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  • Table of Contents
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  • 1.1 Preface
  • 1.2 Why Programming? Why Java?
  • 1.3 Variables and Data Types
  • 1.4 Expressions and Assignment Statements
  • 1.5 Compound Assignment Operators
  • 1.6 Casting and Ranges of Variables
  • 1.7 Java Development Environments (optional)
  • 1.8 Unit 1 Summary
  • 1.9 Unit 1 Mixed Up Code Practice
  • 1.10 Unit 1 Coding Practice
  • 1.11 Multiple Choice Exercises
  • 1.12 Lesson Workspace
  • 1.3. Variables and Data Types" data-toggle="tooltip">
  • 1.5. Compound Assignment Operators' data-toggle="tooltip" >

1.4. Expressions and Assignment Statements ¶

In this lesson, you will learn about assignment statements and expressions that contain math operators and variables.

1.4.1. Assignment Statements ¶

Remember that a variable holds a value that can change or vary. Assignment statements initialize or change the value stored in a variable using the assignment operator = . An assignment statement always has a single variable on the left hand side of the = sign. The value of the expression on the right hand side of the = sign (which can contain math operators and other variables) is copied into the memory location of the variable on the left hand side.

Assignment statement

Figure 1: Assignment Statement (variable = expression) ¶

Instead of saying equals for the = operator in an assignment statement, say “gets” or “is assigned” to remember that the variable on the left hand side gets or is assigned the value on the right. In the figure above, score is assigned the value of 10 times points (which is another variable) plus 5.

The following video by Dr. Colleen Lewis shows how variables can change values in memory using assignment statements.

As we saw in the video, we can set one variable to a copy of the value of another variable like y = x;. This won’t change the value of the variable that you are copying from.

coding exercise

Click on the Show CodeLens button to step through the code and see how the values of the variables change.

The program is supposed to figure out the total money value given the number of dimes, quarters and nickels. There is an error in the calculation of the total. Fix the error to compute the correct amount.

Calculate and print the total pay given the weekly salary and the number of weeks worked. Use string concatenation with the totalPay variable to produce the output Total Pay = $3000 . Don’t hardcode the number 3000 in your print statement.

exercise

Assume you have a package with a given height 3 inches and width 5 inches. If the package is rotated 90 degrees, you should swap the values for the height and width. The code below makes an attempt to swap the values stored in two variables h and w, which represent height and width. Variable h should end up with w’s initial value of 5 and w should get h’s initial value of 3. Unfortunately this code has an error and does not work. Use the CodeLens to step through the code to understand why it fails to swap the values in h and w.

1-4-7: Explain in your own words why the ErrorSwap program code does not swap the values stored in h and w.

Swapping two variables requires a third variable. Before assigning h = w , you need to store the original value of h in the temporary variable. In the mixed up programs below, drag the blocks to the right to put them in the right order.

The following has the correct code that uses a third variable named “temp” to swap the values in h and w.

The code is mixed up and contains one extra block which is not needed in a correct solution. Drag the needed blocks from the left into the correct order on the right, then check your solution. You will be told if any of the blocks are in the wrong order or if you need to remove one or more blocks.

After three incorrect attempts you will be able to use the Help Me button to make the problem easier.

Fix the code below to perform a correct swap of h and w. You need to add a new variable named temp to use for the swap.

1.4.2. Incrementing the value of a variable ¶

If you use a variable to keep score you would probably increment it (add one to the current value) whenever score should go up. You can do this by setting the variable to the current value of the variable plus one (score = score + 1) as shown below. The formula looks a little crazy in math class, but it makes sense in coding because the variable on the left is set to the value of the arithmetic expression on the right. So, the score variable is set to the previous value of score + 1.

Click on the Show CodeLens button to step through the code and see how the score value changes.

1-4-11: What is the value of b after the following code executes?

  • It sets the value for the variable on the left to the value from evaluating the right side. What is 5 * 2?
  • Correct. 5 * 2 is 10.

1-4-12: What are the values of x, y, and z after the following code executes?

  • x = 0, y = 1, z = 2
  • These are the initial values in the variable, but the values are changed.
  • x = 1, y = 2, z = 3
  • x changes to y's initial value, y's value is doubled, and z is set to 3
  • x = 2, y = 2, z = 3
  • Remember that the equal sign doesn't mean that the two sides are equal. It sets the value for the variable on the left to the value from evaluating the right side.
  • x = 1, y = 0, z = 3

1.4.3. Operators ¶

Java uses the standard mathematical operators for addition ( + ), subtraction ( - ), multiplication ( * ), and division ( / ). Arithmetic expressions can be of type int or double. An arithmetic operation that uses two int values will evaluate to an int value. An arithmetic operation that uses at least one double value will evaluate to a double value. (You may have noticed that + was also used to put text together in the input program above – more on this when we talk about strings.)

Java uses the operator == to test if the value on the left is equal to the value on the right and != to test if two items are not equal. Don’t get one equal sign = confused with two equal signs == ! They mean different things in Java. One equal sign is used to assign a value to a variable. Two equal signs are used to test a variable to see if it is a certain value and that returns true or false as you’ll see below. Use == and != only with int values and not doubles because double values are an approximation and 3.3333 will not equal 3.3334 even though they are very close.

Run the code below to see all the operators in action. Do all of those operators do what you expected? What about 2 / 3 ? Isn’t surprising that it prints 0 ? See the note below.

When Java sees you doing integer division (or any operation with integers) it assumes you want an integer result so it throws away anything after the decimal point in the answer, essentially rounding down the answer to a whole number. If you need a double answer, you should make at least one of the values in the expression a double like 2.0.

With division, another thing to watch out for is dividing by 0. An attempt to divide an integer by zero will result in an ArithmeticException error message. Try it in one of the active code windows above.

