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Essays About Video Games: Top 12 Examples and Prompts

Video games have revolutionized the way we have fun today. If you are writing essays about video games, check out our guide to inspire your writing.  

Few can contest the fact that video games have taken over the world. From the basic, almost “primitive” games of the 1970s like Pong to the mind-bending virtual reality games of the 2020s, they have been a source of entertainment for all. Moreover, they have proven quite profitable; countries like Japan and the United States have made tens of billions of dollars solely from the video game market.

Despite their popularity, much has been debated over the potentially harmful side effects that video games may have, particularly on children. One side argues that playing certain video games can lead to people exhibiting violence in the future, while others believe that video games teach players essential life skills. Regardless, they will continue to be a part of our lives for the foreseeable future. 

For engaging essays about video games, read the essay examples featured below for inspiration.

1. What electronic games can teach us by Kendall Powell

2. designers are imagining video games without guns by keith stuart, 3. playing video games all summer won’t make you feel worse by nicole wetsman, 4.  violent video games bad by andrea newman.

  • 5. ​​The health effects of too much gaming by Peter Grinspoon

Writing Prompts For Essays About Video Games

1. video games: good or bad, 2. the benefits of video games, 3. what is your favorite video game, 4. do video games cause people to become violent, 5. video games in your life, 6. video games vs. traditional games, 7. is the video game rating system enough.

“In other studies, researchers found that gamers who trained on Tetris were better at mentally rotating two-dimensional shapes than those who played a control game. Students who played two hours of All You Can E.T., an educational game designed to enhance the executive function of switching between tasks, improved their focus-shifting skills compared with students who played a word search game.”

Powell explains a few possibilities of applying video games to education. As it turns out, certain video games can improve players’ skills, depending on the mechanics. Researchers are inspired by this and hope to take advantage of the competitive, motivational nature of gaming to encourage children to learn. New games are designed to help kids improve their focus, coordination, and resilience, and game designers hope they will succeed. 

“Imagine a game where you’re a war reporter seeking to capture the most iconic, representative images in a battle environment: You’d still get the sense of peril that audiences expect from action adventures, but your relationship with the environment would be more profound. It would be Call of Duty from the perspective of a creative participant rather than a violent interloper.”

The graphic nature of some video games is said to make kids violent, so it is only natural that some creators try to change this. Stuart writes that it is possible to maintain the fun that shooter-type games induce without using guns. He gives examples of games where you do not kill your enemy, simply stunning or capturing them instead. He also suggests photography as an alternative to killing in a “shooting” game. Finally, he suggests basing video games around helping others, making friends, and doing more peaceful, creative tasks.

“Any role video games play in skewing well-being that did pop up in the study was too small to have a real-world impact on how people feel, the authors said. People would have to play games for 10 more hours per day than their baseline to notice changes in their well-being, the study found.”

Wetsman counters the widespread belief that video games “destroy your brain.” Research done with a sample of 39,000 players over six weeks has shown that whether one plays video games for long or short periods, their mental health is not impacted much. There are some exceptions; however, there are not enough to conclude that video games are, in fact, harmful.

“Some people believe that the connection between violent games, and real violence is also fairly intuitive. In playing the games kids are likely to become desensitized to gory images;which could make them less disturbing, and perhaps easier to deal with in real life. While video games aren’t about violence their capacity to teach can be a good thing.”

In her essay, Newman writes about the supposed promotion of violence in some video games. However, she believes this violence does not cause people to be more aggressive later. Instead, she believes these games expose children to certain atrocities so they will not be traumatized if they see them in real life. In addition, these games supposedly promote connections and friendships. Finally, Newman believes that these “harmful” can make you a better person.

5. ​​ The health effects of too much gaming by Peter Grinspoon

“Gamers need to be educated on how to protect their thumbs, wrists, and elbows, their waistlines, their emotional state, their sleep, and their eyes. Simple education around taking breaks, stretching, eating healthy snacks, and resting and icing your thumb, wrist, or elbow when it starts hurting can address injuries early, before they become significant. For the eyes, gamers can try the 20-20-20 rule: every 20 minutes, try to look at something 20 feet away for 20 seconds.”

Grinspoon discusses both the benefits and the health risks of gaming. Video games allow people to interact with each other remotely and bond over specific missions or tasks, and some research shows that they have cognitive benefits. However, some gamers may develop vision problems and hand and wrist injuries. Gaming and “staring in front of a screen the whole day” is also associated with obesity. Overall, Grinspoon believes that gaming is best done in moderation.

Looking for more? Check out these essays about hobbies .

Many parents believe that their children’s “bad behavior” is because of video games. Based on your experience and others, decide: are video games good or bad for you? Make sure to read viewpoints from both sides and write an essay based on your position. Would you encourage others to play video games? Discuss these pros and cons for an interesting argumentative essay.

Like anything else, video games have both positive and negative aspects. Explain the good that video games can do for you: the skills they can equip you with, the lessons they can teach, and anything else. Also, include whether you believe their benefits outweigh the disadvantages they may pose. 

For your essay, write about your favorite video game and why you chose it. What is its meaning to you, and how has it affected your life? Describe the gameplay mechanics, characters, storyline, and general impact on the gaming community or society. You can write about any game you want, even if you have not played it; just ensure the content is sufficient.

Many claim that playing violent video games can make you violent in the future. Research this phenomenon and conclude whether it is true or not. Is the evidence sufficient? There are many resources on this topic; support your argument by citing credible sources, such as news articles, statistics, and scientific research.

Video games have been a part of almost all our lives. Recall a treasured experience with video games and explain why it is significant. How old were you? Why do you remember it fondly? How did this experience make you feel? Answer these questions in your own words for an exciting essay.

Essays About Video Games: Video games vs. Traditional games

There are stark differences between video and traditional games, such as board games and card games. For an engaging essay, compare and contrast them and write about which is more entertaining, in your opinion. Be creative; this should be based on your own opinions and ideas.

The video game content rating system is used to classify video games based on their appropriateness for specific ages. However, parents complain that they are not strict enough and allow the display of violent content to children. Explore the criteria behind the rating system, decide whether it needs to be changed or not, and give examples to support your argument.

If you are interested in learning more, check out our essay writing tips !

Tip: If writing an essay sounds like a lot of work, simplify it. Write a simple 5 paragraph essay instead.

playing video games online essay

Martin is an avid writer specializing in editing and proofreading. He also enjoys literary analysis and writing about food and travel.

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Online Gaming Essay | Advantages and Disadvantages of Online Gaming

Online gaming is the most talked about fun topic among the teenagers of the 21st century. At the same time, it is the most talked about serious topic among the parents and teachers. Everyone has their own reasons to discuss online gaming. Our reason today is to help you write an Essay on Online Gaming so that you are exposed to the unseen side of online gaming addiction.

Long Essay on Online Gaming Addiction in 500 words | Argumentative Essay on Online Games Good or Bad

How online gaming started.

The Internet has changed the way we live, we eat, we dress, we work and we play. It has become a preferred and comfortable mode which has made our lives way too easy. Today almost everything is available at the click of a button. You ask for a thing and it reaches your doorstep within days. Amidst these gratifying moments, when we are saved from the daily hustle-bustle, another trend of online gaming has emerged. 

Advantages of Online Games

Online gaming is a huge platform today. A platform that has broken all barriers and boundaries amidst countries around the world. In online gaming, you can connect to anyone anywhere in the world and play. Sometimes you don’t even know with whom you are playing and this mystery makes the experience even more thrilling. It also gives the player an opportunity to make new friends from other countries and get a chance to showcase their talent worldwide.

Nowadays, many online gaming championships are organized where gamers get a platform to compete with the best of the best and enhance their skills. It has gained much popularity over the years because one can play an online game on even a basic smartphone. What one requires is a consistent internet connection. Developing, designing and marketing online games has turned into a full-fledged profession and many are earning their bread and butter through it. 

Disadvantages of Online Gaming

But then there is always the other side of a coin which is often dark and dingy. The other side of online gaming is not only dark but dreadful too. Many tend to become addicted to online gaming and it takes away all of their productive time. When money gets involved in it through betting, families are ruined. It pulls an individual into isolation as mostly online gamers play alone. Their social interaction becomes nil which leads to depression and loneliness.

Online harassment through many gaming sites is not a new thing. Children can easily be trapped in this way. Long hours spent in front of the computer can harm their posture and eyes too. These games, through their catchy visuals, entice young children and they become addicted to them to such an extent that they forget to eat or sleep and prefer to sit in front of the screen all the time. Such addiction not only harms the individual but the whole family suffers due to it. Besides social effects, there are many psychological symptoms like anxiety, irritability and uncontrollable mood swings which take a toll on the health of an individual due to addiction.  

Ways to Control Online Gaming Addiction

Self-control, time management and focus can serve as the three pillars for fighting the addiction to online gaming. The external prohibitions from the government in the form of laws, certain regulations and even a ban on a few of them are not going to solve the problem. Good parenting, positive family time and socializing with friends can prove to be helpful.  In some severe cases, guidance from a counsellor could become necessary. Positive reinforcement & support from loved ones is required for an individual to come out of this addiction. 

‘Nothing can be more exciting and thrilling than a victory in real life’. So, let’s look forward to a win in real life than online.

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How to Write an Essay about Video Games: Presenting Effective Arguments in Papers

playing video games online essay

Gaming on video consoles is becoming more and more common. In actuality, the typical gamer plays for roughly six hours each week. There are many who claim that video games are harmful to one’s health since they promote inactive lifestyles like prolonged sitting and isolation from the outside world. On the other hand, some people say that playing video games is a good way to unwind and relax, and they are not wrong. So, what is the real story of video games? Are they good or bad? The controversy of playing video games presents an opportunity for students to either be proponents or antagonists of the issue through essays. Accordingly, this article discusses how a learner can write an essay about video games.

It would be best to do thorough research before writing an essay about video games

Research is often the most challenging aspect of preparing an essay. While writing your video games essay, you’ll have to employ the information you get from research to define video games, describe different genres, and give relevant examples to support your claims. Students must recognize that the amount of research they conduct totally affects how good their essays turn out. Your video game essay will benefit greatly from your careful attention to detail and thorough investigation. Just keep in mind that you are trying to convince your audience to see things from your point of view. This is why having a great deal of background information is essential. Researching your favorite video game would give you an added advantage. Additionally, to support your claims, you must include relevant examples and research-based data.

You should develop an introduction that captures your reader’s interest

The whole point of the opening paragraph is to capture the interest of the audience. To achieve this, it should pose an intriguing topic or provide a contradiction or paradox. You ought to add a good hook to grab the reader’s attention so they can’t help but keep reading your paper. Given that there are numerous motivations for why individuals engage in video games, the introduction is where you have to specify the reasons. Moreover, it would be best to incorporate your thesis statement in the introduction. A thesis statement is basically the writer’s primary concept, summed up in one or a few sentences. A well-formulated thesis statement expresses the work’s central argument in a way that makes sense in light of the inquiry or issue at hand. It would be the correct response to the question, “What is the primary theme of this essay?” from the instructor. Nonetheless, you should perceive your thesis as an opinion that may be debated at any time, rather than an established fact or objective reality. In other words, now is the time to speak your mind regarding the impact of video games on today’s youth.

You must present your arguments in the body paragraphs

The arguments are what learners utilize to support their thesis. A single contention and one or two examples must each have their own paragraph. It would be best to provide your reasoning for your video game position and be sure to explain why you firmly disagree with the opposing viewpoint. Examples include your own experiences and, where appropriate, references to data from studies, forecasts, and statistics. Students should provide answers to contentious topics like “Do video games promote addiction and violence among players?” The arguments you employ ought to back your main point rather than contradict it.

You may offer vivid illustrations as you write an argumentative essay about video games

Learners should offer evocative examples of the genres and video games under consideration. Instead of stressing about whether the material you discover online or the game’s publishers are legit, dedicate yourself to writing a fun and vibrant paper for the person who reads it. This approach piques the audience’s attention and facilitates their comprehension of the argumentative essay about video games. Additionally, these vivid examples assist you in conveying your ideas in a manner that words can’t. Even if you aren’t convinced that your assignment requires an example, using one might perk up your reader and provide your arguments additional weight.

You should write a conclusion for your essay

The last section is meant to sum up the college essay. You may accomplish this by restating the thesis statement and briefly mentioning the arguments you presented in your body paragraphs. This approach will help the audience understand how you systematically addressed the issue and made conclusions. For instance, suppose you had to respond to the question, “Do games negatively affect us?” A topic like that can’t be satisfactorily answered by psychology, particularly when it involves something as novel as video games. Consequently, it is actually way easier to just pick a side and support your position with some research. In the end, your readers don’t expect the argument to be elaborated upon but rather summarized. No new material should be introduced in the last paragraph.

Identifying the sources you employed would be best

When you are writing an essay about video games, it is essential to cite your sources. That means you got to make a list of every resource you used in your paper. References to diverse books, scientific studies, statistical data, and remarks made by well-known experts are acceptable. It would help to make sure your research is from the past five years.

Proofreading is vital for developing a top-notch paper

Students must make sure that their essays about video games have been edited and proofread prior to submission. So basically, you are going to check your assignment for spelling, punctuation, and grammatical mistakes. Completing an essay that is free of errors increases a learner’s likelihood of academic success. Here are some tips to help you proofread your work:

  • Read the text aloud. This will enable you to detect any mistakes.
  • Take your time proofreading and revising your work. Spend sufficient time on it to ensure you catch any possible oversights.
  • Concentrate on correcting a single mistake at a time. Avoid the hassle of searching for spelling and grammar mistakes at the same time. Prior to checking for punctuation and spelling problems, you may concentrate on grammatical issues.
  • You may also create a list of the most typical errors that students make while writing essays, then review your work for each one.

Using these suggestions will guarantee that your essay is devoid of all types of mistakes that might undermine how persuasive your argument is. Alternatively, you can delegate your “ write my essay ” request to online essay writing services like CustomWritings which may allow you to complete a high-quality paper about video games.

Extra tips for presenting better arguments in essays about video games

Today’s youth often engage in video gaming, and this trend will only spread in the coming years. Composing a paper about video games can help you learn more about the subject while also providing readers with information they can utilize in their lives. Just consider the potential for them to be inspired by and gain new knowledge from your essay about video games. Following this article’s recommendations should take you a step closer to achieving your academic goals.

