Technical Artist Cover Letter Example

Technical Artists are professional artists responsible for creating engaging visuals for the gaming, cinema, and multimedia sectors. The person applying for this job role should possess strong art and technical skills, and be able to create amazing fusion using both traditional and modern technical tools, and processes.

The trick to nailing your dream job lies in coming up with an appealing cover letter. Personalize our Technical Artist Cover Letter Sample and also use our cover letter writing tips in case you want to draft your cover letter. Also, feel free to use our cover letter builder to draft an impressive cover letter.

Technical Artist Cover Letter example

  • Cover Letters
  • Art, Creative, & Design

Technical Artists work for the entertainment sector and use specialized software for creating digital models, motion graphics, and animation. The job duties associated with the post are listed on successful resumes as – undertaking responsibility for every stage of the process, handling multiple projects, creating high-quality images, and special effects for TV shows, video games, and websites, and collaborating with multiple teams to complete the assigned tasks.

What to Include in a Technical Artist Cover Letter?

Roles and responsibilities.

  • Liaising between the artist and the programmer team.
  • Working closely with the Game Designer , Lead Artist, and Lead Programmer .
  • Advising on technical resources, and researching new techniques.
  • Preparing digital files of finished artwork.
  • Creating 3D animations and graphics as per the needs of the client.
  • Optimizing models and assets, and creating custom shaders and lighting tools.
  • Ensuring the final product runs with the fullest resolution.
  • Developing tools that are needed to execute the game/video.
  • Writing custom software that is needed by the game.
  • Solving material errors and collision issues.

Education & Skills

Technical artist skills:.

  • A thorough knowledge of 3D Studio Max, and other relevant software.
  • Knowledge of video game principles, design, and coding.
  • Excellent technical skills, and attention to detail.
  • Proven problem-solving abilities.
  • Creative and adaptive artistic vision.
  • The ability to work well under pressurizing situations.

Technical Artist Education Requirements:

  • Bachelor’s degree in art or design-related field.
  • Strong grasp of game design principles, coding, and 3D modeling.

Technical Artist Cover Letter Example (Text Version)

Dear Mr. / Ms.,

This letter of application should be considered for selection as a Technical Artist in [Company Name]. What is more, I am looking forward to exhibiting my singular view of the interrelationship between arts and emerging technologies and the usefulness I can convey to the company.

During my career, I have shown a great passion for developing appropriate technical content in the game-producing and Interactive Media industry. My artistic plus technology training, together with excellent problem-solving abilities, make me a total package as well as a good candidate for Technical Artists. I have assisted developers with integration and making improvements on art assets, fixing graphics and performance issues within technical-related tasks.

My major accomplishments-

  • Advanced understanding of digital art such as 2D and 3D graphics, texturing, and animation.
  • Implement processes for the development of models, maps, and other parts of the game/media programs.
  • Application of surveying and monitoring techniques during the process of rendering.
  • Work-in-progress testing will involve testing new technology.
  • Writing scripts for animation, films, or computer games.
  • Supporting in various phases of the production process to meet deadlines.
  • Correct handling and incorporation of art and animation packs towards the fastest speeds and minimal memory.
  • Using tools, art making, and polishing of the work to transform it into an upscale experience.

It has become my favorite company due to its innovation and ability to introduce new things, such as computer games and interaction media. I am an experienced technical artist and intend to introduce this element in your works so that they look good and help reduce costs.

Kindly consider my application. Therefore, my involvement is going to contribute to realizing the company’s achievement.

Sincerely, [Your Name]

Your Technical Artist Cover Letter should be tailored in a very specific way to target the employer. Including information about the company will help the recruiter understand that you have done your homework and you are serious about the job. Boost your chances of getting the job by creating a good resume using our Technical Artist Resume Samples .

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Technical Artist

Looking for cover letter examples and tips for Technical Artist jobs? Our website provides a comprehensive guide on crafting the perfect cover letter specifically tailored for Technical Artist positions. Learn effective strategies, dos and don’ts, and gain inspiration from our collection of sample cover letters. Enhance your job application and increase your chances of landing a Technical Artist role with our expert advice.

Activision Blizzard Technical Artist Cover Letter Examples and Tips

Looking to apply for the Activision Blizzard Technical Artist role? Learn how to craft an attention-grabbing cover letter. #TechnicalArtist #ActivisionBlizzard

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Technical Artist Cover Letter

15 technical artist cover letter templates.

Technical Artist Cover Letter Sample

How to Write the Technical Artist Cover Letter

I would like to submit my application for the technical artist opening. Please accept this letter and the attached resume.

In the previous role, I was responsible for documentation of the art processes and assist in defining the art pipeline within the assigned project;.

I reviewed the requirements of the job opening and I believe my candidacy is an excellent fit for this position. Some of the key requirements that I have extensive experience with include:

  • Portfolio and / or Reel demonstrating visual effects and / or gameplay scripting
  • Knowledge of rigging in 3D content creation software, such as 3ds Max or Maya
  • Strong communication, interpersonal, organizational, and collaboration skills, across multiple disciplines
  • Passion for games, interactive technology, and amazing user experiences
  • A fundamental understanding of digital art processes and production - how do artists work? How can we make their lives easier and unleash their creative potential?
  • Deep understanding of the technical requirements of real-time content development, devising the highest visual quality solutions within aggressive performance constraints
  • Minimum of at least one current generation console title as a Senior Technical Artist
  • Proficient with professional 3D software for content production across multiple disciplines including 3D modeling, texture production, animation, rigging

Thank you for considering me to become a member of your team.

River Okuneva

  • Microsoft Word (.docx) .DOCX
  • PDF Document (.pdf) .PDF
  • Image File (.png) .PNG

Responsibilities for Technical Artist Cover Letter

Technical artist responsible for guidance to the art team as required to ensure proper asset creation and integration as well as performance improvements.

Technical Artist Examples

Example of technical artist cover letter.

I submit this application to express my sincere interest in the technical artist position.

In my previous role, I was responsible for documentation of art processes and assist in defining the art pipeline as needed;.

  • Coding, workflow tool and script authoring experience that has reduced the cost of in-house or outsourced content production and pushed creative iteration
  • Maya or 3ds Max knowledge and experience including Python, MEL or MaxScript
  • Only online submissions (website, blog, online album, ) will be accepted
  • Strong Gamer Culture and interest in video game development
  • Basic knowledge of real-time rendering challenges and techniques
  • Show technical proficiency in areas such as lighting and rendering, texturing, and graphics related programming languages such as shaders
  • Understanding newest PBR game engine and content pipelines
  • An eye for motion, shape, compositing and animation

Brooklyn Price

Previously, I was responsible for documentation of art processes and assist in defining the art pipeline within.

Please consider my qualifications and experience:

  • Extensive knowledge of 2D& 3D computer graphics software, game engines and platforms
  • Knowledge of data safety options
  • Knowledge of coding language
  • Maya or 3ds Max knowledge and experience including Python, MEL, or MaxScript and Photoshop
  • Extensive 3dsMax knowledge and experience including MaxScript
  • Advanced experience with tools and pipeline creation and optimization to facilitate artistic production
  • Highly collaborative with excellent technical and problem solving skills
  • Portfolio and / or reel demonstrating relevant technical skills preferred

I really appreciate you taking the time to review my application for the position of technical artist.

Spencer Kovacek

I am excited to be applying for the position of technical artist. Please accept this letter and the attached resume as my interest in this position.

In the previous role, I was responsible for solutions that take into account network latency, de-synchronization of data between networked machines/players, packet compression, cheating and interrupted connections.

  • Knowledge of modeling and texturing techniques
  • Extensive knowledge of 2D art packages (Photoshop)
  • Beeing able to customize art packages so they are as efficient as possible for production (scripting)
  • Being able to think creatively to resolve technical challenges and limitations
  • Scripting (Python, Lua, Maxscript, Jscript)
  • Able to author and support tools in a production environment
  • A strong understanding of character rigging and rigging pipelines
  • Production knowledge of Maya, 3D Studio Max and Adobe After Effects

Thank you for taking your time to review my application.

Phoenix Fay

Please consider me for the technical artist opportunity. I am including my resume that lists my qualifications and experience.

Previously, I was responsible for high level technical and training support for the integration of production, measurement, automation, compression and facilities control data into SCADA data that is critical to asset team decision making, reporting needs and regulatory requirements.

  • Experience with particle systems, rigid body dynamics, and procedural systems
  • Working knowledge of game engines and game editors
  • Online demo reel and breakdown
  • Comprehensive knowledge of rigging in 3D content creation software, such as 3ds Max or Maya
  • Highly self-motivated and collaborative, able to help drive a character from start to finish
  • Expert-level knowledge of MaxScript, Python, or C++
  • Keen eye for good model topology
  • Experience with technical simulation, such as physics or cloth

Corey Harvey

In the previous role, I was responsible for hands-on support for art and engineering team in asset performance/validation.

  • Experience with tools and pipeline creation to facilitate artistic production
  • Strong technical background, detail oriented, and efficient
  • Strong communication, interpersonal, organizational, and collaboration skills across multiple disciplines - this role works closely with developers, designers, and artists
  • Agile, flexible, and comfortable dealing with the ambiguity of new design concept work
  • Proficient with 3D Asset modeling, texturing, and UV creation
  • Coding and/or script authoring
  • Strong knowledge of character kinematics, deformations, and topology
  • High proficiency in character skinning, physics, and technical workflows

Campbell Padberg

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Technical Artist Resume Example

Writing a resume as a technical artist can be intimidating. There are some unique challenges that come with trying to distill the complex technical skills and creative knowledge of your profession into one neat, concise package of professional experience. To help make it easier, this blog post provides an overview of what should go into a technical artist resume, along with examples of what a good technical artist resume should look like. Whether you’re just starting out or refining your existing resume, this guide can help you make sure that your resume is up to date and properly showcases your technical artistry skills.

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Technical Artist Resume Examples

Technical Artist

123 Main Street | Anytown, USA 99999 | Phone: (123) 456-7890 | Email: [email protected]

I am a Technical Artist with over 10 years of experience in game development. I have a strong understanding of 3D asset creation, design, and implementation. I am experienced in rigging, animation, programming, and script writing. I have a good eye for detail and a passion for creating innovative and visually stunning gaming experiences.

Core Skills :

  • 3D asset creation, design, and implementation
  • Rigging and animation
  • Script writing and programming
  • Art Direction
  • Photoshop, After Effects, and Maya
  • Unreal Engine 4
  • Level Design

Professional Experience :

  • Senior Technical Artist | Game Studio | 2012 – Present
  • Developed and integrated 3D character and environment assets into game engine
  • Created custom rigs for characters, props, and vehicles
  • Wrote scripts for automated asset importing and optimization
  • Assisted in debugging and troubleshooting issues
  • Participated in game design meetings to help define the vision
  • Junior Technical Artist | Game Studio | 2010 – 2012
  • Created 3D characters, environments, and props
  • Rigged characters and objects for animation
  • Developed level design and scripting
  • Implemented assets and gameplay elements into engine
  • Provided training and support to other team members

Education :

  • Bachelor of Fine Arts (BFA) in Animation | University | 2007 – 2010

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Technical Artist Resume with No Experience

Technical Artist with a keen eye for detail and a passion for developing stunning visuals. Seeking an opportunity to join a dynamic team, dedicated to producing high quality graphics and interactive media.

  • Solid understanding of industry standard software such as 3DS Max, Maya, Photoshop, and Substance Designer
  • Ability to create complex materials, shaders, and textures for game objects
  • Proficiency in scripting languages such as JavaScript, Python, and C#
  • Knowledge of gaming engine architecture such as Unreal and Unity
  • Excellent communication and collaboration skills
  • Passion for creating visually stunning designs

Responsibilities

  • Utilize industry standard software to create textures, materials, and shaders for game objects
  • Collaborate with the art team to ensure consistency and accuracy in designs
  • Assist with scripting, animation, and modeling tasks
  • Test and debug game assets to ensure they meet quality requirements
  • Assist in the design and implementation of levels and worlds
  • Optimize game assets and pipelines for maximum efficiency
  • Document workflow processes and technical specifications
  • Manage timelines and deadlines to ensure projects are completed on time

Experience 0 Years

Level Junior

Education Bachelor’s

Technical Artist Resume with 2 Years of Experience

A highly motivated Technical Artist with 2 years of experience utilizing 3D software to design, model and texturize assets for games and animations. The objective is to create realistic and visually appealing visuals with quality textures and materials. A quick learner with a keen eye for detail and a passion for creating exceptional visuals.

  • Strong knowledge of 3D software such as Autodesk Maya, Unreal Engine, Unity and Photoshop
  • Proficient in modeling, texturing, rigging, lighting, and animation
  • Experience with shadier writing and material creation
  • Excellent eye for color, design, and composition
  • Passion for creating high- quality visuals

Responsibilities :

  • Design and create 3D assets for games and animations
  • Model, texture and rig assets for game environments
  • Write shaders and create materials for 3D assets
  • Light environments and optimize assets for performance
  • Work closely with game developers and animators to ensure assets meet quality standards

Experience 2+ Years

Technical Artist Resume with 5 Years of Experience

Highly motivated and experienced Technical Artist with 5 years of expertise in developing art pipelines, texturing, and rigging highly detailed 3D models. A proven record of success in designing and producing 3D art assets and animations for video games, films, and other media. Track record of working closely with technical directors, animators, and game designers to develop cutting- edge 3D art solutions and collaborate on projects.

  • 3D Modeling
  • Pipeline Development
  • UI/UX Design
  • Developed and maintained 3D art pipelines for various projects, ensuring that all assets and animations were optimized for various platforms.
  • Modeled and textured 3D characters and environment assets for video games, films, and other media projects.
  • Rigged 3D characters and environment assets to create lifelike animations.
  • Created UI/UX designs for video games and other interactive media.
  • Developed and implemented lighting solutions for 3D assets and animations.
  • Collaborated with technical directors and animators to ensure that all 3D art assets met the project’s technical and aesthetic requirements.
  • Developed and implemented rendering solutions for 3D assets and animations.

Experience 5+ Years

Level Senior

Technical Artist Resume with 7 Years of Experience

An experienced and highly motivated technical artist with 7 years of experience in the development of 3D assets, game engine integration, and optimization of assets for games and other interactive media. Demonstrated the ability to work independently and collaboratively in the production of assets in a timely manner. Proven track record of working with a wide range of software tools, such as Autodesk Maya, Substance Painter, and Unreal Engine 4. Possesses strong communication skills and a creative eye for detail.

  • 3D Asset Development
  • Game Engine Integration
  • Asset Optimization
  • Software Tools
  • Game Production
  • Autodesk Maya
  • Substance Painter
  • Strong Communication
  • Developing high- quality 3D assets from concept to completion.
  • Integrating game engines, such as Unreal Engine 4, for the production of assets.
  • Optimizing assets for performance and compatibility with game engines.
  • Collaborating with other team members to ensure timely delivery of assets.
  • Troubleshooting technical issues with the game engine integration.
  • Testing and debugging assets to ensure quality and performance.
  • Designing and creating textures, materials, and other graphical elements.
  • Writing technical documentation for the development of assets.

Experience 7+ Years

Technical Artist Resume with 10 Years of Experience

A highly experienced and creative Technical Artist with more than 10 years of experience in 3D modeling, texturing, animation and rendering. Adept in creating advanced lighting effects, dynamic materials, and complex game environments. Skilled in optimizing game play and balancing game mechanics. Experienced in implementing and debugging game effects and shaders. Demonstrated ability to collaborate, communicate, and problem solve with design and production teams.

  • Particle Effects
  • Game Mechanics
  • Optimization
  • Collaboration
  • Problem Solving
  • Communication
  • Developed 3D models, textures, animations and lighting for game characters, environments, and user interface screens.
  • Utilized skills in particle effects, geometry, lighting and special effects to create stunning visuals.
  • Wrote game scripts and optimized game play and mechanics.
  • Worked with design and production teams to debug game effects and shaders.
  • Collaborated with other colleagues to create and implement game features.
  • Assisted with the development and maintenance of game engine and tools.
  • Managed asset libraries and maintained quality of game art across all platforms.
  • Researched new techniques, technologies and tools to improve game performance.
  • Provided technical guidance and support to junior team members.

Experience 10+ Years

Level Senior Manager

Education Master’s

Technical Artist Resume with 15 Years of Experience

Experienced Technical Artist with 15 years of experience in developing high- quality 3D assets for animation and game development. Highly adept at creative problem- solving and working in a team environment. Skilled in 3D modeling, texturing, rigging, and animation. Extensive experience in Maya, Unity, and Unreal Engine. Proven track record of timely completion of projects, meeting client requirements, and creating stunning visuals.

  • Unreal Engine
  • Problem- solving
  • Create 3D models and textures for animation and game development
  • Develop complex rigs for characters and objects
  • Animate characters, environments, and objects based on client needs
  • Ensure models and textures meet project specifications
  • Create stunning visuals for characters and objects
  • Incorporate advanced techniques in 3D modeling and texturing
  • Work closely with other team members to ensure timely completion of projects
  • Debug and troubleshoot 3D models, textures, and rigs

Experience 15+ Years

Level Director

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What should be included in a Technical Artist resume?

A Technical Artist plays a crucial role in any software design project, so preparing a resume for this type of role should be done carefully. Technical Artists must have both technical and artistic skills, so when preparing a resume, it’s important to showcase both of these skills. Here are some tips and ideas of what should be included in a Technical Artist resume:

  • Skill Set: Technical Artists need to be highly skilled in both art and computer science. Your resume should showcase the specific technical and artistic skills you possess, such as 3D modeling, animation, coding, and scripting.
  • Work Experience: List your experience in both technical and artistic positions. Be sure to include any software design projects, coding projects, or artwork you have created.
  • Education: Many Technical Artists have a college degree, so be sure to list your education and any certifications you may have in the field.
  • Professional Organizations: If you are a member of any professional organizations related to computer animation, software design, or game development, be sure to list them.
  • Portfolio: A portfolio of the work you have completed is a great way to show potential employers a sample of your work.