Operators can be used to create compound expressions with more than one operator. You can either use a literal value which is a fixed value like 2, or variables in them. When compound expressions are evaluated, operator precedence rules are used, so that *, /, and % are done before + and -. However, anything in parentheses is done first. It doesn’t hurt to put in extra parentheses if you are unsure as to what will be done first.

In the example below, try to guess what it will print out and then run it to see if you are right. Remember to consider operator precedence .

1-4-15: Consider the following code segment. Be careful about integer division.

What is printed when the code segment is executed?

  • 0.666666666666667
  • Don't forget that division and multiplication will be done first due to operator precedence.
  • Yes, this is equivalent to (5 + ((a/b)*c) - 1).
  • Don't forget that division and multiplication will be done first due to operator precedence, and that an int/int gives an int result where it is rounded down to the nearest int.

1-4-16: Consider the following code segment.

What is the value of the expression?

  • Dividing an integer by an integer results in an integer
  • Correct. Dividing an integer by an integer results in an integer
  • The value 5.5 will be rounded down to 5

1-4-17: Consider the following code segment.

  • Correct. Dividing a double by an integer results in a double
  • Dividing a double by an integer results in a double

1-4-18: Consider the following code segment.

  • Correct. Dividing an integer by an double results in a double
  • Dividing an integer by an double results in a double

1.4.4. The Modulo Operator ¶

The percent sign operator ( % ) is the mod (modulo) or remainder operator. The mod operator ( x % y ) returns the remainder after you divide x (first number) by y (second number) so 5 % 2 will return 1 since 2 goes into 5 two times with a remainder of 1. Remember long division when you had to specify how many times one number went into another evenly and the remainder? That remainder is what is returned by the modulo operator.

../_images/mod-py.png

Figure 2: Long division showing the whole number result and the remainder ¶

In the example below, try to guess what it will print out and then run it to see if you are right.

The result of x % y when x is smaller than y is always x . The value y can’t go into x at all (goes in 0 times), since x is smaller than y , so the result is just x . So if you see 2 % 3 the result is 2 .

1-4-21: What is the result of 158 % 10?

  • This would be the result of 158 divided by 10. modulo gives you the remainder.
  • modulo gives you the remainder after the division.
  • When you divide 158 by 10 you get a remainder of 8.

1-4-22: What is the result of 3 % 8?

  • 8 goes into 3 no times so the remainder is 3. The remainder of a smaller number divided by a larger number is always the smaller number!
  • This would be the remainder if the question was 8 % 3 but here we are asking for the reminder after we divide 3 by 8.
  • What is the remainder after you divide 3 by 8?

1.4.5. FlowCharting ¶

Assume you have 16 pieces of pizza and 5 people. If everyone gets the same number of slices, how many slices does each person get? Are there any leftover pieces?

In industry, a flowchart is used to describe a process through symbols and text. A flowchart usually does not show variable declarations, but it can show assignment statements (drawn as rectangle) and output statements (drawn as rhomboid).

The flowchart in figure 3 shows a process to compute the fair distribution of pizza slices among a number of people. The process relies on integer division to determine slices per person, and the mod operator to determine remaining slices.

Flow Chart

Figure 3: Example Flow Chart ¶

A flowchart shows pseudo-code, which is like Java but not exactly the same. Syntactic details like semi-colons are omitted, and input and output is described in abstract terms.

Complete the program based on the process shown in the Figure 3 flowchart. Note the first line of code declares all 4 variables as type int. Add assignment statements and print statements to compute and print the slices per person and leftover slices. Use System.out.println for output.

1.4.6. Storing User Input in Variables ¶

Variables are a powerful abstraction in programming because the same algorithm can be used with different input values saved in variables.

Program input and output

Figure 4: Program input and output ¶

A Java program can ask the user to type in one or more values. The Java class Scanner is used to read from the keyboard input stream, which is referenced by System.in . Normally the keyboard input is typed into a console window, but since this is running in a browser you will type in a small textbox window displayed below the code. The code below shows an example of prompting the user to enter a name and then printing a greeting. The code String name = scan.nextLine() gets the string value you enter as program input and then stores the value in a variable.

Run the program a few times, typing in a different name. The code works for any name: behold, the power of variables!

Run this program to read in a name from the input stream. You can type a different name in the input window shown below the code.

Try stepping through the code with the CodeLens tool to see how the name variable is assigned to the value read by the scanner. You will have to click “Hide CodeLens” and then “Show in CodeLens” to enter a different name for input.

The Scanner class has several useful methods for reading user input. A token is a sequence of characters separated by white space.

Run this program to read in an integer from the input stream. You can type a different integer value in the input window shown below the code.

A rhomboid (slanted rectangle) is used in a flowchart to depict data flowing into and out of a program. The previous flowchart in Figure 3 used a rhomboid to indicate program output. A rhomboid is also used to denote reading a value from the input stream.

Flow Chart

Figure 5: Flow Chart Reading User Input ¶

Figure 5 contains an updated version of the pizza calculator process. The first two steps have been altered to initialize the pizzaSlices and numPeople variables by reading two values from the input stream. In Java this will be done using a Scanner object and reading from System.in.

Complete the program based on the process shown in the Figure 5 flowchart. The program should scan two integer values to initialize pizzaSlices and numPeople. Run the program a few times to experiment with different values for input. What happens if you enter 0 for the number of people? The program will bomb due to division by zero! We will see how to prevent this in a later lesson.

The program below reads two integer values from the input stream and attempts to print the sum. Unfortunately there is a problem with the last line of code that prints the sum.

Run the program and look at the result. When the input is 5 and 7 , the output is Sum is 57 . Both of the + operators in the print statement are performing string concatenation. While the first + operator should perform string concatenation, the second + operator should perform addition. You can force the second + operator to perform addition by putting the arithmetic expression in parentheses ( num1 + num2 ) .