Nick Sinclair

Nick Sinclair, a gaming aficionado since the Commodore 64 era, studied Creative Computer Games Design in university before founding his own gaming company. Discovering a passion for content creation, Nick now helps gamers squeeze every drop of fun out of their favorite gaming hardware

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Chapter 6: 21st-century media and issues

6.5.2 How video games affect literacy (synthesis)

Anonymous English 102 Writer

February 2021

In the world of literacy there are many common everyday activities that can be used to get closer to literacy without even realizing it. Most things people do within the day may improve or at least relate to literacy without them even realizing it. Video games, for example, can improve a person’s literacy each time they play it without even knowing. Whether it’s through communication between players or improvement of reading and writing skills, video games are much better at improving literacy than advertised. I chose this topic for this essay because video games are a hobby of mine and I believe they are very good at increasing a person’s skill in literacy than most would assume.

The way video game players communicate with each other is a very specific variation of standard speech. Rather than communicating through long, full, detailed sentences, they instead most of the time speak in short bursts of specific details about what they’re trying to tell each other. In James Gee’s “What is Literacy”, this is what would be known as an identity kit for the community of video game players. An identity kit is basically a set of instructions for how the members within one community act and interact with each other (18). With this kit of instructions players have found a new and more specialized way of communicating that is more efficient for them. When communicating in a more streamlined way like this, players cut out unnecessary details and only say what they need to. This concept works for the reading and writing aspect of literacy as well. When reading and writing within a game or community of video game players it is more efficient to use a shortened and simplified form of it. Skimming texts and writing with abbreviations are a few examples of this. In his article Gee discusses what he refers to as discourses which are the groups of people who use the identity kits for their specific needs (Gee). In this case the discourse of video game players uses an identity kit of efficient communication and simplified reading and writing to help them do better in their games.

In “Video Game Literacy Exploring new paradigms and new educational activities” by Damiano Falini it is further proven that video games have an effect of literacy. Playing video games usually subconsciously leads to the player improving their literacy skills whether they know it or not. Media analysis of video games causes the viewer to acquire more literacy skills such as language and technology (Falini 4). This acquisition of skill may not be as extreme as learning a language in school or from reading texts specifically designed for education, but it still has an effect on the players that can benefit them and their literary abilities. Many see this type of learning as negligible and a waste of time but learning in a way that is also enjoyable can often be much more efficient than traditional education. Throughout this article Falini cites several other articles including one that was also written by James Gee to support his argument about video games. Falini also references an Italian study that was still in progress at the time of writing that was meant to determine what effect a media education course about video games would have on students (Falini 4-5). With the finalized results of this study, it is possible Falini would have had even more support for his argument, but it seems he has high hopes for the results of this research. Falini then dedicates a section of the article to detail how he believes young students who wish to be educated in video game design should work step by step. In order the steps are introduction, then on to paper designs, followed by full production and concluded with testing (Falini 7-9). To conclude the article, Falini discusses a similar study to the previous one where students were surveyed about how well they like the video education course. The study concluded that for these students the course had proven the importance of collaboration and teamwork skills and that the students had learned something and done well on the tests attached to the video education course (Falini 11). Overall, it is apparent these video game development courses had a positive effect on the students involved.

Similar affects are analyzed in “The Game of Reading and Writing: How Video Games Reframe Our Understanding of Literacy” by John Alberti.  The correlation between video games and literacy is often not clear but it has always been there. Video games have always challenged players to broaden their view on reading and writing through new literary practices and firsthand experiences within the games (Alberti 260). Interaction with a virtual world is bound to cause the player to experience new things and expand their scope of understanding. Experiencing new things through video games challenges our pre-existing version of literacy in a way that can make the player view literacy in a new and possibly more beneficial way (Alberti 261). Alberti then discusses the visual aspect of gaming and how it plays a role in literacy by being a more non-static and moving way of seeing something that can be educational (Alberti 264-265). Through these and several other aspects it is clear Alberti believes that video games can have quite an effect on the literacy of someone’s mind. Alberti often discusses the aspect of motivation in education and believes the playing of video games has a similar aspect to it when determining why people play the games in the first place. Playing video games and reading is motivated by pleasure and results in questions about why people play them, what exactly that pleasure is and where it comes from (Alberti 268). Overall Alberti is more on the fence about the effectiveness of video games as a whole but still discusses how video games and literacy are tied together in multiple aspects.

Literacy within video games is even further discussed in Silviano Carrasco’s “Meta-Literacy in Gameworlds”. The beginning of this article relates somewhat to Gee’s concept of identity kits by discussing how games interact with their players. Meta-Literacy is someone’s ability to differentiate different sections and understand their differences when playing a game (Carrasco 32). Interacting with a game world has the ability to bring out many aspects of the players’ literacy abilities. Carrasco cites another source to discuss how the motivation to become more literate in a subject such as possibly video games is the appeal of sharing a common knowledge with everyone else which can apply to many types of media literacy including video games (Carrasco 33). With this type of motivation many people would be much more likely to want to be involved in a certain group of others that also enjoy a piece of media which in turn would help them be more affected by wider ranges of literacy. Carrasco also discusses video games’ connection to outside media. Video games that reference external media act as a new perspective on another piece of work that can possibly give it extra or entirely new meaning (Carrasco 37). The enjoyment of video games is partially dependent on the players knowledge of the world through past experience, without previous knowledge of the game world the player is in they are possibly missing out on aspects of the game that would go unnoticed by players that are not already well versed in the game’s world and story (Carrasco 39). With possible faults such as this it would be very helpful to a player’s literacy within the game they are playing to seek out and learn more about what they are experiencing, thus improving their literacy. Carrasco then discusses how so-called tutorials improve the players’ ability and literacy. Often early in the game a text message will show on the screen telling the player how to do something and with few reminders after this that action will become second nature to the player, and they will not need the text reminder anymore but instead will already know what to do (Carrasco 40). The player’s literacy is subconsciously improved throughout a game when they pick up on new tips and tricks without needing to be constantly reminded. When the player knows what to do on their own, they have genuinely learned something new. Video games are less geared toward learning through heavy reading and more geared towards learning through association with images and narratives that are displayed throughout the game (Carrasco 41). The repetition of the games story and main themes throughout a game is a more effective form of learning in a game than ordinary learning and data memorizing like learning in school. Carrasco concludes by discussing the potential emotional value that video game stories can hold and how it further draws the player into a game and story it is telling.

Ultimately, these articles may be different in some respects, but overall contribute to the conclusion that video games can be closely related to the development of literacy. Gee’s description of discourses and identity kits very accurately summarize the community of video game players and how their shared common literacy helps them communicate effectively about their shared interests. The other articles also broadened my view on this subject, especially in the aspect of specifically video game development rather than just video game playing. The development aspect contains even more hidden literacy than I had previously thought it could with the various routes to becoming more educated and well versed in the subject. Overall, after writing this essay I believe even more in the role video games play in literacy.

Works cited

Alberti, John. “The Game of Reading and Writing: How Video Games Reframe Our Understanding of Literacy.”  Computers and Composition , vol. 25, no. 3, Jan. 2008, pp. 258–269.  EBSCOhost , doi:10.1016/j.compcom.2008.04.004.

Damiano Felini. “Video Game Literacy – Exploring New Paradigms and New Educational Activities.”  Medienimpulse , Dec. 2010.  EBSCOhost , search.ebscohost.com/login.aspx?direct=true&db=edsdoj&AN=edsdoj.8fae855c6cce45bfa699d70f385ee68e&site=eds-live&scope=site.

Gee, James. “What Is Literacy?”  Journal of Education , vol. 171, no. 1, 1989.

Silviano Carrasco, and Susana Tosca. “Meta-Literacy in Gameworlds.”  Anàlisi: Quaderns de Comunicació i Cultura , no. 55, Dec. 2016, pp. 31–47.  EBSCOhost , doi:10.7238/a.v0i55.2936.

Understanding Literacy in Our Lives by Anonymous English 102 Writer is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License , except where otherwise noted.

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Effects of Video Games Essay

Introduction, school performance, effects on social relationships.

The society has been immensely influenced by the technological changes, which are reshaping some of the activities. The emerging technologies in one way or another have affected every member of society, irrespective of age.

Video Games have had the greatest influence on the lives of children. Children no longer appreciate the outdoor games as was before, as most of their time is spend indoors playing video games.

Although this trend may have a positive impact on the lives of the concerned children as far as their knowledge of computer is concerned, there are various negative impacts.

Various educationists have confirmed that outdoor plays are very important to the development and growth of children.

It helps them develop socially as they meet with their friends and learn to share discussions, get involved in physical activities and develop physically through such games. The paper talks about some of the negative effects of computer games (Finkel, 1995).

It is established through research that computer games do not help children grow academically. In fact, computer games contribute to inactivity of body cells, which might lead to oversight hence causing diseases such as hypertension and diabetes.

Moreover, indoor games contribute to poor academic performance among students because most of the time is spend on useless games that do not offer any academic lessons.

Lastly, computer games lead to the development of antisocial behavior whereby a student is not interested in interacting with his or her peers.

Available literature shows that more children are growing obese owing to the fact that they spend little time exercising and engage frequently with the computer.

Research shows that children who take part in physical exercises are more healthy, intelligent, and active in class. The study conducted by American Heart Association proved that children are contracting heart diseases mainly because of lack of physical activity.

The research indicated that the number of obese children increased by four percent in 1974. Those affected were children aged six to eleven years.

However, the percentage increase could not be compared with the study conducted in 2006 whereby the increase rate was seventeen percent. As from 1971 to 2006, the number of adolescents thought to be obese increased from 6.1 percent to 17.6 percent.

The percentage increase was shocking. Furthermore, the increase was attributed to lack of physical activity and video games (Wiegman, & van Schie, 1998).

Overweight is a costly condition that leads to a number of illnesses among school going children. According to experts at the University of Michigan, obese children have higher risks of contracting diseases such as diabetes, heart diseases, and high blood pressure.

Other illnesses associated with overweight include high cholesterol levels in the body, hyperlipidemia, sleep apnea, respiratory problems, gastrointestinal malfunctions, early adolescence, and finally mental problems.

Studies show that obese children tend to have a low sense of worth and despair.

As AHA records show, obese children are likely to be obese when they attain the adulthood age. This would even cause more problems because they would be exposed to a number of diseases.

A study conducted by Media Literacy Clearinghouse indicated that children had developed a habit towards computer games. Video games had gained relevance among children aged eight and eighteen years to an extent that the rate at which children played computer games rose from an average of 26 minutes in 1999 to 73 minutes in 2009.

Generally, the rate at which children interacted with the computer daily rose from six hours in 1999 to seven hours in 2009. A report compiled in 2004 at the University Hospital of Zurich revealed that a strong link between obesity and video games exist.

It can be concluded that video games do not help children in any way but instead it affects their health. Video games interfere with the children’s eating habits because such children would tend to consume food with high calories.

In this regard, parents need to monitor the behavior of their children as regards to physical fitness.

In the United States, a study conducted to ascertain the effects of computer games on the performance of students proved that PlayStations and other video games such as Xbox Video affects the concentration of children in class.

Furthermore, the study revealed that children who are like using playing video games could not compete favorably with those who prefer physical games. One of the researchers was quoted saying that the performance of students who engage in physical exercises will always improve with time.

Boys are affected more by the new trend since they would rarely improve in class. Their performance would always remain stagnant for a period.

Moreover, boys cannot develop skills that would help them to read and write well in case they are allowed to interact with the computer frequently (Sakurai, 1984).

It should be noted that video games might not necessarily cause poor performance among school going children but the time spent in watching the games or playing them would consume the time that a student would be expected to read, do some homework, and write a good composition.

Definitely, a student would register a poor grade in case he or she does not engage in a serious research. Video games have a tendency of instilling negative reading attitudes to students. This is because a student would find reading a storybook or solving a mathematics problem boring.

Video games are very fast and demand a higher concentration unlike other academic activities that need time for conceptualization. In a joint study conducted in Australia, researchers concluded that video games affect the performance of students in many ways.

Students who spend time playing video games would always perform dismally in class. In fact, the study revealed that computer games do not help children perform well in any of the subjects. This is because students who spend time watching and playing computer games would always score low in each subject.

This research contradicts some of the assumptions that computer games help children to perform well in some subjects. The Australian study revealed that there is no single positive correlation between academic performance and computer games.

Video games are known to influence the cognitive and educational dexterities of children. Moreover, the games can as well as define the children’s social relationships. In a traditional setting, the relationship between the child and the parent or other senior members of society is clearly defined.

The video games have changed meaning that social relations are no longer the same. Studies indicate that video games, especially those that are violent, reshape the behavior of children. Moreover, video games could contain some sort of competition and aggression, which affect the reasoning of children.

In the current society, the rate at which conflicts occur in society has increased. Youths are currently violent because of the new games. The main objective of video games, according to Nintendo and Sega Genesis Center, is violence.

Any game played by children via the computer does not have anything new other than violent content. The companies specializing in selling computer games would convince parents that the games are non-violent but in the real sense, they are not.

A study conducted in 1998 confirmed that many children, over 80%, were familiar to a violent game referred to as Duke Nukem. Unfortunately, only 5% of parents were aware of the game meaning that children are access even those games that are supposed to be accessed by only the adults.

This trend affects the social life of children. In 1999, students at Columbine High School in Littleton, Colorado engaged in a destructive demonstration mainly because of the influence of computer games.

Students shot at their fellow teens and other people because they experienced it through video games. Such kind of behavior is destructive because it could lead to social anomy (Griffith, 1999).

Studies across the world indicate that violent video games increase an individual’s hostility and aggression. Aggressive games would lead to a habit whereby students prefer to play the games rather than engage in physical exercises.

This is even related to overweight. Children who are used to video games tend to be indifferent and unresponsive to the sufferings of other children. They would easily bully their fellow students without mercy.

Finkel, S. (1995). Causal analysis with panel data. Thousand Oaks, CA: Sage

Griffith, M. (1999). Violent video games and aggression: A review of the literature. Aggression and Violent Behavior , 4(2), 203-212.

Sakurai, S. (1984). Construction of the Social Desirability Scale for Children. Japanese Journal of Educational Psychology , 32(2), 310-314.

Wiegman, O., & van Schie, E. (1998). Video game playing and its relations with aggressive and pro-social behavior. British Journal of Social Psychology , 37(2), 367- 378.

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Persuasive Essay: Video Games

Teenagers today often spend a great deal of time playing video games. These games are fun and engaging and young people often feel like playing games is a great thing to do in their spare time. However, you shouldn’t spend too much time gaming and there are a number of reasons for this: it’s unhealthy, you should spend more time studying, and you need to socialize more.