By including all of these components in your Technical Artist resume, you’ll be sure to stand out from the competition. With a well-crafted resume, you’ll be ready to take on any software design project that comes your way!

What is a good summary for a Technical Artist resume?

A Technical Artist resume should concisely summarize the candidate’s qualifications and experience. The summary should include the candidate’s skills and any technical proficiencies they possess, as well as their understanding of the principles of art and design. It should also highlight their experience in 2D and 3D art, animation, rigging, and game development, as well as any other software or coding skills they may have. Finally, the summary should emphasize the candidate’s creative problem-solving abilities and their ability to work in a collaborative environment.

What is a good objective for a Technical Artist resume?

A technical artist is a creative professional who works in the development of digital media. They are responsible for creating, maintaining, and improving the assets used in video games, animation, and other digital media. As such, having a strong technical background and the ability to utilize a variety of tools and techniques are essential for a technical artist’s success in the field.

When writing a resume for a technical artist position, it is important to emphasize your technical and creative abilities. Listed below are some general objectives that can help you craft a powerful resume for this position:

  • To utilize my technical and artistic skills to create and improve video game, animation, and digital media assets
  • To use my expertise in 3D modeling, texturing, animation, and lighting to create immersive and engaging digital experiences
  • To collaborate with teams of developers, designers, and engineers to bring innovative and high quality digital experiences to life
  • To utilize a wide range of software, such as Maya, 3Ds Max, Photoshop, and Unreal Engine, to create dynamic digital experiences
  • To utilize my knowledge of programming languages such as C++, Python, and JavaScript to create efficient and engaging content
  • To employ my strong problem-solving and troubleshooting skills to resolve technical issues and create efficient workflows
  • To work closely with project leads and developers to ensure projects are completed to quality standards and on schedule

How do you list Technical Artist skills on a resume?

Technical artists are critical in the game development process because they bridge the gap between art and engineering. As a technical artist, you need to have a variety of skills, from a deep knowledge of software to problem-solving and communication skills. These skills are necessary for creating artwork that can be implemented in a game engine.

If you’re looking for a job as a technical artist, you’ll need to create a resume that highlights your technical and artistic abilities. Here are some tips for listing your technical artist skills on your resume:

  • Software Knowledge: Demonstrate your expertise in a variety of software applications, including 3D modeling, animation, motion capture, rigging, and rendering.
  • Problem-Solving: Explain how you’ve used your problem-solving skills to identify and troubleshoot technical problems quickly.
  • Communication: Highlight how you’ve communicated effectively with other members of the team to ensure projects are completed on schedule.
  • Collaboration: Showcase your ability to collaborate with artists and engineers to create artwork that matches their vision.
  • Optimization: Demonstrate your expertise in optimizing artwork to work within a game engine.
  • Adaptability: Discuss how you’ve adapted to new software and technologies as needed.

By highlighting your technical and artistic skills on your resume, you’ll be able to demonstrate to potential employers that you have the skills needed to be a successful technical artist.

What skills should I put on my resume for Technical Artist?

Technical artists are responsible for merging the technical aspects of art and design with the creative elements. When creating a resume for a technical artist, you should focus on the skills that relate to this unique job. Here are some skills to consider including on your resume.

  • Modeling: Technical artists are experts in 3D modeling, which consists of creating 3D objects from sketches and/or using 3D software.
  • Texturing: Technical artists are also proficient in texturing, which is the process of making surfaces look more realistic.
  • Rendering: Technical artists understand the different rendering processes used to create lifelike images.
  • Animation: Technical artists must be able to create animations that bring characters and scenes to life.
  • Rigging: Technical artists use rigging to control the movements of a 3D character.
  • Lighting: Technical artists must understand the principles of lighting in order to create the desired look and feel of a scene.
  • Scripting: Technical artists can write scripts to automate certain tasks, such as rendering or rigging.
  • Software: Technical artists should have extensive knowledge of industry standard software, such as Autodesk Maya and Adobe Creative Suite.

By including all of these skills on your resume, you’ll be able to demonstrate your value as a technical artist. With these skills, you’ll be able to create realistic and professional-looking art and designs for any project.

Key takeaways for an Technical Artist resume

Technical Artists employ a unique combination of artistic and technical skills to bring artwork to life in the world of video games, animation, special effects and other creative projects. As a result, Technical Artist resumes need to showcase both sides of the skill set in order to stand out from the competition. If you’re looking to craft an effective Technical Artist resume, consider these key takeaways to make sure you include the most important information:

  • Highlight your technical skills: While you may have an impressive portfolio of artwork, employers will want to see evidence of your technical skills as well. Be sure to include the technical programs and tools you are proficient with, such as Autodesk Maya, Adobe Creative Suite and Unity.
  • Focus on your experience: Technical Artists often come from art or engineering backgrounds, so it’s important to showcase your previous experience in both fields. Note the projects you have worked on and the roles you have held in each discipline.
  • Showcase your creative abilities: Highlighting your creative skills is key to standing out as a Technical Artist, so don’t be shy about showing off the artwork you’ve created. Include a portfolio of your work with your resume and be sure to note any awards or recognition you’ve received for your work.
  • Demonstrate your problem-solving skills: Employers are looking for Technical Artists who can think on their feet and problem-solve quickly. Be sure to include any challenges you’ve tackled and how you successfully overcame them on your resume.

By following these key takeaways, you can make sure your Technical Artist resume is as impressive as the projects you’ve worked on. Demonstrate your technical and creative skills, showcase your previous experience and highlight your problem-solving abilities to make sure your resume stands out.

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Technical Artist Resume Samples

The guide to resume tailoring.

Guide the recruiter to the conclusion that you are the best candidate for the technical artist job. It’s actually very simple. Tailor your resume by picking relevant responsibilities from the examples below and then add your accomplishments. This way, you can position yourself in the best way to get hired.

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  • Implementing optimizations and monitoring the performance of the game
  • Create and maintain technical documentation
  • Create technical benchmarks to be used in production
  • Offering technical assistance to the art team in day-by-day production issues
  • Implement optimizations and monitor the performance of the game
  • Knowledge of ways to create atmospheres (lighting, artistic composition, etc.)
  • Author scripted tools to streamline new and existing workflows using Python, MAXScript, JavaScript (Photoshop JSX)
  • Working with Visual Designers, UX Designers, Interaction Designers and Developers to make great 3D Design
  • Assist with basic design work as directed from a Graphics Manager
  • Work with dev and tools teams to prioritize and develop tools/scripts/plugins to streamline art processes, workflows and pipelines
  • Create documentation on how to improve the process relating to performance optimization of art assets
  • Collaborate directly with artists and engineers to improve workflows, create and implement scripts and game features
  • Work with graphics engineering group to iterate on and improve our surfacing
  • Maintain a balance between day to day work and improving workflows
  • Act as a technical art expert, handle all aspects of technical direction from producing prototypes, defining processes, writing tools, and sharing knowledge
  • Use your passion for learning, implementing, and sharing the latest innovations in real-time graphics and content-authoring
  • Write animation, modeling and rigging tools for artists using Maya and other programs
  • Extensive knowledge of the Unreal Engine including creating and troubleshooting blueprints
  • Be a leading-member of the art community at Xbox. Share knowledge across Microsoft by generalizing technologies and integrating industry best-practices
  • Cinematic Support – Assist with cinematics by lighting and rendering final-quality scenes using UE4
  • Preparing assets and pipelines for game systems that support content creators in creating best in class assets for the game
  • Strong artistic skills and details orientated
  • Ability to translate requests into usable tools and shaders
  • Ability to quickly learn new tools
  • Solid game engine knowledge
  • Ability to create quick functional prototypes using Unity
  • Attention to detail, respect for game performance, and a highly collaborative, creative problem solver
  • Strong documentation writing skills and the ability to clearly convey complex technical ideas in concise and clear ways
  • Excellent knowledge of real-time modeling techniques (shaders, PBR, normal map, displacement etc.)
  • Excellent knowledge of Maya/3ds Max, Zbrush, Houdini, Substance Designer, Painter
  • Detailed knowledge of the technical constraints of engines and the different game platforms and devices

15 Technical Artist resume templates

Technical Artist Resume Sample

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  • To ensure that the high-quality bar established by the Art Director, Lead Character Artist, and Animation Lead is maintained
  • Help develop tools and scripts to aid content creation and optimization

Principal Technical Artist Resume Examples & Samples

  • Assist the Director of Technical Art in
  • Defining content aspirations for the studio
  • Identifying and or selecting tools and technologies to enhance the content creation process
  • Improving and evolving production and organization structures
  • Collaborate with other technical and aesthetic experts within the company to define clear goals for the toolset, pipeline and construction processes
  • Analyze competitive products and makes recommendations to senior management
  • The Principal Technical Artist spearheads R&D efforts for tools, content and new technologies in relationship to art and Aesthetics
  • Collaborates with the art Leadsand the Director of Technical Art on establishing shared Art Cultures and best practices
  • Participates in setting strategic vision for content and tools
  • Collaborates with engineering to develop cutting edge tools and technologies
  • Works with the other content producers to ensure proper game performance and optimizations
  • Identifies and test external 3rd party tools that would help maintain our leading edge in content constructions and visuals
  • Identifies and executes on the most difficult content creation problems for the project
  • Set pieces (blowing up a city, an entire level falling out of a plane)
  • Systemic (developing content guideline and pipelines for the nemesis system.)
  • Identifies and executes solutions to Pipeline and technology deficiencies within the studio
  • Researches future solutions or cutting edge content technologies
  • Reviews pipelines and content creation process to identify best practices

Fx Technical Artist Resume Examples & Samples

  • Prototype & execute a variety of realistic and stylized real-time effects (Particles, Rigid Bodies, etc )
  • Create all source art required for visual effects content
  • Solve for unique issues around building successful real-time effects in a stereo/VR context
  • Create and support materials and lighting in Unreal Engine 4
  • Document and evangelize best content creation practices for various game engines
  • Work with Engineers and other Technical Artists to optimize content for memory and performance

Technical Artist Resume Examples & Samples

  • Help on designing and implementing art pipelines
  • Design, build and maintain scripts for the art team
  • Troubleshoot problems and find appropriate solutions
  • Assist the team in learning new technologies and processes
  • Realise high visual benchmarks, optimized and by respecting the technical constraints
  • Test the choosen engine or to develop, ask for development if needed
  • Help and support the Artistic Director and the Technical director in his graphic developments choices based on his own artistic and technical expertise
  • Use the best tools and methods for improving and facilitating the graphic workload and share best practices
  • Give training sessions for every team member as they can be sure to use correctly tools and methods
  • Integrate, validate and optimize graphic data in the engine by using scripts if needed
  • Participate to the reviews
  • Insure himself that graphic bugs are fixed according to their priorities and occasional support the other artists to find solutions to fix their owns
  • Strong technical abilities
  • Proven abilities in organization
  • Proven abilities in vocal and written communication
  • Be creative and efficient
  • Be a strong team player
  • Be autonomous and proactive
  • Oversee the development of art pipelines including proprietary tools, software plug-ins, and in game technology
  • Work directly with Art, Tools, Core Technical Art, Gameplay Programming and other departments. The role requires an ability to understand and communicate technical issues from an aesthetic point of view
  • General commercial and bespoke editor investigations – documenting and tutoring the art team with approved and/or optimal methods
  • Proven problem-solving / prototyping ability
  • Delegate and mentor the profiling of game scenes, ensure assets are game ready and implement a guideline / constraints process where required
  • Experienced with creating assets within next generation art pipelines including; scripting, shader development, lighting, and visual effects Node system experience (i.e. UDK type engine, 3dsMax)
  • Able to contribute to, interpret, and clearly communicate art direction to a team
  • Self-motivation, good communication skills, and a great team-player attitude
  • Familiar with at least one development language such as MAXScript, python, c#, or c++
  • Have shipped AAA PC or console titles in a lead or management role
  • Design, implement, maintain and document the art creation pipeline
  • Seek out problems in exiting pipelines and propose potential solutions
  • Create art content to showcase tools or shaders
  • Assist the team in researching and developing game features
  • Work with artists to identify and solve technical issues with existing tools
  • Track performance and memory usage of the game
  • Provide artists with technical feedback to ensure the creation of optimized content
  • Be up to date on the latest technology
  • Collaborate in defining long term technology roadmaps
  • 3+ years game development experience and 1+ shipped AAA title
  • Fluent in at least one major 3D software (Max, Maya, Modo)
  • Experience with scripting languages such as Maxscript, Python, Javascript
  • Fluent working with C# or C++
  • Shader creation with HLSL/GLSL
  • Deep understanding of games engines
  • Experience debugging art for game engines
  • Ability to adapt to changing workflows and tools
  • Must be an effective communicator, both verbally and written
  • Positive attitude, strong work ethic, and the ability to work in a highly collaborative team environment
  • Passion and enthusiasm for video games
  • Ability to travel abroad for work
  • Develop tools to improve art asset management and art pipeline efficiencies
  • Coordinate with other tech artists to provide consistent, high quality, team support
  • Oversight of art content pipeline, from tools all the way into the game
  • Support and educate artists and engineers in the use of the art pipeline and user-facing engine tools
  • Provide hands-on support to artists and engineers in regard to asset performance and validation
  • Develop tools with an eye towards usability and efficiency
  • Solve challenging technical issues in the art asset pipeline
  • Expert knowledge of Python
  • Expert knowledge of Autodesk Maya and its underlying API
  • Experience with PySide or PyQT
  • Experience in MEL scripting

Junior Technical Artist Resume Examples & Samples

  • Document and tutor Artists in new 3D / 2D techniques / methods
  • Skills and Knowledge
  • Working directly with Art, possibly Tools and Gameplay Programmer Leads, the role requires an ability to understand and communicate technical issues from an aesthetic point of view
  • At least 2+ years’ experience with extensive knowledge of art packages such as 3dsmax, Photoshop, Illustrator. The skill set should include practical application through to customisation so that the applications are as streamlined within the project constraint
  • The ability to work well as part of a team is also important, while training and mentoring responsibilities require good communication skills
  • Technical proficiency in areas such as 3D environment (objects, meshes, materials, textures) and 2D knowledge (UI wireframe layout, boundary / safe zone constraints, readability, ergonomics)
  • Experience and understanding working with art pipelines
  • Node system experience (UDK, 3dsMax / Maya Materials)
  • Previous experience using PIX (alpha blend profiling / batch analysis)
  • Familiarity with Visual Studio
  • Knowledge of motion graphics within a Graphical User Interface (GUI)
  • Knowledge of video bit rates / compressions methods and associated processes
  • College diploma in graphic design, modeling or other relevant training
  • Very good communication and team skills
  • Knowledge of image composition
  • Good gameplay and level design knowledge
  • Knowledge of optimization techniques (e.g. 3D Studio Max)
  • A passion for creating both manmade and natural game environments
  • Perform rigging work to effectively skin both bodies, and faces on character assets
  • Develop new rigs as needed; active participation in animation tools improvement; develop cloth and ragdoll assets
  • Work with the team to create balanced solutions to all related technical and aesthetic issues
  • Liaise with Art Leads and communicate technical issues from an aesthetic point of view
  • Document and train artists in approved 2D and 3D techniques and methods
  • Streamline modelling, texturing and special effects to meet the needs of the project
  • Support the Director of Productivity and Infrastructure in any ad hoc tasks and duties
  • Recently graduated from a relevant degree course
  • Good knowledge of 3D Studio Max
  • Good knowledge of art packages such as Photoshop
  • Node system familiarity (example - UDK, 3dsMax / Maya Materials)
  • Good knowledge of modelling, texturing and special effects
  • Good knowledge of scripted languages such as Max Script and Python
  • Understanding of art asset pipelines
  • Able to anticipate and resolve problems
  • Flexible when organising work
  • Able to work as part of a team
  • Able to adapt to change
  • Able to quickly learn to use new tools

Technical Artist Internship, Di-summer Resume Examples & Samples

  • Learn the project’s pipeline process, and help the Art team to meet Sprint deadlines
  • Contribute to the debugging and issue tracking process to provide help to the team
  • Assist in setting up Unity3d State controllers for our animated assets
  • Contribute ideas/solutions in a collaborative, supportive team environment
  • Experience with Project based Bug/Issue tracking systems (JIRA, DevTrack, Assembla, etc.)