More information on using the Scanner class can be found here https://www.w3schools.com/java/java_user_input.asp

1.4.7. Programming Challenge : Dog Years ¶

In this programming challenge, you will calculate your age, and your pet’s age from your birthdates, and your pet’s age in dog years. In the code below, type in the current year, the year you were born, the year your dog or cat was born (if you don’t have one, make one up!) in the variables below. Then write formulas in assignment statements to calculate how old you are, how old your dog or cat is, and how old they are in dog years which is 7 times a human year. Finally, print it all out.

Calculate your age and your pet’s age from the birthdates, and then your pet’s age in dog years. If you want an extra challenge, try reading the values using a Scanner.

1.4.8. Summary ¶

Arithmetic expressions include expressions of type int and double.

The arithmetic operators consist of +, -, * , /, and % (modulo for the remainder in division).

An arithmetic operation that uses two int values will evaluate to an int value. With integer division, any decimal part in the result will be thrown away, essentially rounding down the answer to a whole number.

An arithmetic operation that uses at least one double value will evaluate to a double value.

Operators can be used to construct compound expressions.

During evaluation, operands are associated with operators according to operator precedence to determine how they are grouped. (*, /, % have precedence over + and -, unless parentheses are used to group those.)

An attempt to divide an integer by zero will result in an ArithmeticException to occur.

The assignment operator (=) allows a program to initialize or change the value stored in a variable. The value of the expression on the right is stored in the variable on the left.

During execution, expressions are evaluated to produce a single value.

The value of an expression has a type based on the evaluation of the expression.

Java Assignment Operators

Java programming tutorial index.

The Java Assignment Operators are used when you want to assign a value to the expression. The assignment operator denoted by the single equal sign = .

In a Java assignment statement, any expression can be on the right side and the left side must be a variable name. For example, this does not mean that "a" is equal to "b", instead, it means assigning the value of 'b' to 'a'. It is as follows:

Java also has the facility of chain assignment operators, where we can specify a single value for multiple variables.

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Assignment operator in Java

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Assignment operator in Java

Java Programming For Beginners Free Course

Assignment operators in java: an overview.

We already discussed the Types of Operators in the previous tutorial Java. In this Java tutorial , we will delve into the different types of assignment operators in Java, and their syntax, and provide examples for better understanding. Because Java is a flexible and widely used programming language. Assignment operators play a crucial role in manipulating and assigning values to variables. To further enhance your understanding and application of Java assignment operator's concepts, consider enrolling in the best Java Certification Course .

What are the Assignment Operators in Java?

Assignment operators in Java are used to assign values to variables . They are classified into two main types: simple assignment operator and compound assignment operator.

The general syntax for a simple assignment statement is:

And for a compound assignment statement:

Read More - Advanced Java Interview Questions

Types of Assignment Operators in Java

  • Simple Assignment Operator: The Simple Assignment Operator is used with the "=" sign, where the operand is on the left side and the value is on the right. The right-side value must be of the same data type as that defined on the left side.
  • Compound Assignment Operator:  Compound assignment operators combine arithmetic operations with assignments. They provide a concise way to perform an operation and assign the result to the variable in one step. The Compound Operator is utilized when +,-,*, and / are used in conjunction with the = operator.

1. Simple Assignment Operator (=):

The equal sign (=) is the basic assignment operator in Java. It is used to assign the value on the right-hand side to the variable on the left-hand side.

Explanation

2. addition assignment operator (+=) :, 3. subtraction operator (-=):, 4. multiplication operator (*=):.

Read More - Java Developer Salary

5. Division Operator (/=):

6. modulus assignment operator (%=):, example of assignment operator in java.

Let's look at a few examples in our Java Playground to illustrate the usage of assignment operators in Java:

  • Unary Operator in Java
  • Arithmetic Operators in Java
  • Relational Operators in Java
  • Logical Operators in Java

Q1. Can I use multiple assignment operators in a single statement?

Q2. are there any other compound assignment operators in java, q3. how many types of assignment operators.

  • 1. (=) operator
  • 1. (+=) operator
  • 2. (-=) operator
  • 3. (*=) operator
  • 4. (/=) operator
  • 5. (%=) operator

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Java Tutorial

Java methods, java classes, java file handling, java how to, java reference, java examples, java variables.

Variables are containers for storing data values.

In Java, there are different types of variables, for example:

  • String - stores text, such as "Hello". String values are surrounded by double quotes
  • int - stores integers (whole numbers), without decimals, such as 123 or -123
  • float - stores floating point numbers, with decimals, such as 19.99 or -19.99
  • char - stores single characters, such as 'a' or 'B'. Char values are surrounded by single quotes
  • boolean - stores values with two states: true or false

Declaring (Creating) Variables

To create a variable, you must specify the type and assign it a value:

Where type is one of Java's types (such as int or String ), and variableName is the name of the variable (such as x or name ). The equal sign is used to assign values to the variable.

To create a variable that should store text, look at the following example:

Create a variable called name of type String and assign it the value " John ":

Try it Yourself »

To create a variable that should store a number, look at the following example:

Create a variable called myNum of type int and assign it the value 15 :

You can also declare a variable without assigning the value, and assign the value later:

Note that if you assign a new value to an existing variable, it will overwrite the previous value:

Change the value of myNum from 15 to 20 :

Final Variables

If you don't want others (or yourself) to overwrite existing values, use the final keyword (this will declare the variable as "final" or "constant", which means unchangeable and read-only):

Other Types

A demonstration of how to declare variables of other types:

You will learn more about data types in the next section.

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Create a variable named carName and assign the value Volvo to it.

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How To Understand Java "=" Vs "==" In Depth

In the world of Java, the distinction between '=' and '==' is more than just an extra character. This article breaks down the nuances between assignment and comparison, shedding light on common misconceptions and guiding developers through their correct usage.

KEY INSIGHTS

  • The "=" operator is for assigning values , whereas "==" compares values or references .
  • Using "==" with objects compares memory locations , not content; .equals() is recommended for content comparison.
  • String behavior in Java affects how "==" operates, referencing the same memory location in the String pool.
  • Autoboxing and integer caching can lead to unexpected results with "==" when comparing Integer objects.