The primary reason to cut down on gaming time has to be that youths that spend a long time on computers and games consoles are often not getting enough exercise. With high obesity rates, it’s very important for young people to spend as much time being active as possible, especially since studies show that people who are overweight during childhood and adolescence are far more likely to become overweight adults than those of a healthy weight when they’re young. There is just as much, if not more, fun to be had in getting out and about and being active. This doesn’t have to mean going for long runs if that’s not your thing; team sports are both fun and great exercise. Dance or fitness classes are also a good option for those not into sports.

Secondly, getting a good education is that best thing that you can do for your future. If every teenager cut down on their gaming time by 30 minutes per day and used this time to study, the whole of that generation would achieve better results and be more likely to have the career that they want. With education, you get out what you put in, so it’s really up to you to put in the additional effort. If you want to go to a good college, extra study in your own time will be completely vital, but gaming can reduce your concentration span and make this more difficult.

The third main reason that playing video games too often is that it’s no good for your social skills. Some teenagers may argue that because they can now play their games online with friends, they are socializing in their own way. However, you can’t beat face-to-face contact, and if you want to succeed in interviews and build good relationships in later life, you need to develop some proper communication skills. This shouldn’t be a chore, or difficult, because hanging out with friends is far more fun than sitting indoors playing on games all day anyway!

In conclusion, there can be no doubt that spending too much time gaming isn’t good for you. You don’t have to stop all together, but it’s all about moderation. Cut down and allocate your additional free time to doing things that are good for you, and you definitely won’t regret it in later life.

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The Craft of Turning Video Games into Literary Essays

playing video games online essay

J. Robert Lennon and Carmen Maria Machado discuss how their anthology "Critical Hits: Writers Playing Video Games" came together

playing video games online essay

On March 20th, 2020, Animal Crossing: New Horizons was released. Just a few days after the majority of the world shut down, marking the beginning of the COVID-19 pandemic, millions of people fell into a virtual world in which sickness was not rampant and you could pay back the construction costs on your home at your own pace.

playing video games online essay

It felt like more people than ever were playing and talking about video games; it makes sense, then, that Critical Hits: Writers Playing Video Games was birthed from quarantine conversations. But, escapism and playing-in-isolation only scratches the surface of what the eighteen essays in this anthology take on. With refreshing diversity of both form and approach to thinking about games, each piece comes from a place of fact and understanding: video games are art, worthy of both our pleasure and our curiosity. To have comics and stunning personal narratives alongside thoroughly researched critical works makes sense—video games are vast and varied, and Critical Hits complements the enormity of the field.

I spoke with J. Robert Lennon and Carmen Maria Machado over Zoom and e-mail to talk about the crafting of the collection and their own relationships to video games. 

Summer Farah: How did this project come together? How did you come to the topic of video games and the partnership with your co-editor? 

Carmen Maria Machado: Early COVID, Graywolf was doing these very sweet little Zoom hangouts where we were all catching up. Just talking about what we were doing for our quarantine, stuff like that. For me, that was video games. John is also obviously a big video game person, so we were all kind of just talking about it. And my editor, Ethan, made some comment about it: “has there ever been a video game anthology? Writers writing about video games? “ And then at some point people started following up more earnestly. They told us, “Hey, we actually looked and like there isn’t really anything like it, would you guys wanna co-edit one?”

J. Robert Lennon: Yeah, I recall someone saying in the Zoom, “Maybe we should do an anthology, ha ha,” and us responding, “You totally should, ha ha.” And then before we knew it they were saying, “no, actually, you should do an anthology!” Ander Monson was also in on these conversations, too, and he was an obvious person to ask for an essay—his Predator piece was one of the first that came in. I’m grateful for the Wolves for running with this idea and trusting us to make it a reality.

SF: What was doing the preliminary work for the anthology like, especially as video game writing is a newer creative space? 

CMM: I’ve edited anthologies before, but only ever in the capacity of a prize, or Best American Science Fiction Fantasy. But this was a totally different animal. So it involved a lot of us brainstorming a list of other writers we know who are big video game fans. We were also very purposeful about getting a wide representation in this book, not just of types of authors but types of gamers—there’s hardcore gamers, and then there’s casual gamers. (Personally, I feel like I’m somewhere in between.) We were curious what people would have to say about how games fit creatively in writers’ lives. How do video games fit into a creative practice—or, do they? Or is it just like, stress relief?

CMM: Could you speak to the choice of doing a curated anthology rather than putting out an open call? 

JRL: An open call was definitely on the table, but there were so many writers who seemed like promising solicitations that we figured we should ask them first and see what happened. Personally, I expected that most the writers we contacted would say no, and we’d spend a lot of time reading through stuff from the call. But the response to our emails was overwhelming. There seemed to be a lot of pent-up desire to write about games, and the majority of people we asked gave us something great.

SF: Eleanor Henderson’s essay “The Great Indoorsmen” was one of my favorites, it was a really refreshing take. There are a lot of tired narratives about video games, unnuanced discussions that make me go, okay, what’s next? Were there narratives you were hoping to avoid or themes that people brought in that you were surprised by?

CMM: We said this early on, that the thing we wanted to avoid was the question of video games being art. They are art. We’re not debating that. “Are video games art?” is a question that reminds me of the literary-versus-genre question. And I fucking hate conversation, it makes me crazy. It’s such a non-issue, it feels exhausting to have it over and over again because it’s settled. Thinking of these things is like being on opposite sides combative of each other… It’s not interesting. It’s not useful. We assume video games are art. We know they are. 

We were curious what people would have to say about how games fit creatively in writers’ lives.

JRL: Agree, I think the first person from the literary world who tried to settle that question was Tom Bissell, with his terrific book Extra Lives. That was in 2010. Since then I’ve talked with lots of writers about games, and everyone skips that subject—we all know they’re an important artistic form, and have influenced our writing. There are few faculty members in my academic department creating a scholarly literature about games, as well. That ship has sailed, we really wanted to jump into the next phase of the popular conversation.

SF: Do you feel like your relationship to games changed over the course of editing anthology?

CMM: Early on, we decided John would contribute a reprinted essay. And then [the team was like], do you want to do your own essay? Do you want to reprint something, or write a new thing? And I was like, I’ll do an intro. It’s fine. I had some small theories and ideas about gaming, but nothing I was really ready to develop into a full essay. I decided to take more of a survey approach; thinking back to my own life, my own childhood, my adolescence. It ended up being a deep dive into my own [history] and where certain games were pegged to event in my life. Like all media—like with a book or a movie an album—you might be like, oh yeah, I remember reading that during a bad breakup or whatever. So I used games as a way of organizing my life. It was an interesting feeling—really nostalgic and fun and sad. 

JRL: With books and literature, I always felt like my impressions were part of a worldwide conversation. I read book reviews, I went to school, everyone around me was talking about books–there was an established literate culture to be a part of. My interest in games always felt more private, maybe because no one in authority ever rewarded me for talking about them. It was always more like, “Okay, John, that’s enough about Ms. Pac-Man.” Reading these essays made me feel, for the first time, like part of a community of people thinking and feeling things about the art form, and has made playing games seem more like a communal activity, even when I’m doing it alone. Now, when I kill twenty minutes in the Spiral Abyss in Genshin Impact , I’m thinking of Larissa! When I dip back into Red Dead, I’m thinking of Hanif.

SF: Are you interested in writing on games more in the future? 

CMM: Oh yeah, for sure. I mean, honestly, to be able to work on a video game, writing for a game, is definitely a big goal. 

JRL: Yeah, it’s funny that Carmen vaulted right over the question of writing about games to writing games themselves. I feel the same way—I’ve got a lot on my plate, but if somebody asked me to write a game I’d put everything aside to take a crack at it.

SF: Does the act of playing games contribute to your writing practice? I mean, I guess it can also hurt. 

JRL: My last novel, Subdivision , was definitely a direct response to a few years spent reimmersing myself in games after a long drought. I absorbed a lot about how puzzle games and open-world games are structured, how a game defines the boundaries of its world and evokes emotion, what imaginative control a player or reader gets to have over the work. Subdivision is essentially a gamification of the concepts of trauma and loss. I’ve also retroactively realized how much the games of my youth influenced my earlier work, as well and more broadly made me think a lot about how many of my literary influences aren’t literature.

CMM: Sometimes, it’s like watching a movie or reading a book. It’s not quite exactly the same, but I am engaging with a narrative. Some games are more artistically stimulating than others. And sometimes I’m just playing a game that’s not very narratively interesting, but pleasurable in some other way. Sometimes they help with my practice, sometimes they don’t. But either way, I do really love playing them. I have to be careful not to fall into a hole. It’s easy to lose time.

SF: What kind of life do you hope for this anthology?

CMM: The crazy thing about being a writer—and also an editor—is that you just have no way of knowing what life a book will have. So I don’t know. I mean, I hope that gamers read it. I hope that people who aren’t gamers read it. I hope people teach it.

JRL: Game journalism for gamers has existed for decades, and game scholarship is an active and exciting field, but literary essays about gaming for a general readership have been kind of a subgenre without a home. Like, where else would you have put Nana’s essay processing his father’s death through Disco Elysium, or Elissa’s about playing The Last of Us while pondering the question of parenthood? It’s been a pleasure creating the space for these great writers to say things they might not otherwise have done.

SF: What are you playing right now? 

CMM: Tears of the Kingdom . What’s the one that’s coming from Xbox everyone’s freaking out about– Starfield ? I don’t own an Xbox, but this game looks really cool. I’m considering getting an Xbox.

JRL: Oh man, yes, my reward for finishing the novel draft I’m working on will be buying an Xbox and playing Starfield . It’s probably good that I won’t be done on launch day, though, I’ve been burned by Bethesda before! Best to chill until the bugs are gone. Since we started working on Critical Hits , I got a Steam Deck, and have been playing lots of little games by indie developers: Meredith Gran’s Perfect Tides , Lucas Pope’s Return of the Obra Dinn , Sam Barlow’s Immortality . Kind of a parallel anthology of small, great things.

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From pages to pixels: Writers offer literary take on video games

By david nutt, cornell chronicle.

The stereotypical image of a writer usually involves some poor tortured soul hunched over a notebook or keyboard, wrestling with weighty themes of humanity and grammar, or at least gazing wistfully out a window while procrastinating.

But maybe, according to J. Robert Lennon , the Ann S. Bowers Professor of English in the College of Arts and Sciences, writers are just as likely to be hunkered in front of a computer or TV screen, blasting aliens and zombies or building virtual yurts.

Lennon book cover

In “ Critical Hits: Writers Playing Video Games ,” a new essay anthology Lennon co-edited with Carmen Maria Machado, published this month by Graywolf Press, a group of contemporary authors, including Alexander Chee, Hanif Abdurraqib, Eleanor Henderson and Elissa Washuta, explore their own experiences with gaming, and how those simulated worlds connect to real life.

Lennon spoke with the Chronicle about the book.

Question: Video games are immensely popular, yet they rarely receive much attention from the literary world. Why do you think that is?

Answer: For a lot of people my age and a little younger, the games of our childhood were fun, but not especially sophisticated. These days they’re larger and more complex, and the range of subjects and emotions they’re capable of addressing has grown tremendously; for many of us, they’re now a parallel art form, with as much expressive potential as fiction or poetry, film or theater. Editing this book made us realize how much pent-up interest there was in the subject.

Q: The essays in this collection touch on everything from grief and depression, to race and gender, to salvation and Christmas shopping. Your own essay juxtaposes the joys of virtual homesteading with the bewilderment of pandemic life. What was the most surprising thing you found in assembling and co-editing the book?

A: I assumed only a fraction of the people we solicited would have something good. Instead, it felt like every writer we liked was just sitting there, waiting to be asked. I was also worried there would be a sameness to the essays, that people would position themselves too similarly to the medium, but that wasn’t the case at all; the essays are truly diverse in approach and style. Getting that first round of submissions was a thrill.

Q: What has been your history with video games? What was the first game you ever played and what do you remember about it?

A: Probably Zork, the 1977 text adventure that reached home computers in the early ’80s. I would have gotten an Atari 2600 around then, too, and was obsessed with Adventure, where you play the role of a featureless square exploring a castle. These were primitive games but they had real style! Adventure is often credited with containing the first “easter egg,” that is, a secret message from the developer; you could access it by holding a particular object while passing through a wall. I found it at random; I don’t think I’ve ever been more excited. Maybe this ignited my love for secrets and mysteries in literature, who knows.

Q: You’ve often employed an experimental approach to writing fiction, i.e., surreal conceits, mistranslations, exploring different genres and forms. Is there a similarity or correlation, perhaps, between the “play” in your writing process and playing video games?

A: Yes, absolutely. I love a constraint to spark creative inspiration, and a good game invites you to bump up against the boundaries of its world. I often tell students that the things I’ve written that people seem to like are the ones made in a spirit of play. When we take the pressure off ourselves, sometimes we’re freed to do something different, something truly original.

Q: As video games evolve and become ever more immersive, with sophisticated narratives and better graphics, do you think they pose a risk to quaint, old-timey art forms such as…books? Is “Critical Hits” giving comfort and encouragement to one of literature’s greatest existential threats? (Asking for a friend.)

A: Ha! Who knows, maybe? Perhaps, in the distant future, our discipline will exist solely via lore drops in Elder Scrolls IX. But the ship bearing literature’s cultural dominance sailed a long time ago, and the medium has nevertheless continued to thrive, at least artistically. Personally, I’d rather ply a niche art than a popular one; you can get away with anything. Thank goodness I don’t publish a book and immediately get a thousand angry emails telling me the skill tree blows and the shotguns aren’t powerful enough. Relative obscurity is a blessing!

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ESL Writing Worksheet: Opinion Essay About Video Games (Intermediate)

In this writing worksheet, you are going to find exercises that will help students elevate their writing skills and practice the structure of an opinion essay on the topic “Are Video Games Good for Youngsters?”. 

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There is an example of a short opinion essay on this topic, plus a multiple section where students can check their understanding of this type of writing, a section for practicing useful words and phrases for opinion essays plus practical tips for writing an opinion essay. The exercises are tailored to intermediate (B1) students.

Preparation Notes for the Teachers

Required time: 45 – 60 min

To prepare:

Prepare a discussion that covers the topic of the pros of video games. 