Senior Technical Artist, ATG Resume Examples & Samples

  • Partner directly with internal studios, our external developers and partners to help deliver the best visual quality in the industry on Microsoft’s platforms. Act as a technical art expert - handling all aspects of producing prototypes, defining processes, writing tools and sharing knowledge
  • Incubate and develop innovative solutions to visual problems and workflows. Use your passion for learning, implementing and sharing the latest innovations in real-time graphics and content authoring. Identify and author software and tools to achieve this goal
  • Help bridge communication between content and engineering teams, providing insight and solutions to make game development better for artists. Provide feedback to the Xbox tools teams, helping us create better platform tools for game artists
  • Be a leading member of art community at Xbox. Share knowledge across Microsoft by generalizing technologies and integrating industry best practices. Form and lead internal cross-team groups to establish and update these best practices
  • Partner with games designers and engineers to help develop content plans, implement solutions and provide feedback across disciplines
  • Work with teams on technical art reviews of their titles – highlighting opportunities for improvement in quality and process
  • Leverage relationships within the Operating Systems Group, Microsoft Research and other parts of Microsoft to bring new approaches to content creation and technologies to our games
  • Work with external partners like software vendors, middleware providers and hardware companies to help maximize value for game developers and teams at Microsoft
  • Attend and present at industry trade shows such as GDC and Siggraph on behalf of the Xbox and Microsoft Studios content community
  • 5+ years of industry-related experience. Minimum 3 years production experience in games
  • Computer Science/relevant degree or comparable experience
  • Demonstrable experience with commercial game engines like Unreal Engine 4 and/or Unity3D or equivalent proprietary engines
  • Demonstrable experience working with DCC applications such as Maya, Max, Modo or Houdini. The ability to extend the capabilities of these packages via plugin APIs is required
  • Strong Python programming skills for tool authoring/high level engine modifications. Other languages like C++ or C# are bonus
  • Willingness to travel for developer visits and conferences
  • Prior experience presenting on artistic or technical topics at industry conferences
  • Experience with data acquisition such as 3D scanning, motion capture and the processing of this data
  • 5+ years of progressively complex game industry art experience in a technical position and Must have shipped at least two 3D titles, at least one on current gen consoles (Xbox360 or PS3)
  • Strong technical proficiency in understanding proprietary tools and technology
  • Proven good leadership skills. Able to communicate effectively verbally and visually
  • Must be familiar with one or more types of 3D software (Maya, 3D Studio Max, SoftImage, etc.)
  • Experience with outsourced content and proven ability to work with outsourcing and external development teams
  • A Strong understanding of modern 3d engines and the technology behind them. Familiarity with UE3 is a plus
  • Solid experience and understanding of art/animation pipelines on PC, Xbox 360 and/or PS3
  • Create Static & Dynamic (PS3 & PS4) Themes for PlayStation®Store
  • Follows design standards, and participates in the evolution of these standards to meet dynamic business needs
  • Create Flash Banners (Rich Media) for Store Campaigns and other Network opportunities. Actively look for ways to increase our knowledge and support of Flash projects or other motion graphics opportunities
  • Give ongoing input on equipment, tools and processes in order to find more efficient processes, resulting in both costs savings and faster turnarounds
  • Actively look for ways to support or create opportunities to implement Flash projects or other motion graphics into our services
  • Be the onsite expert, problem solving, improving techniques and quality for all dynamic assets
  • Create as well as follow design standards, and participates in the evolution of these standards to meet dynamic business needs
  • Together with the Creative Director/Manager & Sr. Designer, work with cross-functional groups, including but not limited to PSN Store teams, Partner Alliance, Third Party Relations, Product Marketing, CRM, and WWS
  • With the Sr. Graphic Designer, ensure the quality of all work being created before being presented or distributed to internal or external partners
  • Make decisions about the overall direction or operation of the Technical Team
  • Follows process rules and deadlines for creative assets as they move through the production pipeline, ensuring timely delivery of assets to the PSN Content Operations teams
  • Develops and maintains relationships through multiple functions or departments to negotiate, influence, and communicate complex data
  • Create short cuts/scripts in programs such as Adobe Photoshop, to increase production
  • Help train new hires on dynamic art creation, processes and productivity tool sets
  • Experience and mastery of Java Script, OpenGL, Direct X, CSS, XML, MEL, Python
  • Expert knowledge of Flash
  • Great design and layout skills
  • Great Time Management
  • Mastery of Adobe Photoshop, Illustrator and Maya required. (CS5+)
  • Able to work both independently and as a team player on tight turnarounds with excellent organizational skills
  • Strong design background, with experience working with both web-based and 3D game creative assets
  • Some experience in game development a plus
  • College Degree in Design or Computer Science required
  • 3-5+ years scripting experience
  • 3-5+ years design experience
  • 3+ years at game studio or web based company preferred
  • Strong knowledge of animation, both 2D & 3D
  • Drawing and illustration skills a plus
  • Using industry standard 3D packages (Maya, Max, Zbrush, Substance Suite) as well as Python scripting, create powerful scripts/tools that give content creators the best possible pipeline to deliver world-class video game art
  • Utilize Kismet/Blueprint and Cinema Tools to implement NPC crowds, stage elements, and scripted events that breathe life into game environments
  • Prepare and construct rigs/weighting for NPC’s and other environmental dynamic objects
  • Problem solve and determine out-of-the-box solutions for complex technical requirements
  • To ensure that the high-quality bar established in the art direction is maintained and the levels run at defined frame-rates
  • Design and build animation rigs for characters, creatures, props, etc
  • Develop Maya tools and plug-ins for rigging and animation production
  • Work closely with Character Artists on mesh topology and asset build plans optimized for animation/deformation and shading
  • Work with Animation and Engineering to develop run-time character animation trees and supporting tech in UE4
  • Research new methods of efficiently prototyping and building complex real-time assets such as realistic facial and body deformation rigs
  • Develop broad technical expertise in UE4 to assist in a wide variety technical and artistic tasks
  • Provide troubleshooting, support and mentorship to members of the Art and Technical Art team
  • Translate complex scientific concepts into clear, concise, memorable imagery
  • Collaborate in all phases of the CG production pipeline with the Scientific Visualization Group, including storyboarding, script editing, 3D modeling, texturing, animating, lighting, rendering, compositing, delivery and archive, with emphasis on 3D animation
  • Create medical illustration and scientific visualization in a variety of formats for research publications, presentation materials, and teaching projects for clinical, research faculty team, and broad educational audiences. Present complex biomedical information in a visually communicative manner conveying specific principles or relationships
  • Knowledge of medical concepts, anatomy, and physiology
  • Expertise in compositing, video editing, and motion graphics
  • Expertise in video production software (Adobe CC After Effects and Premiere)
  • Proficiency in 3D modeling and 3D animation
  • Experience in storyboarding; script writing a plus
  • Experience creating and/or editing audio for video production
  • Proficiency in other Adobe CC programs (Photoshop, Illustrator, InDesign, Acrobat)
  • Experience in Autodesk Maya and Mudbox preferred
  • Experience in ZBrush, Modo, Cinema4D, and/or Chimera a plus
  • Working knowledge of Microsoft Office (Word, PowerPoint)
  • Strong analytical, problem solving and organizational skills
  • PLEASE NOTE: This role is in Kelowna, British Columbia, CANADA. At this time, we are only considering candidates who have a valid Social Insurance Number for employment in CANADA
  • Design, implementation, deployment, optimization and maintenance of customized tools to improve art team efficiency and game production, using Python, Mel and other scripting languages
  • Evaluation of new tools; reviews and recommends software for production
  • Character, Prop, and 3D Asset Rigging
  • Develops new techniques, processes and technology to solve visual production challenges, implementing within the art team
  • Development of 3D content creation guidelines, enforcing with the team. Responsible for maintaining naming conventions, art repositories, organization of file structures, tools and scripts for the team
  • Pushes and/or defines hardware and art limitations for the project
  • 2+ years’ experience working in animation/rigging/modeling/shaders for game pipelines, still being comfortable and capable to create art assets and UI elements as needed
  • Highly skilled in Autodesk Maya for game production
  • Intermediate scripting knowledge with Python, PySide, PyQT, Mel (C#, JSFL a plus)
  • Strong documentation and tools skills (Atlassian, Perforce, SVN & Shotgun experience a plus)
  • Communicates effectively with both artists and programmers
  • Technical problem solver
  • Strong understanding of technical issues related to game performance
  • Strong understanding of product development
  • Strong experience working in Adobe CS/CC, good understanding of Flash
  • Experience working in Unity a plus
  • Experience working with iOS & Android mobile platforms
  • Working familiarity with scrum/agile processes
  • Strong ability to be creative on demand
  • Strong problem solver with a high attention to detail
  • Strong ability to solve technology issues
  • Strong commitment to and upholds the culture of Disney Interactive Studios, Kelowna
  • Strong ability to communicate both written and verbal, effectively with programming and art
  • Ability to be self‐motivated and innovate
  • Strong team player and collaborative
  • Self‐learner, researches and learns new methods for technical art
  • Bachelors’ Degree or relative equivalent experience
  • Technical Artist portfolio submitted – must be representative of skills and abilities
  • Your role is to support the content production art teams in achieving top-quality results within the context of the project
  • Identify and Implement art-pipeline optimizations and automatizing
  • Implement technical art features with the help of the programming team
  • Offer technical support to the art team in day-by-day production issues
  • Share with the other artists best-practices and new tools
  • Minimum 1 year experience in a digital art content creation pipeline, ideally in the video game industry
  • The number and variety of tech-art areas of interest in your past activity is also important
  • Very good problem-solving skills
  • Ability to communicate effectively with both technical and non-technical parties
  • Training and tutoring skills are a plus
  • Experience in a full digital art content creation pipeline (high and low-poly modelling, unwrapping, baking, texturing, level art)
  • Experience with game editors and engines is considered a plus
  • Good artistic skills (proportion, color, composition)
  • Ability to create technical documentation

Software Engineer / Technical Artist Resume Examples & Samples

  • Work across Microsoft’s Modern Applications, Delivery, and internal UI/UX teams to collaborate and promote best practices for HoloLens
  • Offer improvements in proof-of-concept, interactivity, and usability for HoloLens applications and products
  • Contribute across the team, in various capacities including visual design, wire framing, storyboarding, motion studies, interaction design, and front-end development
  • Unity game engine experience
  • A senior individual contributor that may architect tools and processes that interact with a multitude of systems
  • Has in-depth expertise with 3D Art, and OOP based scripting languages (C#, Python, etc.)
  • Profile systems and assets to determine and fix art bugs and pipeline issues
  • May create custom Shaders for the game, either 3d or UI related
  • Develop scripts and asset/art pipeline tools for software products that meet metric performance requirements set by our technical art team
  • Help develop/enforce content creation/performance guidelines, through the use of tools and documentation when needed
  • Provide technical support and direction to other artists
  • Optimize content for memory and performance gains
  • Evaluate new software and art processes for the benefit of the Di Studio as a whole
  • 5 to 8 years of progressively complex related experience
  • Outstanding creativity, problem solving skills and drive; excellent written and oral communication skills
  • 7+ years of progressively complex game industry art experience in a technical position and must have shipped at least two 3D titles, at least one on current-gen consoles
  • Strong understanding of game development process
  • Strong interest in computer or video games
  • Customize or create artistic reference assets, streamlined exactly for the specific project
  • Create content for a game prototype
  • Designing and implementing art pipelines
  • Coaching the art team to learn new technologies and processes
  • Identify problems and find appropriate solutions
  • Understand and communicate technical issues from an aesthetic point of view
  • Checking art assets and help to define technical constrains for the ingame assets

Senior Machinima Technical Artist Resume Examples & Samples

  • Rigging character and prop assets
  • Producing visual effects in the World of Warcraft (WoW) style in both 2D and 3D software environments
  • Troubleshooting basic technical problems
  • Strong general knowledge of the 3D production process
  • Familiar with the WoW universe and story arcs, and be able to reproduce the art style in their work
  • Set up various types of character rigs, including bipedal, quadruped, robotic and complex mechanical behaviors
  • Set up rigs and/or animation controls for props and environmental elements
  • Establish best practices and procedures for passing various types of data between the 3D Artists and Unity Developers
  • Setup procedural events in Unity Engine
  • Problem-solve and provide solutions for complex technical issues
  • Ability to work collaboratively with outside vendors
  • 5-8 years experience working with Maya and Unity in a production environment
  • Experienced Character Rigger with a background in Animation a plus
  • Expert knowledge of Maya required
  • Advanced knowledge of Unity Engine and ability to set up procedural animations and effects
  • Proficiency in Python APIs and Mel scripting language
  • Solid understanding of shaders and material expressions
  • Understanding of game animation pipelines, including character and environment setups
  • Solid organization skills with adherence to file structures, naming conventions and other established protocols
  • Excellent ability to self-manage and meet deadlines
  • Python or other form of scripting required
  • World machine
  • Be familiar with the graphics design documents and concepts, to be able to determine the graphics technical needs for the projects
  • Test the engine, request enhancements, verify all engine-related documents and modify or draft new documents whenever necessary
  • Develop or determine tools (e.g. 3DS Max, etc.) and methods to enhance and facilitate work of the graphics team
  • Test tools before they are deployed and ensure that they function properly throughout the production process
  • Create, organize and lead training sessions for graphics team members about how to properly use the tools and methods
  • Provide constant technical support for tools and the engine to all the team members
  • Be proactive by foreseeing technological issues and needs before they occur
  • Supervise the graphics design, integration and validation of graphic data in the engine
  • Realize high visual benchmarks, optimized and by respecting the technical constraints
  • Collaborate effectively with other team disciplines, predominantly animation and animation code
  • Assist character artists with skinning and rigging of characters, including setups for facial animation
  • Test the chosen engine or to develop, ask for development if needed
  • Help and support the Artistic Director and the Technical director in graphic developments choices based on his own artistic and technical expertise
  • Give training sessions for every team member as they can be sure to use tools and methods correctly
  • Participate in reviews
  • Insure that graphic bugs are fixed according to their priorities and support the other artists to find solutions
  • Minimum 5-10 years as a Modeler, Level Artist, SFX Artist, Lighter or Character Modeler in video game
  • Participated in at least 2 full productions cycles
  • Games industry experience is preferred, having shipped AAA title(s) on consoles
  • 3+ years of applicable professional experience as a technical artist/TD/tools programmer
  • Relevant experience using 3d Studio Max in a technical art role is desirable
  • Design and implement efficient character/weapon/vehicle rigs
  • Character skinning and physics simulation setup
  • Python programming is a prerequisite for the role
  • Experience in other scripting and programming languages (Maxscript, C# / C++, etc.) is a big plus
  • Knowledge of facial rigging is a definite plus
  • Effective time management skills to meet deadlines without sacrificing quality
  • Mentoring other technical artists

Character Technical Artist Resume Examples & Samples

  • Develop and maintain Character Shader and material
  • Generate and maintain Pipeline and processes and cross-discipline, working closely with the Character and Core tech teams
  • Evaluate and maintain game performance for characters
  • Work closely with Character modelers to explore various solutions for the game’s needs
  • 5+ years of progressively complex game industry art experience in a technical position, and must have shipped at least two 3D titles and at least one on current-gen consoles
  • Proven leadership skills. Able to communicate effectively verbally
  • Strong knowledge of Character development and pipelines
  • Expertise in high resolution to low resolution baking process
  • Good understanding of lighting and rendering
  • Strong understanding of proportion and anatomy
  • Strong understanding of modern 3D engines and the technology behind them. Familiarity with UE3 is a plus
  • Diligence with individual and team tasks, schedule and adherence to budget limitations

Ilmxlab Technical Artist Resume Examples & Samples

  • Collaborate with dev team to advance the state of real-time rendered immersive experiences, striving for highest possible visual fidelity while ensuring optimal performance
  • Standardize and improve development processes for production of assets, materials, shaders, LODs, asset streaming, collisions, and interactions
  • Partner with engineering team to understand, define and manage project technical requirements and project asset production
  • Assist artists and designers via tool development, and in concept testing of new ideas, and building of rapid prototypes
  • Look/dev passes of fog, lighting, post-processes and other VFX for scene / level. Actively participate in optimizations, identify, triage, and fix bugs as required
  • 5+ years experience as a technical artist - or equivalent capacity - in 3D game development Strong art skills with experience and deep understanding of modeling, texturing, animation, & lighting for games
  • Maya: in-depth knowledge, experience with the API (Python or C++), strong scripting skills in Python/PyMel
  • Unreal: extensive experience working with UE scripting and workflows: physically-based rendering, materials & real-time lighting
  • Shaders: in-depth knowledge of real-time shader implementations, limitations of shaders in VR, strong understanding of PBR pipelines, and subsurface shaders
  • Materials: experienced in the development, authoring & organization of efficient materials via the UE4 material editor
  • Passion for playing and making games, experience or interest in VR and AR VFX production / pipeline experience
  • Proficient with profiling tools in the examination & diagnosis of performance issues
  • Experience with one or more of the following: Substance Designer / Painter, Zbrush or Mudbox, Houdini, Mari, Unity
  • Familiarity with C# and C++
  • Interest and capacity to work with proprietary toolsets
  • A portfolio / reel submission - including a detailed breakdown of your work in each section - is required with all applications
  • Investigate, define and advise on methods and tools prior to and during production
  • Monitoring work to be efficient as possible with space/speed
  • Trouble shooting / debugging / firefighter on technical issues
  • Integrate assets in the game without sacrificing artistic vision

Senior Character Technical Artist Resume Examples & Samples

  • Develop character, weapon, and vehicle content and workflows in Maya and game engine
  • Solve technical production issues, especially those related to real-time characters
  • Defines workflows and pipelines, simplifying where possible
  • Develops tools, scripts, plugins to streamline processes
  • Take leadership in pre-production planning to define and address technical design requirements and issues. Create documentation and tutorials relating to technical issues & workflows
  • Mentor and train others in areas of expertise. May need to guide other Technical Artists to achieve desired workflows
  • Leads by example and is self-motivated. Demonstrating excellence in quality of work, productivity, communication and professionalism to the team
  • Evaluate new technologies. Working closely with Core Tech and Tools. Working with other technical leadership groups
  • Generate and maintain Pipeline and processes. Cross-Discipline. Working closely with tools and Core tech teams
  • Generate visual and technical targets. Work closely with Graphics and Engine Engineers to ensure that the technology is serving Art requirements
  • 5+ years of progressively complex game industry art experience in a technical position and must have shipped at least two 3D titles, at least one on current-gen consoles