In Java, the distinction between "=" and "==" can be subtle but crucial. While one assigns values, the other compares them. Let's clarify this fundamental concept to ensure you use them correctly in your code.

java set assignment

Understanding The "=" Operator

Grasping the "==" operator, key differences between "="and "==", common mistakes and how to avoid them, practical examples and use cases, frequently asked questions, syntax of "=" operator, assigning values to multiple variables, changing variable values, assigning objects.

In Java, the "=" operator is known as the assignment operator. Its primary function is to assign the value on its right side to the variable on its left side.

For example:

Java allows you to assign values to multiple variables in a single line using the "=" operator.

Variables in Java can be reassigned new values using the "=" operator.

The "=" operator can also be used to assign objects to variables.

Comparing Primitive Data Types

Comparing objects, use of "==" with strings, pitfalls and recommendations.

In Java, the "==" operator is a relational operator used for comparison. It checks if two values or variables are equal in terms of their content.

When comparing primitive data types, the "==" operator checks if the values are the same.

When comparing objects, the "==" operator checks if the two object references point to the same memory location, not if their content is the same.

Strings in Java have a special behavior due to the String pool. When you create a string without the new keyword, it might refer to the same memory location if the content is the same.

It's essential to understand the difference between comparing memory locations and content. For objects, if you wish to compare their content, it's recommended to use the .equals() method instead of the "==" operator.

Functionality

Usage with objects, return type, recommendations.

The "=" and "==" operators in Java serve distinct purposes and have different behaviors. Understanding their differences is crucial for writing correct and efficient code.

The "=" operator is an assignment operator. It assigns the value on its right to the variable on its left.

When used with objects, the "=" operator assigns a reference, not the actual object.

The "=" operator does not return a value. It simply performs an assignment.

In contrast, the "==" operator returns a boolean value, either true or false , based on the comparison result.

While the "=" operator is straightforward in its usage, care must be taken with the "==" operator, especially with objects. For content comparison of objects, it's advisable to use methods like .equals() .

Mistaking "=" For "=="

Comparing objects using "==", not considering autoboxing.

Java's "=" and "==" operators are fundamental, but their misuse can lead to unexpected behaviors in programs. Being aware of common pitfalls can help you write more robust code.

One of the most frequent mistakes is using the assignment operator "=" when intending to compare values.

Another common mistake is using "==" to compare the content of objects, which can lead to incorrect results.

Java's autoboxing feature can lead to unexpected results when comparing wrapper objects.

However, for larger values:

Assigning Values To Variables

Checking user input, comparing enum values, validating object state.

Understanding the "=" and "==" operators in Java is essential, but seeing them in action can solidify your grasp. Let's delve into some practical scenarios where these operators play a crucial role.

The "=" operator is straightforward in its application. It's used to assign values to variables.

Often, you might want to compare user input to a predefined value. The "==" operator comes in handy for primitive data types.

Enums in Java are a set of predefined constants. Using "==" is safe and recommended for comparing enum values.

When working with objects, especially in conditions, it's common to check an object's state or attribute.

Can I use "==" to compare strings in Java?

While you can use "==" to compare strings, it checks if the strings reference the same memory location, not their content. For content comparison, it's recommended to use the .equals() method.

Why does "==" give unexpected results with Integer objects?

This is due to Java's autoboxing and integer caching. For values between -128 and 127, Java caches Integer objects, so "==" might return true. For values outside this range, "==" compares object references, which might not point to the same object even if their values are the same.

Is there a performance difference between "=" and "=="?

The "=" operator is generally faster as it simply assigns a value or reference. The "==" operator, especially with objects, might take longer as it needs to compare values or references.

How do I compare objects' content if "==" checks their references?

To compare the content of two objects, use the .equals() method. Ensure that the class of the objects overrides the .equals() method for accurate content comparison.

Is there a "===" operator in Java like in some other languages?

No, Java does not have a "===" operator. In languages like JavaScript, "===" checks for value and type equality, but in Java, the type is always known at compile time, so there's no need for such an operator.

Let’s test your knowledge!

What's the Difference Between "=" and "==" in Java?

Continue learning with these java guides.

  • What Is Java: Learn The Basics And Start Coding
  • How To Make A Game With Java: Step-By-Step Instructions
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Java Coding Practice

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What kind of Java practice exercises are there?

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In Java programming, commands are essential instructions that tell the computer what to do. These commands are written in a specific way so the computer can understand and execute them. Every program in Java is a set of commands. At the beginning of your Java programming practice , it’s good to know a few basic principles:

  • In Java, each command ends with a semicolon;
  • A command can't exist on its own: it’s a part of a method, and method is part of a class;
  • Method (procedure, function) is a sequence of commands. Methods define the behavior of an object.

Here is an example of the command:

The command System.out.println("Hello, World!"); tells the computer to display the text inside the quotation marks.

If you want to display a number and not text, then you do not need to put quotation marks. You can simply write the number. Or an arithmetic operation. For example:

Command to display the number 1.

A command in which two numbers are summed and their sum (10) is displayed.

As we discussed in the basic rules, a command cannot exist on its own in Java. It must be within a method, and a method must be within a class. Here is the simplest program that prints the string "Hello, World!".

We have a class called HelloWorld , a method called main() , and the command System.out.println("Hello, World!") . You may not understand everything in the code yet, but that's okay! You'll learn more about it later. The good news is that you can already write your first program with the knowledge you've gained.

Attention! You can add comments in your code. Comments in Java are lines of code that are ignored by the compiler, but you can mark with them your code to make it clear for you and other programmers.

Single-line comments start with two forward slashes (//) and end at the end of the line. In example above we have a comment //here we print the text out

You can read the theory on this topic here , here , and here . But try practicing first!

Explore the Java coding exercises for practicing with commands below. First, read the conditions, scroll down to the Solution box, and type your solution. Then, click Verify (above the Conditions box) to check the correctness of your program.

