation.
  • Lack of Real-time Interaction: Unlike synchronous presentations where speakers and audiences engage in real-time, asynchronous presentations lack immediate interaction. Viewers watch the content without the ability to ask questions, provide feedback, or engage in live discussions with the presenter. Interaction, if any, occurs through alternative means like discussion forums or email.
  • Accessibility for Remote Audiences: Asynchronous presentations are ideal for reaching remote or geographically dispersed audiences. Whether you’re an educator, business trainer, or content creator, you can share your message with people around the world, bridging geographical barriers.
  • Content Retention: Viewers of asynchronous presentations have the advantage of pausing, rewinding, or rewatching sections of the presentation. This feature promotes better content retention and comprehension, as viewers can revisit complex concepts or key points as needed.
  • Reduced Pressure on Presenters: Presenters benefit from asynchronous presentations as they have more time to prepare and record their content. There’s less pressure to perform flawlessly in real-time, and mistakes can be edited out. This can lead to higher-quality presentations.
  • Content Preservation: Asynchronous presentations create a lasting record of the content. Viewers can refer back to the presentation for reference or review, making it a valuable resource for educational and professional purposes.
  • Improved Accessibility: To cater to a wider audience, asynchronous presentations often include features like captions, transcripts, or alternative formats to enhance accessibility for individuals with disabilities. This inclusivity ensures that the content is accessible to a diverse range of viewers.
  • Reduced Scheduling Constraints: Since asynchronous presentations don’t require everyone to be available at the same time, they eliminate scheduling conflicts. This is particularly advantageous when dealing with large or globally dispersed audiences.
  • Content Personalization: Viewers can consume asynchronous presentations at their own pace. They can pause to take notes, reflect on the content, or delve deeper into related resources, allowing for a personalized learning experience.

Common Uses of Asynchronous Presentations

Asynchronous presentations find applications in various contexts and industries:

1. Education and E-Learning: In online courses and e-learning platforms, asynchronous presentations allow instructors to deliver lectures and educational content that students can access at their own pace.

2. Professional Settings: Businesses often use asynchronous presentations for employee training, onboarding, and sharing company updates. This approach ensures that employees can access essential information whenever they need it.

3. Content Marketing and Webinars: Content marketers frequently create pre-recorded webinars and presentations to reach a broader audience. This approach offers the advantage of generating leads and engaging potential clients.

4. Training and Onboarding: Companies can provide new hires with onboarding materials, including asynchronous presentations covering company policies, procedures, and training modules.

Benefits of Asynchronous Presentations

Asynchronous presentations offer a wide range of benefits, making them a valuable communication tool in various contexts. Here are some of the key advantages:

  • Flexibility for Presenters: One of the most significant benefits of asynchronous presentations is flexibility for presenters. They can create content at their convenience, allowing for thorough planning, rehearsal, and editing. This flexibility is especially valuable for busy professionals, educators, and content creators who may have tight schedules.
  • Convenience for Viewers: Just as presenters benefit from flexibility, viewers also enjoy the convenience of asynchronous presentations. They can access the content at any time that suits them best, eliminating the need to coordinate schedules to attend a live presentation. This convenience is particularly advantageous for remote or geographically dispersed audiences.
  • Global Reach: Asynchronous presentations transcend geographical boundaries, enabling content creators to reach a global audience. Whether you’re an international business seeking to disseminate information to employees worldwide or an educator reaching students from different time zones, asynchronous presentations provide a platform for global engagement.
  • Content Quality: Presenters have the opportunity to craft high-quality content when creating asynchronous presentations. They can carefully script and structure their message, ensuring clarity and coherence. Additionally, presenters can edit out mistakes, distractions, or irrelevant content, resulting in presentations that are polished and professional.
  • Increased Viewer Engagement: Unlike live presentations where viewers have only one chance to grasp the content, asynchronous presentations allow viewers to pause, rewind, and rewatch as needed. This flexibility enhances viewer engagement and comprehension, as they can revisit challenging concepts or sections of interest.
  • Accessibility and Inclusivity: Asynchronous presentations can be made more accessible to diverse audiences. Presenters can provide captions or transcripts for videos, ensuring that individuals with hearing impairments can access the content. Additionally, presenters can apply accessible design principles to their materials, making them inclusive for all viewers, including those with disabilities.
  • Time and Resource Efficiency: Creating asynchronous presentations can be time and resource-efficient. Once a presentation is recorded and edited, it can be reused multiple times without the need for additional live presentations. This efficiency is particularly valuable in educational settings, where educators can develop content once and use it across multiple courses or semesters.
  • Scalability: Asynchronous presentations enable scalability. Businesses can use them for employee training and onboarding, ensuring that consistent information is delivered to a growing workforce. Similarly, educational institutions can reach larger student populations without the limitations of classroom capacity.
  • Lead Generation: Content marketers often leverage asynchronous presentations, such as pre-recorded webinars, to generate leads and engage potential clients. Viewers who find value in the presentation may provide their contact information, allowing businesses to nurture leads and build relationships.
  • Analytics and Insights: Many platforms and tools used for asynchronous presentations offer analytics and tracking features. Presenters can gain insights into viewer engagement, such as which sections of the presentation were most viewed and where viewers dropped off. These analytics can inform future content creation and optimization.

Challenges and Considerations

Despite their many benefits, asynchronous presentations come with some challenges:

1. Limited Audience Interaction: The absence of real-time interaction means that presenters must anticipate viewer questions and address potential concerns within the presentation.

2. Technical Requirements: Creating and sharing asynchronous presentations may require access to specific recording and editing tools, as well as a stable internet connection.

3. Maintaining Viewer Engagement: Presenters must find ways to keep viewers engaged throughout the entire presentation, as there’s no immediate interaction to capture their attention.

4. Balancing Scripted vs. Spontaneous Delivery: Striking the right balance between a scripted presentation and a more spontaneous style can be challenging. Presenters need to maintain a natural flow while delivering well-prepared content.

Tools and Technologies for Asynchronous Presentations

Creating effective asynchronous presentations requires the right tools and technologies to help you record, edit, and share your content. Here are some essential tools and technologies for producing high-quality asynchronous presentations:

  • Camtasia: Camtasia is a popular screen recording and video editing software that offers a range of features for creating professional-quality presentations. It allows you to capture your screen, add annotations, and edit your recordings with ease.
  • Microsoft PowerPoint: PowerPoint is a widely used presentation software that allows you to create slideshows with text, images, audio, and video. You can export your presentations as videos or share them online.
  • Adobe Premiere Pro: For advanced video editing, Adobe Premiere Pro is a powerful tool. It provides extensive editing capabilities, including video and audio enhancements, effects, and transitions.
  • Final Cut Pro X: This video editing software is popular among Mac users. It offers professional-grade features for video editing and post-production.
  • A good quality webcam and microphone are essential for recording yourself in asynchronous presentations. Built-in laptop webcams and microphones may work, but investing in external devices can significantly improve audio and video quality.
  • Teleprompter software: Tools like Teleprompter Pro can help you read your script while maintaining eye contact with the camera. They display the script on your screen, making it easier to deliver a polished presentation.
  • Canva: Canva is a user-friendly graphic design tool that allows you to create visually appealing slides and graphics for your presentations.
  • Adobe Spark: Adobe Spark offers easy-to-use design tools for creating graphics, web pages, and videos that can enhance your presentations.
  • Google Drive: Google Drive provides ample storage space for hosting your presentation files. You can share them with specific individuals or make them accessible to anyone with a link.
  • Dropbox: Dropbox is another cloud storage solution that allows you to share large presentation files with collaborators or viewers.
  • YouTube: YouTube is a widely used platform for hosting and sharing videos. You can upload your presentations as unlisted or private videos, making them accessible to specific audiences.
  • Vimeo: Vimeo offers privacy options and customizable video players, making it suitable for professional presentations.
  • If you’re creating educational content, consider using an LMS like Moodle, Canvas, or Blackboard. These platforms enable you to organize, deliver, and track asynchronous presentations and courses.
  • For accessibility, consider using closed captioning services like Rev.com or Kapwing to add accurate captions to your video presentations.
  • Use analytics platforms like Google Analytics or video-specific analytics tools to track viewer engagement and gather insights into how your presentations are performing.
  • Platforms like Zoom, Webex, and GoToWebinar allow you to host live webinars, which can later be recorded and shared asynchronously.
  • Tools like Mentimeter or Kahoot can add interactivity to your presentations by including quizzes, polls, and surveys.
  • If you’re creating asynchronous presentations for a website, consider using a CMS like WordPress or Drupal to organize and publish your content.
  • Tools like Slack, Microsoft Teams, or Trello can facilitate collaboration with team members, reviewers, or co-presenters during the presentation creation process.