Lead Technical Artist Resume Examples & Samples

  • Highly collaborative, able to bridge and unite stakeholders from all disciplines
  • Able to communicate effectively as both the technical liaison for art, and the artistic voice for engineering
  • Vision to audit, curate, and improve art tools
  • Passion to champion future tools and engine systems
  • Scheduling insight for working with production to coordinate short, medium, and long term objectives
  • Expertise to mentor and grow a team of technical artists spanning many specialties
  • An art or tech test may be required
  • The Technical Artist is responsible for executing the artistic vision of the project and applying their experience directly to the creation of solid artist-driven workflows, tools, prototypes, and final assets that are vital for the art team to deliver highest quality industry content
  • Additionally, the Technical Artist needs to be able to work in multiple areas of the design and art disciplines and be able to understand the needs of each unique area
  • Responsible for identifying, implementing or inventing the correct technical approach to be able to render the Art Director’s vision on target
  • Create interactive UI/UX focused concepts/prototypes in 2D and 3D
  • Responsible for working with and seeking feedback from peers and leads
  • Proactively share information with the technical art staff across the studio to improve their craft and be successful at Microsoft Studios
  • Provide unique solutions to improve the creative process in a collaborative environment
  • Create task lists & estimates as well as milestone documentation for the Creative Team
  • Responsible for meeting project deadlines and milestones
  • Experience with a game engine such as Unity is a plus
  • Experience with UX/UI design and UX/UI prototyping tools a plus
  • Experience with performant real time Visual Effects and Post Effects a plus
  • Virtual or Augmented Reality development experience preferred
  • High school diploma or GED at a minimum required
  • AA/BFA preferred, or at least can demonstrate through portfolio an industry standard level of art, communication skills and professional maturity
  • Portfolio review required

3D Technical Artist Resume Examples & Samples

  • Sculpting, modeling and texturing high and low res environments and props based on provided concepts and photo reference
  • Reliably produce consistent aesthetics and technical quality of different types of environments
  • Work with the Art Director on concepts for new environments that are artistically in line with the Hulu VR experience. This will include prototyping rough 3D layouts for quick iteration
  • Lighting environments using rendering software to pre-bake lighting as well as Hulu proprietary tools for real time lighting in Unity
  • Optimize environments and art assets for performance and memory for an array of different platforms, mobile to high-end PC
  • Participate in the further development, maintenance, and documentation of our Art data path as it will adapt to new platforms
  • Create and maintain format pages for all SpeedLab initiatives
  • Create basic separations for SpeedLab art
  • Proofread separations for errors; making necessary revisions as needed
  • Ensure clean art production files for manufacturing
  • Responsible for submitting files through the proofing and licensing processes
  • Help convert all graphics into multiple possibilities as necessary
  • Create recipes for art files as necessary
  • Act as point of contact for mfg art needs
  • Must be able to provide coverage outside of normal business hours as required
  • Any additional duties as deemed necessary by management
  • Must possess a working knowledge of MAC and its design programs
  • 2 year art degree or equivalent experience preferred
  • Rendering Tech – Focus on rendering, lighting, and post processing in tandem with graphics programmers to enhance visual quality, support artistic vision, and allow for better performance
  • Material creation - Making materials for characters, environment and terrain assets, effects etc, anything requiring a novel approach to solving a complex problem
  • Optimization - Use diagnostic tools to examine current content, game performance, and identify areas for improvement
  • Light tools development - Work with programmers on developing new features and mock up features in external programs

Seniior Technical Artist Resume Examples & Samples

  • Proficient in asset content production software (Maya, Houdini, Fabric, 3DSMax, Photoshop)
  • Experience with standard asset formats like FBX, Alembic
  • Experience with advanced simulations
  • Experience in Fabric Engine
  • Experience in renders such as Arnold, Unreal, or Cycles
  • 3 or more years as a Technical Artist on at least one shipped title
  • Skills to communicate shading and rendering features to the art teams
  • An honest understanding of your own strengths and weaknesses

Associate Technical Artist Resume Examples & Samples

  • Become skilled with and support our tools and processes for content development - through documentation, teaching, and end user support
  • Learn to write tools for artists and support them throughout production in products such as Maya
  • At least 1 year of professional video games experience, or applicable experience working in the field of computer graphics
  • Experience with scripting/programming such as Python or C#
  • Portfolio of work showing problem solving techniques and familiarity with content authoring
  • A clear understanding of the art production process for different types of assets
  • Be comfortable working with and manipulating texture, mesh, and lighting data inside 3D packages and in intermediate file formats
  • Be a proactive self-starter, looking out for problems and proposing solutions before they become problems for the rest of the team
  • Build best in class facial rigs integrating performance capture facial animation
  • Take ownership over and improve upon our existing facial animation rigging pipeline
  • Lead photo capture sessions with various actors to assure their likeness in-game
  • Learn our existing tools and processes for content development and support them through documentation, teaching, and end user support
  • Write tools for artists and support them throughout production in products such as Maya
  • Rig and skin a variety of assets including characters, vehicles, weapons, props, etc
  • Troubleshoot issues as they arise and offer solutions to help our content teams be more effective
  • 5 - 10 years of professional video games experience
  • Shipped at least 3 AAA video games in a similar position
  • Strong Scripting/Programming skills in Python / PyMel
  • Experience with the Maya API (Python or C++)
  • Intimate knowledge of Maya
  • The ability to communicate well with other artists and programmers to troubleshoot issues and technical problems
  • Be on top of industry trends and drive the adoption of new processes and technology
  • Work well with artists, gathering requirements on their processes and helping them work through issues they may encounter

Shader Technical Artist Resume Examples & Samples

  • Mentor artists on techniques for developing high quality geometry and shaders from photo references and procedural processes
  • Recognize inefficiencies and problems in existing pipelines and identifies solutions
  • Assist other artists in technical aspects of game creation
  • An adaptable and continuous learner
  • Follow standards and process for converting existing assets into previously established formats and form factors suitable for online delivery. Convert and deliver these assets
  • Demonstrate understanding of all software used in conversion, art, animation and effects development
  • Assist in developing standards, processes, and proprietary tools along with Conversion Managers and Engineers
  • Demonstrate good file structure in artistic source, directory and version management
  • Communicating between engineers, designer and any non-technical artists to package assets in the most efficient manner for quality products for the target platform
  • Assist Conversion Artists, Conversion Managers, and other art team members in all of the above
  • Proficient in Photoshop, Flash, After Effects
  • General understanding of UI design and development in Flash
  • Scripting and/or animation abilities and knowledge of event driven programming
  • Flash game development
  • Unity game development
  • ActionScript3 knowledge
  • Display tree rendering and object organization
  • Asset management and version systems
  • Implement art assets in Unity
  • Identify and solve technical issues related to the art pipeline
  • Provide artists with technical feedback to ensure the creation of optimized assets
  • Document and evangelize best practices
  • Suggest (or create) tools and scripts to optimize Unity workflow
  • 1-5 years game development studio experience
  • Working knowledge of 2D and 3D graphics (After Effects and 3DsMax, or equivalent)
  • Working knowledge of Unity, Unreal, or equivalent game engine
  • Familiar with versioning software i.e. Perforce (Preferred), CVS, Alien Brain or similar
  • Experience creating motion graphics or animations (must have samples)
  • Experience working under tight deadlines
  • Familiar with particle systems (Unity or equivalent)
  • Exposure to scripting languages such as C#, JS, MEL, or Python
  • Proficient in Photoshop, and After Effects
  • Working knowledge of MS Office, specifically Excel and Outlook
  • Familiarity with 3D Studio Max (3DSMAX) or other 3D software
  • Understanding of UI / UX principles across various platforms
  • Self-motivated and able to work on multiple projects with minimal direction
  • Experience playing video games, slot games
  • Ability to model and animate in 3D software (3DSMax, Maya, Modo)
  • Experience with using real-time Shaders
  • Level Work - Often times the Technical Artist does a pass on a level where fog, lighting, color grading and fx are tweaked and new features are added
  • Optimization - Use diagnostic tools to examine current content and identify areas for improvement
  • Tool development - Work with programmers on developing new features and mock up features in external programs or tweak shader code, give feedback to programmers, and experiment with features as they add them
  • Strong scripting and plug-in writing skills with 3DSMax/Maya plus Python or C++
  • Max Scripting and HLSL or shader programming experience is a plus
  • Designs and develops innovative and exciting graphics, based on market research, and animations best suited for a target market
  • Develops a visual identity for each product, keeping all elements consistent in style for both the base game and all subsequent bonus games
  • Executes an initial idea visually from the conceptual stage, through to production and conceptualizes the artistic look and style of a game
  • Conveys the significance of game elements by design and function
  • Conducts research and development activities on maximizing the use of existing technology, creates design efficiencies and evaluates design packages and tools
  • Supporting in the completion of game graphics for new games
  • Responsible for modifying existing art and video assets, or creating new ones for game ports
  • The fulfillment of projects and organizational objectives
  • Designs innovative and exciting 2D or 3D graphics and characters for new and existing games
  • Participate in technical art reviews, post-mortem analysis, and encourage artists to share knowledge with their peers
  • Work with the technical art team to identify ways to increase efficiencies in processes and production pipelines and identify risks or flaws in proposed pipelines
  • Provide documentation of art processes and assist in defining the art pipeline within
  • Proactive and results orientated
  • Willingness to share knowledge openly
  • Working knowledge of standard office software such as Word, Excel, OneNote etc
  • Knowledge of industry standard software packages such as Maya, 3DSMax, Photoshop etc
  • Understanding of platform strengths and limitations
  • Knowledge of art asset pipelines
  • Aptitude for scripting and programming using languages such as Max Script, Python, C Sharp etc
  • Strong time management and prioritisation skills
  • Technical proficiency in areas of 2D and 3D art
  • 2– 3 years’ experience as a Technical Artist or other relevant experience
  • Bachelor’s degree in art, design, technical discipline or other relevant training
  • Experience in the video game industry is essential

UI Technical Artist Resume Examples & Samples

  • Work closely with UI designers and UI programmers, as well as developers from other disciplines, to develop game content
  • Implement and maintain UI assets in the game’s engine
  • Find a balance between desired aesthetics and the technical constraints of the engine
  • Ensure the technical consistency and integrity of UI assets, by means of profiling and optimization
  • Get ahead of technical problems and (help) solve them before they arise
  • Communicate efficiently with the other teams on the problems you met and the solutions to bring
  • Help with ideas and feedback in the development of the UI editor
  • Test and debug UI content to ensure there is no conflict with the rest of the game
  • Understand and develop best practices, workflows and pipelines within the UI team
  • Assist in the development of necessary skills in the UI team
  • Good understanding of UX in interactive applications and has a flair for animations
  • Ability to understand and communicate technical issues from an aesthetic point of view
  • Good written/spoken English
  • Team Player with strong interpersonal and communication skills with willingness to learn new techniques and share knowledge openly
  • Analytical thinking: capacity to quickly understand game design rules, mechanics, balancing concepts and techniques
  • Experience with standard industry software such as Photoshop and Illustrator
  • Basic scripting knowledge
  • Knowledge of a shader language, experience writing and maintaining shaders is a plus
  • Knowledge of C#, C++ or any other programming language is a plus
  • Working knowledge of Graphics Mathematics (Vectors, trigonometry, matrices, boolean logic, etc) is a plus
  • Knowledge of rendering pipelines is a plus
  • 2+ year game industry experience
  • Experience with game editors/middleware such as Flash/Scaleform/Unity3D or node-based systems like Unreal Engine 4/Frostbite
  • Possesses a flair for animations
  • Work with modelers and programmers to create 3D art and bring it into the engine
  • Support artists and engineers in the use of the 3D art pipeline and user-facing engine tools
  • Review creative process and identify opportunities for tool improvements
  • Develop 3D art pipeline tools and extensions with an eye towards usability and efficiency
  • Collaborate with engineers and testers to diagnose and resolve in-game problems
  • Collaborate with partner studios to share technology and best practices
  • 2−3 years of experience as a Modeler, SFX Artist in game industry
  • Professional experience as a technical artist/tools programmer
  • Expert in modelling and art tools (Autodesk Maya, 3DS Max, Photoshop, etc.)
  • Ability to work with technical documentation
  • Positive attitude and a genuine team player
  • A great ability to think creatively to overcome technical challenges
  • Create UI using our Node Based Visual Scripting Language*
  • Attend meetings discussing and shaping features
  • Ensure UI is as optimal as possible
  • Previous experience working as an Artist/Technical Artist in the games industry
  • Previous experience working on UI
  • Strong passion for playing and making games
  • Proficient English communication skills
  • 1-2 AAA titles shipped as a Technical Artist or Artist
  • Working with other Node Based Visual Scripting Languages
  • Day-to-day Art and Tech teams support
  • Help improve Snowdrop workflows and pipelines
  • Assist other team members in achieving their tasks more efficiently
  • Create samples, examples and prototypes
  • Advise best workflows to safeguard memory budgets for art assets
  • Manage and maintain the art specific tools that are content developer facing
  • Working knowledge at least one of the following; 3DSMAX, Maya, Modo, Zbrush and Photoshop (preferable Modo or Maya)
  • Shipped one AAA title as Technical Artist
  • Experience Third Person open world game development
  • Artist background
  • Previous exposure to different areas of game content development
  • Environment Modeling, Animation, Visual Effects, Lighting, Cinematic, Characters, Scripting (Mel, python, max script), etc
  • Interest or experience in Games development
  • Previous experience working as an Artist/Technical Artist
  • Worked with scripting languages or other Node Based Visual Scripting Languages
  • Interested in providing a good user experience
  • An interest in accessibility
  • Experience working on UI
  • Experience of developing a AAA title
  • Experience working with PS4 or XBOX One
  • Help improve Snowdrop processes
  • Document and iterate on how to improve the process relating to performance optimization of art assets
  • Handle and maintain the art specific tools that are content developer facing
  • Demonstrate a deep understanding of game asset workflows and pipelines for and performance parameters for mobile games
  • Assist artists and designers with the implementation of assets into the game engine that meets the visual target and technical requirements
  • Proactively work with the team to ensure that asset file size and performance issues are understood and monitored
  • Education in 2D/3D art and software development
  • Extensive experience with Photoshop, Flash, Unity, 3D Software
  • Experience writing and debugging Scripts: MEL, Python, Unity, Photoshop etc
  • Experience writing pipeline tools
  • Desire and ability to work collaboratively in a creative and dynamic environment
  • The ability to work with a project manager on priorities and production schedules
  • Proven ability to work effectively with small to large teams in a deadline-driven environment

Senior Rigger / Technical Artist Resume Examples & Samples

  • Extensive knowledge and familiarity with Maya & Unity
  • Technical proficiency in lighting, rendering, modeling, texturing, shaders, VFX, and animation/rigging
  • Rigging knowledge in Maya
  • Knowledge of other packages, such as Motion Builder
  • Must have some professional working experience as a rigger
  • Strong troubleshooting and problem solving skills related to technical art issues
  • Expertise optimizing art assets for given technical specifications and limitations
  • A strong sense of self-motivation and ability to work with little supervision required
  • Coding or scripting background a big plus
  • Enjoys working on small, agile teams
  • Good communications skills (written and verbal)
  • Experience with creating or adding functionality to character animation rigs
  • Shipped titles on iOS and Android
  • Enjoys playing strategy games
  • Experience setting up and maintaining successful game art pipelines
  • Ability to handle large-scale asset management
  • Establish an art content standard for a Physically Based Rendering (PBR) environment
  • Be an evangelist to support and guide Lumberyard users to utilize all aspects of the engine toolset to bring out the best results
  • Create Sample/Demo content to validate and showcase new rendering features in development
  • Author comprehensive documentation and tutorials for new and existing engine features
  • Research content generation methods to author macro/micro scale asset details
  • Design a procedural content pipeline to easily create a massive-scale environment at high fidelity
  • Establish guidelines for optimizing performance/memory for cross-platform game content
  • Experience troubleshooting workflow issues and scripting Version Control systems such as Git, SVN, or Perforce
  • 6+ years of experience in games or real-time 3D applications
  • Shipped at least 1 AAA title in a senior/lead role
  • Experience scripting with DCC tools like Maya or 3D Max
  • Able to troubleshoot and fix complex workflow issues in artist software, version control systems, and game engines
  • Experience with procedural content creation
  • Knowledge of c#, javascript, python, and c++

Expert Technical Artist Resume Examples & Samples

  • Help solve specific issues blocking production
  • Documentation of systems and art pipeline
  • Safeguard memory budgets for art assets
  • Performance optimization of art assets
  • Streaming set up and techniques for in engine assets
  • Exceptional knowledge of 3DSMAX, Maya, Modo, ZBrush and Photoshop (preferable Modo or Maya)
  • Shipped at least 2 AAA title as a Senior/Expert Technical Artist
  • Strong experience with art asset optimization techniques
  • Good understanding of the artist pipeline and workflow
  • Problem solving
  • Strong console experience (PS4/Xbox One)
  • Experience from in engine streaming techniques
  • Previous exposure to different areas of game content development - Environment Modeling, Animation, Visual Effects, Lighting, Cinematic, Characters, Scripting (Mel, python, max script), etc
  • You have spent a lot of time playing benchmark titles on both PC and Consoles

Senior Technical Artist, Lumberyard Resume Examples & Samples

  • Design optimal content workflows to empower content creators to build high fidelity real-time graphics content with a low iteration time
  • Establish an art content standard for a Physically Based Rendering (PBR) environment, driving delivery of in-box shaders and materials
  • Create content to validate new rendering features in development
  • Set best practices around content organization and how to achieve desired look and feel
  • Collaborate hands-on with top-tier game development partners to solve real-world problems and deliver world-class results
  • Portfolio demonstrates tech art experience in several of the following: shading, lighting, visual effects, environments, content management and optimization
  • Expert in PBR content pipeline
  • Experience collaborating with design, art, and technical teams
  • Expert user of multiple DCC tools like Maya or 3D Max
  • Deep expertise in a content creation sub-discipline such as lighting, VFX, modeling, and texturing