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The two main types in Java are String and int. We store strings/text in String, and integers (whole numbers) in int. We have already used strings and integers in previous examples without explicit declaration, by specifying them directly in the System.out.println() operator.

In the first case “I am a string” is a String in the second case 5 is an integer of type int. However, most often, in order to manipulate data, variables must be declared before being used in the program. To do this, you need to specify the type of the variable and its name. You can also set a variable to a specific value, or you can do this later. Example:

Here we declared a variable called a but didn't give it any value, declared a variable b and gave it the value 5 , declared a string called s and gave it the value Hello, World!

Attention! In Java, the = sign is not an equals sign, but an assignment operator. That is, the variable (you can imagine it as an empty box) is assigned the value that is on the right (you can imagine that this value was put in the empty box).

We created an integer variable named a with the first command and assigned it the value 5 with the second command.

Before moving on to practice, let's look at an example program where we will declare variables and assign values to them:

In the program, we first declared an int variable named a but did not immediately assign it a value. Then we declared an int variable named b and "put" the value 5 in it. Then we declared a string named s and assigned it the value "Hello, World!" After that, we assigned the value 2 to the variable a that we declared earlier, and then we printed the variable a, the sum of the variables a and b, and the variable s to the screen

This program will display the following:

We already know how to print to the console, but how do we read from it? For this, we use the Scanner class. To use Scanner, we first need to create an instance of the class. We can do this with the following code:

Once we have created an instance of Scanner, we can use the next() method to read input from the console or nextInt() if we should read an integer.

The following code reads a number from the console and prints it to the console:

Here we first import a library scanner, then ask a user to enter a number. Later we created a scanner to read the user's input and print the input out.

This code will print the following output in case of user’s input is 5:

More information about the topic you could read here , here , and here .

See the exercises on Types and keyboard input to practice Java coding:

Conditions and If statements in Java allow your program to make decisions. For example, you can use them to check if a user has entered a valid password, or to determine whether a number is even or odd. For this purpose, there’s an 'if/else statement' in Java.

The syntax for an if statement is as follows:

Here could be one or more conditions in if and zero or one condition in else.

Here's a simple example:

In this example, we check if the variable "age" is greater than or equal to 18. If it is, we print "You are an adult." If not, we print "You are a minor."

Here are some Java practice exercises to understand Conditions and If statements:

In Java, a "boolean" is a data type that can have one of two values: true or false. Here's a simple example:

The output of this program is here:

In addition to representing true or false values, booleans in Java can be combined using logical operators. Here, we introduce the logical AND (&&) and logical OR (||) operators.

  • && (AND) returns true if both operands are true. In our example, isBothFunAndEasy is true because Java is fun (isJavaFun is true) and coding is not easy (isCodingEasy is false).
  • || (OR) returns true if at least one operand is true. In our example, isEitherFunOrEasy is true because Java is fun (isJavaFun is true), even though coding is not easy (isCodingEasy is false).
  • The NOT operator (!) is unary, meaning it operates on a single boolean value. It negates the value, so !isCodingEasy is true because it reverses the false value of isCodingEasy.

So the output of this program is:

More information about the topic you could read here , and here .

Here are some Java exercises to practice booleans:

With loops, you can execute any command or a block of commands multiple times. The construction of the while loop is:

Loops are essential in programming to execute a block of code repeatedly. Java provides two commonly used loops: while and for.

1. while Loop: The while loop continues executing a block of code as long as a specified condition is true. Firstly, the condition is checked. While it’s true, the body of the loop (commands) is executed. If the condition is always true, the loop will repeat infinitely, and if the condition is false, the commands in a loop will never be executed.

In this example, the code inside the while loop will run repeatedly as long as count is less than or equal to 5.

2. for Loop: The for loop is used for iterating a specific number of times.

In this for loop, we initialize i to 1, specify the condition i <= 5, and increment i by 1 in each iteration. It will print "Count: 1" to "Count: 5."

Here are some Java coding challenges to practice the loops:

An array in Java is a data structure that allows you to store multiple values of the same type under a single variable name. It acts as a container for elements that can be accessed using an index.

What you should know about arrays in Java:

  • Indexing: Elements in an array are indexed, starting from 0. You can access elements by specifying their index in square brackets after the array name, like myArray[0] to access the first element.
  • Initialization: To use an array, you must declare and initialize it. You specify the array's type and its length. For example, to create an integer array that can hold five values: int[] myArray = new int[5];
  • Populating: After initialization, you can populate the array by assigning values to its elements. All elements should be of the same data type. For instance, myArray[0] = 10; myArray[1] = 20;.
  • Default Values: Arrays are initialized with default values. For objects, this is null, and for primitive types (int, double, boolean, etc.), it's typically 0, 0.0, or false.

In this example, we create an integer array, assign values to its elements, and access an element using indexing.

In Java, methods are like mini-programs within your main program. They are used to perform specific tasks, making your code more organized and manageable. Methods take a set of instructions and encapsulate them under a single name for easy reuse. Here's how you declare a method:

  • public is an access modifier that defines who can use the method. In this case, public means the method can be accessed from anywhere in your program.Read more about modifiers here .
  • static means the method belongs to the class itself, rather than an instance of the class. It's used for the main method, allowing it to run without creating an object.
  • void indicates that the method doesn't return any value. If it did, you would replace void with the data type of the returned value.

In this example, we have a main method (the entry point of the program) and a customMethod that we've defined. The main method calls customMethod, which prints a message. This illustrates how methods help organize and reuse code in Java, making it more efficient and readable.

In this example, we have a main method that calls the add method with two numbers (5 and 3). The add method calculates the sum and returns it. The result is then printed in the main method.