Choosing the right combination of these tools and technologies depends on your specific needs and preferences. Whether you’re creating educational content, business presentations, or content for marketing purposes, having the right tools can streamline the production process and enhance the quality of your asynchronous presentations.

Tips for Creating Effective Asynchronous Presentations

Crafting compelling asynchronous presentations requires careful planning and execution. Here are some tips to help you create engaging and impactful content:

1. Planning and Structuring Content: Outline your presentation, identify key points, and create a clear structure. Use visuals and concise language to convey your message effectively.

2. Recording and Editing Best Practices: Invest time in recording and editing your presentation to eliminate distractions, errors, or lengthy pauses. Maintain a conversational tone to keep viewers engaged.

3. Encouraging Viewer Engagement: Incorporate engagement elements, such as quizzes, polls, or discussion forums, to encourage viewer interaction despite the asynchronous nature of the content.

4. Accessibility Considerations: Ensure that your presentations are accessible to a diverse audience, including those with disabilities. Provide captions or transcripts for videos and use accessible design principles in your materials.

Frequently Asked Questions

What is an example of an asynchronous class.

An example of an Asynchronous class is a programming class that allows tasks to run simultaneously.

How Do Asynchronous Classes Work?

Asynchronous classes allow students to learn at their own pace. Students can access materials and complete assignments online without fixed class times.

What Is The Delivery Style For An Asynchronous Presentation?

The delivery style for an asynchronous presentation is flexible, allowing participants to access and engage with the content at their convenience.

What Is Online Asynchronous?

Online asynchronous refers to a type of communication or learning that occurs without real-time interaction.

In conclusion, asynchronous presentations have become a valuable means of communication in today’s digital landscape. Their flexibility, convenience, and global reach make them a compelling choice for educators, businesses, and content creators alike. By understanding the key characteristics, benefits, challenges, and best practices associated with asynchronous presentations, individuals and organizations can harness the power of this communication tool to effectively share their messages with a broader and more diverse audience. As technology continues to evolve, asynchronous presentations are likely to play an increasingly significant role in how we convey information and engage with our audience.

Asynchronous presentations offer a modern and innovative approach to communication, enabling presenters to connect with their audience on a deeper level while accommodating busy lifestyles and varying schedules. Embracing this flexible format can lead to more impactful and successful communication strategies in both professional and personal settings.

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To do a workshop presentation, start by planning your time and understanding your audience. Create your content early, incorporate relevant examples and technology, and build connections with your participants. Follow a structured workshop format, including setting the tone, delivering what they came for, and engaging participants with exercises and demonstrations. Finally, conclude with a closure…

What are the Benefits of a Digital Poster?

What are the Benefits of a Digital Poster?