Technical Artist, Lumberyard Animation Team Resume Examples & Samples

  • Bachelor’s degree in arts, computer science, or equivalent work experience
  • High level of proficiency in Maya
  • 4+ years of technical art creation using tools such as Maya, 3D Studio Max, Photoshop, or similar
  • Strong game industry experience working on cross-platform games on mobile, PC, or console
  • Excited about technology, have a strong interest in learning about and playing with the latest technologies
  • Identifying and Implementing art-pipeline optimizations and automatizing
  • Creating technical benchmarks to be used in production
  • Implementing technical art features with the help of the programming team
  • Creating and maintaining technical documentation
  • Sharing with the other artists best-practices and new tools
  • Prepare files for final stages of production, be that printed output or delivery of digital files to the customer. Essential to this stage is performance of quality control on images to assure that all specifications are met, color is accurate, and the final output matches the supplied file
  • When needed, troubleshoot, and fix customer files
  • Assist the Lead Technician in the design production for Expeditions. Included in these duties the operator will be involved in making text (editorial) changes, layout adjustments, and photo research
  • Perform basic file management duties, including: Conversion from original format to various other production formats (TIFF, JPEG, EPS, PDF, etc.); proper storage of files on servers during production as well as archiving of final files; file delivery via FTP, shared server, or portable media

Technical Artist Generalist Resume Examples & Samples

  • Vision to create and improve art tools
  • Develop future tools
  • Enthusiasm for working closely with artists to understand and support their needs
  • Test the chosen engine, develop or ask for development if needed
  • Help and support the Artistic Director and the Technical Director in his graphic development choices based on his own artistic and technical expertise
  • Use the best tools and methods for improving and facilitating the graphic workload
  • Share best practices, give training sessions for every team member to ensure correct tools and methods are used
  • Ensure that graphic bugs are fixed according to their priorities and
  • Provide support to the other artists
  • Good experience as a Modeler, Level Artist, SFX Artist, Lighter or Character Modeler
  • Preferably with game production experience
  • Strong technical abilities and artistic skills
  • Detail-oriented and well-organized
  • Autonomous and proactive
  • Comfortable with Maya Tools and broad Maya experience
  • Familiarity with Shotgun and its Python API
  • Experience writing Maya plugins
  • Rigging experience
  • Familiarity with Perforce and P4Python
  • Strong ability to learn new areas of development
  • Proven ability to work well within a team atmosphere
  • Portfolio of work demonstrating technical art experience with animation, rigging, and character model development, as well as scripting tools and automation
  • High level of proficiency in Maya or 3DS Max
  • Experience in contributing to a team of technical artists, including providing direction
  • Shipped at least 1 AAA title in a Technical Artist role
  • 4+ years of professional experience in the games industry, going through the game production and shipping lifecycle for one or more titles
  • Experience with relevant scripting or programming languages, such as Lua, Python, Maxscript, or C++
  • Experience troubleshooting art asset pipeline and similar complex workflow issues
  • Excellent communication skills, desire to demonstrate and teach internal tech and tools to game teams
  • Bachelors Degree required plus 2 to 3 years of experience or in lieu of a degree, 5 years of experience
  • Excellent verbal and written communications skills with the ability to engage collaboratively with individuals at all levels
  • Capacity for problem-solving and troubleshooting with strong focus on results
  • Proficiency required in Adobe Photoshop, InDesign, Acrobat
  • Material creation - Making materials for characters, environment assets, effects etc, anything that is overly complex or technical
  • Content creation - Sometimes new art assets are required to get the job done, modeling and texturing is helpful
  • Extensive experience working with Unreal Engine
  • Advanced 3DSMax or Maya experience
  • Experience with various software packages including Photoshop, Zbrush/Mudbox

Senior Field Technical Artist Resume Examples & Samples

  • Character & Animation expertise
  • Unity, Unreal, CryEngine or other 3D game engine development experience
  • 4+ years of professional experience, going through the game production and shipping lifecycle for at least one title
  • Portfolio of work demonstrating capability with rigging, animation, visual effects, and/or environmental art
  • Strong game industry experience (5+ years) working on cross-platform games on mobile, PC, or console
  • Excellent communication skills, desire to demonstrate and teach internal tech and tools to Amazon game teams
  • Work between the interaction and tracking teams to build physically accurate, natural representations of motion-captured animation for interactive and validation purposes
  • Translate technical specifications into finely-tuned 3D assets
  • Work with the programming staff to implement new techniques for achieving realism in character representation

Technical Artist M/F Resume Examples & Samples

  • You have proven technical skills in performance, optimization and method
  • You are proficient in 3DS Max, Photoshop and Substance Designer (ideally)
  • You have solid scripting skills (Maxscript, C#, etc.)
  • You have significant experience on a gaming engine and an overall understanding of the artistic pipeline and workflow
  • You have already had the opportunity to grow in different areas, such as environment modeling, animation, visual effects, shaders and lighting
  • You are independent, have solid deductive skills and can work efficiently on a team and communicate your ideas
  • Your English proficiency allows you to work in an international context and exchange ideas with peers who do not speak your language
  • You have a strong background in video games
  • Proactively foresee technological issues and needs before they occur
  • Proactively research new software, pipelines, and processes to help the team work faster and reach a higher quality
  • Extensive knowledge of current gen 2D& 3D computer graphics software, game engines and platforms; video game production working units and metrics
  • Knowledge of data safety options (e.g. Perforce, Alienbrain, Git, Mercurial; etc.)
  • Knowledge of at least one high level coding language. (Python, MaxScript, Perl, etc.)
  • Strong logical reasoning and problem solving skills
  • Client focused, Well-Organized, Team Worker
  • Good communication skills in both Chinese and English (spoken and written)
  • Basic understanding of computer science principles
  • Experience with Agile Software Development principles
  • Experience using information and task management software (e.g. JIRA, Confluence, Sharepoint)
  • Experience with shader development in a 3D modeling package (e.g. 3DsMax) and/or game engine (e.g. Unreal Engine)
  • Experience with a programming language such as C++
  • Knowledge of game profiling techniques and software

Technical Artist, Rigging Resume Examples & Samples

  • Create rigs and rigging systems for characters, mounts, and creatures
  • Communicate across departments
  • Work closely with Animators to understand and support their needs
  • 4 or more years as a Technical Artist on at least one shipped title
  • In depth knowledge of Physically Based Rendering theory and material authoring requirements
  • Experience creating and editing HLSL shader code
  • Establish and maintain art asset pipelines for Unity and Unreal projects
  • Integrate assets into Unity and Unreal, setup interactivity and gameplay
  • Write animation, modeling and rigging tools for artists in MEL and Python
  • Assemble and create material networks in Unreal and Unity
  • Setup animation trees in Unity and Unreal
  • Write scripts in C# for Unity, Make Blueprints in Unreal
  • Minimum 2+ years in the games industry
  • Working knowledge of one or more 3D packages including modeling, texturing, lighting, rigging, animation, scripting and tool creation
  • Familiarity with CG-oriented programming languages, image manipulation and compression, advanced shading techniques, particle systems, character skeletons and real-time lighting are all highly advantageous
  • Strong general knowledge of Maya, 3DMax
  • High proficiency in technical problem solving
  • Comfortable working independently or within a group
  • Ability to communicate with both engineering and the art departments
  • Collaborate and develop future initiatives for tools and pipelines
  • Enthusiasm for working closely with Artists to understand and support their needs
  • A tech test may be required
  • Partner with PMs, engineers, researchers, content strategist & QA, overseeing the implementation of the user experience from conception to launch - as well as post-launch design support
  • Pipeline Management - Design, manage and maintain the pipeline from the artists through to deployment
  • Instruct artists on best practices for asset creation
  • Lighting - Be well versed in various lighting techniques and instruct the artists in lighting best practices
  • Optimization - Optimize content through enhancing performance and instructing the artists on modelling and texturing best practices
  • Collaborate with engineers to develop and test new features, prototype shader code, and provide useful feedback during testing phases
  • Give and solicit real time feedback from other designers to continually raise the quality and craftsmanship of the product
  • Quickly solve issues with your cross functional leads
  • Advanced experience with Maya and or Houdini
  • Comfortable in a range of content creation software including Photoshop, Zbrush/Mudbox, Substance Painter
  • Maya Rigging experience
  • Shader programming experience--**shader** is a computer program that is used to do shading: the production of appropriate levels of color within an image, or, in the modern era, also to produce special effects or do video post-processing
  • Scripting skills with MEL, Python, C#, Javascript and C++
  • Passion for new, emerging technologies
  • Ensuring assets are correctly imported into the engine
  • Debugging and investigating problems with assets in engine
  • Communicating procedures back to the rest of the team, and proactively reacting to issues and communicating solutions
  • Collaboration with programmers to develop and test new features within the project
  • Advance experience of Unreal's Blueprints system
  • Advanced experience with Maya and Houdini
  • Experience creating content for VR/AR
  • Shader programming experience
  • Advanced Scripting skills with MEL, Python, C#, Javascript and C++

Maya Technical Artist Resume Examples & Samples

  • Learn and master the current generation freeD System
  • Give perfect support independently for the currently broadcasting freeD System
  • Help stabilize the next generation systems
  • Help develop tools and working flows to help automate and simplify CG Department's tasks
  • Be able to help other departments in POCs which require CG help: We have a lot of departments in freeD, most of which are teams of programmers which can greatly benefit from the occasional CG clip, visually showing them what they are supposed to develop
  • Help in game support: Our systems today require some manual adjustment before each game starts
  • Be able to handle events of high importance: There are events that we decide to support on site in order to be able to give top support in minimum time
  • Work with Animation and Engineering to develop run-time character animation trees and supporting tech in UE4 or other technologies
  • Develop broad technical expertise to assist in a wide variety technical and artistic tasks
  • Manage the art team and provide troubleshooting, support and mentorship to members of the Art and Technical Art team
  • 6+ years of relevant experience as a Technical Artist with an emphasis on Character/Creature work
  • Proven experience rigging and skinning character assets
  • 5+ years experience with Maya Python/PyMEL, C++ API, PySide/PyQt
  • Experience collaborating on multi-disciplinary teams
  • Knowledge of anatomy and kinematics
  • Experience shipping high-profile projects
  • Experience communicating across numerous team members including engineers, researchers and artists
  • Ability to understand early prototype technology and help drive experiences and demos in support
  • Build and maintain automated and efficient pipelines
  • Work with engineering to develop new technologies
  • Collaborate with content creators to maximize available technology
  • Establish memory and performance budgets
  • Oversee and implement optimization of levels, manage memory and frame rate
  • Minimum of 3 years game development experience and 1 AAA shipped title
  • Experience with modeling, texturing, and shading for games
  • Demonstrated skills in programming/scripting
  • Strong understanding of real time rendering
  • Ability to quickly learn a content pipeline and toolset
  • Positive attitude strong work ethic and the ability to work in a highly collaborative environment team
  • Ability to anticipate, prioritize, and organize work to meet objectives
  • Daily support of Art and Tech teams
  • Enabling other team member to achieve tasks in an efficient and consistent manner
  • Developing tools and scripts for Maya, MotionBuilder, 3DMax, Photoshop, Substance Designer and other 3D/2D packages and in-house tools
  • Creation and maintenance of documentation for Technical Artist features and tools to provide for the team
  • Perfect understanding of art optimization techniques
  • Experience and understanding of art/animation pipelines for game engines
  • Experience in video-game production as Senior Technical Artist (minimum 3 years)
  • Work closely with animation lead and character lead implementing new techniques and tools that increase art quality and efficiency
  • Design and support complex character, facial and weapon rigs in Maya
  • Own the skinning process for a variety of characters, garments and gear
  • Support and improve the integration of animation assets from Maya to game engine
  • Able to assess required features and functions of the animation system editor and tools, review and update as necessary
  • Able to identify and solve problems before they affect the development team
  • Able to work in cross discipline teams of art, design, and programming - to document and explain their work clearly and concisely
  • A minimum of 5+ years of experience with high-end game engines
  • Exceptional troubleshooting skills - workflow issues and scripting, version control systems such as Git, SVN, or Perforce
  • Expert knowledge of next generation asset creation pipelines, tools, software and customization systems
  • Able to troubleshoot and fix complex workflow issues in artist software, version control systems and game engines
  • Proven excellence at inventing new techniques or processes
  • Proven ability to learn new tools and techniques
  • Able to accurately estimate tasks and schedule teammates, review work for quality, and carry out supervisory responsibilities that include interviewing, hiring, and training employees
  • Excellent ability to communicate performance changes, subtleties and nuances through written and visual notes
  • Works closely with the Tool and Engine team to develop new or improve upon old technologies to improve character and animation quality
  • Have shipped AAA PC or console titles in a similar position
  • Support the overall look of simulation product lines, work with configuration management to control art assets
  • Model, unwrap, texture, and export realistic objects and characters in 3D Studio Max 2012
  • Take Object and characters from concept to in-engine completion in CryEngine3/Sandbox following specified production pipelines
  • Work with terrain data and assets to create realistic geo-specific and geo-typical environments (world building and level design)
  • Support animation efforts via character rigging and operating motion capture hardware and software (Motion Builder)
  • Ensure that a variety of assets meet functional and performance specifications before final delivery (QA/QC)
  • Additional opportunities such as character rigging/animation, organic or hard surface modeling may be assigned
  • Provide technical leadership, mentoring and insight for other Technical Artists
  • Create assets for use in VR research tests, demos, and user studies, at the appropriate level of detail and quality for the project need
  • Create/clean up 3D scans of objects and environments to use in VR experience
  • Work with software engineers to develop asset pipelines for both commercial and proprietary engines
  • Evaluate technology packages, vendors, and equipment
  • Support the research team in advancing our knowledge of VR
  • 5+ years of experience modeling, texturing, and rigging assets for video games or equivalent media
  • Experience with 3DStudio Max and Maya
  • Experience with concepting, texture painting, and using tools to create shaders and materials
  • Experience working in a variety of art styles, quality levels, and project scopes, both with and without external art direction
  • Experience building greybox environments to test functionality, then fleshing them out with more finished art assets as they become available
  • Ability to manage your own task list and estimate how long tasks will take to complete
  • Ability to escalate blockers and solve problems
  • Ability to collaborate and iterate based on the team's needs, particularly working with engineers or other disciplines
  • Knowledge of graphics technologies and tech art tools

Technical Artist, Lumberyard Resume Examples & Samples

  • Portfolio demonstrates tech art experience in several of the following: characters, rendering, visual effects, or environments
  • Must have real-time game or interactive experience
  • Experience 3D modeling with a portfolio of examples
  • 2+ years of experience using Maya or 3DS Max
  • Worked on at least 1 published game title for console or mobile
  • In depth experience and skills relating to modeling, texturing, lighting, character rigging, animation, dynamics and particle systems. With an advanced knowledge of what makes the resultant assets efficient
  • Partner with PMs, Engineers, Researchers, Content Strategist & QA, overseeing the implementation of the user experience from conception to launch. Providing post-launch design support as well
  • Design, manage and maintain the pipeline from the artists through to deployment
  • Be well versed in various lighting techniques and instruct the artists in lighting best practices
  • Optimize content through enhancing performance and instructing the artists on asset creation, modelling and texturing best practices
  • 3+ years of professional experience working on shipped titles in the gaming or film industries
  • A link to an online portfolio or demo reel showcasing relevant work is required (Include link on your resume)
  • Working within Game or Movie Studio
  • Working in Houdini, Nuke, Zbrush Programing skills in C#, python, open GL, V-ray, Renderman, Mental Ray, etc
  • Participating in building a cutting-edge toolset
  • Using your specific skills to problem solve and prototype new ideas
  • Helping those around you do great work
  • Helping in constructing the project’s pipeline
  • Implementation of VR UI
  • Technical execution of artist's designs
  • Configuring UI events and programming event handlers in C#
  • Designing Mecanim state machines and controlling via C#
  • Implementing shaders (Shaderlab, CG, etc)

Technical Artist, Platform Architecture Resume Examples & Samples

  • Skilled with at least one major 3D software package such as Maya or 3D Studio Max
  • Demonstratable skills in art creation
  • Experience with integrating art assets
  • Strong knowledge of current 3D graphics techniques
  • Knowledge of graphics-related programming including shaders and textures
  • Scripting experience with MAXScript, Mel or Python
  • Deep understanding of game development (physics, AI, audio, etc.)
  • Minimum of 3 years experience in game development; console experience is a must

Intern Technical Artist Resume Examples & Samples

  • Prepare assets for export to the game, ensuring that they work within technical constrains
  • Help optimize art assets so they are used efficiently but maintain visual quality
  • Work with artists and developers to ensure that art assets work correctly in the game engine
  • Monitor the art assets in the game to maintain correct functionality
  • Assist in creating tools for the artists if required
  • Rig and weight models as required
  • Excellent knowledge of 3DS Max
  • Good understanding of game development process and limitations
  • Good understanding of modeling / texturing, rigging and weighting
  • Satisfaction in doing highly technical work and ability to learn new software and tools
  • Knowledge of Perforce and Jira advantage
  • Experience of scripting is an advantage
  • Good level of English (oral and written)
  • Personal qualities
  • Excellent self-organization skills
  • A passion for gaming and for making games and keeping abreast of industry trends
  • Excellent work ethic with diligence in time keeping and focused attention to detail
  • Supervise the graphics assets, integration and validation of graphic data in the engine
  • 2 to 4 years of experience in a Technical Artist role in the videogames industry
  • Knowledge of an asset management system (ex : Perforce, VSS, Alienbrain)
  • Knowledge of Python, MEL, MAXScript an asset
  • Knowledge of a programming language (C++, C# etc.) an asset
  • Strong interpersonal skills and able to interact with team members of different departments
  • Willingness to observe, absorb and modify own work based on many avenues of artistic criticism
  • Bilingual Spanish-English preferred, French is a plus