All composite types in Java consist of simpler ones, up until we end up with primitive types. An example of a primitive type is int, while String is a composite type that stores its data as a table of characters (primitive type char). Here are some examples of primitive types in Java:

  • int: Used for storing whole numbers (integers). Example: int age = 25;
  • double: Used for storing numbers with a decimal point. Example: double price = 19.99;
  • char: Used for storing single characters. Example: char grade = 'A';
  • boolean: Used for storing true or false values. Example: boolean isJavaFun = true;
  • String: Used for storing text (a sequence of characters). Example: String greeting = "Hello, World!";

Simple types are grouped into composite types, that are called classes. Example:

We declared a composite type Person and stored the data in a String (name) and int variable for an age of a person. Since composite types include many primitive types, they take up more memory than variables of the primitive types.

See the exercises for a coding practice in Java data types:

String is the most popular class in Java programs. Its objects are stored in a memory in a special way. The structure of this class is rather simple: there’s a character array (char array) inside, that stores all the characters of the string.

String class also has many helper classes to simplify working with strings in Java, and a lot of methods. Here’s what you can do while working with strings: compare them, search for substrings, and create new substrings.

Example of comparing strings using the equals() method.

Also you can check if a string contains a substring using the contains() method.

You can create a new substring from an existing string using the substring() method.

More information about the topic you could read here , here , here , here , and here .

Here are some Java programming exercises to practice the strings:

In Java, objects are instances of classes that you can create to represent and work with real-world entities or concepts. Here's how you can create objects:

First, you need to define a class that describes the properties and behaviors of your object. You can then create an object of that class using the new keyword like this:

It invokes the constructor of a class.If the constructor takes arguments, you can pass them within the parentheses. For example, to create an object of class Person with the name "Jane" and age 25, you would write:

Suppose you want to create a simple Person class with a name property and a sayHello method. Here's how you do it:

In this example, we defined a Person class with a name property and a sayHello method. We then created two Person objects (person1 and person2) and used them to represent individuals with different names.

Here are some coding challenges in Java object creation:

Static classes and methods in Java are used to create members that belong to the class itself, rather than to instances of the class. They can be accessed without creating an object of the class.

Static methods and classes are useful when you want to define utility methods or encapsulate related classes within a larger class without requiring an instance of the outer class. They are often used in various Java libraries and frameworks for organizing and providing utility functions.

You declare them with the static modifier.

Static Methods

A static method is a method that belongs to the class rather than any specific instance. You can call a static method using the class name, without creating an object of that class.

In this example, the add method is static. You can directly call it using Calculator.add(5, 3)

Static Classes

In Java, you can also have static nested classes, which are classes defined within another class and marked as static. These static nested classes can be accessed using the outer class's name.

In this example, Student is a static nested class within the School class. You can access it using School.Student.

More information about the topic you could read here , here , here , and here .

See below the exercises on Static classes and methods in our Java coding practice for beginners:

Minecraft Java & Bedrock Edition key art

Play Minecraft Games with Game Pass

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ALSO AVAILABLE ON:

Minecraft is available to play on the following platforms:

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*Mac and Linux are compatible with Java Edition only.

Logo of the Poisonous Potato Update!

Poisonous Potato Update

The (s)mashing update you always asked for!

Imagine being a potato. Now imagine being the potato’s less popular sibling who didn’t inherit the tuber-licious looks the rest of your family possesses. What’s worse is – you're facing the impossible decision of what to do with all this starch? Since neither French fries nor couch potato sat right with you, there's only one option remaining. Congratulations friend, you’re a poisonous potato. 

For years, Minecraft’s own toxic tuber has been neglected and underappreciated, lacking both purpose and usefulness. For years, you – the community – tried to highlight this, working tirelessly to bring it to our attention and literally begging us for more functionality. As of today, your concerns are a thing of the past. 

Mojang Studios is proud to release our most well-boiled update to date that will add so much usability to the poisonous potato that even tater-haters will become devoted spud-buds. The Poisonous Potato Update – rich in both carbs AND features! You asked. We delivered. Or maybe you didn’t ask, but we delivered anyway? In any case, it is HERE! 

Poisonous Potate Update

GET THE SNAPSHOT UPDATE 

Snapshots are available for Minecraft: Java Edition. To install the snapshot, open up the Minecraft Launcher and enable snapshots in the "Installations" tab. You can even play the snapshot on your own Java Realms together with your friends! 

Remember, snapshots can corrupt your world, so please back up your world and/or run the snapshot in a different folder from your main worlds.  

-> DOWNLOAD THE CROSS-PLATFORM SERVER JAR

Poisonous potato add-on.

Steve dressed up in poisonous potatoes.

The roots of the poisonous potato run deep within Minecraft and extends far beyond Java Edition. Therefore, it should come as no surprise that the tuber-lar sensation has spread its influence to Bedrock Edition as well. With Jigarbov’s Poisonous Potato add-on , you’ll be able to experience the joy of the poisonous potato the way it was always intended – through blocks and furniture to weapons and armor.

-> GET THE ADD-ON

Gameplay & features.

  • Poisonous potatoes – LOTS of poisonous potatoes! 
  • A few normal potatoes too! 
  • The homeland of all potato kind
  • Five spud-tastic biomes: fields, hash, arboretum, corruption, and wasteland 
  • Experience the life of a potato – from its inception as a raw potato picked from the fields, through cooked hash browns, to its eventual decay
  • Local weather with a-mashing effects 
  • Added the Colosseum, home to the lord of potato kind... 
  • A whole sack of a-peeling new blocks 
  • Rich in Vitamin C, Vitamin B6, and Niacin! 
  • No new mineral blocks. No need! The blocks themselves contain minerals: Potassium, Magnesium, and Iron! 
  • Added the frying table – everyone asked for it, so we added it. It fries potato things. It's a really nice model! 
  • Added functionality to the fletching table. You can now fletch toxic resin into more refined versions of the resin. 
  • Added impurities because purity is overrated 
  • Added a whole bunch new gadgets that will tune your poisonous potato game up to eleven! 
  • You get it by now. They’re all poisonous potatoes... 