As a warm-up, tell students that you all know that playing too many video games for too long can be harmful for the mental and physical being of a person. However, this activity is also fun and some games are really engaging and intelligently made, so players see many good reasons about why they should play them. 

Ask students: How many hours per day do they play video games? What is their favorite video game and why? Are video games a good way to socialize? Are video games a good way to learn new English words? Are there any other benefits?

An Opinion Essay: Are Video Games Good for Youngsters?

In this worksheet, you will find exercises that will help you strengthen your writing skills and learn how to write an opinion essay on the topic “Are Video Games Good for Youngsters?”.

You will also learn some useful words and phrases for opinion essays, plus practical tips for writing an opinion essay. 

What is your favorite video game and why? Are video games a good way to socialize? Are video games a good way to learn new English words? Are there any other benefits?

Discuss briefly with your teacher and the class, then answer the questions in Exercise A, B, C, D, and E.

Read the questions before answering to make sure you understand them.

Are Video Games Good for Youngsters?

Today, many young people play video games on their electronic devices, at home, at their friends’ houses and many of them say that playing video games is their favorite activity.  These games are good for young people because of several reasons.

First of all, I think that video games are a good way to train your brain. There are many popular games in which players need to have high levels of thinking, follow instructions, solve complex problems and use logic. In my opinion , these games are fun, and you can learn many things from them. Moreover , you can play them with friends online, so you can hang out and socialize even if you have long-distance friendships.

In addition , you can learn a lot of new English words if you play video games. Some people think that you learn best in classes and while listening to music or watching films. Although this is true, there are many excellent students who learn English from video games because they spend most of their free time playing.

Finally, I believe that video games are good because they are fun and intelligent. I think that they are a good alternative to communicate with friends when you can’t see them in person and learn many new things together.

A. Understanding the Opinion Essay

1. Read the above essay, then choose and circle the 6 ideas that are mentioned in the essay.

a) Video games can increase your intelligence and ability to think.

b) Too many young people are obsessed with video games.

c) Playing video games online is good for socializing.

d) You can play video games even when you are not at home.

e) It is better to learn English in person than online.

f) Many students do well in English because they play video games.

g) There more reasons why playing video games is good for young people.

h) Many video games may help young people with problem-solving.

B. Expressing Opinion

2. Match the words and phrases that have a similar meaning. *Reminder: some of these words and phrases are underlined in the opinion essay in Exercise A.

a) I disagree that… ____________________________________

b) Finally…____________________________________

c) Nowadays…____________________________________

d) In addition…____________________________________

e) In fact…____________________________________

f) First of all…___________________________________

g) I believe that…____________________________________

Tips for Writing an Opinion Essay

  • Write your essay in 3-4 paragraphs. Start each paragraph with phrases like First, Moreover, To conclude.
  • Express your opinion using phrases like In my opinion, I believe, I think that. Always support your opinion with 1-2 arguments, i.e., why you think so.
  • Mention opinions that are different from yours. Use phrases like “Some people think/believe“ and then explain why you don’t agree with them. Always explain why you disagree with 1-2 arguments.

C. Write an Opinion Essay

3. Write an opinion essay with the title ‘Are video games good for youngsters?’ Write the essay below and give your opinion.

Download this worksheet (including key) in Word and PDF doc format (zipped)

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Essay on Video Games

Students are often asked to write an essay on Video Games in their schools and colleges. And if you’re also looking for the same, we have created 100-word, 250-word, and 500-word essays on the topic.

Let’s take a look…

100 Words Essay on Video Games

Introduction.

Video games are interactive digital entertainment platforms. They are played on devices like computers, consoles, or mobiles.

Types of Video Games

There are many types of video games. Some are educational, others are adventure-based or sports-themed.

Benefits of Video Games

Video games can improve hand-eye coordination, problem-solving skills, and strategic thinking. They can also be a fun way to relax.

Drawbacks of Video Games

Excessive gaming can lead to health issues like eye strain and lack of physical activity. It can also impact social skills if not balanced with real-world interactions.

Video games can be both beneficial and harmful. It’s important to play responsibly and maintain a healthy balance.

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250 Words Essay on Video Games

Video games, a form of interactive entertainment, have evolved dramatically from their rudimentary origins in the 1970s. They have penetrated almost every aspect of modern society, becoming a significant part of our culture and a powerful force in the entertainment industry.

The Evolution of Video Games

In their inception, video games were straightforward, consisting of basic graphics and gameplay. However, as technology advanced, so did the complexity and visual appeal of these games. Today, video games are immersive experiences, boasting high-definition graphics, complex narratives, and intricate gameplay mechanics.

The Impact on Society

Video games have a profound impact on society. They have transformed how we spend our leisure time, and have even created new professions, such as professional e-sports players and game developers. In addition, video games have educational potential, as they can develop problem-solving and strategic thinking skills.

Controversies and Criticisms

Despite their popularity, video games have attracted controversy. Critics argue that they promote violence, addiction, and social isolation. However, research on these issues remains inconclusive, and many argue that the benefits of video games outweigh potential negatives.

In conclusion, video games are a multifaceted phenomenon that has significantly influenced our culture and society. Despite criticisms, their popularity continues to rise, indicating their enduring appeal and potential for future growth. As technology continues to evolve, so too will video games, promising exciting developments for this dynamic medium.

500 Words Essay on Video Games

Video games, a form of digital entertainment that has dramatically evolved over the past few decades, have become a significant part of contemporary culture. They offer a unique blend of interactive storytelling, art, and technology, engaging players in a way that no other medium can. Video games are more than just a pastime; they are a platform for expression, learning, and innovation.

The history of video games is a testament to the incredible technological advancements of the late 20th and early 21st centuries. From the rudimentary pixel graphics of the 1970s to today’s immersive virtual reality experiences, video games have continuously pushed the boundaries of what is technologically possible. They have transformed from simple, solitary experiences into complex, social phenomena, connecting people from all walks of life.

The Impact of Video Games

Video games have a significant impact on society, influencing various aspects of our lives. They have revolutionized the entertainment industry, becoming a multi-billion dollar sector that rivals and often surpasses traditional media like film and music. Beyond entertainment, video games have found applications in education, healthcare, and even military training, demonstrating their versatility and potential.

The Benefits and Concerns

Despite the criticisms often associated with video gaming, such as addiction and violence, numerous studies have highlighted the potential benefits. Video games can improve cognitive skills, such as problem-solving and spatial awareness, and can also foster social interaction and cooperation when played in groups. They can serve as therapeutic tools, helping to manage conditions like anxiety and depression. However, it is essential to maintain a balanced perspective, acknowledging the potential risks and promoting responsible gaming.

The Future of Video Games

The future of video games is as exciting as it is unpredictable. With emerging technologies like virtual and augmented reality, artificial intelligence, and cloud gaming, the possibilities for innovation are limitless. Video games are poised to become even more immersive, interactive, and personalized, offering experiences that were once the stuff of science fiction.

In conclusion, video games are a dynamic and influential part of modern society, reflecting our culture, advancing technology, and impacting various aspects of our lives. They are a testament to human creativity and innovation, offering unique experiences that entertain, educate, and inspire. As we move forward, it is crucial to continue exploring the potential of video games, addressing the challenges they present, and harnessing their power for positive change.

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How To Write an Essay on Video Games in The Best Way?

How To Write an Essay on Video Games in The Best Way?

It is often the case that students have a lot of different hobbies to spend time on during their college or high school period. It is something that circles their youth and represents an inevitable part of it. Through that stage, people usually like to explore more and learn as much as possible new things. One that has particularly been interesting to students in the last decade, especially, is playing video games. Since they started to appear in the world of hundreds of possibilities, the fun, joy, and entertainment they bring to their users have been easily detected. Today, we can witness many video games that are popular and adaptable to multiple platforms like PCs, laptops, mobile phones, Xbox, or Sony PlayStation. With that in mind, it is a call that can’t be neglected for the students who like spending thrilling moments on such activities. As writing essays are commonly part of students’ lives, questions about how to combine it with playing video games frequently come to mind. If you have the same issues, we are here to provide you with the best ways on how you should write essays about this topic.

State Definition of Video Games

If you are planning to write essays on video games, one of the first things you should do is to state a definition of it. According to the Globenewswire , this activity represents one of the most used ways for students to relax and have some fun. As this website offers plenty of useful information about multimedia content, it is often being visited by them. And, if we know that video games belong to multimedia, perhaps you should be writing about that theme first. It would be beneficial if you start researching data about multimedia in general and find out some additional information that can help you in writing your essay. The more you know, the better the outcome will be. So, do your own exploration and don’t hesitate to visit websites that offer such info. Multimedia can sometimes be misunderstood by the students, especially by the ones that are not specifically interested in this field. However, that doesn’t stop them from playing video games, right? After all, what can persuade them not to play some PES, FIFA, or Counter-Strike with their friends?

Collect The Data About Genres of The Games

As the use of technology and its features increases by each day, it usually implies bigger amounts of video games on the market. As every year often comes up with some new game or exciting update of the ones that already exist, something that your essay should cover are the genres of it. Every individual has their own preferences. Some people like to play adventure-based games while others like sports, for example. It is all-natural. But if you want your essay to be top-notch, you must get knowledge about genres of video games. It wouldn’t be necessary to write about every single one of them though. In the sea of genres like RPG (role-playing games), first-person shooter, horror adventures, survivals, and many others, you can select a few of the most popular ones and focus on them. Write about them in general. What is their purpose? What do they bring to the players? How have they been founded? Make sure to provide brief answers to those questions.

Don’t Forget to Mention Games’ History

It is well-known that in the modern world students like to hire professional writers online that will do the job for them. Pre-written essays for sale are becoming more and more wanted. But do you wonder how those writers are able to offer their services with such confidence? Despite their probable education level or experience, they always make sure to dig out all information available about the topic they will write about. If we take video games, for example, something they definitely wouldn’t skip to search is their history. So, you should do exactly the same. Make sure to reach the deepest places on the Internet and sites that are displayed even on the 5th or 6th page in the Google search bar. If the website is not well advertised or shown on the 1st page, it doesn’t mean that it doesn’t contain useful data. You can always find valuable info only if you research it in-depth. Don’t forget to mention different eras of video games and how they have developed throughout history. From the beginning of the 2000s and Console Wars, across the Network Games Era in the 2010s, all the way to currently present ESports and VR games in the 2020s.

Use Colorful Examples

Something that is constantly present in today’s world is a sense of fear and doubt in the credibility of things online. As you know, writing services are legal , the same as many well-rated websites on the Internet. So, instead of having doubts about games’ reliability or their publishers, focus on including some colorful examples in your essay. It will make your work much easier to understand and boost its authentication. Providing information through examples is never the wrong way to express your thoughts. Make sure to illustrate interesting parts from the games that need such a presentation. If they don’t need it, it will surely increase the readers’ mood and make them able to see the actual gameplay. What more can they ask for?

Playing video games is an activity that will be present for many future generations. Writing essays about them will not only increase your knowledge about this topic but also provide others with useful data. Just think about how your work can inspire them and allow them to learn something new. Cool feeling, isn’t it?

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Benefits of Video Games

Children and young adults love video games as they are fun and help to relax. At the same time, many adults claim that children spend too much time playing, which makes them violent and do not bring any benefit. However, facts indicate that video games are useful for the cognitive development of children and adults, while the myth of increased violence of players is not supported.

Video games are not a tool to solve all problems, but they have more advantages than many people think. First, games have a positive effect on cognitive and intellectual development (Etchells). For example, a player needs attentiveness, fast reaction, and often logical thinking to complete a mission in a shooter. Other games require attention and concentration, as well as ingenuity, to find a solution to a problem or task. Educational programs can also be built in the form of online games and bring more benefits than memorizing rules from books. Besides, games for adults also have such an advantage as they help developmental skills and memory. For example, Barr conducted a study and found that students playing video games improved their communication, resourcefulness, and adaptability significantly. At the same time, the idea that violent video games force people to be crueler has no convincing evidence, and scientists argue that the connection between the game process and increased aggression is very weak (Etchells). Consequently, video games cannot be called useless, harmful, or dangerous.

In conclusion, video games can be useful for a person’s development as they help to develop various cognitive and intellectual skills. In addition, since the myth that video games make people more violent still has not found cconfirmed it is difficult to talk about their harm. However, all these statements are correct with an average number of playing hours, since a strong passion for any activity, even useful, can harm the mental and physical health of a person.

Barr, Matthew. “ Video Games Can Turn University Graduates into Better Employees ” The Guardian , Guardian News and Media, 2019.

Etchells, Pete. “ Five Damaging Myths about Video Games – Let’s Shoot ‘Em Up .” The Guardian , 2019.

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Video Games Can Help Kids Learn to Read

Children can naturally develop reading skills while having fun..

Posted March 24, 2024 | Reviewed by Abigail Fagan

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  • Some video games are designed to teach reading skills.
  • Children must read to understand and play many other mainstream games.
  • Young people are intrinsically motivated to read and write about their interests.

Learning to read fluently requires hundreds of hours of practice. Some children happily sit and read for hours, but others (especially those with ADHD or dyslexia) cannot. Parents and teachers often wonder how to get those children to practice. Some video games explicitly teach reading skills, but mainstream games are also useful.

Source: The Learning Company

Video games are ideal places for these children to practice reading. This is primarily because they’re both interesting and safe . Reading aloud in class can be frightening for young readers. Despite teachers’ best efforts, struggling readers are often judged or mocked by peers when they mispronounce or stumble over words other kids know. Many adults vividly recall counting the number of children ahead of them in line to read to determine which paragraph they would be called on to read. “I would ignore the rest of the lesson to covertly rehearse my paragraph over and over. It was terrifying.”

I worked with many of these children in a therapeutic middle school. After years of humiliation , many children started to act out during English class to save face. They could not read as well as other students and it felt emotionally safer to pretend to be uninterested and write off the class entirely. Arms folded, they sat in the back of the classroom rolling their eyes or glaring at the teacher and stomping out of the classroom when called upon. It was easier to insist they “hate reading” than admit they were afraid of it.

Luckily, I worked alongside fantastic teachers, who recognized the meaning behind this behavior and responded appropriately. They gave the students individual attention away from the rest of the class and provided individualized assignments catered to the students’ interests. For many, this involved video games. “Write three paragraphs about why you like Minecraft .” “Read and annotate this article about Pokémon .” “Write a one-page persuasive essay about why Call of Duty is better than Fortnite .” Unsurprisingly, interesting assignments and private space to make mistakes helped them feel comfortable as they learned critical reading and writing skills.