Technical Artist, UE Enterprise Support Resume Examples & Samples

  • Working closely with clients to provide development support, troubleshooting and custom development
  • Understanding optimization challenges and having the ability to use and share techniques to overcome those challenges
  • Providing creative solutions, resolving technical challenges and enabling customers to achieve their goals
  • Identifying bottlenecks and limitations in the pipeline and tools and development
  • Documenting recommendations to improve limitations in pipeline and tools
  • Providing clear and constructive feedback to product management when identifying recurring needs
  • Proficient scripting and/or programming in python or C++
  • Strong written and verbal communication skills with the ability to interact with a variety of customers
  • Solid understanding of one or several components of Unreal Engine such as Material Editor and Shader, Blueprints, Animation, Scene Building, Sequencer, Lighting etc
  • Continuously staying up to date on relevant technologies such as PBR and Photo-Realistic rendering, VR, Real Time Gaming, DCC Tools etc
  • Knowledge of game engines ideally with another vertical (VR, Architecture, Engineering, Broadcasting, Manufacturing, TV or Film Production)
  • Willing to travel up to 15% of the time
  • Act as the technical art expert for Xbox Design and Avatars
  • This includes handling all aspects of 3D content-authoring
  • Partner directly with internal studios, our external developers to deliver the highest-quality avatar visuals in the industry to Microsoft’s platforms
  • Partner with designers and engineers to author content-plans and provide feedback across disciplines
  • Incubate and develop innovative solutions to visual problems and workflows
  • Identify and author software and tools to achieve this goal
  • Leverage relationships within Microsoft’s Windows and Devices Group, HoloLens, Microsoft Research, and Games Studios to bring new approaches to content-creation and technologies to our brand
  • Demonstrate essential skills in planning and defining criteria for production worthiness, designing specifications, assessments/reviews, teaching, and structured-implementation
  • Project-manage third-party subcontracted suppliers, where necessary
  • Form and lead internal cross-team groups to establish and update these best-practices
  • 5+ years of industry-related experience
  • A minimum of 3 years in production experience in games
  • Computer Science degree, or related, comparable experience
  • Show a deep understanding of the character-rigging pipeline
  • 3+ years’ experience with commercial game-engines like Unreal Engine 4 and/or Unity3D or equivalent propriety engines
  • Demonstrable experience working with DCC applications such as Maya, Max, Modo or Houdini
  • The ability to extend the capabilities of these packages via plugin APIs is required
  • Strong Python programming skills for tool-authoring/high level engine modifications are required
  • Programming skills in C++ and C# are required
  • Willingness to travel for developer-visits and conferences. A high capacity to learn new tools and process
  • Prior-experience presenting on artistic or technical topics at industry conferences
  • Experience with data acquisition such as 3D-scanning, motion-capture, and the processing of this data
  • Open-source tool development experience
  • Day-to-day Art and Tech team support
  • Help solving specific issues blocking production
  • Assisting other team members in achieving their tasks more efficiently
  • Training of colleagues
  • Shipped at least 2 AAA titles as Technical Artist
  • Experience with art asset optimization techniques
  • Experience with memory budgets and optimization
  • Used to working independently within a group environment
  • Ability to quickly learn new tools'
  • Console experience (PS4/Xbox One)
  • Previous exposure to different areas of game content development – Environment Modeling, Animation, Visual Effects, Lighting, Cinematic, Characters, Scripting (Mel, python, max script), etc
  • Manage the technical art team and provide troubleshooting, support and mentorship to members of the Art and Technical Art teams
  • Experience rigging and skinning character assets
  • Experience shipping projects
  • Experience working with early prototype technology and help drive experiences and demos in support

Lead VR / MR Technical Artist & Developer Resume Examples & Samples

  • Post-graduate training in 3D for visual effects or gaming
  • Experience in filming and producing 360 video
  • Experience in designing 3D assets for Microsoft HoloLens and mobile devices
  • Experience in
  • 5+ years’ Accomplished Creative Coder and/or Technical Director (you need to be very strong on-the-box and used to working production)
  • 3+ years’ experience with real-time 3D graphics (the pipelines, the technical, perf and power constraints and the mindset to produce excellence with limited resources)
  • 3+ years’ experience with 3D skills - modeling, texturing, animating, lighting
  • Strong Dev skills (C++/C#)
  • Working knowledge of HCI, interactions, input systems, robotics, machine vison, DNNs, machine learning all very valuable
  • Familiarity with Maya essential (Mari, Houdini, Unity, Zbrush, Substance Designer, Touch Designer etc. all pluses)
  • Passion for great visual design that shows in your work (experience of work within a Design Studio a major plus)
  • Collaborate with studio/franchise art directors and art leads to push the look of Telltale's games forward in both realistic and stylized art styles
  • Create and maintain base materials and material libraries for environment and character teams
  • Support and educate artists in best use of materials, libraries, and art tools; document and tutorialize as needed
  • Provide hands-on support for art and engineering team in asset performance/validation
  • Create miscellaneous tools and scripts to aid art teams in assessing and integrating content efficiently
  • Heavy hitter art skills. After you touch it, people go "wow!"
  • Deep understanding of how lighting and materials interact in a PBR rendering system
  • Experience with Maya, Substance Designer/Painter, and Zbrush
  • Experience with node based shader creation tools
  • Good understanding of performance impact from shader complexity
  • Scripting experience (Python)
  • Able to identify problems in existing workflows, both long and short term
  • Strong organizational skills and communication
  • 2+ year of games experience or a very strong portfolio
  • Console experience a plus
  • Strong understanding of shader languages such as HLSL, GLSL, etc
  • Experience with GPU profiling
  • PyQt/PySide experience
  • Work with the Art Director and project developers to define asset pipelines and requirements
  • Audit and curate plugins, and create tools, that smooth out workflow issues and increase development efficiency
  • Use Unity3D expertise to help artists prove out the best technical implementations for new visual features
  • Communicate across disciplines as both the technical liaison for art, and the artistic voice for engineering
  • Assist the art team by defining optimization standards, and regularly assessing project performance metrics
  • 4+ years experience as a professional game developer
  • One or more shipped Unity3D titles in a technical artist role
  • Competency in shader programming or shader creation tools such as ShaderForge
  • Practical experience with the Mecanim, Shuriken, AssetDatabase, Importer, and other UnityEditor APIs
  • Strong C# scripting
  • Passion for collaborating with artists to understand and support their work
  • Proactive mindset for maintaining currency with industry trends, and a drive to not be satisfied with the status quo
  • A sharing, team-focused attitude, willing to both learn and teach, to make the project, the team, and yourself better and better
  • Experience with Perforce and the source control workflow in Unity
  • Comprehensive knowledge of 3D modeling and texturing tools, especially 3DS Max/Maya and Adobe Creative Suite
  • A passion for games in general, and for Magic the Gathering, the first and best TCG, in particular
  • Knowledge of rendering pipelines in Unity3D is a plus
  • Production Art or VFX skills are a plus
  • Acquire a deep understanding of our engine tools and processes for content development – through teaching and end user support
  • Work collaboratively with other departments, supporting the environment, lighting, and VFX teams with internal game build systems
  • Assist with CPU and GPU performance profiling and optimization of assets, lighting, and rendering passes
  • Assist in setting up game streaming and visibility culling
  • Recognize inefficiencies and problems in existing pipelines and identify solutions
  • Support improvement/enhancement of processes throughout the project cycle
  • Assist in designing tools/process solutions and pipelines for artists and designers
  • Communicates and collaborates effectively with the development team
  • Competence in C# and C++
  • CS degree or Technical art degree

3D Technical Artist / Animator Resume Examples & Samples

  • Conceptualize and develop high quality unique 3D content (UI components, environments, shaders, animations, dynamics and others.)
  • High quality visualization for interactive prototypes
  • Make inanimate objects magical
  • Work with designers, producers, and developers to define and meet key milestones as well as create task lists and work estimates
  • Be a positive and creative force in the team
  • Help to refine our content pipeline to increase automation and ensure efficiency and more productive workflows
  • Create tools, samples, and documentation against the work you do
  • Collaborate in solving technical and creative problems with cross discipline peers
  • Take ownership of vision and work through completion; seek out and implement feedback to constantly improve and refine content
  • Passion for games, technology, and amazing user experiences
  • Obsessive attention to detail
  • Demonstrate and communicate clear expectations for quality of work, productivity, communication and professionalism with team
  • Contribute to design vision
  • BA/BFA in Computer Arts (3D design, visual design, industrial design or equivalent)
  • 6-8 + years as 3D Artist or equivalent experience in VR, Gaming or Film VFX
  • Proficient with a professional 3D software packages for asset content production: Maya, Cinema 4D, 3DSMax, Houdini and others
  • Experience with 2D creative tools (Photoshop, Illustrator, InDesign)
  • Able to animate various types of non-character objects
  • Strong foundation of art skills beyond animation: rigging, motion graphics, storyboarding, photography, video production, etc
  • Understanding of Unity implementation and workflows
  • Portfolio demonstrates tech art experience that includes rendering, visual effects, and environments
  • Work collaboratively with other departments, especially supporting the environment, lighting, and VFX team with techniques and processes for developing high quality visuals
  • Develop concepts and executes photography, texture painting, physical based lighting, node base shader creation, procedural texture creation, function development, and vector math as it relates to 3d rendering
  • Support improvement/enhancements of processes throughout the project cycle
  • Check art content against technical guidelines
  • Competent in setting up complex game events from rigging, animating, shading, effects, and post process, etc
  • Strong problem solving and trouble-shooting skills
  • Solid Art and Programming skills
  • Attending meetings discussing and shaping features
  • Can debug issues with your content
  • Comfortable realizing content based on concepts and design
  • Developed one Game/App/Site/Product, preferably from start to finish
  • Experience of developing a AAA title is a bonus
  • Experience working with PS4 or XBOX One is a big plus

Technical Artist Rigging / Skinning Resume Examples & Samples

  • Recognize proper mesh topology as well as repair and/or give feedback to the 3D modelers
  • Carry out the rigging and skinning of the characters to meet the needs of project animators and of the technical and artistic directors
  • Work together with technical artist and tool programmers to create tools that increase the effectiveness of the production’s workflow
  • Ensure good use of project’s technical constraints
  • Ensure a nomenclature that is in keeping with project norms in the master scenes in order to facilitate the work of animators
  • Good knowledge of body mechanics and anatomy
  • Highly proficient in 3ds Max
  • Excellent rigging and skinning skills
  • Good knowledge in modeling and animation
  • Good knowledge of 3D-related mathematics
  • Knowledge of the game pipeline
  • Excellent problem solving skills
  • Ability to understand technical constraints
  • Good communication and English skills

Marketing Technical Artist Resume Examples & Samples

  • 8+ years of experience creating tools for content creation teams in either gaming or film
  • Strong proactive problem-solving attitude
  • Demonstrable knowledge of modern game content creation workflows
  • Extensive application scripting experience (e.g. Python, MAXScript, MEL Script)
  • Knowledge of AWS and cloud architectures
  • Passion for games and game development
  • Experience with Lumberyard Engine or other high end game engine technology
  • Knowledge of programming languages such as C++ or C#
  • Experience with outsourcing processes
  • Dissect complex systems, games, and software and provide technical solutions
  • Provide high level management and oversight in the development of art pipelines (2D and 3D)
  • Create 3D Models (Organic, Hard surface, High and low Poly)
  • Oversee engine and software optimization, Dynamics and Simulation
  • Mentor and teach all levels of Technical Art staff in area of specialization/mastery
  • Assist Director in the management of project/product technical art direction
  • Act as main point of contact to communicate project progress between teams and art management (Leads and Director
  • Help create and support the development of 2D and 3D materials
  • Coordinate with a variety of engineers, artists, and project professionals to employ a wide range of skills and software tools, in support of the visual and technical designs for many different product lines
  • Write custom art, design and engineering tools to support production in Python, Mel Script, and Max Script
  • Dissect systems, games, and software and provide technical solutions
  • Assist in the development of art pipelines (2D and 3D)
  • Create animation and animation pipelines, including Motion Capture animation
  • Create textures (Diffuse, Normal, Spec, Bump, Displacement and AO
  • Create art assets including UV’s, Particles, Shaders, Facial Animation, Characters, Weapons, Terrain, Props, and Rigging
  • Assist in engine and software optimization, Dynamics and Simulation
  • Work closely with Designers and Engineers to implement art assets into products
  • Assist in the training of Associate Artists

Junior Character Technical Artist Resume Examples & Samples

  • 1 year's experience as a character rigger or at least one shipped PC/Console video game
  • Strong knowledge of standard rigging practices
  • Strong knowledge of kinematics, deformation, and skinning
  • Strong knowledge of hair and cloth simulation systems
  • Must be able to communicate clearly and effectively with a wide variety of artists and engineers
  • Must have the ability to take initiative and self-manage at times
  • Must have a positive attitude and be team player
  • Prior experience with other game engines, such as Unity or Unreal 4
  • Experience with MEL and Python
  • Troubleshoot and triage artist issues with tools and art creation workflow
  • Author shaders and maintain stability and performance of material library
  • Prototype new techniques to facilitate more efficient content production
  • Strive to maximize art production performance and predictability
  • 1-2 years of game development experience with Unity
  • Game Development experience within a studio environment a plus
  • Working knowledge of Unreal or equivalent game engines a plus
  • Expert knowledge of all aspects of 3D character design and creation, including modelling, rigging, and skinning
  • Significant experience with 3D modelling tools such as 3ds Max, Maya, or ZBrush, in a videogame environment
  • Strong technical understanding of art pipelines, and memory and rendering budgets
  • Experience with Python or similar programming languages
  • Strong communication skills, and comfortable working across multiple teams
  • Shipped 3+ games on 3D PC/console platforms
  • Passion for keeping up with the latest trends in the game industry
  • Write high quality tools
  • 5+ years industry experienc as a Technical Artist, of which at least 2+ as a Senior Technical Artist
  • Bachelor’s degree or equivalent, or higher
  • Expert in at least 2 of the following fields: Shaders, GUI, Tools, Budgets
  • Demonstrated ability to manage programming teams through all phases of the product development process
  • Expertise in at least one scripting language, Lua, Python, etc
  • A thorough understanding of PBR
  • Basic 3D mathematics
  • 2+ years professional experience developing in game engines, Unity or Unreal
  • Strong industry experience that demonstrates skill through shipping games or similar endeavors
  • Identifies creative strategies and solutions to address technical problems, and complex production requirements
  • Accountable for discipline's dependencies and critical paths on a project
  • Anticipates risks. Provides contingency solutions and timelines
  • Highly motivated and self-directed
  • Re-create world in simulation space using proprietary software
  • Work closely with team to identify solutions to issues with art in the simulation, developing standards with programming as necessary
  • Research, accurately estimate, and develop new features and products with team
  • Model, UV, texture, and animate new and existing assets for simulation
  • Maintain MAXScript code base of tools for artists
  • Bachelor�s degree in related field or equivalent professional experience
  • Ability to communicate and work well with others as a member of a team
  • Exceptional communication skills (oral, written and listening)
  • Strong analytical and technical skills with computers
  • High degree of self-motivation, patience and persistence
  • Ability to prioritize job duties and multi-task in a fast paced environment
  • Proficient in Autodesk 3ds Max 2011+ or similar
  • Proficient with 3D animation
  • Proficient in a scripting language
  • Proficient in texturing with Adobe Photoshop (CS5+) or similar
  • Proficient in developing with the Unity 3D game engine or similar
  • Work closely with Environment Artists on materials, lighting, and optimization
  • Work closely with Engineering to identify bottlenecks and drive efficient solutions
  • Research new rendering techniques to achieve high quality static and dynamic assets
  • Implement lighting solutions using tools in either Unreal Engine or Unity
  • Develop technical expertise to assist in a wide variety technical and artistic tasks
  • 3+ years of relevant experience as a Technical Artist with an emphasis on Environment work
  • Work closely with Art Director and art team to assist in implementation of new techniques and tools that increase art quality and efficiency
  • Works effectively and collaboratively across all functional disciplines of the team
  • Able to Communicate solutions to art, design, and programming teams – including documentation and training others, increasing the team’s skills through mentorship of skills, process and artistic techniques
  • Thorough knowledge of working with shaders and normal/spec/diffuse maps to get the best look within game engine technical limits/constraints
  • Being an avid gamer!
  • Skill in one or more related disciplines – illustration, animation, visual effects, or technical art
  • Proven ability to mentor and share knowledge effectively
  • Responsible for the creation and functioning of our rendering pipeline, including the creation of shaders, lighting and environments
  • Work with artists and engineers, to debug visual issues and prototype new ideas and concepts to deliver best in class visual treatments, filters and environments
  • Work closely with Art Director and Creative Director to research new tech and visual direction to deliver top quality rending solutions
  • Manage, create and optimize real-time ready assets for product and product demos
  • Create and debug prototypes, pipeline tools and visual effects
  • Debug broken models
  • Collaborate within a multi-disciplined team (including Product/UX/Motion Designers, Artists, Software Engineers and Program Managers) to rapidly and effectively shape the overall user experience for our products
  • Deliver content on schedule and to high standards
  • Deep understanding of the technology behind rendering - how to write shaders in common languages like LSL and how PBR rendering works
  • Ability to debug and code using tools like Unity to prototype ideas and concepts as well as help engineers to investigate issues
  • Proficient in c# and unity to help create demos and prototypes, experience with VR/MR is an advantage
  • Deep knowledge of shader programming in unity's CG, HLSL or CGFX is also a fine alternative
  • Have a basic understanding of c++ code for debugging
  • General ability to create 2D and 3D art for prototypes and paint content
  • Understanding of some form of offline renderer
  • Self-starter with excellent time and priority management skills with proven ability to take ownership of features and assess the requirements
  • Able to respond and adapt quickly/efficiently to creative changes
  • Versatile with superb creative credentials and a passion for all aspects of the creative process
  • Proven relevant experience