TECHNICAL CHANGES 

  • The flux capacitor integration now synergizes with quantum voxelization, which enables a 360-noscope enhancing real-time RTX terrain-rendering nightshade multibox spectrum acceleration while optimizing transdimensional entity synchronization for seamless vitelotte-king edwards-russel burbank experiences! 

WHAT HAPPENS IF I DOWNLOAD THE UPDATE?

Then you will be the proud owner of the file that contains the update. 

WHAT CAN I EXPECT IN TERMS OF GAMEPLAY?  

Poisonous potatoes. We hope this article has made that perfectly clear. 

I DON’T BELIEVE I ASKED FOR THIS UPDATE, IF I’M HONEST. 

You might not have – but your brain (or maybe belly) did! 

ARE THERE CURRENTLY ANY OTHER CARB-BASED UPDATES IN THE WORKS? 

Great question! Please look forward to the Radioactive Rice Update and Toxic Taro Update in the very distant future! 

Staff

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Toronto Blue Jays' Former Ace to Begin Rehab Assignment as He Works His Way Back

Alek Manoah, fresh off a dreadful 2023 season and an injury-riddled spring, is ready to head off on a rehab assignment with a goal of making it back to the Majors.

  • Author: Brady Farkas

In this story:

Toronto Blue Jays' former ace Alek Manoah is set to begin a rehab assignment as he works his way back from a shoulder injury that caused him to miss most of spring training.

Per Kaitlyn McGrath of 'The Athletic' on social media:

Alek Manoah’s sim game went well yesterday, per manager John Schneider. He threw 48 pitches, had 6 strikeouts. Velo and command were good. Next step is for him to pitch 4 innings with Low-A Dunedin on Sunday

Alek Manoah’s sim game went well yesterday, per #BlueJays manager John Schneider. He threw 48 pitches, had 6 strikeouts. Velo and command were good. Next step is for him to pitch 4 innings with Low-A Dunedin on Sunday — Kaitlyn McGrath (@kaitlyncmcgrath) April 3, 2024

At this point, Manoah is a total wild card. Still just 26 years old, he offers tantalizing upside. He's under team control through 2027 so it's understandable why the Jays don't want to give up on him. He went 9-2 as a rookie in 2021 and then went 16-7 in 2022, pitching to a 2.24 ERA, an All-Star appearance and a third-place finish in the American League Cy Young voting. He also started Game 1 of the Jays' playoff series.

However, things cratered for him in 2023, as he went 3-9 with a 5.87 ERA in 19 starts. He got sent to the minor leagues on multiple occasions. Furthermore, this spring, despite efforts to get in better shape, he made one start, lasting 1.2 innings and giving up four earned runs and hitting three batters.

If Manoah ends up making it back and contributing, it's certainly good for the Jays, but they appear to be covered either way. The rotation currently has Jose Berrios, Kevin Gausman, Yusei Kikuchi, Chris Bassitt and Bowden Francis, and they also have Yariel Rodriguez and top prospect Ricky Tiedemann waiting in the wings.

Follow Fastball on FanNation on social media

Continue to follow our Fastball on FanNation coverage on social media by liking us on  Facebook  and by following us on Twitter  @FastballFN .

Latest News

Feb 26, 2024; Salt River Pima-Maricopa, Arizona, USA; Los Angeles Dodgers infielder Mookie Betts against the Colorado Rockies during a spring training game at Salt River Fields at Talking Stick.

Los Angeles Dodgers Superstar Mookie Betts Hits MLB's 1st Home Run of 2024

USATSI_22821555_168388303_lowres

Former Seattle Mariners' Ace on Wrong Side of Spring Training History in Loss to New York Yankees

Jul 27, 2023; Detroit, Michigan, USA; Detroit Tigers starting pitcher Michael Lorenzen (21) pitches in the fourth inning against the Los Angeles Angels at Comerica Park.

Chicago White Sox Lose Out on Free Agent Target as He Signs with Texas Rangers

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Toronto Blue Jays Trade Former All-Star INF to Cincinnati Reds

Feb 19, 2024; Glendale, AZ, USA; Los Angeles Dodgers starting pitcher Yoshinobu Yamamoto (18) walks on the field during spring training at Camelback Ranch.

Dodgers vs. Padres Best Bets, Seoul Series Picks & Lines for Today, 3/21

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  • Java Exercises - Basic to Advanced Java Practice Set with Solutions

1. Write Hello World Program in Java

2. write a program in java to add two numbers., 3. write a program to swap two numbers, 4. write a java program to convert integer numbers and binary numbers..

  • 5. Write a Program to Find Factorial of a Number in Java
  • 6. Write a Java Program to Add two Complex Numbers

7. Write a Program to Calculate Simple Interest in Java

  • 8. Write a Program to Print the Pascal’s Triangle in Java

9. Write a Program to Find Sum of Fibonacci Series Number

10. write a program to print pyramid number pattern in java., 11. write a java program to print pattern., 12. write a java program to print pattern., 13. java program to print patterns., 14. write a java program to compute the sum of array elements., 15. write a java program to find the largest element in array, 16. write java program to find the tranpose of matrix, 17. java array program for array rotation, 18. java array program to remove duplicate elements from an array, 19. java array program to remove all occurrences of an element in an array, 20. java program to check whether a string is a palindrome, 21. java string program to check anagram, 22. java string program to reverse a string, 23. java string program to remove leading zeros, 24. write a java program for linear search., 25. write a binary search program in java., 26. java program for bubble sort..

  • 27. Write a Program for Insertion Sort in Java

28. Java Program for Selection Sort.

29. java program for merge sort., 30. java program for quicksort., java exercises – basic to advanced java practice programs with solutions.

Java is one of the most popular languages because of its robust and secure nature. But, programmers often find it difficult to find a platform for Java Practice Online. In this article, we have provided Java Practice Programs. That covers various Java Core Topics that can help users with Java Practice.