Digital posters offer numerous benefits, including increased visibility and reach, dynamic content updates, cost-effective distribution, and interactive features that engage viewers. They provide an effective way to showcase products, services, or information in a visually captivating manner, capturing attention and leaving a lasting impression. With the ability to display multiple messages or images in a…

Why Do We Use Digital Presentation?

Why Do We Use Digital Presentation?

We use digital presentations to enhance communication and engage our audience. Digital presentations allow for the effective delivery of information through visually appealing and interactive content, helping to convey complex concepts in a clear and concise manner. By utilizing digital tools such as slideshows, videos, and animations, we are able to captivate our audience’s attention…

What is Animation in Digital Slides?

What is Animation in Digital Slides?

Animation in digital slides refers to the use of moving images and visual effects to enhance the presentation of content. It adds dynamic elements and engages the audience by bringing static slides to life. This technique captures attention, conveys complex ideas more effectively, and creates a visually appealing experience for viewers. With animation, slides can…

Importance of Knowing Your Venue

Importance of Knowing Your Venue

Knowing your venue is crucial for a successful event, as it allows you to plan and execute logistics effectively, ensuring a smooth and enjoyable experience for attendees. By understanding the venue’s layout, size, amenities, and any potential limitations or restrictions, you can make informed decisions about event set-up, navigation, and overall flow. This knowledge enables…

IMAGES

  1. Yuzu EA 3414

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  2. Why Yuzu Fruit Is Important In Japanese Cuisine

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  3. What Is Yuzu and How Is It Used?

    what is asynchronous presentation yuzu

  4. All About Japanese Yuzu: Background, Benefits and Uses

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  5. What Is Yuzu and How Is It Used?

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  6. What Is Yuzu and How Is It Used?

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VIDEO

  1. Assignment 4 0 Asynchronous Group SW Conference Presentation w audio

  2. 2023.03.12 YH NS Day 3

  3. Asynchronous Learning

  4. Synchronous vs Asynchronous learning

  5. Asynchronous Video Presentation ENG 112

  6. Yuzu Android (Offline)

COMMENTS

  1. Enable asynchronous presentation : r/yuzu

    Not to necro but for anyone still looking for this information here it is. Enable asynchronous presentation (Vulkan only): Improves performance slightly by moving presentation to a separate CPU thread. Test per game, some benefit, others don't. Look out for stuttering while having it enabled. Source: Citra emu settings glossary.

  2. The New Nintendo Switch Emulation Thread

    Advanced Graphics Settings/Enable asynchronous presentation = ... If you have a current-gen CPU, try disabling hyperthreading always by right-clicking Yuzu/Ryujinx in Process Lasso and doing CPU Assign > Always > Disable Hyperthreading. This can give you a 5-10+ FPS performance boost in some cases.

  3. Nintendo Switch emulator yuzu gets a huge performance boost

    Plenty more was mentioned like asynchronous presentation with Vulkan, which is behind a tickbox, because in some cases it might make frametimes less consistent but for a lot of people it might actually make things smoother. ... The Linux side of yuzu got some nice improvements too like fixing up the initialization of the Vulkan swapchain on ...

  4. The New Nintendo Switch Emulation Thread

    RTSS is your best bet make sure asynchronous presentation is disabled if you use an external frame limiter this option really doesn't like it. cgpartlow. Banned. Oct 27, 2017 ... but I've got some quotes on the emulator side from Ryujinx and Yuzu devs on fixed and existing bugs, and the road to further optimizations (which don't sound likely ...

  5. Yuzu Emulator

    Yuzu, an emulator for the Nintendo Switch has received a New Update to its Asyncrous GPU emulation, that has Significany boosted the performance of practical...