Many students who say they don’t like reading simply lack motivation . One researcher found that the average tenth-grade student spends over an hour every day happily reading about video games. In another study, 60% of 8- to 18-year-olds reported writing online about video games every month. In short, video games are a proven way to motivate children to practice reading and writing outside of the classroom.

Most video games require players to read. For example, Pokémon games have no voiced dialogue; every in-game character communicates through text. The same is true for Animal Crossing , Fire Emblem , Super Mario Bros. , and many others.

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Some young people skip on-screen text whenever possible. I have met several who press the “advance text” button as rapidly as possible to return to the action. For those children, I advise that their parents sit with them and help guide them. The child might read the protagonist’s dialogue and the parent can role play the other characters.

Some evidence suggests that reading text on a screen is inferior to reading from a book. One study found that children recalled more details when reading from a book than they do from the same text with interactive elements on a screen. Many teachers fear that screens are too distracting and don’t promote “reading stamina” – the ability to sit with and analyze a challenging text. This seems particularly true for very young children, whose brains are still developing patience and focus.

Therefore, I recommend that children be given as little screen time as possible before age 8-9. Talking to distant family members on Zoom and educational programs like Sesame Street are great in moderation. However, children may not learn from screens as well as they do from a live instructor. Some evidence suggests that children under three years old cannot learn anything from prerecorded videos , even ones explicitly designed to teach them. This means that the best way for you to help your children succeed in school is to spend time with them. Read them books and help them sound out words. Make reading a game. Help them figure out what the stop sign on the corner says. Occasionally make silly mistakes and encourage them to correct you. Have fun.

When they’re old enough and grasp the fundamentals, video games can help young people practice reading while having fun.

Compton-Lilly, C. (2007). What can video games teach us about teaching reading? The Reading Teacher, 60 (8). https://www.researchgate.net/publication/238445863_What_Can_Video_Games…

Huebeck, E. (2024, January 15). Is too much screen time, too early, hindering reading comprehension? Education Week. https://www.edweek.org/teaching-learning/is-too-much-screen-time-too-ea…

Picton, I .& Clark, C. (2021). Children and young people's video game playing and literacy in 2021. National Literacy Trust. https://literacytrust.org.uk/research-services/research-reports/childre…

Roseberry, S., Hirsh-Pasek, K., & Golinkoff, R.M. (2015). Skype me! Socially contingent interactions help toddlers learn language. Society for Research in Child Development, 85 (3). https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3962808/

Schwartz, S. (2023, March 15). Kids understand more from books than screens, but that's not always the case. Education Week. https://www.edweek.org/teaching-learning/kids-understand-more-from-book…

Thompson, C. (2014, October 9). How videogames like Minecraft actually help kids learn to read. Wired. https://www.wired.com/2014/10/video-game-literacy/

Andrew Fishman LCSW

Andrew Fishman is a licensed social worker in Chicago, Illinois. He is also a lifelong gamer who works with clients to understand the impact video games have had on their mental health.

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April Fools 2024: All of This Year's Best Video Game Jokes

Nintendo's virtual boy pro, a pokemon sleep tournament, and many more.

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April Fools' Day has arrived once more and has brought with it some hilarious video game jokes and pranks, some of which we wish actually came true!

There are SO many that get revealed by companies around the world and it can be hard to keep track of them, so you can check out all the best ones below to ensure you don't miss a thing!

Let us know which prank is your favorite below!

Exclusive: Virtual Boy Pro Revealed! All the Details on Nintendo's Wildest System Yet

To kick off the April Fools' Day festivities, IGN was proud to exclusively reveal the Virtual Boy Pro! In what may be Nintendo's wildest system yet, the Virtual Boy Pro is a VR-headset style device that docks into the Nintendo Switch System.

Much like the Apple Vision Pro, it looks to be focused mostly on augmented reality experiences with a Nintendo twist. In the trailer you can see above, you can catch a glimpse of gameplay from Link's Korok Catcher, Super Mario Home Run, Animal Crossing: Moving Day, Luigi's Mansion 4, and Mario Kart: Open Road.

Pokemon Is Holding an Epic Pokemon Sleep Tournament to End all Tournaments

『Pokémon Sleep』、初の世界大会を開催! 熱戦のようすはこちら! https://t.co/Is7jVunrRa #ポケモンスリープ世界大会 pic.twitter.com/HQMGWUEhC7 — ポケモン公式 (@Pokemon_cojp) March 31, 2024

Pokemon tournaments can be some of the most epic in all the world, but you've never seen anything like the Pokemon Sleep Champion Tournament 2024. Players from around the globe will compete in an eight hour and 30 minute tournament to prove they can sleep better than anyone else.

This New Look at the Elden Ring Expansion Is Not What You Think It Is

Tarnished, look upon this #ELDENRING expansion. pic.twitter.com/nR8KlR40XT — Bandai Namco US (@BandaiNamcoUS) April 1, 2024

While many are waiting for more news on Elden Ring: Shadow of the Erdtree, Bandai Nampo has instead decided to give fans a look at that other Elden Ring Expansion that's on its way!

Cyberpunk 2077 Is Getting a Limited Time 'Floppy Edition' That Comes with 97,619 3.5" Diskettes

If you miss the good ol’ days when game installation was a true ritual, then you’ll love the limited Floppy Edition of Cyberpunk 2077! 🕹️ Wishlist now at https://t.co/ERqCf8eNj2 and be prepared for a truck delivery of 97,619 🚚⬅️💾 3.5” diskettes! More: https://t.co/qgHVzHjMF4 pic.twitter.com/BCcE2YTg9K — Cyberpunk 2077 (@CyberpunkGame) April 1, 2024

Cyberpunk 2077 is a pretty big game as you need at least 70GB to install CD Projekt Red's latest adventure. However, if you miss the old days of installing games and are over solid state hard drives and all that jazz, Cyberpunk 2077's Floppy Edition is what you've been waiting for.

Yes, you can now get a version of Cyberpunk 2077 that comes complete with 97,619 3.5" diskettes so you can install the game in arguably the best way ever. Thank you, CD Projekt Red!

Move Aside DLC, Sega Reveals Cartridge Loadable Content

Releasing with Big Head Mode and Sonic the Hedge cartridges to enhance your Sonic the Hedgehog™ experience. Each cartridge sold separately. pic.twitter.com/JGOM9gmkEv — SEGA (@SEGA) April 1, 2024

Out with DLC, in with CLC! Sega has revealed Cartridge Loadable Content, an incredible way to unlock new content in your favorite games, and it's headed to your local Blockbuster store on April 1, 1991!

The new CLC feature will launch with Big Head Mode and Sonic the Hedge cartridges to "enhance" your Sonic the Hedgehog experience.

Duckside Announced; Think 'DayZ Meets Rust But You Play as a Duck'

I know you probably won't believe us about Duckside, but this April Fools' Day joke is actually not a joke and is a real game that is be developed by tinyBuild Riga and has its own Steam page already.

While there isn't a release date, it was shared that Duckside has crafting, base-building, PvP, PvE, flying, and much more.

"Duckside isn't just about surviving; it’s about getting into the mind of a duck," the developers wrote. "Being a duck. Feeling the cold steel of a machine gun on your feathers. And the peace of mind that comes with settling down after a long day, in a house you built out of trash that you’d looted off some guy's corpse. Are you a chicken? No, you’re a DUCK."

The Razer Cthulhu Is a Gaming Chair with 8 A.I. Arms Ready to Do Your Bidding

Introducing the Razer Cthulhu—the ultimate gaming chair. Never have to leave your chair again as eight independent robotic arms cater to your every need. Learn more: https://t.co/1xKJJMAccs pic.twitter.com/bPigz6Hhqx — R Λ Z Ξ R (@Razer) March 31, 2024

If you ever wished you were Doc Ock, Razer has the next best thing with its new gaming chair called the Razer Cthulhu. This chair features 8 A.I. arms that "cater to your every need," including feeding you, brushing your teeth, shaving, and much more to ensure your can put all your focus into gaming.

In fact, the announce trailer takes a bit of a dark turn as the chair may never let you leave your gaming session, which may be ok for some people?

The best part? The A.I. arms are " outfitted with a Razer Skynapse Chip and trained with over 1,337 TB. We can assure a 96.9%* chance of the tentacles always listening to you!" That sounds nothing like Skynet, no not at all!

After Making Games Like Shovel Knight, Yacht Club's Second Biggest Passion is Skincare

Did you know that skincare is our SECOND biggest passion in life, right after pixels? While that might seem unexpected, it’s 100% true. That’s why we decided to formulate D by Yacht™ (Club Games) - our unique spin on over-the-counter (& from the ground) skincare. pic.twitter.com/rjOCUOEdsY — Yacht Club Games - We now make skincare! (@YachtClubGames) April 1, 2024

Everyone loves the games Yacht Club makes like Shovel Knight, but did you know the studio's second biggest passion besides game development is skincare?! To show you how serious it is, Yacht Club has formulated D by Yacht (Club Games), its "unique spin on over-the-counter (& from the ground) skincare."

The best part? It's made from only one ingredient - Dirt!

Arma Reforger 'Tiny Wars' Brings War to a MUCH Smaller World

Introducing #ArmaReforger 'Tiny Wars!' 🪖 Leap into imaginative battlefields straight out of your childhood dreams. 🏰 https://t.co/8LT4eWJ6uT pic.twitter.com/zGUFtUvYkD — Arma Platform (@ArmaPlatform) April 1, 2024

Arma Reforger "Tiny Wars" looks to bring war to a much smaller world and pit our favorite green and red army toys from our childhood against each other in an adorable battle for the ages.

Palworld's More Than Just Pals Is the Dating Sim You've Been Waiting For

#Palworld Dating Sim💕 "Pal♡world! ~More Than Just Pals~" Will you remain friends or fall in love? Or dismantle and eat them...🍴 Pals take off their clothes⁉️ An adult version will also be released🔞 #AprilFoolsDay *Update for Palworld is coming soon! pic.twitter.com/SHZF5QatLw — Palworld (@Palworld_EN) March 31, 2024

Palworld's big new update will be a dating sim where you'll be able to fall in love with some adorable Pals, a student named Zoe, and even the black marketeer! And no, this isn't creepy at all!

"Will you remain friends or fall in love? Or dismantle and eat them... Pals take off their clothes?! An adult version will also be released!"

Like we said, not creepy at all!

Among Us Is Letting Us Kill Others With Very Long Necks

🤪 NEW APRIL FOOLS' MODE 🤪 of course we did something. enjoy cursed Among Us ALL. WEEK. LOOOOOOONG. 🎉 neck??? ☠️ special kill animation 🔪 updated ejection 🔘 choice to toggle the mode on/off 🗓️ only from Apr 1 - 8 pic.twitter.com/HSMlz6DX25 — Along Us (@AmongUsGame) April 1, 2024

Among Us' April Fools' update, which will be playable for the week, gives everyone a very long neck that is both hilarious and deadly. There is a new kill animation with that long neck that may haunt you for much longer than this week as well! Enjoy it from April 1 - 8.

PowerWash Simulator is Adding a Dirt Mode to Let You RUIN EVERYTHING

New washing mode incoming...? 💦 pic.twitter.com/BEAyndWXIf — PowerWash Simulator (@PowerWashSim) April 1, 2024

PowerWash Simulator is all about cleaning up horrible messes, but this April Fools' Day players will be given the chance to become an evil monster and ruin everything with dirt. Head into the cleanest places in the world and spread dirt and mess everywhere in PowerDirt Simulator. Love it.

Fanboys Grantasy Rises: Versing Is... Something!

???「オイラたちにまかせろよ!」 #バーサス雷神具 #GBVSR_ACbu #GBVSR #AC部 pic.twitter.com/7bwwrpwjRk — GBVS/Granblue Fantasy Versus (@gbvs_official) March 31, 2024

We're not really sure what is happening, but we are kind of down for it! A lot of cartoony action is happening that requires various button presses for the player. Can't wait to get the Platinum and find all the secrets!

Minecraft's Poisonous Potato Update Will Transport Players to the Poisonous Potato Dimension

Potato is love. Potato is life. Potato is power. Welcome to the Poisonous Potato Dimension: https://t.co/yW5j1Z8G3L pic.twitter.com/wpccqMCyFR — Minecraft (@Minecraft) April 1, 2024

Minecraft's Poisonous Potato Update will transport players to the Poisonous Potato Dimension, complete with five "potastic biomes," new gear like the potato peeler and lashing potato, new Batato mobs, and even poisonous potatoes boots and poisonous polytra wings.

Sonic Man from 2006's Sonic the Hedgehog Is a New Sonic Ambassador

【速報】 この度、「ソニックアンバサダー」として、2006年発売『ソニック・ザ・ヘッジホッグ』で活躍したソニックマンさんがセガに入社することとなりました。 入社したばかりのソニックマンのフレッシュな1日に密着しました👇 #エイプリルフール #AprilFoolsDay https://t.co/9y5oOXP7ba — ソニック・ザ・ヘッジホッグ【公式】 (@SonicOfficialJP) March 31, 2024

Everyone remembers the iconic Sonic Man from the also iconic Sonic the Hedgehog from 2006, right? Well, Sega just announced he'll be joining the company as a new Sonic Ambassador! See, dreams do come true!

You can even read an interview with him and check out more photos right here!

You Can Now Get Stepped on in Dead by Daylight by My Little Oni

We've heard your feedback and are happy to announce that for a limited time only, you can get stepped on in Dead by Daylight. You're welcome 🙂 pic.twitter.com/ib22Ld82g6 — Dead by Daylight (@DeadbyDaylight) April 1, 2024

You can play a new limited time mode in Dead by Daylight where your dreams of getting stepped on can come true, this time by a Kaiju-sized Oni! Yes, in My Little Oni you can run around helplessly and wait to meet your maker by some massive feet!

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Dave the Diver's Duff's Dream Game Has Been Announced - DokiDoki Leahs VR

Duff could only dream of her, but now you can meet her for real!😍 In the brand new VR DokiDoki Leahs!💕 https://t.co/1rVACtxR3z #Aprilfools #DavetheDiver #VR pic.twitter.com/UFGvf9eAmV — DAVE THE DIVER (@DaveDiverGame) April 1, 2024

You may remember Duff from Dave the Diver and his beloved Leahs figurine that you have to rescue, and soon you'll be able to play a game that would be a dream come true for him. Yes, DokiDoki Leahs VR is a new VR game that lets you meet her in virtual life! What's better than that?!