Take a look at our Java Exercises to practice and develop your Java programming skills. Our Java programming exercises Practice Questions from all the major topics like loops, object-oriented programming, exception handling, and many more.

Table of Content

Pattern Programs in Java

Array programs in java, string programs in java, java practice problems for searching algorithms, practice problems in java sorting algorithms.

  • Practice More Java Problems

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Java Practice Programs

The solution to the Problem is mentioned below:

Click Here for the Solution

5. write a program to find factorial of a number in java., 6. write a java program to add two complex numbers., 8. write a program to print the pascal’s triangle in java.

Pattern_In_Java

Time Complexity: O(N) Space Complexity: O(N)
Time Complexity: O(logN) Space Complexity: O(N)

Sorting_in_java

Time Complexity: O(N 2 ) Space Complexity: O(1)

27. Write a Program for Insertion Sort in Java.

Time Complexity: O(N logN) Space Complexity: O(N)
Time Complexity: O(N logN) Space Complexity: O(1)

After completing these Java exercises you are a step closer to becoming an advanced Java programmer. We hope these exercises have helped you understand Java better and you can solve beginner to advanced-level questions on Java programming.

Solving these Java programming exercise questions will not only help you master theory concepts but also grasp their practical applications, which is very useful in job interviews.

More Java Practice Exercises

Java Array Exercise Java String Exercise Java Collection Exercise To Practice Java Online please check our Practice Portal. <- Click Here

FAQ in Java Exercise

1. how to do java projects for beginners.

To do Java projects you need to know the fundamentals of Java programming. Then you need to select the desired Java project you want to work on. Plan and execute the code to finish the project. Some beginner-level Java projects include: Reversing a String Number Guessing Game Creating a Calculator Simple Banking Application Basic Android Application

2. Is Java easy for beginners?

As a programming language, Java is considered moderately easy to learn. It is unique from other languages due to its lengthy syntax. As a beginner, you can learn beginner to advanced Java in 6 to 18 months.

3. Why Java is used?

Java provides many advantages and uses, some of which are: Platform-independent Robust and secure Object-oriented Popular & in-demand Vast ecosystem

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White Sox designate pitcher to make room for former Detroit Tigers outfielder

  • Updated: Apr. 06, 2024, 10:13 a.m. |
  • Published: Apr. 06, 2024, 10:05 a.m.

Cleveland Guardians vs. Detroit Tigers, May 22, 2022

Detroit Tigers Robbie Grossman is tagged out at third base by Cleveland Guardians third baseman Jose Ramirez in the third inning, May 22, 2022, at Progressive Field. John Kuntz, cleveland.com John Kuntz, cleveland.com

The Chicago White Sox have selected the contract of veteran outfielder Robbie Grossman. The transaction was first reported by MLB Trade Rumors .

Right-handed pitcher Alex Speas was designated for assignment to make room for the former Detroit Tiger to join the White Sox’s roster.

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COMMENTS

  1. Set (Java Platform SE 8 )

    Interface Set<E>. A collection that contains no duplicate elements. More formally, sets contain no pair of elements e1 and e2 such that e1.equals(e2), and at most one null element. As implied by its name, this interface models the mathematical set abstraction. The Set interface places additional stipulations, beyond those inherited from the ...

  2. Assigning in Java?

    In Java, your variables can be split into two categories: Objects, and everything else (int, long, byte, etc). A primitive type (int, long, etc), holds whatever value you assign it. An object variable, by contrast, holds a reference to an object somewhere. So if you assign one object variable to another, you have copied the reference, both A ...

  3. Set in Java

    The set interface is present in java.util package and extends the Collection interface. It is an unordered collection of objects in which duplicate values cannot be stored. It is an interface that implements the mathematical set. This interface contains the methods inherited from the Collection interface and adds a feature that restricts the ...

  4. Set Operations in Java

    Finally, we'll create the relative complement of setB in setA.. As we did with the intersection example we'll first get the values from setA into a stream. This time we'll filter the stream to remove any values that are also in setB.Then, we'll collect the results into a new Set:. Set<Integer> differenceSet = setA.stream() .filter(val -> !setB.contains(val)) .collect(Collectors.toSet ...

  5. Java Assignment Operators with Examples

    Note: The compound assignment operator in Java performs implicit type casting. Let's consider a scenario where x is an int variable with a value of 5. int x = 5; If you want to add the double value 4.5 to the integer variable x and print its value, there are two methods to achieve this: Method 1: x = x + 4.5. Method 2: x += 4.5.

  6. 1.4. Expressions and Assignment Statements

    1.4.1. Assignment Statements ¶. Remember that a variable holds a value that can change or vary. Assignment statements initialize or change the value stored in a variable using the assignment operator =. An assignment statement always has a single variable on the left hand side of the = sign. The value of the expression on the right hand side ...

  7. Java Assignment Operators

    Java Assignment Operators. The Java Assignment Operators are used when you want to assign a value to the expression. The assignment operator denoted by the single equal sign =. In a Java assignment statement, any expression can be on the right side and the left side must be a variable name. For example, this does not mean that "a" is equal to ...

  8. ArrayList set() method in Java with Examples

    ArrayList set () method in Java with Examples. The set () method of java.util.ArrayLis t class is used to replace the element at the specified position in this list with the specified element. Syntax: public E set(int index, E element) Parameters: This method takes the following argument as a parameter. index- index of the element to replace.

  9. Java Operators

    Java Comparison Operators. Comparison operators are used to compare two values (or variables). This is important in programming, because it helps us to find answers and make decisions. The return value of a comparison is either true or false. These values are known as Boolean values, and you will learn more about them in the Booleans and If ...

  10. Assignment operator in Java

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    Every program in Java is a set of commands. At the beginning of your Java programming practice, it's good to know a few basic principles: In Java, each command ends with a semicolon; ... In Java, the = sign is not an equals sign, but an assignment operator. That is, the variable (you can imagine it as an empty box) is assigned the value that ...

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