  6. Yuzu

    You're done now. You can load the game on Yuzu now and try to aim for high framerates Some settings/notes to be aware of and to try: [GENERAL YUZU SETTINGS TO DO] Graphics tab: API/API Settings = Vulkan; Graphics Settings/Use asynchronous GPU emulation = Graphics Settings/Accelerate ASTC texture decoding =

  7. New Feature Release

    Asynchronous Pipeline Creation. yuzu already supported Asynchronous Shaders, where draw calls are skipped (rendering is paused) until the shader, or in Vulkan's case, the pipeline, is compiled. This is nice in some cases because it allows for more consistent play sessions, minimizing stutter from shader compilations. ... although presentation ...

  8. Yuzu Emulator Early January Updates with 5 Changes

    Yuzu's Vulkan renderer faced challenges affecting Android device performance, but the team optimized asynchronous presentation, reducing input lag. Fixes for games like Portal and Red Dead Redemption were implemented, ensuring compatibility with various drivers and GPUs.

  9. Progress Report April 2023

    Other graphical changes. Citra-legend GPUCode stepped up to give us a hand with presentation. Presentation is the final step of most graphics code — the process of getting the output to the screen. GPUCode's work moves swapchain operations to a separate thread in order to avoid stalling the main GPU thread. This improves performance in more demanding titles and on low-end hardware, and can ...

  10. Progress Report December 2023

    On a related note, let's talk about presentation limits and how they affect asynchronous presentation, which moves presenting to the screen to a different CPU thread. Due to several factors, yuzu's Vulkan renderer could only process up to 6 frames at a time. ... yuzu is not the only project affected by this completely arbitrary limitation ...

  11. Optimize Yuzu emulator settings for better performance in Tears of the

    Achieve 60FPS without mods: Possible in version 3615, indicating significant optimizations in recent Yuzu versions.; GPU selection: Opt for high-performance GPU over integrated in Graphics Tab to maximize visual fidelity and frame rates.; Nvidia control panel settings: Set to maximum performance, adjust 3D settings to prioritize Yuzu and Tears of the Kingdom.

  12. Complete Guide for Maximum Performance on Yuzu Emulator

    If you're using AMD GPU, then set the API to "Vulkan". Make sure you have "Disk Shader Cache", "Asynchronous GPU Emulation" and "NVDEC Emulation" turned on. Then go to "Advanced" from the top and turn Accuracy level to Normal. Now if you're using OpenGL, turn on "assembly shaders" and turn off "asynchronous shaders".

  13. Yuzu

    Quick life hack: Rename your yuzu folder and yuzu.exe to cemu and cemu.exe and go into your 3D graphics settings for NVIDIA and turn on DXGI swapchain and windows will recognize it as a source to Auto-HDR and you will be able to play Zelda with artificial HDR if you do choose. It looks fucking incredible.

  14. Implement asynchronous presentation · yuzu-emu/yuzu@f403d27

    Contribute to yuzu-emu/yuzu development by creating an account on GitHub. Nintendo Switch emulator. Contribute to yuzu-emu/yuzu development by creating an account on GitHub. ... Implement asynchronous presentation Implement asynchronous presentation #2169. Summary Jobs verify format test build (clang, linux-fresh)

  15. Yuzu Switch Emulator New Builds Reduce Boot Times In Zelda ...

    The Yuzu Nintendo Switch emulator was recently improved with some new features that improve the experience in Zelda: Tears of the Kingdom and several other titles.

  16. settings: Forcibly enable asynchronous presentation. · yuzu-emu/yuzu

    Nintendo Switch emulator. Contribute to yuzu-emu/yuzu development by creating an account on GitHub.

  17. New Feature Release

    This means that in the future, NVDEC operations can be made asynchronous thus yielding even better performance. Also, thanks to the FFmpeg library, we have access to hardware acceleration for faster decoding. And in the future, this will allow yuzu to offload video decoding to the host GPU (user's GPU).

  18. What is an Asynchronous Presentation? All You Need to Consider

    An asynchronous presentation is a method of conveying information or delivering content to an audience without the need for real-time interaction. Unlike synchronous presentations , where speakers and audiences engage simultaneously, asynchronous presentations are pre-recorded and can be viewed at the audience's convenience.