If you'd like to give it a try, make sure you have either a Virtual Quest of a PlayVacation VR!

Overwatch's Heroes Get a Googly Eye Makeover

The Hero balance changes you’ve all been waiting for 👀 Jump in this week for our most balanced update EVER ✨ pic.twitter.com/HavuYDjYMj — Overwatch (@PlayOverwatch) April 1, 2024

We all love our Overwatch heroes, but I don't think any of us really knew how much more we could love them with some googly eyes.

For Honor: Switcheroo Is the Best Type of Confusion

Tons of confusion in Heathmoor today, someone switched everyone's weapons and we're unsure how to fix. Will report back tomorrow. pic.twitter.com/wnKXdOfxYI — For Honor (@ForHonorGame) April 1, 2024

Someone switched everyone's weapons in For Honor and everyone is very confused on how to wield these new tools of war!

Capcom Is Getting Into the Helicopter Business After All Their Successes in the Resident Evil Series

🚨重大発表🚨 この度、CAPCOMは新たに航空事業へ参入することを決定いたしました。これまでのノウハウを活かした「CAPCOM製ヘリコプター」で、快適な空の移動をみなさんにお届けいたします。 #エイプリフール #REBHFun pic.twitter.com/aSxpc2K1G7 — 【公式】バイオハザード / RESIDENT EVIL PORTAL Official (@REBHPortal) March 31, 2024

Capcom has revealed it is taking a bold step forward into the helicopter business. Which, you know, makes a lot of sense after all the... um... successes it has had with helicopters in the Resident Evil series! There's no chance any of these will go down in a spectacular, explosive fashion!

Naraka: Bladepoint Is Adding a New Deadly Weapon - HANDS!

A true master of martial arts doesn’t need metal or wood to fight, for their hands are the only weapon they need. Enter into #NARAKABLADEPOINT and engage in hand to hand combat with the latest slap weapon! New Weapon 🤲🏻Hands, available now! pic.twitter.com/S2xRR9DZbK — NARAKA: BLADEPOINT (@NARAKATHEGAME) April 1, 2024

Who need massive weapons when you can rush headfirst into battle with your hands! Check out the new Hands gameplay showcase to see while you'll never want to use any other weapon again after you find out the power of HANDS.

Have a tip for us? Want to discuss a possible story? Please send an email to [email protected] .

Adam Bankhurst is a writer for IGN. You can follow him on X/Twitter @AdamBankhurst and on TikTok.

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Iowa vs. UConn score: Caitlin Clark, Hawkeyes survive late rally to advance to second straight title game

After a slow start, clark put together a strong second half to lead her team back to the national title game.

The Iowa Hawkeyes are heading to their second consecutive national championship game after a 71-69 win over the UConn Huskies.

UConn mostly took control of the first half and the Huskies even found a double-digit advantage early. Their defense was doing a good job disrupting Iowa star Caitlin Clark, but it set the stage for Hannah Stuelke to shine.

Iowa came out of the halftime break in full force, and Stuelke put up 11 points in the third quarter to help the Hawkeyes get back in it. She would go on to finish the night with 23 points on 9-of-12 shooting.

Injuries have forced the Huskies to only use a seven-player rotation, and the struggle to keep up the same energy all game was evident in the second half as Iowa started heating up.

Clark only got two points in the first quarter, her lowest scoring quarter in the NCAA Tournament in her career. However, as Iowa picked up momentum, so did Clark. The all-time college basketball leading scorer finished the night with 21 points on 7-for-18 from the field, along with nine rebounds and seven assists.

UConn's offense was led by the trio of Paige Bueckers, Aaliyah Edwards and KK Arnold, who all scored in double figures.

Iowa's next mission won't be an easy one, as the Hawkeyes will have to face the undefeated South Carolina Gamecocks in the title game on Sunday. 

CBS Sports was with you throughout the entire way on Friday with live updates, analysis and highlights.

(1) Iowa 71, (3)  UConn 69  | Final

The Hawkeyes were struggling in the first half against a tough UConn defense, but Iowa came out hot after the break. Hannah Stuelke sparked the change of momentum with 11 points in the third quarter. The sophomore went on to finish the night with a team-high 23 points. Stuelke finding her rhythm also helped Caitlin Clark get something going. The Iowa star and college basketball all-time leading scorer flirted with a triple-double as she finished the night with 21 points, nine rebounds and seven assists.

UConn was led by Paige Buecker and Aaliyah Edwards with 17 points each. Freshman KK Arnold was also a top contributor with 14 points. 

NBA star LeBron James weighs in on the UConn and Iowa finish: "I ain't rolling with that call."

The environment in Cleveland has been electric. Rocket Mortgage FieldHouse is officially sold out.

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🏀 Women's Tournament

🔥 Iowa survives UConn

😤 South Carolina downs NC State

👀 See the bracket

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Iowa escapes UConn, 71-69, advances to national title game

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😮‍💨 IOWA ESCAPES: Hawkeyes win, will face South Carolina for national title

Even when Caitlin Clark's shot is off target, it's still somehow right where it needs to be. 

UConn had handled the Clark problem nearly perfectly, limiting her to just 7 of 18 shooting and forcing the typically suave superstar into a choppy offensive outing, and as Iowa led by two in the closing seconds, her typically automatic free throw clattered off the front rim. Sydney Affolter leapt right into the path of Clark's miss, however, securing Iowa's possession on a jump ball, and a savvy inbound maneuver ensured Iowa escaped with a 71-69 victory, advancing to Sunday's national championship game with South Carolina. 

While Clark headlines Iowa's top-ranked offense, it was UConn that looked flawless from the field early on, nailing 5 of 8 field goals to start, including both of its 3-point attempts, and leading 13-7 at the first media timeout.  With a rotation dwindled to only six by grueling injury luck, the Huskies leaned heavily on its stars to build a 32-26 halftime lead. Familiar suspects Paige Bueckers and Aaliyah Edwards hooked up on a sweet transition bucket out of the first intermission, ultimately finishing the second quarter with nine combined points, but KK Arnold proved to be a crucial piece for Geno Auriemma's squad. The freshman had finished with more than 10 points just once in her last six outings but had already crossed double-figures by halftime, also dishing out three assists and grabbing a rebound. 

A flurry of gritty Bueckers buckets, who joined with Edwards to lead the Huskies with 17 points, kept UConn ahead early in the second half, but Clark managed to swing the momentum with a stunning four-point play. From there, Hannah Stuelke, the game's leading scorer with 23, knocked down four straight free throws, and Iowa regained the lead for the first time since 2-0 at 47-45.

Iowa would grow its lead as large as nine midway through the fourth quarter thanks to an untimely Husky scoring drought, and while ravenous UConn defense forced consecutive Iowa turnovers and gave Connecticut a chance at the victory down just one, an offensive foul call on Edwards set up Clark's free throw magic and sent her squad to another national title game.

🥶 KATE. MARTIN. Gutsy bucket gives Iowa late lead

As Caitlin Clark struggled with erraticism throughout a difficult afternoon, Kate Martin has been the assurgent hero in the Hawkeye backcourt. The veteran guard has 11 points and a collection of timely buckets that have helped Iowa hold its late lead.

None have been bigger than her most recent attempt, a turnaround fader from just inside the left elbow that proved pure. Martin's second-straight bucket gives Iowa a 70-64 lead with less than two minutes remaining.

Big-Bucket Kate 💪 @kate_martin22 x #Hawkeyes pic.twitter.com/HQ8QQ5gggu — Iowa Women's Basketball (@IowaWBB) April 6, 2024

💪 Hawkeyes in control: Huge run puts Hawkeyes on the precipice

➡️ into the 4th: iowa-uconn tied at 51.

One of the most anticipated games of the tournament has lived up to the hype in every way, tied at 51 entering the fourth quarter with Paige Bueckers leading the Huskies in scoring while Caitlin Clark eyes yet another triple-double. 

The NCAA.com crew has you covered live from Cleveland for the final 10 minutes, so stay tuned!

😳 FOUR-POINT PLAY: Caitlin Clark 3 through contact sparks Hawkeye run

Caitlin Clark provided her own inspiration on a rough 4 of 13 shooting night, nailing a 3-pointer before being driven to the floor and igniting a thunderous roar from the Iowa fans. The Hawkeye sensation nailed her attempt at the line, and Hannah Stuelke sandwiched a Geno Auriemma timeout with two perfect trips to the foul line, giving Iowa its first lead since the game's opening seconds at 47-45. 

Watch Clark's remarkable shot below:

4-point play 🔥 @caitlinclark22 x #Hawkeyes 📺 ESPN pic.twitter.com/RhGPYQEKHu — Iowa Women's Basketball (@IowaWBB) April 6, 2024

💪 Paige takeover: Bueckers on fire to start second half

With Iowa clawing itself even after a stirring start to the second half, All-American Paige Bueckers rallied once more with a dominant stretch for the undermanned Huskies. The Minnesotan has scored seven points in the first five minutes out of the locker room and is torching Iowa at all levels, stepping into an audacious rhythm 3 before sealing her defender for an easy two. 

Bueckers' efforts have helped the Huskies reclaim a five-point edge at the third quarter media timeout.

👌 Big 3: Bueckers, Edwards and Arnold lead UConn to halftime lead

Devastated by five season-ending injuries, UConn's now six-woman rotation has leaned heavily on its stars to build a 32-26 halftime lead.

Familiar suspects Paige Bueckers and Aaliyah Edwards hooked up on a sweet transition bucket out of the first intermission, ultimately finishing the second quarter with nine combined points, but KK Arnold continued to be a crucial piece for Geno Auriemma's squad. The freshman had finished with more than 10 points just once in her last six outings but has already crossed double-figures by halftime, also dishing out three assists and grabbing a rebound. 

Paige Bueckers ➡️ Aaliyah Edwards pic.twitter.com/DhIPkR9UsG — UConn Women’s Basketball (@UConnWBB) April 6, 2024

Meanwhile, Caitlin Clark's struggles continue, finishing the half just 3 of 11, and a short-armed missed produced a long rebound and allowed Bueckers to stem a late-half Hawkeye run and convert at the rim just before the horn. Here's a look at the complete box score from half 1. 

Image of UConn-Iowa box score

🕒 First quarter update: UConn leads after tough Clark quarter

With a packed crowd at Rocket Mortgage Fieldhouse primed to roar every time Caitlin Clark touches the ball, the Hawkeye megastar has instead struggled. The newly crowned AP Player of the Year has managed just two points in the first quarter on 1 of 5 shooting, along with a turnover. The opportunistic Huskies took full advantage, as pass-first point guard Nika Muhl drilled two of her own 3s, and the Huskies led by as much as eight. 

Hannah Stuelke offset Clark's struggles — at least in part — with a pair of tough finishes at the rim, and Iowa's Kylie Feuerbach drilled a 3 at the quarter's end, bringing the score to 19-14.

🔥 UConn scorches the net to take early lead

For all the fanfare Caitlin Clark and her transcendent shooting have generated in recent months, is the Huskies that can't miss in the early going. UConn has nailed 5 of 8 field goals to start, including both of its 3-point attempts, and leads 13-7 at the first media timeout. 

The Huskies' third-option KK Arnold is stepping into the spotlight in Cleveland, drilling a triple and converting a tough and-one, star guard Paige Bueckers hit a flawless mid-range pull-up and Nika Muhl knocked in a rare 3-ball of her own. 

🚨 Game two underway!

📺 how to watch iowa-uconn.

Iowa-UConn

Today is the day. The 2024 Women's Final Four is here. In the second semifinal of the night, (1) Iowa and Caitlin Clark take on (3) UConn and Paige Beuckers for a chance to play in the national championship final.

Here's how to watch:

  • Date : Today — Friday, April 5
  • Time : 9:32 p.m. ET
  • TV channel : ESPN
  • Location : Rocket Mortgage FieldHouse | Cleveland, Ohio
  • 📈   Live stats

📊 Iowa vs. UConn: How they stack up

Iowa women's basketball beats LSU in 2024 women's Elite 8.

Here are how the stat lines of (1) Iowa and (3) UConn compare from the 2023-24 season: 

🟡 How they got here: Iowa

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Inside a sold-out MVP Arena, Iowa escaped from the jaws of the LSU Tigers in a 2023 national championship rematch in the 2024 Elite Eight. Behind a 41-point, 12-assist performance by Caitlin Clark, the Hawkeyes built an 11-point advantage at the end of the third to eventually top the third-ranked Tigers, 94-87.

The 2024 Final Four is the Iowa's third appearance in program history and second consecutive for the Hawkeyes, as the 2024 Big Ten champs ride their 10-game win streak to Cleveland.

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🔵 How they got here: UConn

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The Huskies rounded out their regular season with a dominant 36-point win over Georgetown for their fourth consecutive Big East championship. They've since battled Jackson State, Syracuse, Duke and Southern California to reach the Final Four. In their first three tournament games, the Huskies held their opponents to scoring just 57.6 points on average. UConn faced its tallest task yet in Southern California, putting up an 11-point run in the fourth period to knock out Juju Watkins and the top-seeded Trojans.

Their matchup against Iowa will be their 23rd national semifinal, the most of any school.

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📖 UConn vs. Iowa: Series history

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The series history of these two powerhouses only dates back to two matchups in just the last four seasons — UConn leads the all-time series 2-0. The teams first met in the Sweet 16 of the 2021 March Madness women's tournament , during which UConn routed the Hawkeyes by 20 points (92-72) and made a Final Four run. This was also the freshman season of stars Paige Bueckers and Caitlin Clark — in their first collegiate matchup against each other, the Bueckers and Clark put up 18 and 21 respective points. 

The only other meeting between these two teams occurred a year and a half later in the championship game of the first Phil Knight Legacy women's tournament. UConn beat Iowa by a 86-79 margin, with Aaliyah Edwards notching a 20-point, six-assist performance for the Huskies.

Iowa Vs. UConn Live Stream: Watch Final Four Game Online, On TV

Caitlin clark is two steps away from immortality.

The Final Four of the 2024 NCAA Women’s Basketball Tournament will feature a championship-worthy battle Friday night in Cleveland.

Iowa and UConn will only be battling for an opportunity at a title, however.

Caitlin Clark is entering what she hopes to be the penultimate game of a legendary collegiate career, having helped Iowa establish itself as a powerhouse over the last four seasons. The Hawkeyes entered this tournament as the No. 1 seed in Albany 2 and grabbed wins off No. 16 Holy Cross, No. 8 West Virginia, No. 5 Colorado and No. 3 LSU — exacting revenge for last season’s championship bout.