Senior Technical Artist Shading / Modeling Resume Examples & Samples

  • An advanced knowledge of character shading, lighting, and material techniques. A keen eye for color and texture painting, and the subtle differences between materials
  • Strong Knowledge of PBR and physically based material standards
  • Strong knowledge with Maya, Substance Designer/Painter, Photoshop, and ZBrush
  • Up-to-date knowledge of real-time rendering technology
  • Good problem solving abilities and creativity with shading algorithms
  • Strong programming experience with scripting languages (MEL/Python/Etc) and shading languages
  • Strong experience with a current generation game engine
  • 4 years industry experience or at least three shipped AAA PC/Console video games
  • Demo Reel or Portfolio demonstrating above skills
  • Modeling experience
  • Experience in C++ or related languages is a plus
  • Work closely with the team and leads to guide the practical execution of delivering art and content through an efficient and stable art production pipeline
  • Write tools and create placeholder art
  • Cooperate with the engineering, art and content team to utilize current technology to maximize performance without sacrificing visuals
  • Create and manage pipelines for external partners who contribute to building out the content of the game
  • Provide technical support in all areas of the production pipeline
  • 1+ years industry experience as a Technical Artist,
  • Experience in at least 2 of the following fields: Shaders, GUI, Tools, Budgets
  • Expertise in at least one 3D package, Maya, Max, etc
  • Knowledge in at least one scripting language, Lua, Python, etc
  • Familiarity with of PBR
  • Rich knowledge on Animation, Special Effects, Postprocess
  • Familiar with modern art pipeline tools, eg. Substance / Simplygon
  • 1+ years professional experience developing in game engines, Unity or Unreal
  • Good grasp of working within memory and performance constraints
  • Must feel comfortable creating innovation and leveraging the strengths of emerging and pre-existing technologies
  • Fluent in English, with excellent verbal and written communication skills for working with internal and external multi-disciplinary teams
  • Establish and maintain art asset pipelines for Unreal Engine 4 projects
  • Prepare and construct rigs for character/creature and environment assets
  • Support art, animation, design and engineering teams
  • Research and create solutions for all aspects of character integration
  • Be a game maker, stay flexible, pick up the slack where needed and push yourself
  • Experience with Maya and/or Houdini
  • Experience rigging in Maya
  • Experience with a range of content creation software including Photoshop, Zbrush/Mudbox, Substance Painter
  • Shader programming experience. (Shader is a computer program used to do shading. The production of appropriate levels of color within an image, or, in the modern era, also to produce special effects or do video post-processing)
  • Executing the artistic vision of the project and applying your experience directly to the creation of solid artist workflows, automation tools, content pipelines, and asset management
  • Work in multiple areas of the art and design departments and be able to understand the needs of each unique area
  • Identifying, implementing, or inventing the correct technical approach to be able to render the Creative Director's and Art Director's visions on target
  • Working with and seeking feedback from peers and leads
  • Actively sharing information with the technical art staff across the studio to improve their craft and be successful at Windows Experiences
  • Providing unique solutions to improve the creative process in a collaborative environment
  • Supporting the content creation teams with tools, workflow, and pipelines to aid generation and implementation
  • Contributing to a smooth pipeline from outsourcers to game engine
  • Meeting project deadlines and goals and being a positive and creative force in the team
  • Unity expertise highly desired
  • Maya, Motion Builder, Cinema4D, Zbrush and Creative Suite
  • AA/BFA preferred
  • Experience with middleware content pipelines
  • A minimum of 3 years in production experience in games required
  • 2+ years’ experience coding in C++ and C# required
  • 3+ years’ experience with commercial game-engines like Unreal Engine 4 and/or Unity3D or equivalent propriety engines required
  • The ability to extend the capabilities of these packages via plugin APIs
  • Strong Python programming skills for tool-authoring/high level engine modifications
  • Willingness to travel for developer-visits and conferences
  • A high capacity to learn new tools and process
  • Provide documentation of art processes and assist in defining the art pipeline within the assigned project
  • Streamline modelling, texturing and visual effects to meet the needs of the project
  • Optimise content for memory and performance gains
  • Understand best practices, pipelines and workflows
  • Assist the technical art director in the creation of documentation
  • Provide feedback and advice to team members
  • Improve the pipelines and skills needed for the production art team
  • Be involved in the development and rendering of artwork, modelling, animation and texturing when required
  • Support the Technical Art Director with any ad hoc tasks and duties
  • Significant working experience as a Technical Artist or other relevant experience
  • Coordinate with a variety of engineers, artists, designers, and project professionals to help support of the visual and technical designs for many different product lines
  • Assist the Art Department in the creation art content ranging from Concept art, Photo manipulation, UI content, Vector art, Illustrations, Diagrams, Marketing materials, Storyboards, and 3D assets including environments, models, props, and textures
  • Work with Designers and Engineers to help implement art assets into products
  • Support the product development pipeline and asset repository by validating assets created by outsourcing firms, as well as in-house and help implement assets into products
  • Researching and developing new art tools, processes, and technologies for production of real-time game artwork
  • Designing, implementing and maintaining art production paths using both off-the-shelf and proprietary software
  • Authoring, maintaining and customizing scripts for production team
  • Troubleshoot problems in pipeline and for individuals on as-needed basis
  • Creating training files, examples, text and tutorials and assisting art staff in learning new technologies and processes
  • Testing and evaluating new internal and off the shelf software tools and technologies for real-time artwork development
  • A Bachelor's degree in Computer Science, Engineering, Graphic Art, or a related field or equivalent experience
  • At least 3 years in computer generated art, preferably in game development
  • Excellent knowledge of Maya, with solid Python scripting skills
  • Knowledge of Maya rigging
  • Motion Builder experience a bonus
  • Familiarity with Maya, including rigging, model optimization, and UV texturing
  • Technical background in developing scripts, Photoshop actions, and other automation tools necessary for art implementation and optimization
  • Clear understanding of particle systems and animation processes
  • Ability to support the art team with troubleshooting and technical assistance
  • Scripting with C#
  • Prior experience with version control software such as Perforce
  • Please send Portfolio samples, which may range from optimization exercises to examples of creative problem-solving within a given art pipeline
  • Evaluate new technologies, working closely with the Core Tech and Tools Team, as well as with other technical leadership groups
  • Generate and maintain pipelines and processes, cross-discipline, working closely with tools and Core Tech Teams
  • Evaluate and maintain game performance
  • Be the first line of defense on the content side when a technical problem arises and work with artists and leads to ensure their work meets technical requirements
  • Generate visual and technical targets, work closely with Graphics and Engine engineers to ensure that the technology is serving art requirements
  • Work closely with game design to explore various solutions for the game’s needs
  • Serve as a mentor for junior talent to grow in the field of Technical Art
  • 8+ years of art experience in a technical position in the game industry, and must have shipped at least two AAA titles and at least one on current-gen consoles
  • Proven leadership skills, ability to communicate effectively verbally
  • Become an expert on the engine technology in order to assist developers, artists, and designers alike to achieve results as efficiently as possible
  • Support the team with infrastructure and integration of external technologies
  • Interact with the AWS architecture to provide world class data pipelines
  • Has worked as a Technical Artist on a large team (20+ members)
  • Software engineering skills, including the ability to write, maintainable, and robust code in a popular scripting language like Python or Lua
  • AWS Experience
  • Strong knowledge of MEL and Python
  • Work with the art team to build pipelines that enable rapid development of assets
  • Help drive the architecture and pipelines choices which enable a world-class user experience
  • Solid knowledge of next generation asset creation pipelines, tools, software and customization systems
  • Thorough knowledge of working with shaders and physically based rendering pipelines to get the best look within game engine technical limits/constraints
  • Proven capability at inventing new techniques or processes
  • Computer Science fundamentals in object-oriented design, algorithms, and data structures
  • Experience developing for modern consoles (e.g. PS4, Xbox One)
  • Experience writing shaders (e.g. Cg, HLSL)
  • Develop tools, scripts, plugins to streamline processes
  • Solve technical production issues, especially those related to engine related troubleshooting
  • Work with content teams (such as animation or design) understand technical restrictions
  • Optimize Sandbox content to fit within perf budgets
  • Become an expert in workflows and pipelines, identifying simplifications where possible
  • Create technically sound frameworks for characters, weapons, and vehicles
  • Demonstrates, communicates and exemplifies clear expectations for quality of work, productivity, communication and professionalism to the team
  • Take ownership in pre-production planning to define and address technical design requirements and issues
  • Create documentation and tutorials relating to technical issues
  • Excel as a team player and strive to maximize team/department performance and collaboration
  • 3+ years or more of production experience within the fields of Rigging/Character Technical Art
  • Expert knowledge in Python and MEL
  • Expert knowledge of Maya for animation and rigging
  • Expert knowledge of Animation principles and Kinematics
  • Solid foundation in human anatomy and mechanical principles
  • Work well under deadlines and multi-tasks
  • Is self-motivated and self-reliant
  • Excellent troubleshooting skills

Senior Technical Artist, Character Resume Examples & Samples

  • Evaluate new technologies, working closely with the Core Tech Team, the Tools Team and other technical leadership groups
  • Generate and maintain cross-discipline pipelines and processes, working closely with the Tools Team and the Core Team
  • Be the first line of defense on the content side when a technical problem arises and work with Artists and Leads to ensure their work meets technical requirements
  • Generate visual and technical targets, and work closely with Graphics and Engine Engineers to ensure that the technology is serving Art requirements
  • Serve as a mentor for junior talent to grow in the Technical Art Domain
  • 8+ years of progressively complex game industry art experience in a technical position
  • Must have shipped at least two 3D titles, and at least one on current-gen consoles
  • Ability to communicate effectively verbally
  • Must be familiar with Maya, 3D Studio Max and Unreal
  • Strong understanding of the game development process
  • Strong understanding of methods for optimizing game art assets for game engines
  • Strong understanding of MEL/Python/Maxscript
  • Strong Understanding of PBR Materials and HLSL
  • Ability to work well under pressure and with deadlines
  • Strong Troubleshooting skills
  • Effective communication with team members of varying disciplines including written documentation of pipeline processes
  • Core Photoshop CS6 skills such as compositing, tiling, and export optimization
  • Expertise with Unity 3D: shaders, prefab creation, lighting. Bonus: NGUI
  • Experience with asset optimization for the efficient use of resources
  • Strong problem-solving methodology
  • 4+ years experience in games development, with shipped titles

Technical Artist, Contract Resume Examples & Samples

  • Act as liaison between Art, Design, and Engineering teams
  • Support Art Team by providing technical assistance, asset creation, and optimization
  • Track and manage content and systems for memory and performance across multiple engines
  • Streamline workflow solutions and pipelines across multiple engines with Art Director
  • 3+ years experience in PC or console game and/or VR development
  • 70%-30% tech-to-art ratio: Strong foundation in technical art with a solid set of general artistic skills
  • Excellent problem solver, adept communicator and coordinator between technical and creative teams
  • Coding and script authoring for various tools: C# and Lua. (JavaScript, Python, MaxScript, Mel a plus)
  • Thoughtful yet unrelenting at optimizing 3D scenes and materials for VR performance requirements
  • Excellent working knowledge of both Unity and Unreal Engine 4
  • Solid working knowledge of Source Engine and Hammer for SteamVR
  • Proficiency with 3DMax (knowledge of Maya or Modo a plus)
  • Excellent PBR Material shader and lighting skills (Knowledge of Substance Designer and Painter a plus)
  • Proactive, self-directed starter, detail-oriented and efficient, high self-motivation
  • Manage or lead the technical art team and provide troubleshooting, support and mentorship to members of the Art and Technical Art teams
  • Experience communicating across team members including engineers, researchers and artists
  • Experience working with prototype technology and help drive experiences and demos in support
  • 6+ years of experience in the games industry
  • Experience writing shaders
  • Examples of inventing new techniques or processes
  • Knowledge of c#, javascript, and c++
  • Establish the import/export pipeline for animation and other 3D art content for use in multiple game engines
  • Build tools and systems to streamline all 3D art production ? Identify content pipeline issues preemptively and strategize solutions for them before they become a problem
  • Recognize current trends in tech art and content creation and apply them to a pipeline as appropriate
  • Investigate new tools and technology to help the content team be as efficient as possible
  • Manage other tech artists and their day-to-day work
  • Document new and existing systems and tools to help train new team members
  • Be a liaison between the art team and the engineering team as needed
  • 10+ years in relevant Lead/Senior Technical Artist position
  • Shipped at least 3 AAA game titles in relevant Lead/Senior Technical Artist position
  • Mastery at creating tools in Python or MEL scripting languages
  • Expert Maya user
  • 1+ years’ experience in production using both industry standard game engines such as Unity or Unreal engine as well as proprietary engines
  • Excellent communication and presentation skills, both verbal and written
  • Understands how to strategize assets for efficient content development and on-device performance
  • Experience in C++ a big plus

Junior UI Technical Artist Resume Examples & Samples

  • Creating UI using our Node Based Visual Scripting Language
  • Working closely with other disciplines to deliver features on time
  • Ensuring UI is as optimal as possible
  • Knowledge of scripting languages or other Node Based Visual Scripting Languages
  • Work closely with the Lead Artist and the Technical Director to define and implement art workflows
  • Work on scripts and tools to streamline the asset pipelines
  • Have ownership of the art production workflow
  • Help and train artists to improve their productivity
  • Collaborate with external art partners to adapt defined workflows
  • Investigate and implement new techniques
  • Decide which tools and art packages the team should use

Related Job Titles

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Game Artist Cover Letter Example (Free Guide)

Create an game artist cover letter that lands you the interview with our free examples and writing tips. use and customize our template and land an interview today..

Game Artist Cover Letter Example

Game art is a highly sought-after career path that requires creativity, a technical eye and a passion for gaming. If you’re looking to join the games industry as a game artist, then our Game Artist Cover Letter Guide is here to help you craft the perfect letter. We'll show you how to create a professional and unique cover letter that will help you stand out from the competition.

We will cover:

  • How to write a cover letter, no matter your industry or job title.
  • What to put on a cover letter to stand out.
  • The top skills employers from every industry want to see.
  • How to build a cover letter fast with our professional Cover Letter Builder .
  • What a cover letter template is, and why you should use it.

Related Cover Letter Examples

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Game Artist Cover Letter Sample

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  • Announcer Cover Letter Sample

Dear [Hiring Manager],

I am writing to express my interest in the position of Game Artist at [Company Name]. As an experienced game artist, I believe I have the necessary skills and experience to be an excellent addition to your team.

I have a Bachelor’s degree in Fine Arts, and I am certified in 3D software such as Maya and 3D Studio Max. I have five years of experience in game art, working on casual and console games for the mobile, PC, and console platforms. I have a deep understanding of game art principles and the technical aspects of game art production, and I am confident in my ability to create high-quality game art assets.

I have a strong knowledge of the game industry, and I am familiar with the current trends in art production. I am also experienced in working with a team of other game artists, designers, and programmers to ensure the highest quality of game art. I have a good eye for detail and I am able to quickly adapt to new technologies and workflows.

I am a highly motivated, organized, and creative artist with a passion for creating high-quality game art. I am confident that my skills and experience make me an excellent candidate for this position, and I am eager to join a team of talented professionals. I am sure that I can bring a great deal to your team, and I am excited to have the opportunity to work with you.

Thank you for considering my application. I look forward to hearing from you.

Sincerely, [Your Name]

Why Do you Need a Game Artist Cover Letter?

  • A game artist cover letter is an important tool for a game artist to communicate their skills and experience to potential employers.
  • The cover letter is a great way to grab the attention of the employer and make a lasting impression.
  • A game artist needs to be able to showcase their artistic skills, such as drawing, painting, concept design, and 3D modeling.
  • A game artist cover letter should also highlight the artist’s knowledge of game development, such as game engines, platforms, and tools.
  • Finally, the cover letter should demonstrate the artist’s passion for creating video games and the enthusiasm for working in the gaming industry.

A Few Important Rules To Keep In Mind

  • Make sure to include a compelling subject line that captures the reader’s attention.
  • Include a brief introduction that states your name, the title of the role you are applying for, and why you believe you are the best candidate for the job.
  • Highlight your most relevant skills and experience related to the role.
  • Share relevant work examples that showcase your talent and/or experience.
  • Include a call-to-action that encourages the reader to review your portfolio and contact you for an interview.
  • Proofread your cover letter for grammar and spelling mistakes.
  • Send your cover letter as a PDF file.

What's The Best Structure For Game Artist Cover Letters?

After creating an impressive Game Artist resume , the next step is crafting a compelling cover letter to accompany your job applications. It's essential to remember that your cover letter should maintain a formal tone and follow a recommended structure. But what exactly does this structure entail, and what key elements should be included in a Game Artist cover letter? Let's explore the guidelines and components that will make your cover letter stand out.