It’s all about winning this season, however.

Story continues below advertisement

Paige Bueckers and No. 3 UConn are looking to play spoiler, and they’re no easy match. The Huskies knocked off No. 14 Jackson State, No. 6 Syracuse, No. 7 Duke and No. 1 USC to get to this point, looking to regain their crown as women’s basketball royalty.

Iowa is a 3.5-point favorite at FanDuel Sportsbook. The winner will play either South Carolina or NC State in the championship game.

Here’s how you can watch the Iowa-UConn matchup:

When : Friday, April 5 at 9:30 p.m. ET TV : ESPN Live Streams : FuboTV — free trial | WatchESPN

More Basketball:

About the author.

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Keagan Stiefel KeaganStiefel

Digital Content Producer

UMass-Amherst Alum. NFL Draft nerd. Multi-time internet argument winner. Passionate about things that don't matter.

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  • College Basketball
  • Iowa Hawkeyes
  • NCAA Tournament
  • Paige Bueckers
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Featured image via Ken Blaze/USA TODAY Sports Images

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Home — Essay Samples — Entertainment — Video Games — The Benefits and Negative Effects of Video Games

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The Benefits and Negative Effects of Video Games

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Introduction, benefits of video games, negative effects of video games, video games and education, video games and violence.

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Iowa vs. UConn Livestream: Time, TV Channel, How to Watch the Women's NCAA Tournament Final Four Game

Caitlin Clark Iowa

Iowa takes on UConn in the 2024 Women's Final Four on Friday, April 5. Here's how to watch the game.

A spot in the National Championship Game is up for grabs this Friday with the women's NCAA tournament entering the Final Four games . One of the must-watch March Madness matchups sees Caitlin Clark and Iowa playing against Paige Bueckers and UConn. The Hawkeyes vs. Huskies will be the second of two games, with the victor taking on the winner of the early game between No. 1 seed South Carolina and No. 3 seed North Carolina State.

Watch Iowa vs. UConn on Sling

The Hawkeyes made their way to Cleveland after defeating the reigning champion LSU Tigers 94-87 on Monday. Clark scored 41 points and earned the title of Most Outstanding Player in the regional tournament. Meanwhile, Bueckers led UConn to a 80-73 win over USC in the Elite Eight , scoring 28 points. Friday's game will be the Huskies' 23rd time appearing in the national semifinals. 

Here’s everything to know about how to watch Iowa vs. UConn in the Final Four of the women's 2024 NCAA Tournament, plus the rest of the March Madness schedule and best livestream options. 

How to Watch Iowa vs. UConn Without Cable

The Hawkeyes vs. Huskies Final Four matchup will be televised by ESPN. If you don't have cable, most cost-effective way to stream the Iowa vs. UConn game is through a subscription to Sling TV .

Right now, there is a Sling TV deal offering 50% off your first month — bringing the Orange package with ESPN down to just $20 and the comprehensive Orange + Blue package down to $30. Sling TV comes with 50 hours of free cloud-based DVR recording space, perfect for recording the March Madness game if you're not home to watch it live.

March Madness on Sling TV

March Madness on Sling TV

With Sling TV you can stream college basketball games that air on ABC, ESPN, TruTV, TBS and TNT live with Sling TV's Blue Plan — as low as $22.50 for your first month.

For first month

How to Watch Iowa vs. UConn for Free

With Fubo's sports-focused live TV streaming service, you'll get access to ESPN and 190 other channels. A Fubo subscription costs $79.99 per month, but the streamer is offering $20 off your first month and a seven-day free trial right now. Grab the free trial offer to stream the Iowa vs. UConn Final Four game at no cost.

March Madness on FuboTV

March Madness on FuboTV

Fubo offers NCAA Basketball coverage on a variety of channels — including ABC and a variety of ESPN channels — to watch games live without cable. Start your seven-day free trial, then get $20 off your first month while you follow your favorite teams all season long. It is important to note the streaming service does not offer TNT, TBS or TruTV.

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What time is the Iowa vs. UConn game? 

Iowa vs. UConn will tip off at approximately 9:30 p.m. ET (6:30 p.m. PT) on Friday, April 5 at Rocket Mortgage Fieldhouse in Cleveland, Ohio.

What channel is the Women's NCAA Tournament Final Four games on?

The Final Four games of the women's tournament will air on ESPN. 2024 March Madness women's games will air across ESPN, ABC, ESPN2, ESPNU and ESPNews.

When are the Women's NCAA Tournament Final Four games? 

The women’s NCAA tournament heads into the Final Four games this Friday, starting at 7 p.m. ET. Find the full schedule below.

Friday, April 5

(1) South Carolina vs. (3) NC State: 7 p.m. ET (ESPN)

(1) Iowa vs. (3) UConn: 9:30 p.m. ET (ESPN)

2024 NCAA March Madness Schedule

Men's NCAA Tournament

  • Selection Sunday: March 17
  • First Four: March 19-20
  • First round: March 21-22
  • Second round: March 23-24 
  • Sweet 16: March 28-29 
  • Elite Eight: March 30-31 
  • Final Four: Saturday, April 6 at State Farm Stadium in Glendale, Arizona
  • NCAA championship game: Monday, April 8 at State Farm Stadium in Glendale, Arizona

Women's NCAA Tournament

  • First Four: March 20-21
  • First round: March 22-23
  • Second round: March 24-25 
  • Sweet 16: March 29-30 
  • Elite Eight: March 31- April 1 
  • Final Four: Friday, April 5 at Rocket Mortgage FieldHouse in Cleveland, Ohio
  • NCAA championship game: Sunday, April 7 at Rocket Mortgage FieldHouse in Cleveland, Ohio

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  • March Madness

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Iowa vs. UConn highlights: Caitlin Clark, Hawkeyes fight off Huskies

CLEVELAND – Caitlin Clark’s career at Iowa is going to end in the national championship game. 

Clark and the Hawkeyes advanced to the title game for a second consecutive season, beating UConn 71-69 in the Final Four on Friday night. They’ll play South Carolina, who defeated NC State earlier in the night. 

Clark and Iowa lost to LSU in the national championship game last year, and college basketball’s all-time leading scorer has talked often this season of the job not being done and wanting more. Well, now she’s going to get the chance to end her illustrious career in perfect fashion. 

Clark has already said she’s foregoing her fifth COVID year and is expected to be the No. 1 pick in the WNBA draft. She doesn’t need a title to cement her legacy, but it sure would be a perfect sendoff. 

Iowa’s win ends a remarkable run by UConn , which reached the Final Four despite having just eight available players after a rash of injuries. 

FOLLOW THE MADNESS: NCAA basketball bracket, scores, schedules, teams and more.

STREAM: March Madness on ESPN+ and Fubo  

Reactions to offensive foul call on Aaliyah Edwards in final seconds

When Aaliyah Edwards was called for an offensive foul in the final seconds of the game, UConn coach Geno Auriemma looked as if he'd been punched in the gut.

ESPN’s Scott Van Pelt and Andraya Carter didn’t agree with the ref’s call either.

“I hated the call. You’ve got to give Gabbie Marshall credit for trying to fight over the screen. That’s what drew the refs' attention in," Carter said on the postgame show.

“But to me, now that final play, it’s not about Iowa's defense. It’s about the call the referee made. There was a slight lean, maybe Aaliyah Edwards’ elbow was slightly out. But to be honest, the calls were even for both sides. There were missed calls for Iowa. There was missed contact for UConn. To make that call at the very end of the game – to me, it took away the opportunity for players to make plays. … To be honest, that call sucked.”

Iowa coach Lisa Bluder said she didn't see the offensive foul. "Caitlin Clark really didn’t have freedom of movement. But you know at this point, they're not going to call a lot. Especially after last year, when Caitlin and Angel were on the bench. I just think you’re not going to see a lot of calls." 

MORE: Where's accountability, transparency in women's officiating? Coaches want to know

Later, Edwards said she thought the play was "clean." Teammate Paige Bueckers then weighed in: "Everybody can make a big deal out of one single play, but one single play doesn’t win or lose a basketball game. ... You can look at one play and say, oh that killed us or that hurt us. We should have done a better job, I should have done a better job making sure I didn’t leave the game up to that."

Opinion: Hannah Stuelke, not Caitlin Clark, lifts Iowa to title game

CLEVELAND — Caitlin Clark tried to tell you. All year, she told you exactly what to watch for with Iowa.

No, not her.

Hannah Stuelke.

Clark suggested earlier this year that the soft-spoken sophomore might break all her records one day and, after a night like this, it’s easy to believe it. Clark and Iowa are in the national championship game for a second consecutive year, and it’s Stuelke who got them there.

She scored a team-high 23 on 9-of-12 shooting, and carried Iowa until Clark and the rest of the Hawkeyes found their groove late in the game. She got her fingers on the ball after Clark missed a second free throw, tipping it to Sydney Affolter and giving Iowa possession with three seconds left. Read Nancy Armour's entire column here.

Caitlin Clark after win: 'Takes all five of us'

Clark, who had 21 points but was held in check for much of the night, praised her teammates after Iowa’s 71-69 victory over UConn in a semifinal game at the Final Four.

“Our offense wasn’t great tonight but we played great defense,’’ Clark told ESPN’s Holly Rowe. “And sometimes that’s what you need to win, so I’m just proud of our girls to find a way to win.’’

Clark, asked how she avoided getting frustrated while being shadowed by UConn’s Nika Muhl, replied, “I thought my teammates stepped up and did a really good job. Made some big baskets when we needed it, so I couldn’t be more proud of them. It takes all five of us."

Iowa survives UConn, 71-69

Caitlin Clark and Iowa outlasted UConn 71-69 Friday in a semifinal matchup at the Final Four, advancing to the national championship. The Hawkeyes will play undefeated South Carolina (37-0) for the national championship Sunday at Rocket Mortgage Fieldhouse.

Despite a slow start, Clark finished with 21 points, nine rebounds and seven assists. Hannah Stuelke led Iowa in scoring with 23 points.

UConn had a chance to take the lead in the final seconds, but the Huskies' Aaliyah Edwards was called for an offensive foul in the frontcourt. Edwards and Paige Bueckers had 17 points apiece for UConn.

Clark had only six points in the first half after shooting 3-for-11 from the floor and missing all six of her 3-point attempts. It was the first time Clark failed to make a 3-pointer in an NCAA Tournament game during her four-year career, according to the ESPN telecast.

Clark was stymied by UConn’s Nika Muhl, a two-time Big East Defensive Player of the Year. But Clark bounced back in the second half.

Yes, down to the wire

UConn’s Nika Muhl drained a 3-pointer with just under 40 seconds left to play, cutting Iowa’s lead to 70-69. Hold on tight.

Down to the wire?

Back claws UConn, with the Huskies pulling within 68-64 with 2:38 left to play. UConn coach Geno Auriemma promptly called a timeout. Nail-biting time commences.

Hawkeyes surging in fourth quarter

Iowa opened the fourth quarter with a 15-6 surge. The Hawkeyes took a 66-57 lead on Gabbie Marshall’s jumper with 5:42 left to play.

Caitlin Clark starts cooking, Iowa leads

Caitlin Clark now has 20 points, and Iowa leads UConn 60-57 with 7½ minutes left in the game.

After going 0-for-6 from 3-point range in the first half, Clark is 3-for-5 from long range in the second half. She also has eight rebounds and six assists.

Third quarter: Iowa 51, UConn 51

Yes, Caitlin Clark finally hit a 3-pointer. Two of them, in fact. The bigger deal: The Hawkeyes looked far better than in the first half. A lot of that has to do with Clark, who has a relatively modest 13 points on 5-for-14 shooting but also has seven rebounds and six assists.

Iowa had almost as many points in the third quarter (25) as they did in the entire first half (26),

Paige Bueckers is also heating up for UConn and now leads the Huskies with 14 points. Freshman KK Arnold has 12 points but she’s saddled with four fouls.

UConn's Nika Muhl hurts knee

Short-handed UConn can't afford to lose anyone. And this one would be big.

Nika Muhl went back to the locker room after hurting her knee with about 3 minutes left in the third quarter. She and Edwards got tangled up with an Iowa player under the Hawkeyes' basket, and Muhl appeared to bang her knee on the floor. She grimaced as she sat on the floor and play continued before getting up and limping to the other end of the floor. She was subbed out -- despite KK Arnold picking up her fourth foul -- and ran back to the locker room. She returned after about 2 minutes but is clearly hobbled. 

Four-point play for Caitlin Clark

Now that’s the Caitlin Clark we know. She converted a four-point play after getting fouled while making a 3-pointer and making the bonus free throw. That pulled Iowa to within one point of UConn at 44-43 with 3:49 left in the third quarter. 

Iowa hanging tough vs. UConn in third quarter

Despite Clark’s shooting struggles, Iowa’s very much in this game. The Hawkeyes trailed throughout the first half but tied the game earlier in the third quarter before UConn edged ahead again.

UConn leads 41-39 with about five minutes left in the quarter.

A key: the Hawkeyes have taken far better control of the basketball in the second half. 

Caitlin Clark finally hits from three

The drought is over. Clark made her first 3-pointer of the game with 8:09 left in the third quarter after six consecutive misses from 3-point range. The basket cut UConn’s lead to 36-34.

Halftime: UConn 32, Iowa 26

Caitlin Clark has only six points at the half after shooting 3-for-11 from the floor and missing all six of her 3-point attempts. It’s the first time Clark has failed to make a 3-pointer in an NCAA Tournament game during her four-year career, according to the ESPN telecast.

Clark has been stymied by UConn’s Nika Muhl, a two-time Big East Defensive Player of the Year. While Clark struggled to find open shots, she did have six rebounds and four assists.

But Clark also has three turnovers and collectively, Iowa has 12 against UConn’s tough defense.

Freshman KK Arnold leads UConn with 10 points, and Paige Bueckers has six points on 3-of-9 shooting.

Three UConn players already have two fouls apiece

UConn is losing the numbers game.

The Huskies only have eight players after a rash of injuries this season. And with more than three minutes left in the first half, Nika Muhl, Aaliyah Edwards and KK Arnold all have two fouls. 

Caitlin Clark struggling as Iowa trails

UConn has opened up a 25-16 lead with just under seven minutes left in the second quarter while Iowa’s Caitlin Clark continues to struggle. She is 1-for-6 shooting and has missed all four of her 3-point attempts.

Clark does have three assists, but she’s also committed three turnovers. As a team, the Hawkeyes already have committed 10 turnovers.

UConn leads at start of second quarter

Caitlin Clark is off to a slow start, shooting 1-for-5 from the floor. She missed all three of her 3-point attempts and has struggled to find open shots while being defended by UConn’s Nika Muhl. Her only points came on a layup.

Not only has Muhl contained Clark, but she’s also made 3-pointers while sparking the Huskies, who led by as many as eight points in the quarter.

UConn leads as Caitlin Clark off to mortal start

Iowa’s Caitlin Clark is off to a mortal start as the Hawkeyes have fallen behind UConn 16-11 with about two minutes left in the first quarter. Clark is 1-for-4 shooting and has missed both of her 3-point attempts.

KK Arnold has six points for the Huskies, who pulled ahead with an 8-0 run.

Brent Clark, Caitlin's dad, sneaks his own snacks into arena

Brent Clark is such a dad.

He was spotted by TV cameras before Friday's game, munching on snacks that were hidden in the front pocket of his jacket. No word on what those snacks were.

Special Caitlin Clark gear created by Kristin Juszczyk

Clothing designer Kristin Juszczyk, who has made a name for herself designing one-of-a-kind sports jackets and coats, of course completed a Caitlin Clark coat for the Final Four.

Kristin modeled the coat and posed with her husband, San Francisco 49ers fullback Kyle Juszczyk, in an Instagram post Friday to show off a couple of her Clark designs.

What makes Caitlin Clark so good? 

We asked some hoops legends for their thoughts on the generational talent. Steph Curry, Maya Moore, Kelsey Mitchell and others broke down her game, explaining what makes her so good.

Caitlin Clark and the 2024 Paris Olympics 

Could Clark make the 2024 Olympic roster for the Paris Games? It’s complicated.  

Caitlin Clark: Complete guide to Iowa superstar's career

Caitlin Clark is the reigning national player of the year, a sharpshooting supernova with a penchant for launching 3-pointers from the logo , flicking no-look passes through defenders' arms and talking trash to any and all who stand in her way.  

The postseason for Clark and Iowa starts next week, with the Hawkeyes playing in the quarterfinals of the Big Ten conference tournament. No matter what happens in the next few days, Iowa is expected to earn a top four seed in the NCAA tournament, and host the first two rounds. A year after leading Iowa to the national championship game , Clark is trying to get back to her second consecutive Final Four, an accomplishment few players have achieved. USA TODAY Sports has been tracking her game closely. In case you need to brush up on your Clark trivia, we’ve got you covered with our complete guide to all things Clark . 

Paige Bueckers' stats 

Paige Bueckers' tournament stats this time around are nothing short of sensational: Through four games she’s averaging 28.0 points, 9.0 rebounds, 5.0 assists, 3.3 steals and shooting 51.5% from the field. — Lindsay Schnell  

Caitlin Clark vs. Paige Bueckers history 

The two first faced off during the 2021 season . Clark was a freshman just starting to turn heads, and Bueckers was already the best player in the country after coming in as the most highly touted freshman. The first matchup went something like this: 21 points, three rebounds, five assists and five turnovers for Clark vs. 18 points, nine rebounds, eight assists and two turnovers for Bueckers.  UConn won 92-72 . 

But that was three years ago, before Clark became Clark (aka  the all-time leading scorer in college hoops , men or women) and Bueckers suffered through two season-ending injuries. She went a staggering 720 days between NCAA Tournament games. — Lindsay Schnell  

How many national championships has Iowa won? 

The Hawkeyes have yet to win a national championship in women's college basketball, so they have zero titles. — Victoria Hernandez  

How many national championships has Iowa been to? 

Iowa has been to one national championship game. With Caitlin Clark dominating the entire season, they faced LSU in last year's title game and  lost, 102-85 . If the Hawkeyes defeat No. 3 UConn in this year's Final Four, they will make a second consecutive national championship game appearance. — Victoria Hernandez  

How many times has Iowa been to the Final Four? 

This is the third time the Iowa Hawkeyes will be in the Final Four. They are returning to the national semifinal where they  beat South Carolina, 77-73,  last year to advance to the championship game. They then lost the title game to LSU. The Hawkeyes' first Final Four appearance was in 1993 when C. Vivian Stringer was the coach. The Hawkeyes lost to Ohio State, 73-72, in overtime in the national semifinal. Stringer was the first coach in college basketball history to take three different schools to the Final Four when she did so with Cheyney State in 1982, Iowa in 1993, and Rutgers in 2000 and 2007. — Victoria Hernandez  

Are you ready for Paige vs. Caitlin, Round 2? 

You better be. Because Friday at the Women’s Final Four, we’re getting that rematch. Her full name, of course, is Paige Bueckers. But like Caitlin Clark, she is so good, so famous and  so transcendent  beyond basketball that she goes by only one name.  

If only we all had that kind of star power. Read Lindsay Schnell’s full story . 

When does Caitlin Clark play next?  

Caitlin Clark and top-seeded Iowa take to the court tonight in Cleveland against No. 3 UConn. They tip off at about 9:30 p.m. ET. 

What time is the Iowa vs. UConn game?

The top-seeded Hawkeyes tip off against the No. 3 Huskies at 9:30 p.m. 

Iowa vs. UConn prediction

USA TODAY Sports' Lindsay Schnell is picking Paige Bueckers and the UConn to win while Nancy Armour is picking Caitlin Clark and Iowa to win .

How to watch Iowa vs. UConn  

ESPN is airing and streaming Iowa vs. UConn . 

How many national championships has UConn been to?  

Connecticut has been to the national championship 12 times. The Huskies have won the title all but once, in 2022 when  they lost to South Carolina, 64-49 . 

There is a possibility of a rematch of that game this year if the Huskies and Gamecocks each win their Final Four semifinal. — Victoria Hernandez  

How many national championships has UConn won?  

The Huskies have won 11 national championships, tied with the UCLA men's team for the most of any program in Division I college basketball, and all under head coach Geno Auriemma. Connecticut won the title in 1995, 2000, 2002, 2003, 2004, 2009, 2010, 2013, 2014, 2015 and 2016. Six of those seasons (1995, 2002, 2009, 2010, 2014 and 2016) were undefeated. — Victoria Hernandez  

How many times has UConn been to the Final Four?  

UConn has been to the Final Four 23 times , all under head coach Geno Auriemma. This is the record for most Final Four appearances of any team in Division I college basketball − men's or women's. The Huskies' first trip to the Final Four was in 1991 when they lost in the semifinal to Virginia, 61-55. They've since gone back to the Final Four in 1995, 1996, 2000, 2001, 2002, 2003, 2004, 2008, 2009, 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, 2021, 2022 and 2024. The tournament was not held in 2020 due to the COVID-19 pandemic. 

Their streak of 14 consecutive Final Four appearances from 2008 to 2022 was broken when  Ohio State beat UConn, 73-61, in the Sweet 16  last season. — Victoria Hernandez  

Getting tipsy before tip-off?

Is it too early for adult beverages? Apparently not when you’re hosting an alternate ESPN telecast during the women’s Final Four.

Hey, Sue Bird and Diana Taurasi, what’s in those red Solo cups? 

UConn coach Geno Auriemma, who was asked after their first show in 2022 if he would watch it later , drew laughter when he said: "I didn't record it, and the chances of me watching it are less than zero. When you've been around those two as long as I have, I really truly have no interest in hearing anything they have to say. On any topic, especially me. But I'm sure they were funny as hell, and I'm sure whatever I see they were drinking didn't come from the store."

Former UConn stars Diana Taurasi and Sue Bird give viewers their take

Wondering what Sue Bird thinks? Curious about Diana Taurasi’s thoughts? Well, you’re in luck.

For the third year in a row , the former UConn stars are teaming up on ESPN’s alternate broadcast during the Final Four. The telecast is underway on ESPN2 and their drinking from red Solo cups has commenced.

Super Bowl champion Chiefs rooting for Caitlin Clark

Care to wager on who the defending Super Bowl champions are rooting for in Friday night's Final Four nightcap?

The Kansas City Chiefs shared a photo of Iowa star Caitlin Clark wearing a Chiefs jersey as a young girl.

"You cheered for us. Now it's our turn!

All of Chiefs Kingdom is rooting for you tonight, @CaitlinClark22 "

Opinion: Caitlin Clark got people's attention. There's talent to make them stay  

These are heady times for women’s basketball and, by extension, women’s sports. 

Caitlin Clark is a household name. Iowa and LSU’s rematch of last year’s title game  drew more than 12 million viewers , such a bonkers number it beat all but one college football game this season. The best seats for Friday night’s Final Four games will set you back more than $7,000, each, and it’s around $400 just to get in the door. 

"This is exactly what we wanted for women's basketball," Clark said Thursday. "But also I feel like it could have been a thing a long time ago." 

Read Nancy Armour’s full column . 

Caitlin Clark stats

As Iowa’s Caitlin Clark continues to rewrite the record books, USA TODAY Sports is tracking all her stats during the NCAA Tournament. Here’s everything you need to know about the superstar guard. Here is an in-depth, illustrated look at the Iowa star and her race to the all-time NCAA Division I scoring record. 

Why Paige Bueckers, UConn will beat Caitlin Clark, Iowa in the Final Four  

You’ve heard of  Paige Bueckers , right? Iowa coach Lisa Bluder certainly has, praising her the day before the Hawkeyes take on Bueckers and UConn in Friday’s Final Four. Bueckers, Bluder said, separates herself because she can “stop on a dime and elevate with her shot.”  

Bluder’s right. And Bueckers’ skill and athleticism, coupled with her size (she’s a strong 6-feet) will be the difference in  Paige vs. Caitlin Clark, Round 2 , and the reason UConn advances. ( UConn won Round 1 , a Sweet 16 matchup in 2001). 

The biggest reason that UConn will win: They’ve been here before. A lot. More specifically coach Geno Auriemma has been here a lot — he's won 11 of these. As one of the best strategists in the game,  he’ll have a good plan against Clark . And don’t forget that in March and April, no one in women’s college basketball knows more about winning than Auriemma. Read Lindsay Schnell’s full story . 

Why Caitlin Clark, Iowa will beat Paige Bueckers, UConn in the Final Four  

Iowa doesn’t want to make the NCAA Tournament into its 2024 Revenge Tour. Nor does coach  Lisa Bluder  want the Hawkeyes games turning into a showdown between  Caitlin Clark  and, in this case, Paige Bueckers. OK, then how about Survival of the Fittest? 

Given the pace with which Iowa likes to play and the need to, if not contain Clark try to limit her damage, this matchup might be too much for UConn’s limited resources. 

Clark is going to Clark .  She’s averaging a little over 32 points  in the NCAA Tournament  after dropping 41 on LSU in the Elite Eight on Monday night , when she also had 12 assists and seven rebounds. After a rough start to the tournament, she appears to have fully settled in and good luck to anyone when that happens. Read Nancy Armour’s full story . 

Is Caitlin Clark or Paige Bueckers college basketball's best player? What the stats say  

Caitlin Clark will  almost certainly be the No. 1 overall pick by the Indiana Fever  in the  WNBA  draft on April 15, while  Paige Bueckers will return to UConn  next season as the early favorite for 2024-25 national player of the year honors. But how do the superstar guards stack up on the court? And what do the stats say? USA TODAY dove into the numbers of their freshman seasons in 2020-21, their current seasons, their play so far in the 2024 NCAA Tournament and their one head-to-head meeting. Read it in full . 

UConn's Geno Auriemma on facing Caitlin Clark: 'I don’t need her dropping 50 on us'  

Geno Auriemma knows  Caitlin Clark  is coming for the  UConn Huskies .  And with that in mind, he wants to get one thing out of the way before Clark and  Iowa  match up with UConn in the  second national semifinal on Friday  in Cleveland: He has nothing against her. Nothing at all. 

“Yeah, I hope Caitlin Clark had a personal agenda against LSU,” Auriemma said after Clark dropped 41 and  Iowa exacted some revenge  on the defending champion Tigers in  a 94-87 win  in their regional final, booking a trip to their second consecutive Final Four.  

“I know there's nothing personal between me and her. I don't need to be seeing her drop 50 on us next weekend,” Auriemma deadpanned before laughing along with reporters. “I love her. I think she's the best player. Forget I ever said Paige (Bueckers) is the best player in the country. I think (Caitlin's) the best player of all time. I don't know whoever said Paige is the best player.” — Lindsay Schnell  

Caitlin Clark scoring record: How Iowa's superstar did it

Iowa superstar Caitlin Clark broke the NCAA all-time scoring record this season. Here's an illustrated breakdown of every one of her points.

We also asked some hoops legends for their thoughts  on the generational talent. Steph Curry, Maya Moore, Kelsey Mitchell and others broke down her game, explaining what makes her so special. 

Caitlin Clark average points per game

Iowa superstar guard Caitlin Clark is averaging 32 points per game this season on 46% shooting. She also averages 9 assists, 7.3 rebounds and 1.8 steals per game. We are tracking all of Caitlin Clark's stats here .

Caitlin Clark 3-point percentage

Caitlin Clark is shooting 38 percent from 3-point range this season. For her career at Iowa, she is shooting 38.8 percent from 3.

Kim Mulkey on Caitlin Clark

Kim Mulkey paid  Caitlin Clark  the ultimate compliment. Mulkey and Clark had a moment in the handshake line  and the LSU coach said she told Iowa's star , "I sure am glad you're leaving. Girl you’re something else. Never seen anything like it."

UConn WBB roster

Here is the UConn women's basketball roster .

How to stream Iowa vs. UConn  

All games will be broadcast on ESPN. Here are additional streaming options to watch all the action on your devices. 

  • Stream through  HULU with Live TV  
  • NCAA March Madness Live app  
  • Stream through  DirecTV Stream  

How to watch March Madness: Watch all tournament games with a subscription to fuboTV  

Iowa vs. UConn odds  

The Iowa Hawkeyes are favorites to defeat the UConn Huskies in Friday’s Final Four matchup, according to the BetMGM college basketball odds . 

  • Spread: Iowa (-2.5) 
  • Moneylines: Iowa (-142); UConn (+120) 
  • Over/under: 163 

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    Keagan Stiefel KeaganStiefel Digital Content Producer. UMass-Amherst Alum. NFL Draft nerd. Multi-time internet argument winner. Passionate about things that don't matter.

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