Key Components For Game Artist Cover Letters:

  • Your contact information, including the date of writing
  • The recipient's details, such as the company's name and the name of the addressee
  • A professional greeting or salutation, like "Dear Mr. Levi,"
  • An attention-grabbing opening statement to captivate the reader's interest
  • A concise paragraph explaining why you are an excellent fit for the role
  • Another paragraph highlighting why the position aligns with your career goals and aspirations
  • A closing statement that reinforces your enthusiasm and suitability for the role
  • A complimentary closing, such as "Regards" or "Sincerely," followed by your name
  • An optional postscript (P.S.) to add a brief, impactful note or mention any additional relevant information.

Cover Letter Header

A header in a cover letter should typically include the following information:

  • Your Full Name: Begin with your first and last name, written in a clear and legible format.
  • Contact Information: Include your phone number, email address, and optionally, your mailing address. Providing multiple methods of contact ensures that the hiring manager can reach you easily.
  • Date: Add the date on which you are writing the cover letter. This helps establish the timeline of your application.

It's important to place the header at the top of the cover letter, aligning it to the left or center of the page. This ensures that the reader can quickly identify your contact details and know when the cover letter was written.

Cover Letter Greeting / Salutation

A greeting in a cover letter should contain the following elements:

  • Personalized Salutation: Address the hiring manager or the specific recipient of the cover letter by their name. If the name is not mentioned in the job posting or you are unsure about the recipient's name, it's acceptable to use a general salutation such as "Dear Hiring Manager" or "Dear [Company Name] Recruiting Team."
  • Professional Tone: Maintain a formal and respectful tone throughout the greeting. Avoid using overly casual language or informal expressions.
  • Correct Spelling and Title: Double-check the spelling of the recipient's name and ensure that you use the appropriate title (e.g., Mr., Ms., Dr., or Professor) if applicable. This shows attention to detail and professionalism.

For example, a suitable greeting could be "Dear Ms. Johnson," or "Dear Hiring Manager," depending on the information available. It's important to tailor the greeting to the specific recipient to create a personalized and professional tone for your cover letter.

Cover Letter Introduction

An introduction for a cover letter should capture the reader's attention and provide a brief overview of your background and interest in the position. Here's how an effective introduction should look:

  • Opening Statement: Start with a strong opening sentence that immediately grabs the reader's attention. Consider mentioning your enthusiasm for the job opportunity or any specific aspect of the company or organization that sparked your interest.
  • Brief Introduction: Provide a concise introduction of yourself and mention the specific position you are applying for. Include any relevant background information, such as your current role, educational background, or notable achievements that are directly related to the position.
  • Connection to the Company: Demonstrate your knowledge of the company or organization and establish a connection between your skills and experiences with their mission, values, or industry. Showcasing your understanding and alignment with their goals helps to emphasize your fit for the role.
  • Engaging Hook: Consider including a compelling sentence or two that highlights your unique selling points or key qualifications that make you stand out from other candidates. This can be a specific accomplishment, a relevant skill, or an experience that demonstrates your value as a potential employee.
  • Transition to the Body: Conclude the introduction by smoothly transitioning to the main body of the cover letter, where you will provide more detailed information about your qualifications, experiences, and how they align with the requirements of the position.

By following these guidelines, your cover letter introduction will make a strong first impression and set the stage for the rest of your application.

Cover Letter Body

As a game artist, I understand the importance of providing engaging and visually appealing artwork for the game industry. My experience with character design, 3D modeling, animation, and graphic design has allowed me to develop a portfolio of artwork that speaks for itself. I have also worked with an array of platforms, including Xbox, PC, and mobile, and am familiar with the industry's leading game engines.

For the past 5 years, I have worked on a range of projects, from 2D to 3D, and have been involved in the development of multiple successful titles. My experience has allowed me to become familiar with the various stages of game development, from concept to final product.

In addition to my technical experience, I also possess excellent interpersonal skills that enable me to work in a collaborative environment. I am a team player and strive to create artwork that meets the highest standards of quality. Moreover, I am able to work independently and can handle multiple tasks simultaneously.

Not only do I have a passion for gaming, but I also possess a keen eye for detail and can create artwork that brings characters and stories to life. My knowledge of the game industry and my enthusiasm for the craft of game artistry make me an ideal candidate for the position.

I would greatly appreciate the chance to discuss how my experience and skills can benefit your company. Please feel free to contact me at your convenience to set up an interview. Thank you for your time and consideration.

Complimentary Close

The conclusion and signature of a cover letter provide a final opportunity to leave a positive impression and invite further action. Here's how the conclusion and signature of a cover letter should look:

  • Summary of Interest: In the conclusion paragraph, summarize your interest in the position and reiterate your enthusiasm for the opportunity to contribute to the organization or school. Emphasize the value you can bring to the role and briefly mention your key qualifications or unique selling points.
  • Appreciation and Gratitude: Express appreciation for the reader's time and consideration in reviewing your application. Thank them for the opportunity to be considered for the position and acknowledge any additional materials or documents you have included, such as references or a portfolio.
  • Call to Action: Conclude the cover letter with a clear call to action. Indicate your availability for an interview or express your interest in discussing the opportunity further. Encourage the reader to contact you to schedule a meeting or provide any additional information they may require.
  • Complimentary Closing: Choose a professional and appropriate complimentary closing to end your cover letter, such as "Sincerely," "Best Regards," or "Thank you." Ensure the closing reflects the overall tone and formality of the letter.
  • Signature: Below the complimentary closing, leave space for your handwritten signature. Sign your name in ink using a legible and professional style. If you are submitting a digital or typed cover letter, you can simply type your full name.
  • Typed Name: Beneath your signature, type your full name in a clear and readable font. This allows for easy identification and ensures clarity in case the handwritten signature is not clear.

Common Mistakes to Avoid When Writing a Game Artist Cover Letter

When crafting a cover letter, it's essential to present yourself in the best possible light to potential employers. However, there are common mistakes that can hinder your chances of making a strong impression. By being aware of these pitfalls and avoiding them, you can ensure that your cover letter effectively highlights your qualifications and stands out from the competition. In this article, we will explore some of the most common mistakes to avoid when writing a cover letter, providing you with valuable insights and practical tips to help you create a compelling and impactful introduction that captures the attention of hiring managers. Whether you're a seasoned professional or just starting your career journey, understanding these mistakes will greatly enhance your chances of success in the job application process. So, let's dive in and discover how to steer clear of these common missteps and create a standout cover letter that gets you noticed by potential employers.

  • Not doing enough research about the company and role.
  • Not customizing the cover letter to the specific role.
  • Using too generic language.
  • Including irrelevant information.
  • Not proofreading for spelling, grammar, and punctuation errors.
  • Not including a call to action.
  • Using a generic greeting or no greeting at all.
  • Not making it clear why you are qualified for the role.
  • Failing to highlight your relevant skills and experience.
  • Not addressing the recipient by name.

Key Takeaways For a Game Artist Cover Letter

  • Highlight your experience and portfolio of work
  • Demonstrate your technical knowledge of game development tools
  • Showcase your creative problem solving skills
  • Express your passion for creating immersive gaming experiences
  • Communicate your ability to work independently and collaboratively in a team

Create Cover Letter

9 Game Artist Cover Letter Examples

Game Artists breathe life into the virtual world, crafting intricate designs that captivate players and enhance the gaming experience. Similarly, your cover letter is your canvas to paint a vivid picture of your professional journey, showcasing your creativity, technical skills, and passion for the gaming industry. In this guide, we'll delve into the best cover letter examples for Game Artists, helping you to create a compelling masterpiece that captures the attention of recruiters.

technical artist cover letter

Cover Letter Examples

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The best way to start a Game Artist cover letter is by grabbing the reader's attention with your passion for game art and the specific company you're applying to. Begin by expressing your enthusiasm for the role and the company's games. Mention a specific game or project they've worked on that you admire. This shows you've done your research and are genuinely interested in their work. Then, briefly highlight your most relevant skills or experiences that make you a strong candidate for the role. This will set the tone for the rest of your letter and make the reader want to learn more about you.

Game Artists should end a cover letter by summarizing their interest in the role, reiterating their relevant skills, and expressing enthusiasm for the opportunity to contribute to the team. It's also important to thank the reader for considering their application. For example: "I am excited about the opportunity to bring my unique blend of creativity and technical skills to your team and believe I could make a significant contribution to your game development projects. Thank you for considering my application. I look forward to the possibility of discussing this opportunity further." This ending leaves a positive impression, shows your eagerness, and opens the door for further communication.

A Game Artist's cover letter should ideally be about one page long. This length is enough to succinctly introduce yourself, explain why you're interested in the role, showcase your relevant skills and experiences, and express your enthusiasm for the company's work. It's important to keep it concise and engaging, as hiring managers often have to go through numerous applications. A long, drawn-out cover letter may not hold their attention. Remember, the cover letter is your opportunity to make a strong first impression, so focus on highlighting your most relevant skills and experiences that align with the job description.

Writing a cover letter with no experience as a Game Artist can seem challenging, but it's important to remember that everyone starts somewhere. Here are some tips to help you craft an effective cover letter: 1. Highlight Relevant Skills: Even if you don't have professional experience, you likely have skills that are relevant to the job. These might include proficiency in software like Adobe Photoshop or Illustrator, 3D modeling, animation, or even traditional art skills. Be sure to mention these in your cover letter. 2. Showcase Your Passion: Employers want to hire people who are passionate about their work. Show your enthusiasm for the gaming industry and art in your cover letter. Discuss the games you love, the art styles you admire, and how you aspire to contribute to the industry. 3. Include Personal Projects: If you've worked on any personal projects, such as designing characters or environments for your own games or animations, be sure to mention these. They can demonstrate your initiative, creativity, and dedication. 4. Mention Relevant Education: If you've taken any relevant courses or earned a degree in a related field, be sure to include this in your cover letter. This can show employers that you have a solid foundation of knowledge. 5. Discuss Transferable Skills: If you have experience in other fields, think about how those skills could apply to a game artist position. For example, if you've worked in graphic design, you likely have a strong understanding of color theory and composition. 6. Keep it Professional: Even though the gaming industry can be informal, it's important to keep your cover letter professional. Be sure to proofread for any errors and use a respectful tone. 7. Tailor Your Letter: Make sure your cover letter is tailored to the specific job you're applying for. Research the company and the game(s) they produce to understand their style and values. This will allow you to align your cover letter with what they're looking for. Remember, your cover letter is your chance to make a strong first impression. Use it to show your passion, skills, and potential as a game artist.

Related Cover Letters for Game Artists

Game artist cover letter, ui designer cover letter.

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3D Game Artist Cover Letter

Video game artist cover letter, video game character artist cover letter, creative game artist cover letter, game artist animator cover letter, game environment artist cover letter, 2d game artist cover letter, video game technical artist cover letter, related resumes for game artists, game artist resume example.

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COMMENTS

  1. Technical Artist Cover Letter Examples and Templates

    Cover Letter Example (Text) Adrienne Petatan. (520) 226-6059. [email protected]. Dear Devin Viton, I am writing to express my interest in the Technical Artist position at Ubisoft, as advertised. With a solid foundation of five years of industry experience at Electronic Arts (EA), I am eager to bring my expertise in bridging the gap ...

  2. 8+ Artist Cover Letter Examples (with In-Depth Guidance)

    6. Conclude with enthusiasm: End your cover letter by reiterating your interest in the role and your eagerness to contribute your artistic talents. Remember, everyone has to start somewhere. Even without professional experience, your passion and dedication can still make you a strong candidate for an artist role.

  3. Artist Cover Letter Examples and Templates for 2024

    Your artist cover letter should usually have five sections, in this order: 1. Heading. At the top of the page, include: Your name and contact information. The date. The recipient's name, title, organization, and contact information (when available) (Note: Feel free to omit this section if you send your letter by email and your contact details ...

  4. Video Game Technical Artist Cover Letter Example

    In the body of your cover letter, highlight your technical skills and artistic abilities, but also emphasize your problem-solving skills and ability to work collaboratively, as these are key traits for a Video Game Technical Artist. Use specific examples of projects you've worked on, detailing your role and the impact of your contributions.

  5. Technical Artist Cover Letter Examples

    Technical Artist Cover Letter Example. Technical Artists are professional artists responsible for creating engaging visuals for the gaming, cinema, and multimedia sectors. The person applying for this job role should possess strong art and technical skills, and be able to create amazing fusion using both traditional and modern technical tools ...

  6. Best Technical Artist Cover Letter Example for 2023

    Technical Artist Cover Letter Sample. Dear [Hiring Manager], I am writing to express my interest in the Technical Artist position at [Company]. As an experienced technical artist with 10 years in the industry, I have the knowledge and skills needed to drive innovation in the organization and thrive in an ever- evolving role.

  7. Technical Artist Cover Letter Examples

    Looking for cover letter examples and tips for Technical Artist jobs? Our website provides a comprehensive guide on crafting the perfect cover letter specifically tailored for Technical Artist positions. Learn effective strategies, dos and don'ts, and gain inspiration from our collection of sample cover letters.

  8. Technical Artist Resume Examples & Samples for 2024

    Technical Artist Resume Examples. Technical Artists take part in creating computer games by liaising between artists and programmers. Common duties listed on a Technical Artist resume sample are integrating art assets into a game, providing tech support to artists, creating shaders, supporting game features, and improving game performance.

  9. Technical Artist Cover Letter

    Technical artist provides guidance to the art team as required to ensure proper asset creation and integration as well as performance improvements. ... Technical Artist Cover Letter 4.7. 199 votes for Technical Artist 15 Technical Artist cover letter templates. Customize this template

  10. Artist Cover Letter Example

    Joshua Jacobs. 401 West Main Street. Danville, KY, 40422. (859) 045-4972. [email protected]. Dear Mr. Jacobs, I'm writing to you regarding the position of Artist-in-Residence, which I discovered on Art Center of Bluegrass's website. I have over 5 years of experience as a professional artist, as well as a portfolio showcasing ...

  11. 10 Important Skills for Technical Artist Positions

    1. Creativity. Creativity is important for technical artists as they often think of creative ideas when designing pieces of artwork, logos, posters, advertisements or print media that appeal to the public or express an idea or concept. Technical artists are also often able to imagine what the design outcome is going to look like in real life.

  12. 7 Best Technical Artist Resume Example for 2024

    John Doe. Technical Artist. 123 Main Street | Anytown, USA 99999 | Phone: (123) 456-7890 | Email: [email protected]. I am a Technical Artist with over 10 years of experience in game development. I have a strong understanding of 3D asset creation, design, and implementation.

  13. Artist Cover Letter Example and Template for 2024

    Kristin Caters. 876-555-0132. [email protected] April 5, 2023 Dear Hiring Manager, I am excited to apply for the open Artist position at Great House Painting Today Inc. As an Artist with over four years of experience using various forms of paint and multimedia, the idea of working for such a well-known company is exciting and inspiring.

  14. Technical Cover Letter Example & Writing Tips

    Here are 12 great general technical skills to include in your cover letter: Expertise in operating systems and software (Microsoft Office, Microsoft Windows, Windows Server, Macintosh, Linux) Knowledge of various systems and networking tools (WAN/LAN, Desktops/Laptops, MAC Books, and Cisco Routers/Switches) Experience with troubleshooting ...

  15. 2024 Professional Artist Cover Letter Example (+Free Tools & Guidance)

    Best Cover Letter Greetings: In your cover letter greeting, aim for a balance of professionalism and personalization. If you know the hiring manager's name, use it; if not, address the team or company as a whole. 1\. "Dear Hiring Team at [Company Name]," 2\. "Greetings [Company Name] Team," 3\. "Hello [Department Name] Department,"

  16. How to Write a Technical Artist Resume (With Example)

    Here's a step-by-step guide to writing a resume for a technical artist position: 1. Research the role. Before writing your resume, research the role to understand the necessary skills, knowledge, educational background and experience required to work alongside designers, artists and programmers. This helps you prepare your resume with specific ...

  17. Technical Artist Resume Samples

    Senior Technical Artist Resume Examples & Samples. 7+ years of progressively complex game industry art experience in a technical position and must have shipped at least two 3D titles, at least one on current-gen consoles. Strong understanding of game development process. Strong interest in computer or video games.

  18. Technical Artist: Definition, Duties, Skills and Salary

    According to the United States Bureau of Labor Statistics, the median salary for special effects artists and animators, a group that includes video game artists, is $78,790 per year. Salaries can vary based on the artist's education, experience, skills and location. The job outlook is average, with a 5% expected career growth from 2021 to 2031.

  19. Game Artist Cover Letter Example (Free Guide)

    Game art is a highly sought-after career path that requires creativity, a technical eye and a passion for gaming. If you're looking to join the games industry as a game artist, then our Game Artist Cover Letter Guide is here to help you craft the perfect letter.

  20. 9+ Game Artist Cover Letter Examples (with In-Depth Guidance)

    9 Game Artist Cover Letter Examples. Game Artists breathe life into the virtual world, crafting intricate designs that captivate players and enhance the gaming experience. Similarly, your cover letter is your canvas to paint a vivid picture of your professional journey, showcasing your creativity, technical skills, and passion for the gaming ...

  21. Game Artist Cover Letter Examples & Samples for 2024

    Free Game Artist cover letter example. Dear Mr. Martin: A strong technical skill set, an eye for creativity and cutting-edge design, and productive team collaboration are all essential components to success in video game artistry and design. With my demonstrated interest and experience in the development and design of popular new games, I am ...

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    Europass is a set of online tools to help with creating CVs, cover letters and also help users to find jobs and courses in the EU. Europass also matches user skills and interests such as location and topic to success suitable jobs. It is a useful tool to find information on studying or working in the Europe.